The Legend of Zelda: Tears of the Kingdom - gameplay demonstration, limited edition Switch OLED



Nintendo has given fans a long-awaited update on the status of The Legend of Zelda: Tears of the Kingdom. As of today, development has wrapped up, meaning the game is on track for its May launch. The ten minutes of gameplay shows some exploration of Hyrule, new powers that Link has, and the new Sky Islands. Weapon degradation makes a return, but you can now fuse random items together to create weapons with better durability; enemies can do this as well. Arrows can also be fused to have new elemental effects, and homing arrows can be made as well. "Ultrahand" is an ability that lets you stick items together--for example, you can stick three large logs and two fans together to create a boat, with seemingly lots of crafting potential to play around with. Another new gameplay element called ascend allows you to rocket up to a ceiling and go through it to the top of wherever you are.

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Nintendo also used the opportunity to reveal a Tears of the Kingdom limited edition Nintendo Switch OLED console. Like most Nintendo limited edition systems, it does not come with the game, though it releases just a little earlier than Tears of the Kingdom, with a release date of April 28th.
 

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reading the comments I have to say 2 things:

1- $ 70 USD is too expansive? There are trillions of GBATemp threads that will help you solve this. Let's say that you can get $ 70 off.

2- How the limited edition looks is pointless. You should not open it anyway, unless you like to burn money. So if you got money laying around get it even if you hate it. Profit from it later (like a month later, it is not even that much time).
 

TobiasAmaranth

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90% of messages here are complaints. That's such a sad state of existence. >_>

Well, I like what's been shown!

Re: Weapon Durability, it wasn't just that fusing the stick with the rock made the weapon stronger. It was a nearly broken stick, and it recovered the durability / reset it. Weapon durability will be much less of an issue if you're using your surroundings. If you still are complaining about it, then it's clear this game isn't for you and you can go replay old games.

That's part of getting older: games stop being for you. Games will change and evolve. I think the current slow-life farming-sim every-game-you-play environment is bad, and I think the lootbox-gambling-adrenaline-addict environment is bad.

Fuse is awesome, bringing creativity to all those random materials we end up with. Homing arrows? Awesome. Especially once you get elemental Keese and can add attributes. Nevermind all the new items we're likely to be getting. Super-long spear? Hell yeah, weapon variety, absurdity, etc.

I'm slightly less impressed by the Ultrahand mechanic but that's because it's not for me and I'm aware of that. I'm not a maker. But think of all the inspiration that mechanic can give to younger people, the desire to make things, to foster outside the box creativity. It's an amazing thing to have in a mainstream game like this. Looks like the Zonai parts will have energy requirements and we'll undoubtedly get bigger batteries as we explore alongside stamina and hearts.

Caves! They're on the map, and something causes then to generate checkmarks. Neat. I wonder if there will be any majorly underground areas or not, or how that mechanic will impact dungeon-type environments. Also, it's great that there's a "go up" mechanic to alleviate some of the stamina pain.

I saw that under-construction building towards the end, what could that be for? We gonna make our own shop? It seems to be in a relatively random place, so maybe it's an extension of the make-a-village questline; we have to gather materials to help the people of this Hyrule rebuild. Who knows. :D

Those murals were present again. I tried to not look too much at the background of areas because I don't want to be spoiled by "how" everything interconnects. I wasn't even going to watch the video but I was told it's pretty low in content which I personally appreciate. I went into BotW almost totally blind and it was a really fun adventure.

And that's the thing. I want to adventure. I want to take a chunk of 200ish hours and just live in this world and explore it and experience the cool stuff with whatever freedom I have. Survivor Island was one of my favorite parts in BotW too, because I got to relive those early exploration moments.

[Below is a rant. If it offends you, I don't care. :P]

Also, shame on you people complaining about game prices. Not a single one of you complainers better be eating out at restaurants or going to the movies if you're worried about such differences regarding a game that will give you 100-250 hours of gameplay. A movie is 1.5 hours with some extremely overpriced food, and that'll run ya $40-$50 if you're not careful. The average dinner meal is $20 these days versus home-cooking for about $3-5 a meal. Your complains are OCD-driven and crude. The game is worth what you get out of it, but don't sit there and say several hundred hours of gameplay that many of you will enjoy at least as much as a movie isn't worth that much.

And yeah, I say that as someone who pirates almost every game I play - I also don't go to movies or eat at restaurants though so piss off.

This game will be amazing, and if you can't even notice the ways things have been improved over the last iteration then you definitely aren't fit to visualize all of the stuff that has been left off, of which there's tons and tons from story to progression to rewards to interface to new enemies and tons more. So sit down, shut up, and stop doomsaying. As the modern crowd says, go touch grass, ya'll need it something bad. /rant
 

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Should call the game "tears of the salt" with all the babies crying here, but that's Zelda fans though, I remember all the babies crying about ww being cell shaded and now it's regarded as one of the best Zelda titles. Pumped for this game, another 300+ hours please!
Imagine the salt when this game win GotY... again.
 

Marc_LFD

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$ 70 USD is too expansive?
It's not the issue that $70 is too expensive, it's that it looks like DLC for BotW which is disappointing. I personally was waiting for a brand new Zelda experience and this isn't that.

Imagine the salt when this game win GotY... again.
That wouldn't be surprising. But who still relies on game events and GotYs nowadays? IGN viewers, I guess.
90% of messages here are complaints. That's such a sad state of existence. >_>

Well, I like what's been shown!

Re: Weapon Durability, it wasn't just that fusing the stick with the rock made the weapon stronger. It was a nearly broken stick, and it recovered the durability / reset it. Weapon durability will be much less of an issue if you're using your surroundings. If you still are complaining about it, then it's clear this game isn't for you and you can go replay old games.

That's part of getting older: games stop being for you. Games will change and evolve. I think the current slow-life farming-sim every-game-you-play environment is bad, and I think the lootbox-gambling-adrenaline-addict environment is bad.

Fuse is awesome, bringing creativity to all those random materials we end up with. Homing arrows? Awesome. Especially once you get elemental Keese and can add attributes. Nevermind all the new items we're likely to be getting. Super-long spear? Hell yeah, weapon variety, absurdity, etc.

I'm slightly less impressed by the Ultrahand mechanic but that's because it's not for me and I'm aware of that. I'm not a maker. But think of all the inspiration that mechanic can give to younger people, the desire to make things, to foster outside the box creativity. It's an amazing thing to have in a mainstream game like this. Looks like the Zonai parts will have energy requirements and we'll undoubtedly get bigger batteries as we explore alongside stamina and hearts.

Caves! They're on the map, and something causes then to generate checkmarks. Neat. I wonder if there will be any majorly underground areas or not, or how that mechanic will impact dungeon-type environments. Also, it's great that there's a "go up" mechanic to alleviate some of the stamina pain.

I saw that under-construction building towards the end, what could that be for? We gonna make our own shop? It seems to be in a relatively random place, so maybe it's an extension of the make-a-village questline; we have to gather materials to help the people of this Hyrule rebuild. Who knows. :D

Those murals were present again. I tried to not look too much at the background of areas because I don't want to be spoiled by "how" everything interconnects. I wasn't even going to watch the video but I was told it's pretty low in content which I personally appreciate. I went into BotW almost totally blind and it was a really fun adventure.

And that's the thing. I want to adventure. I want to take a chunk of 200ish hours and just live in this world and explore it and experience the cool stuff with whatever freedom I have. Survivor Island was one of my favorite parts in BotW too, because I got to relive those early exploration moments.

[Below is a rant. If it offends you, I don't care. :P]

Also, shame on you people complaining about game prices. Not a single one of you complainers better be eating out at restaurants or going to the movies if you're worried about such differences regarding a game that will give you 100-250 hours of gameplay. A movie is 1.5 hours with some extremely overpriced food, and that'll run ya $40-$50 if you're not careful. The average dinner meal is $20 these days versus home-cooking for about $3-5 a meal. Your complains are OCD-driven and crude. The game is worth what you get out of it, but don't sit there and say several hundred hours of gameplay that many of you will enjoy at least as much as a movie isn't worth that much.

And yeah, I say that as someone who pirates almost every game I play - I also don't go to movies or eat at restaurants though so piss off.

This game will be amazing, and if you can't even notice the ways things have been improved over the last iteration then you definitely aren't fit to visualize all of the stuff that has been left off, of which there's tons and tons from story to progression to rewards to interface to new enemies and tons more. So sit down, shut up, and stop doomsaying. As the modern crowd says, go touch grass, ya'll need it something bad. /rant
Some are disappointed and this guy is overhyped.
 
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TobiasAmaranth

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Some are disappointed and this guy is overhyped.

Pfff-hahahaha, and I'm the autistic one here. Yeesh. Overhyped? I watched the video and used language to explain how my brain processed it. I reacted from both the perspective of game design as well as theoretical possibility. I even mentioned parts I wasn't as interested in. When discussing something in detail, to be taken seriously it's actually good to mix both positive and negative elements.

And what exactly have you done? Call it DLC? What the hell DLC are you feasting on and where can I get it cuz all the DLC I've played has been tasteless and forgettable. Best I can name is Fenyx Rising's Asia-themed one and that one was disappointingly short and shallow when compared to the main game. Creative, but no meat to it. Even if this game ends up feeling that way, we absolutely cannot say that at this phase because we lack information on a majority of what the game will be providing.

So, no. This isn't DLC. This is something rarely done, precisely because it takes subtlety to recognize and appreciate, a realistic evolution of a world many people are intimately familiar with, whose fans will enthusiastically point to each and every subtle difference which each had to be carefully considered and modeled and coded.

Sadly, we know most net-rats completely fail at subtlety; example: your need to label my simple enjoyment and observations as "overhype".

And yes, I'm feeding a troll here, but I've had a crap day and damned if I'm not going to at least take some level of control on my life today, heh.

-----

Btw, it looks like shrines are back. You can see one at 2:06 with the green swirl. You can see the new towers at 0:57. At 3:44 you can see the stick is damaged, but after fusing it's fine again, so again, durability healing through fusing. I wonder if "fusing" is how we'll help the poor ruined Master Sword, lol.

A shame we didn't see the vortex of the Korok Frond. Getting sneakstrike from the puffshroom cloud is a nice bonus, beyond just having the enemy not attack you for a bit. 7:10 we see a shrine on the map, as well as the battery symbol. Part of me thinks this particular area is where we start after the lead-in and depowering events, a big sky island. Reasonable chance I'm wrong but it really feels like a nice testing ground for all our new stuff.

There's also a blue-teal dot, 9:03ish, I wonder what that's supposed to be about. Enemies having fused weapons is a nice way to provide the player with new ideas on how to be creative. And yeah, no clue what's up with those construction platforms. One at the end of the video and one by the stables at the start.

^ Hey look, talking about the video content instead of endless complaints about unrelated stuff! Be better, people...
 
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SolanaRafael

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Somebody give some attention to the guy building these massive walls of text, its been more entertaining than all the footage released so far from Zelda Tears of Minecraft
 
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If only I had no savings! Then I would be happy. Maybe I should convert to Buddhism.
 

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That wouldn't be surprising. But who still relies on game events and GotYs nowadays? IGN viewers, I guess.
The game sell hundreds of millions: "Quanlity isn't quality. Sale doesn't mean success."

The game get high review: "Bot reviewer, typical Nintendrones"

The game loved by critices: "Brought reviewer, clearly Nintendo bias."

The game win all the awards: "Who still relies on game event? Not this guy."

The game go into video game's Hall of Fame: "There is better game than this. This is bullshit."
 

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The game sell hundreds of millions: "Quanlity isn't quality. Sale doesn't mean success."

The game get high review: "Bot reviewer, typical Nintendrones"

The game loved by critices: "Brought reviewer, clearly Nintendo bias."

The game win all the awards: "Who still relies on game event? Not this guy."

The game go into video game's Hall of Fame: "There is better game than this. This is bullshit."
That it will, of course. It's a Nintendo game and even more especially, a Zelda one at that.
 
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Deleted member 194275

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The game sell hundreds of millions: "Quanlity isn't quality. Sale doesn't mean success."

The game get high review: "Bot reviewer, typical Nintendrones"

The game loved by critices: "Brought reviewer, clearly Nintendo bias."

The game win all the awards: "Who still relies on game event? Not this guy."

The game go into video game's Hall of Fame: "There is better game than this. This is bullshit."
I love the fact that for months now people do "know" for that this game is in fact a DLC. Lots os people with leaked copies and Nintendo uncles I guess. They know stuff just when the rest of the world saw short videos.
 

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