Boot2vWii Precompiled?

Ninte86hl

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[
CMPTLaunchMenu() has to be used instead: https://wut.devkitpro.org/group__nn__cmpt.html#ga5b56484b59eaf8b0a2e37b4ddca68919. Thanks for the suggestion!

I have updated Boot2vWii with these changes and you now have to pass the whole TitleID to the make command ("TID=")! Just combine TIDLOW and TIDHIGH, see the README. Sorry for the inconvenience but it's the only way I could integrate the Wii Menu smoothly. Either just omit "TID" or pass "TID=0" to launch the Wii Menu.

Works great 🥳🥳🥳, now I can boot into vwii with 480p. Thank you for your hard work.

Edit: @Brawl345 I tried to make some tv splash screen but it didn't show on tv.
Did I anything wrong?
 

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AdamCatalyst

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I tried, unfortunately it still doesn't work
Hmmmm, well it worked for me. So the only differences that I can see are…
  • I stored my images in the "assets" folder
  • Used the same syntax as provided
  • I used the attached image, which was saved from Photoshop using the "smallest" PNG algorithm
Maybe try with my image and the same path and syntax, to see if you can get it to work, and go from there? Also, double check that your image has the same resolution and bit-depth.
 

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Ninte86hl

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Hmmmm, well it worked for me. So the only differences that I can see are…
  • I stored my images in the "assets" folder
  • Used the same syntax as provided
  • I used the attached image, which was saved from Photoshop using the "smallest" PNG algorithm
Maybe try with my image and the same path and syntax, to see if you can get it to work, and go from there? Also, double check that your image has the same resolution and bit-depth.
strange, I've tried it with your picture but it still doesn't want to work
 

AdamCatalyst

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That's what I'm done, the PNG is in the assets folder
Sigh. Well I can't figure it out. Sorry! The only thing I can think to do is give you the exact syntax that I used, to see if you can run an identical job with the TV image showing. I have also attached my exact "assets" folder. Maybe try running my exact job, to see if it runs correctly, and if so, modify from there.

make APP_NAME="WiiFlow 480p TV" APP_AUTHOR="Fledge68" ICON="assets/iconTex.png" TV_SPLASH="assets/bootTvTex.png" DRC_SPLASH="assets/bootDrcTex.png" TID=0x0001000144574641 DISPLAY=TV FORCERES=P480 TARGET="WiiFlow-480p-TV"
 

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AdamCatalyst

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This looks correct. You can also try saving the image as "tv-splash.png" in the same directory as the Makefile.

@AdamCatalyst Did you use the newest version? Not that I broke something :D
NO! Actually come to think of it, those are the job options for next time, with the updated TID. I had actually run these jobs with the previous version. When I get home today, I will double check that the TV image is working, and that I didnt; just imagine it!!! If it is working, will try with new b2vw and report back.
Post automatically merged:

This looks correct. You can also try saving the image as "tv-splash.png" in the same directory as the Makefile.

@AdamCatalyst Did you use the newest version? Not that I broke something :D

OK, I'm back. Tested the outputs from the previous version. I'm not crazy, the TV image shows up fine. I re-did the exact build listed above…

https://gbatemp.net/threads/boot2vwii-precompiled.618963/post-10113282

…using the new build of boot2vWii. The TV image shows up perfectly fine as well. No issues with that set of options, or those files, or paths, etc.
 
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AdamCatalyst

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Try recreating the png in photoshop.
Your image is 32-bit PNG (has an alpha channel). You should always drop it to 24-bit PNG (remove the alpha channel) if you don't need it.

In any case, I've done that for you here, and re-saved it from Photoshop for you in case you don't have access. But again, if you can't get it to work with my verified working image assets, I don't think that your PNG is the issue.
 

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godreborn

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Your image is 32-bit (has an alpha channel). You should always drop it to 24-bit (remove the alpha channel) if you don't need it.

In any case, I've done that for you here, and re-saved it from Photoshop for you in case you don't have access. But again, if you can't get it to work with my verified working image assets, I don't think that your PNG is the issue.
the only other thing I can think of is that he didn't do a "git clone," rather instead just downloaded the zip. this probably wouldn't cause this, but if he's using an older version somehow...
 

AdamCatalyst

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the only other thing I can think of is that he didn't do a "git clone," rather instead just downloaded the zip. this probably wouldn't cause this, but if he's using an older version somehow...
lol - that's exactly what I did! Is that wrong?

It might also be useful for them to run my options with my assets, and post the resulting output for me to test on my Wii U. I don't know what would be discovered rom that, just trying to isolate variables. To that end, here is my exact setup, everything I've been using, including my resulting output builds.

@Ninte86hl I'd recommend that you grab this, and run my job through it, exactly as it is here. Make sure that it works. If not, post the output for others to test.
 

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godreborn

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lol - that's exactly what I did! Is that wrong?

It might also be useful for them to run my options with my assets, and post the resulting output for me to test on my Wii U. I don't know what would be discovered rom that, just trying to isolate variables. To that end, here is my exact setup, everything I've been using, including my resulting output builds.

@Ninte86hl I'd recommend that you grab this, and run my job through it, exactly as it is here. Make sure that it works. If not, post the output for others to test.
it depends. some things will not compile unless the content knows it's from a git repo. it's not too often, but it does happen.
 
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Ninte86hl

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Your image is 32-bit PNG (has an alpha channel). You should always drop it to 24-bit PNG (remove the alpha channel) if you don't need it.

In any case, I've done that for you here, and re-saved it from Photoshop for you in case you don't have access. But again, if you can't get it to work with my verified working image assets, I don't think that your PNG is the issue.
Will try later
Post automatically merged:

the only other thing I can think of is that he didn't do a "git clone," rather instead just downloaded the zip. this probably wouldn't cause this, but if he's using an older version somehow...
I did a git clone, also for wut und wut-tools. I can build successful wubh, the only problem are my PNG are not showing.
Post automatically merged:

Your image is 32-bit PNG (has an alpha channel). You should always drop it to 24-bit PNG (remove the alpha channel) if you don't need it.

In any case, I've done that for you here, and re-saved it from Photoshop for you in case you don't have access. But again, if you can't get it to work with my verified working image assets, I don't think that your PNG is the issue.
i tried with the picture with alpha-channel removed, but it doesnt help. must be problem with my pc.
 
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LexDG

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I THINK the answer to my question exists in this thread but I’m not sure so I’d like to clarify. I’m looking to boot usbloadergx directly from the wiiu home screen with TV only. Gamepad charges in a glass cabinet so Id like to turn that display off because it’s distracting.

Does this exist here?
 

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