I think it depends on your GPU. The fix for motes came very shortly before I upgraded from an AMD RX 480 to a Nvidia RTX 3060, so while I do mostly have the motes with my 3060, I'm not sure if I'd also have the motes with my old 480.Are the motes of light still missing? I really want to replay the game via emulation but I feel the cutscenes are not the same without these particles. The last time I test the game (about a three months ago) in both yuzu an ryujinx the motes are missing or not showing properly.
Its there on yuzu. The red ones loaded properly, but blue ones have some issues, although it there too.Are the motes of light still missing? I really want to replay the game via emulation but I feel the cutscenes are not the same without these particles. The last time I test the game (about a three months ago) in both yuzu an ryujinx the motes are missing or not showing properly.
Try setting Yuzu to "High" Process Priority (done through the Task Manager).Hi , I am new here and its been really bugging me for a while that i cant hit a stable 30 fps in this game. it stays 29-31 and then drops midway in a non stress region to 22~26 for no reason. can anyone provide me any tips for what i should toggle on/off or install a new mod or something ?
i have a laptop with an i7=9750h , gtx 1650 , 16 gigs of ram.
I tried barely does anything + I am getting these full on white graphical error midway through the game. I am thinking of playing this title through opengl or should i still stick to vulkan ?Try setting Yuzu to "High" Process Priority (done through the Task Manager).
I watched videos with the same GPU and they all dip below 30fps. So it seems to be a GPU performance issue. There are three options. Lower resolution and use mods to turn down graphics. Buy a better GPU. Or wait for the next Yuzu Gaia/Lime update.I tried barely does anything + I am getting these full on white graphical error midway through the game. I am thinking of playing this title through opengl or should i still stick to vulkan ?
do you have a fix for the white graphical error thingy i get , its really annoyingI watched videos with the same GPU and they all dip below 30fps. So it seems to be a GPU performance issue. There are three options. Lower resolution and use mods to turn down graphics. Buy a better GPU. Or wait for the next Yuzu Gaia/Lime update.
Try using the latest Yuzu EA build at normal GPU accuracy.do you have a fix for the white graphical error thingy i get , its really annoying
The NVIDIA graphics have visual glithches dude, I said you vertex explosionsIntente usar la última versión de Yuzu EA con una precisión de GPU normal.
Si eso no funciona, tendrás que cambiar a OpenGL, y lo más probable es que cambies a Ryujinx (no estoy seguro de qué tan bien funciona Yuzu con GPU AMD para este juego en OpenGL, pero hace unos meses, cuando jugó el juego principal, Ryujinx tuvo un mejor desempeño en OpenGL que Yuzu).
A la región de Pentalas simplemente no le gustan las GPU de AMD que usan Vulkan.
Cuando jugué el juego principal, jugué en Yuzu con Vulkan, luego, cuando llegué a Pentalas, cambié a OpenGL en Ryujinx, y luego volví a Yuzu/Vulkan una vez que salí de Pentalas. definitivamente fue molesto obtener solo como 10-15 FPS (solo obtenía como 5 FPS en OpenGL con Yuzu) en toda la región de Pentalas, pero aún así era completamente jugable; y ambos emuladores han recibido bastantes actualizaciones desde entonces, por lo que el rendimiento en OpenGL puede ser mejor para usted. Estaba jugando con un i5-7600K (no overclockeado) + GPU AMD RX 480 8GB.
Desde entonces, me actualicé a una Nvidia RTX 3060, por lo que no puedo verificar el rendimiento actual de los emuladores para decirle qué configuración que evita esa falla funciona mejor, ya que las GPU de Nvidia no experimentan esta falla gráfica.
The NVIDIA graphics have visual glithches dude, I said you vertex explosions
Are you using some sort of graphical mod in that screenshot?Haven't had a single vertex explosion in the Pentalas Region since upgrading to my 3060...
A few:Are you using some sort of graphical mod in that screenshot?
Ah, it's probably the remove outlines I'm seeing. Where can I get that one working on the current version of the game?A few:
Disable DOF
Disable chromatic Aberration
Remove Motion Blur
Remove Outlines
Emu Scaler Enabler (resolution set to 2x)
Have you used the SMAA option in the graphics settings?Hello, first I wanted to say thank you to everyone who worked on these mods, and also to the people contributing in this thread. It has been very helpful.
I wanted to ask three things:
1) Is it me, or does XBC3 have worse Anti-Aliasing than XBC2? I seem to be noticing a lot more shimmering in buildings and in other objects than I ever did in XBC2.
and
2) (Related to AA) I also noticed the "Emu Scaling Enabled" mod which allows you to use the emulator's internal scaling multiplier seems to also disable the (already poor) Anti-Aliasing in the game. I checked the patch and the author left a note inside saying that AA is indeed disabled.
Is there any way to get a version of the "Emu Scaling Enabled" mod with working AA? Or was it necessary to disable the AA in order for the mod to work? I'd love a version with AA working.
3) Lastly, how would one go about using the Graphics Settings mod on Yuzu? Currently it is not allowed to ask this question in the thread for the Graphics Settings mod; the one where you edit the lib .json file in a text editor, configure the graphical settings, and then run the python script to turn it into a .bin again. I already did those steps but it doesn't seem to "load" with Yuzu, even if it appears checkmarked in the game properties.
In the meantime I'm using the "2K" and "Disable Scaling" mods. From what I understand, the "2K" mod is a higher resolution in-game than the "1080P Gameplay & Cutscenes" mod, right?