Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

NANASHI89

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Put FramSkip 1, it usually improves most games here, use the PSP BIOS renamed to the required BIOS, that's what helped here, but no miracle lol.
How to put FramSkip 1?

EDIT: Also, games like Castlevania: Symphony of the Night give me glitchy text during the voiced conversation. Does anyone else have this problem?
 
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The_Ho

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Thing is, I tend to have different versions of one game. Example: Mega Man X6, Mega Man X6 Tweaked, Mega Man X6 He's Edition, etc.

And I dunno how to get the same game, and it's mods, on the same Memory Card with Adrenaline.
Just change the ID of these games by 1 digit and they will save in different folders.
 
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AkitoUF

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Is it possible to expect improvements in GBA and SNES emulation in the near future for Vita?
We're at a point where most of the games that could potentially interest us are playable but patched games (FF 6 Sound and Color Restoration for GBA and Breath of Fire 2 Re-Translation are two examples on my mind right now) are still unplayable.
My question is, have we reached the point where it's impossible for the Vita to get perfect SNES and GBA emulation?
 

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Is it possible to expect improvements in GBA and SNES emulation in the near future for Vita?
We're at a point where most of the games that could potentially interest us are playable but patched games (FF 6 Sound and Color Restoration for GBA and Breath of Fire 2 Re-Translation are two examples on my mind right now) are still unplayable.
My question is, have we reached the point where it's impossible for the Vita to get perfect SNES and GBA emulation?

No. its still very possible for improvements. it might be next week. next year. or next decade.
 

AkitoUF

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So, is it safe to safe Retroarch on Vita hit a wall? No improvement news worthy of being mentioned or talked about in these months?
 

The_Ho

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Is it possible to expect improvements in GBA and SNES emulation in the near future for Vita?
We're at a point where most of the games that could potentially interest us are playable but patched games (FF 6 Sound and Color Restoration for GBA and Breath of Fire 2 Re-Translation are two examples on my mind right now) are still unplayable.
My question is, have we reached the point where it's impossible for the Vita to get perfect SNES and GBA emulation?
Is there an error or does the game not start?

EDIT:

Final Fantasy VI restored sound and color.

gpSP -> Seems to work normally with good speed. (Audio choking a little)
mGBA -> Works very slowly.
VBA NEXT -> Works slowly.
VBA-M -> Works very slowly.

Retroarch tested 1.10.1

Uncompressed game file with extension .gba


Breath of Fire 2 Retranslated

Snes9x -> All with some slowness and stuttered audio, but the 2002 version seems to work very well, it just had a lack of audio synchronization in the intro. I think it's playable.

Uncompressed game file with extension .sfc

Retroarch tested 1.10.1
 
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AkitoUF

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Is there an error or does the game not start?

EDIT:

Final Fantasy VI restored sound and color.

gpSP -> Seems to work normally with good speed. (Audio choking a little)
mGBA -> Works very slowly.
VBA NEXT -> Works slowly.
VBA-M -> Works very slowly.

Retroarch tested 1.10.1

Uncompressed game file with extension .gba


Breath of Fire 2 Retranslated

Snes9x -> All with some slowness and stuttered audio, but the 2002 version seems to work very well, it just had a lack of audio synchronization in the intro. I think it's playable.

Uncompressed game file with extension .sfc

Retroarch tested 1.10.1
Just choking a little? My rom runs fine until the Magitek Armors and Terra appear for the first time and wind starts blowing. Then it goes to literal shit and the fps drop hard.
The less I say about Golden Sun the better.
 

The_Ho

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Just choking a little? My rom runs fine until the Magitek Armors and Terra appear for the first time and wind starts blowing. Then it goes to literal shit and the fps drop hard.
The less I say about Golden Sun the better.
Really, here the same problem occurs, but I found it playable, although I didn't go very far to know lol. BF2 seems to go well, I've only gone as far as the sister part on the dragon. Do these games without Mods run normally?. Is your interest only in RetroArch or have you already tested it in Emus Stand alone as mGBA, TempGBA, gpSP and its variants?
 

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Where does the FBNeo Cheat Files go? Read that it can use FBNeo Cheat Files, and MAME Cheat.dat File. Supposed to go in.....

SYSTEM_DIRECTORY/fbneo/cheats/

and supposed to be able to access them through the Quick Menu/Core Options, not Quick Menu/Cheats

I got this working on Android, and my Switch, but no idea how to do this for the Vita
 

AkitoUF

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Really, here the same problem occurs, but I found it playable, although I didn't go very far to know lol. BF2 seems to go well, I've only gone as far as the sister part on the dragon. Do these games without Mods run normally?. Is your interest only in RetroArch or have you already tested it in Emus Stand alone as mGBA, TempGBA, gpSP and its variants?
IMO mGBA runs worse. TempGBA has similar issues with these games.
 

almusx

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I tried loading shaders using the piglet vita, when i select the glsl shader retroarch shows the screen to select a core and a message no cores available. I have the correct shaders for the vita and using retroarch 1.14.0. I tried every core and none worked.
 

rez78

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Where does the FBNeo Cheat Files go? Read that it can use FBNeo Cheat Files, and MAME Cheat.dat File. Supposed to go in.....

SYSTEM_DIRECTORY/fbneo/cheats/

and supposed to be able to access them through the Quick Menu/Core Options, not Quick Menu/Cheats

I got this working on Android, and my Switch, but no idea how to do this for the Vita
In latest release fbneo cheats are included in the core
 
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rez78

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Does somebody have tested scummvm core in latest nightly build? I've tried,but when try to load any scummvm games it's crash.
 

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