Gaming Homebrew Review 4IFIR / OC Suite - Showcases (performance / power consumption)

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Cooler3D

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Nonsense taken out of context, presented one-sidedly. You didn't accidentally forget to attach a link to the source.
Even if it wasn't, it still doesn't make sense. It doesn't change anything fundamental. Everyone who asked me for a code (without offending me in doing so) always received the most up-to-date one. It is quite obvious that 4IFIR does not carry a clear danger. It is obvious that it corresponds to the declared features. It is clear that my motives are not malicious. All this is supported by statistics and logical facts.

It is also obvious that the source code is just a formal reason to attack my projects. I bet you needed the source code to come up with the next absurd claims against me. Surprised that you managed to fool the moderators.

Anyway, I've got some good news for the project-cancelling retro-jerks. I opened public repositories for both projects. You will find links to the repositories in an updated post, once I decide whether to stay on GBA or choose an alternative hub for projects. I have no doubt that something will not suit you again, you will quickly come up with a new, even more absurd reason for dissatisfaction, therefore I have long refuted more convincing claims.

Every time 4IFIR received something unique and breakthrough, you poured shit on the feature, and then ran to KazushiMe's GITHUB and begged him to implement this in the OC Suite (because retro-devs cannot, lol). You didn't even try to do it from anonymous accounts. Pitiful spectacle.

It is also obvious that the source code is just a formal reason to attack my projects. I bet you needed the source code only to come up with the next absurd claims against me.

Until you (and you friends) find the determination to apologize to me (it's not hard), my attitude towards you will remain in line with your actions.
If this senseless conflict were exhausted, I would also give you a tour of the code, or even help implement some of my findings in SysCLK. But you don't try to exhaust it, do you? Your goal is to cancel, not be friends.
 
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Tewisp

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I haven't tested yet 4IFIR, it seems to be an improve in performance and power consumption in every way, how is it possible? If this is true why hasn't Nintendo implemented this on their firmware, it would greatly improve the battery life, it is almost as if the author knew more of the hardware than the own product owners, or is it voodoo magic?

I'm not saying that the author is lying, but is it really possible?

Sorry for interrupting the discussion btw
 
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Cooler3D

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OC Suite is a BIG DEAL
but 4IFIR is a GAMECHANGER
And I'll show you why

As 4IFIR provides an advantage in any game, for today's example, we will choose a game using a random method. Let's roll the dice:

Waifu Uncovered
... Too random. Let's roll again:


The Legend of Zelda: Breath of the Wild
... Not random enough. Let's reroll:


PERSONA 5 ROYAL

What do we have out of the box? Relatively stable 30 fps, dropping only during dungeon runs or crowded locations. And BLUR:
"the portable mode that truly disappoints. At 540p, Persona 5 Royal is rendering about 56 percent of the full 720p panel resolution" - eurogamer.net

In portable mode, the stock console consumes about 5 watts under load (remember this value), which means the game will run for 3+ hours from battery:
"able to be played comfortably for 3+ hours without needing a charge" - switchaboo.com

It could have been worse, you might say, and you would be right. Persona 5 Royal is a pretty decent port. What can be done about it?

With SysCLK (which hasn't been updated to HOS16, lol), you can:
Achieve stable 30 fps at 540p. At the cost of increased power consumption and heat dissipation. 0 at the price of 1.

With OC Suite, you can:
Achieve stable 30 fps at 720p. At the cost of significant increase in power consumption and heat dissipation. 1 at the price of 2.

With 4IFIR, you can:
Achieve rock-stable 60 fps at 720p. Practically for free! 2 at the price of 0.

Just think about it, 2 at the price of 0! I'm literally giving it to you at a loss to myself. You won't find a better offer, lol.

Sounds like a prank? Too good to be true? Can't believe your luck? Well, take a look at the proofs:

OC Suite (cannot achieve stable 60 fps no matter what, even with "unsafe freqs" mode active):


OC Suite TDP:
ЧСЛ 1 О.jpg


4IFIR:


4IFIR TDP:
ЧСЛ 1 Ч.jpg

Don't believe the authenticity of the proofs? Well, then install it and try it out for yourself. 4IFIR is distributed for free.
Don't want to install it? I can't help you then. Goodbye!

P.S. If you want more examples, name me any game, and I'll show you how 4IFIR will tear it to pieces ;)
 
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Cooler3D

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Then can you show how it performs Hyrule Warriors: Age of Calamity? Probably one of the most demanding games on Switch.
Sure. I will try to install it in my free time and test it out, however, some conclusions can be made in advance, as there is a 4IFIR-optimized graphical mod (by Eclipse) available for the game with various graphical improvements, including changes to the minimum resolution threshold to 1280x720.

The mod is designed to maintain stable frame rates at power levels where second revision consoles on 4IFIR can run at 6 watts of power consumption (which is close to the stock power consumption of the portable mode at ~5 watts). It's like an eco-mode running at half the possible power/performance of 4IFIR.

1+после.png

Changes:

Resolution increased from 960x540 to 1280x720 [portable mode]
Resolution decreased from 1440x810 to 1280x720 [docked mode]
Increased character distance [portable mode/docked mode]
Increased distance of the second cascade of dynamic shadows [portable mode/docked mode]
Increased distance of dynamic shadows from characters [portable mode/docked mode]
Increased distance of medium-sized objects and their LODs [portable mode/docked mode]
Increased distance of large objects and their LODs [portable mode/docked mode]
Increased distance of grass and its LODs [portable mode]
Increased distance of effects [portable mode/docked mode]
Changed filtering of some textures from linear to anisotropic [portable mode/docked mode]
Slightly shifted all texture mipmaps forward [portable mode/docked mode]

Screenshots:

Before and after in portable mode
Before (first): without mod + with overclock to 1785/844/2400
After (second): with mod + with overclock to 1785/844/2400

Download:

Instructions:

Unpack the folder 01002B00111A2000 from the archive and place it in the atmosphere/contents directory
The TitleID (folder name) from the archive must match the TitleID of your game (usually written in the name of the main file)
Enable overclocking - Instruction, launch the game and observe the changes.
It is recommended to use 4IFIR MOD for better performance/resolution.

About overclocking/performance, etc.:

The mod was created for 4IFIR, I wouldn't even try this mod without it, performance will be significantly worse.
The game has dynamic resolution, but it seems that the frame time is too high and the game raises it without reaching 30 frames, so it is better to keep the frequencies higher.
Even after increasing the resolution, the picture is still blurry. This is partly due to FXAA (which I didn't dare to turn off), but mostly because the same render resolution - 1080p - is used in both modes (docked and portable). I couldn't lower it correctly (there is a problem with markers on the map), so I left it as it is.
In portable mode, overclock to at least 844/2400, it may be useful to overclock the CPU as well.
In docked mode, overclock everything to the maximum (GPU and CPU). The frequency of the memory bus can also be raised to achieve the best performance.

From the description, it becomes clear why the game is so poorly functioning overall. It is completely broken:
The mod was created for 4IFIR, I wouldn't even try this mod without it, performance will be significantly worse.
The game has dynamic resolution, but it seems that the frame time is too high and the game raises it without reaching 30 frames, so it is better to keep the frequencies higher.
Even after increasing the resolution, the picture is still blurry. This is partly due to FXAA (which I didn't dare to turn off), but mostly because the same render resolution - 1080p - is used in both modes (docked and portable). I couldn't lower it correctly (there is a problem with markers on the map), so I left it as it is.
Which means that if you give the game more performance, before starting to increase the frame rate, it will spend it on increasing the frame resolution to 1080p even in portable mode, lol. For stable operation at 60fps / 720p, the game may need a patch/mod that changes the timings of the engine. Because 60fps / 1080p is not always tough even for 4IFIR. For example, Persona 5 and Astral Chain at 60fps/1080p on 4IFIR work amazingly, but DOOM Eternal and The Witcher 3 are limited to 60fps/720p.

P.S. Something similar happened with SMT V, which caused the game to not work properly even at 30 fps. However, this problem was solved through graphic configuration, and the game easily reached a stable 60 fps from the stock level of the portable mode's power consumption, with the help of 4IFIR:

PROOFS

By the way, it's impossible to reach 60 frames in SMT V no matter what - without 4IFIR (even with the OC Suite and insanely high power consumption from the charger).
Post automatically merged:

By the way, if someone hoped that OC Suite finally died after the abolition of 4IFIR from GBA, take a bite:
github.com/Cooler3D/Switch-OC-Suite

Screenshot 2023-04-01 035550.png
 
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hippy dave

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Sure. I will try to install it in my free time and test it out, however, some conclusions can be made in advance, as there is a 4IFIR-optimized graphical mod (by Eclipse) available for the game with various graphical improvements, including changes to the minimum resolution threshold to 1280x720.

The mod is designed to maintain stable frame rates at power levels where second revision consoles on 4IFIR can run at 6 watts of power consumption (which is close to the stock power consumption of the portable mode at ~5 watts). It's like an eco-mode running at half the possible power/performance of 4IFIR.

Changes:

Resolution increased from 960x540 to 1280x720 [portable mode]
Resolution decreased from 1440x810 to 1280x720 [docked mode]
Increased character distance [portable mode/docked mode]
Increased distance of the second cascade of dynamic shadows [portable mode/docked mode]
Increased distance of dynamic shadows from characters [portable mode/docked mode]
Increased distance of medium-sized objects and their LODs [portable mode/docked mode]
Increased distance of large objects and their LODs [portable mode/docked mode]
Increased distance of grass and its LODs [portable mode]
Increased distance of effects [portable mode/docked mode]
Changed filtering of some textures from linear to anisotropic [portable mode/docked mode]
Slightly shifted all texture mipmaps forward [portable mode/docked mode]

Screenshots:

Before and after in portable mode
Before (first): without mod + with overclock to 1785/844/2400
After (second): with mod + with overclock to 1785/844/2400

Download:

Instructions:

Unpack the folder 01002B00111A2000 from the archive and place it in the atmosphere/contents directory
The TitleID (folder name) from the archive must match the TitleID of your game (usually written in the name of the main file)
Enable overclocking - Instruction, launch the game and observe the changes.
It is recommended to use 4IFIR MOD for better performance/resolution.

About overclocking/performance, etc.:

The mod was created for 4IFIR, I wouldn't even try this mod without it, performance will be significantly worse.
The game has dynamic resolution, but it seems that the frame time is too high and the game raises it without reaching 30 frames, so it is better to keep the frequencies higher.
Even after increasing the resolution, the picture is still blurry. This is partly due to FXAA (which I didn't dare to turn off), but mostly because the same render resolution - 1080p - is used in both modes (docked and portable). I couldn't lower it correctly (there is a problem with markers on the map), so I left it as it is.
In portable mode, overclock to at least 844/2400, it may be useful to overclock the CPU as well.
In docked mode, overclock everything to the maximum (GPU and CPU). The frequency of the memory bus can also be raised to achieve the best performance.

From the description, it becomes clear why the game is so poorly functioning overall. It is completely broken:
Which means that if you give the game more performance, before starting to increase the frame rate, it will spend it on increasing the frame resolution to 1080p even in portable mode, lol. For stable operation at 60fps / 720p, the game may need a patch/mod that changes the timings of the engine. Because 60fps / 1080p is not always tough even for 4IFIR. For example, Persona 5 and Astral Chain at 60fps/1080p on 4IFIR work amazingly, but DOOM Eternal and The Witcher 3 are limited to 60fps/720p.

P.S. Something similar happened with SMT V, which caused the game to not work properly even at 30 fps. However, this problem was solved through graphic configuration, and the game easily reached a stable 60 fps from the stock level of the portable mode's power consumption, with the help of 4IFIR:

PROOFS

By the way, it's impossible to reach 60 frames in SMT V no matter what - without 4IFIR (even with the OC Suite and insanely high power consumption from the charger).
Post automatically merged:

By the way, if someone hoped that OC Suite finally died after the abolition of 4IFIR from GBA, take a bite:
github.com/Cooler3D/Switch-OC-Suite

View attachment 362447
You still forgot to answer the thing I said you forgot to answer.
 

Lamcza

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You still forgot to answer the thing I said you forgot to answer.
try to pm i think he writes that everyone can ask for a source(besides his main nemesis of discord resosn) or something like that lets test it : o I mean i don't really care there is nothing better than kefir right now and it is not posted here :D so that's just some fancy special boy's revenge candy right now.
 

hippy dave

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try to pm i think he writes that everyone can ask for a source(besides his main nemesis of discord resosn) or something like that lets test it : o I mean i don't really care there is nothing better than kefir right now and it is not posted here :D so that's just some fancy special boy's revenge candy right now.
I wouldn't like to think that he's just ignoring me because he lied about finally having a repository that details the changes he's made from the upstream projects he makes use of, but...
 
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Lamcza

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I wouldn't like to think that he's just ignoring me because he lied about finally having a repository that details the changes he's made from the upstream projects he makes use of, but...
i mean you can also try telegram he seems to be pretty active there right now and he is not hosting it here so who knows, still i don't need the source and i don't care but i kinda don't mind hearing about the results if you want to push it.
 
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hippy dave

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i mean you can also try telegram he seems to be pretty active there right now and he is not hosting it here so who knows, still i don't need the source and i don't care but i kinda don't mind hearing about the results if you want to push it.
I don't think the chosen medium of communication is the issue, but thanks for the thought :yay:
 
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huyincai

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In portable mode, overclock to at least 844/2400, it may be useful to overclock the CPU as well.
In docked mode, overclock everything to the maximum (GPU and CPU). The frequency of the memory bus can also be raised to achieve the best performance.
When will the online configurator update advanced setting?I want to let gpu run above 1400mhz.
 

Vladjaye

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Wtf is kefir
Kefir is basically a local "KOSMOS"-like pack of Atmosphere mostly adopted for people from post USSR countries. As far as I remember, the guy behind Kefir is Ukrainian. The thing is - kefir is also a fermented milk drink popular in these countries and it is now available even in grocery stores across USA. The fancy part is that 4IFIR is basically a word play where it sounds like "chifir" in Russian. Chifir is this (super potent tea drink). I did not check details (i.e. their telegram channel), but I believe that's why Cooler3D's OC solution is named that way - it is like boosting tea for your Switch or something, plus it sounds somewhat similar to Kefir pack that it is based on.
 

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Hello Cooler thanks for ur work.
I have some questions

1. I clean installed 4ifir 1.4 (but it says 1.3 in settings?) and some game won't boot(like witcher 3) and some games sys-clk-oc will crash atmosphere(outer worlds). how do i fix these problems

2. So I tried switch-oc-suite latest version and it works fine on emunand, but on sysnand overclocking above factory clocks(1.7/0.921/1600) does not work. Is this intended or bug?
 

Cooler3D

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When will the online configurator update advanced setting?I want to let gpu run above 1400mhz.

You will not be able to profit from increasing the frequency above 1300 MHz for the GPU on Mariko, even if you rebuild 4IFIR from the source code - adding this frequency to the table. The displayed frequency will increase, power consumption will increase, but this will not add a single FPS.
The point is the so-called GpuClkPllLimit, a limit on the maximum operating frequency of the graphics processing unit (GPU) clock's phase-locked loop (PLL). For the same reason, Erista is limited to 900MHz effective frequency for the GPU.

Since, thanks to the energy efficiency of 4IFIR, we have a window of free wattage, in one of the next updates I will deal with the decision to increase the PLL.
I'm one of the most experienced overclocker on the planet, but I'm definitely not the best developer in the universe, so it will take some time lol. Maybe I can somehow bait Masagrator, and he will help speed up the implementation.

In any case, you need to understand that even 1300 MHz in 4IFIR, in all resource-intensive games, provide about three times more gaming performance than, for example, OC Suite at a 1300 frequency. This is enough for almost any game on the platform, including The Witcher 3, DOOM Eternal etc to be able to run at 720p/60fps, and most games are a bit simpler (Persona 5 Royal, Astral Chain, etc.) even at stable 1080p/60fps, even from the battery (~ 10 watts). It is hard to imagine why more would be needed, but since there is a power reserve, why not..


Will everything work with a mix of 4fir and kefir? Are these packages compatible?

4IFIR and Kefir are all-included assemblies. Both can be deployed even on a clean memory card, and the system, including everything you need, will work. 4IFIR can be deployed on top of Kefir, like Kefir on top of 4IFIR, but there is no point in installing them sequentially.


Kefir is basically a local "KOSMOS"-like pack of Atmosphere mostly adopted for people from post USSR countries. As far as I remember, the guy behind Kefir is Ukrainian. The thing is - kefir is also a fermented milk drink popular in these countries and it is now available even in grocery stores across USA. The fancy part is that 4IFIR is basically a word play where it sounds like "chifir" in Russian. Chifir is this (super potent tea drink). I did not check details (i.e. their telegram channel), but I believe that's why Cooler3D's OC solution is named that way - it is like boosting tea for your Switch or something, plus it sounds somewhat similar to Kefir pack that it is based on.

This is a correct explanation. Thank you.


You don't know life if you don't drink kefir

Kefir from the store, unfortunately, has little in common with real Kefir. It is impossible to drink real Kefir, it is too thick. But it can be eaten. If you add a little salt and minced garlic to Kefir, you get an amazing sauce for fried foods, bread toasts, etc.

Making perfect Kefir is very simple even at home. To do this, you will need a bottle of 5% milk (pasteurized milk will do), and a spoonful of any Kefir from the store, as a starter. Mix, close, put in a warm place wrapped in a towel, and the next day perfect Kefir is ready.
 
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