Meta announces the Quest 3 VR headset



The successor to the popular Meta Quest 2 virtual reality headset has just been announced. Mark Zuckerberg revealed the Meta Quest 3, which is a "next-gen" VR device, promising twice the power over the previous headset. Meta promises that the Quest 3 will also be more comfortable than the 2, with a slimmer profile. It'll also support hand-tracking right out of the box, so you can use it without any controllers. The Quest 3 is set to launch this fall for $499.99, and with its release, Meta will be giving the previous generation Quest 2 a price drop to $299.99.

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The Real Jdbye

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Facebook account still required? If so, no sale.
Hasn't been for a while. They use Meta accounts now.
If you care for yourself or anyone in your house hold. You don't buy it. They collect, a lot of data.
So does everybody else. People act like Facebook are unique in this, yet most people happily own an Android device and Google is every bit as bad as Facebook when it comes to data collection. Maybe worse.
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VR is cool and hand-tracking makes it that much more immersive.

For me, the only problems are the lack of high-quality video games and this attempt at exclusivity between PSVR, Occulus, Steam etc. Why the fuck can't I play Resident Evil 4 VR on PC? It is just dumb and part of the reason why VR is struggling. Yes I know I could download third party programs but that is not the point.
Quest gets a lot of exclusive titles because it's the most popular VR platform so it makes sense to develop for it first. And also because it's the lowest bar of entry and most accessible of any VR headset.
Exclusive titles are not a new concept though, every console has them (except Xbox) and this is no different from that. Not sure why you're acting like this is new.
Thank you, that changes nothing.
How so? It changes a lot, it means you don't need to have your Facebook account activity linked to your VR usage, giving them less ways of tracking you.
Are you implying that you'd prefer there to be no accounts at all? Obviously you need some kind of account to keep track of your purchases so they can be used across devices, and aren't limited to only be usable on the device they were originally purchased on.
But you still need an index to even get it. And that's still $1200.
$999 actually.
Data and privacy concerns. Facebook and Meta are notorious for milking data out of their consumers. Even an account that is only for the device can usually be traced back to more significant accounts, thus nullifying the purposes of the dummy account.
Makes no difference to be honest, they don't even need an account system in order to do that. They still have a unique identifier for each device which is all they really need.
 
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You're not wrong... I have the Quest 2 and quite enjoy it, even though I feel like I'm stuck inside of a PS2 sometimes... Kind of wishing there were more appropriate options.
They're cheap enough for VR headsets, but if one is gonna release every couple years it's not exactly something I want to buy, especially when there didn't seem to be a massive difference between the first two models (2 was definitely a step up, but I can only think of a couple games that actually utilized the extra power).
 

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To buy or not to buy, that is the question…

Need to wait for reviews… Battery life, IPD, and PC quality are the big three concerns for me.
Yes battery life is something to consider, but with so many options for 3rd parth battery pack adapters I feel like that is easily solvable. I use the BoboVR M2 plus for my Quest 2, and with swappable battery packs and the comfortable headstrap its perfect. From now on, Ive never even once though of "the battery". But in the end I understand that these are extra costs, and its still good to review based on its base price.
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If you care for yourself or anyone in your house hold. You don't buy it. They collect, a lot of data.
I agree, but lets let not forget so does almost every other device we all own...our phones collect more than this.
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"Meta announces it's still trying to kill the VR market."
As much as I cant stand Facebook/Meta, as the tech goes, they have developed the best VR headsets. Quest 1 and 2 blew all other competitors out right away. Its a very good VR "device". If it wasn't for them I still think we would have some pretty weak ass devices. I think Quest 3 will bring the next level of fidelity, and with color passthrough it should bring some very cool expereinces.
 
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Kioku

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Yes battery life is something to consider, but with so many options for 3rd parth battery pack adapters I feel like that is easily solvable. I use the BoboVR M2 plus for my Quest 2, and with swappable battery packs and the comfortable headstrap its perfect. From now on, Ive never even once though of "the battery". But in the end I understand that these are extra costs, and its still good to review based on its base price.

I’ve got the Bobo strap and it’s come in handy so many times! Still, I’d prefer a more efficient out of the box battery life so I don’t have to rely on grabbing a battery every time I play.
 

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I think Quest 3 will bring the next level of fidelity, and with color passthrough it should bring some very cool expereinces.
I hope so, but I feel like it could also be just a bit of a step up from the Quest 2. The Quest 2 felt more like a Pro version of the first Quest IMO.
 

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Thanks for this! I was mistaken confusing Quest 2 with Quest Pro. In my mind it went Quest and Quest Pro only. Yes that is a lot of sale.
To be fair the Quest 2 was basically a Pro version of the first Quest. The Quest Pro is "pro" in the sense that it's for professionals.
 

Kioku

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Thanks for this! I was mistaken confusing Quest 2 with Quest Pro. In my mind it went Quest and Quest Pro only. Yes that is a lot of sale.
...and even then, the Quest Pro was never maketed toward the average consumer. It was meant for professionals those in the fields that can benefit from what the headset offers.
 
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Yes, you do. You still need a vr headset to even get the fucking game.

And at least around here, it's certainly not from a lack of trying, but the chances to even try out any vr headset for anything is entirely too few and far between. Pretty much had to go to one of the malls on the richer part of town to even find a shop that specializes in vr-enabled entertainment. Surprise, it's all glorified mobile phone gaming shit. 50+ games and not one station was even equipped to enable playing Half Life Alyx.

The only retail shops even carrying headsets now are all selling Oculus crap and of course are fixed displays so you can't even try them on to see if they'd even fit. With the size of my noggin, that's a really frustrating problem. So even now in current year, I can only say I've had experience with a grand total of two such instances and sets of gear. The OG htc vive and the original PS VR.

The HTC vive was in a shop that no longer exists anymore (Fry's electronics). It sold for $700 and required a setup space bigger than all of my living room; it also needed half a dozen sensors that sold for an additional $70 each. Ultimately what let it down was that it was almost a full second of delay between me moving my head and it registering in the lenses. To say that got me nauseous quickly is an understatement. Nevermind how offensive the pricing was for the experience it did give.

Had a grand total of two sessions with the original ps vr; only the latter, which was a Sony sponsored event of all things, allowed me enough time to actually fiddle with the headset enough to get it to be comfortable. It was decidedly low res, but it was at least dramatically more responsive. Problem is, none of that matters in the end because it's locked to the PS4, and Sony would literally rather go out of business than open the stupid thing up to be accessible anywhere else.

Of course, valve would rather I spend $1200 for an Index. And its resolution being more demanding than the 4K monitor I did end up with, would require me to get a flagship gpu the moment it launches to have anything resembling the 90+fps requirement to not hurl my lunch everywhere.
I can play Half Life Alyx on my laptop with a 1650m. You don't need a headset to purchase the game on Steam. You can buy a used Vive for 300 bucks these days, just check ebay or kijiji or whatever your local online marketplace is. Obviously stores wont carry them since they are relatively niche.

You can use a Vive seated or standing, you don't need an entire room. The tracking delay you are describing has never happened to me and I've spent countless hours with various different Vives, including my own. You can run a Vive with just a single lighthouse if you aren't using room scale. Sounds like you don't actually know what you are talking about at all.
 
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I can play Half Life Alyx on my laptop with a 1650m. You don't need a headset to purchase the game on Steam. You can buy a used Vive for 300 bucks these days, just check ebay or kijiji or whatever your local online marketplace is. Obviously stores wont carry them since they are relatively niche.

You can use a Vive seated or standing, you don't need an entire room. The tracking delay you are describing has never happened to me and I've spent countless hours with various different Vives, including my own. You can run a Vive with just a single lighthouse if you aren't using room scale. Sounds like you don't actually know what you are talking about at all.
Fry's Electronics (the place that had the og htc vive) doesn't exist anymore. if memory serves right, said vr display was gone after about a month after my chance to hop on it. Well before Alyx was even a twinkle in anyone's eyes at VALVe. The setup was not at all conducive to being able to relax with it.

To date, nobody ever has had an Oculus of any kind to try out. And that is rather important given how most headsets literally do not fit my damn head. Telling me however much a given headset is doesn't mean eff all if the damn thing won't fit comfortably. As a side note, Oculus is right out banned for the integration with Zuck. Eff that ecosystem; I don't care how good they claim their experience or fitment is.

That literally just leaves the original PS VR. Which, while low res, once I had the second session where I was able to fiddle with it enough to see through it clearly, was responsive enough to consider. Except for the problem that that is tied to the PlayStation ecosystem, which does me no favors at all.

I wish AR was more prevalent, since locking out my peripherals as seemingly required by VR definitely gives me anxiety. But that is neither here nor there.

Regardless of what anyone says about how good it is, I cannot justify $1200 for an index, for one game. And the resolution on these high-end headsets practically says gimme 4090 or eff off vibes. Which is another two grand for the card (because AIB's still think we're in peak crypto territory :wacko:), something like $300 for a PSU with that stupid new connector that catches on fire, and about $300 for the gpu waterblock, because fuck taking up 4+ expansion slots for a cooler that can't keep temps under control. Arizona is cook food on the pavement hot; this is not up for debate. Don't @ me.
 
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Fry's Electronics (the place that had the og htc vive) doesn't exist anymore. if memory serves right, said vr display was gone after about a month after my chance to hop on it. Well before Alyx was even a twinkle in anyone's eyes at VALVe. The setup was not at all conducive to being able to relax with it.

To date, nobody ever has had an Oculus of any kind to try out. And that is rather important given how most headsets literally do not fit my damn head. Telling me however much a given headset is doesn't mean eff all if the damn thing won't fit comfortably. As a side note, Oculus is right out banned for the integration with Zuck. Eff that ecosystem; I don't care how good they claim their experience or fitment is.

That literally just leaves the original PS VR. Which, while low res, once I had the second session where I was able to fiddle with it enough to see through it clearly, was responsive enough to consider. Except for the problem that that is tied to the PlayStation ecosystem, which does me no favors at all.

I wish AR was more prevalent, since locking out my peripherals as seemingly required by VR definitely gives me anxiety. But that is neither here nor there.

Regardless of what anyone says about how good it is, I cannot justify $1200 for an index, for one game. And the resolution on these high-end headsets practically says gimme 4090 or eff off vibes. Which is another two grand for the card (because AIB's still think we're in peak crypto territory :wacko:), something like $300 for a PSU with that stupid new connector that catches on fire, and about $300 for the gpu waterblock, because fuck taking up 4+ expansion slots for a cooler that can't keep temps under control. Arizona is cook food on the pavement hot; this is not up for debate. Don't @ me.
You just responded with the same message I was replying to. Seems like you have this opinion set in stone and are ignoring everybody trying to correct you. Best of luck with your hate boner.

I will pointlessly debunk your dumb claims anyway. You can adjust the head strap on the Vive, you can get a replacement head strap that works like the PSVR. You DO NOT NEED AN INDEX to play HLA, YOU DO NOT NEED A 4090 TO RUN VR. You just have this opinion baked in and are using it as an excuse. Just say you don't like VR instead of conjuring up this stupid belief that you need some super computer to run VR games.
1686078195604.png
This is the HLA specs, made with the Index in mind, any other lower res headset will run it even better.
1686078241255.png
This is the specs for the Lab, with the Vive in mind. Just run the SteamVR performance test instead of complaining about needing a 4090 for some reason.
 
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