ROM Hack Project [WIP] Mario Kart Nitro Revolution

rocoloco321

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What is Nitro Revolution?
Nitro Revolutions is a romhack with the goal of bringing the content from Mario Kart Wii to Mario Kart DS.

Currently implemented features:
  • Custom Coded MapObjects such as the cow from Moo Moo Meadows and the Wiggler from Mapple Treeway​
  • Kart Recolors for each character like on Mario Kart Wii, in addition to being able to use every vehicle with every character (such as funky kong on the wild wing).​
  • Aims to be hardware compatible​
Planned features:
  • Pixel art local maps with correct icons
  • Redesigned bikes into karts/trikes
  • Mega Mushroom Custom Item that will replace the boo effect.
  • Download Play compatibility (HUGE MAYBE, if it ends up happening will require a custom firmware to work, please read this for a better explanation on the subject)
What won't be in this romhack?
  • Bikes. This is for technical reasons, I know how to make the game load a different player model based on the kartID, however this only would bloat the file size of the archive that contains it. Since bike won't be in neither will inward drifting be
  • Tricks. They are simply not worth the effort of revisiting the already done tracks to change the collision to add the trick trigger. Plus I don't really see the point of the gimmick considering it was mostly added to have motion controls. (July 3rd, 2023 Update) Due to the recent efforts of fellow community members Prellit and Garhoogin this might no longer be the case.
  • Mario Kart Wii Drifting. Snaking is way more fun, period.
  • Motion Controls. Quite obvious considering the console does not have any motion sensors. I've heard of the DS Motion Pak before but I simply think it's not worth the effort coding motion controls when you have to hunt down an obscure addon. However I heard it was possible to map the 3ds gyro to ds inputs trough an ar code and twilight menu, so we'll see about that.

NR_Title 3._HQpng.png
cow.gif
Mii3.gif










(Different romhack but same track)






The Latest ROM can be found here and here

I hope you guys enjoy what we have made so far! ^_^
Note: We used to have custom music but the sound archive got corrupted, I'll fix asap
Note 2: Please report any red screens you get.
 
Last edited by rocoloco321,

rocoloco321

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Just released a new build! You can get it here (Also updated the link at the original thread)
The patch only works on an European ROM

ChangeLog:
+Added Sprinter
+Added GCN Cookie Land
+Remade Mushroom Gorge
+Added Moving Cows to Moo Moo Meadows
+Added Custom Mushroom Collision on Mushroom Gorge
+Added Funky Kong CPU Model
*Fixed Local Map icons on Luigi Circuit, Moo Meadows, Mushroom Gorge, Mario Circuit and N64 Mario Raceway
*Fixed a bug that made karts invisible when racing a ghost
*Made Oil Puddle hit particles black
 
Last edited by rocoloco321,

lordelan

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Good job! Is this the main source to follow progress or do you guys have Twitter or Discord or something like that?
 

FishyBiller

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Having issues with toads factory, it still has the minimap and pathtracking of luigis mansion, so the lap doesnt count, and if i fall off i respawn in the void, and the cpus just drive off of the edge due to incorrect pathtracking
 

SA1Y4N

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Having issues with toads factory, it still has the minimap and pathtracking of luigis mansion, so the lap doesnt count, and if i fall off i respawn in the void, and the cpus just drive off of the edge due to incorrect pathtracking
the hack is still in development
 

rocoloco321

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just a quick update. I started to figure out how items work. Here is a heavy WIP of the Mega Mushroom in action
 
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