Homebrew WiiSX RX - A new fork.

SaulFabre

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For CTR: Crash Team Racing players, the WiiSXRX 3.3 (DFSound) build with PS1 Multitap support can play the 4-players mode pretty fine.

1672965557779.png
 

pedro702

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Yeah, pretty sure I got the latest from here: https://github.com/niuus/wiisxrx/releases
Also downloaded the WiiSXRX-3.3-FS.zip version.
I also made sure to delete all previous configuration files, and redownloaded BIOS file just in case.

It's been doing this for me from previous versions as I said here:

And although it's the WiiStation thread, both emulators are doing it.
At first it thought it was a camera glitch, as I referenced there in WiiStation, because it looks like it with Rayman 2. But it was just stopping and resuming like in the video.
EDIT: Haven't tried WiiStation from Saulfabreg, I got it from github.

Will try that I guess?
latest wiistation build is on this post rename to boot.dol and replace the file on the sd/usb, dont forget to set the bios since it defaults to hle every time you update.
https://gbatemp.net/threads/wiistation-another-fork-of-wiisxrx-released.614405/page-49#post-10005975

if it still happens to you then something is off on your end.
 

niuus

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I had a go at getting SMB up but I think there maybe an issue with later versions of windows using different smb protocol, luckily you can re-enable smb 1 protocol in win 10 and 11 :D
If you want to explain your steps on making SMB work (Windows 7 and Windows 10 or later should be fine), I would include your mini tutorial in the first post for beginners.

Heh, may have spoke too soon, it works but FMV's are stuttering and the the gameplay's alittle skippy :/ could be my wifi connection, it may work better with a wired connection.
Most probably related to the WiFi, have read a lot of complaints over the years with both Wii and Wii U WiFi reliability/speeds.

Well, off again to play some Resident Evil 64 on the Wii U with my only free day... :yaywii:
 
Last edited by niuus,

ploggy

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If you want to explain your steps on making SMB work (Windows 7 and Windows 10 or later should be fine), I would include your mini tutorial in the first post for beginners.


Most probably related to the WiFi, have read a lot of complaints over the years with both Wii and Wii U WiFi reliability/speeds.

Well, off again to play some Resident Evil 64 on the Wii U with my only free day... :yaywii:
Yea, almost certain its due to my poor wifi, if I had my usb network adapter handy I'd try with that..

Here's a quick and dirty tut, it got smb working for me :)

To Re-enable SMB 1.0 protocol.
Press Win Key + R
Type appwiz.cpl in the run box, click ok
Click Turn Windows features on or off
Enable SMB 1.0/CIFS File Sharing Support, click ok (this may take a while)
Restart Windows

Getting Your PC IP.
In CMD prompt type "ipconfig" (without the quotes) IPv4 Address is the ip of your computer that will be used in Wiistation/WiiSXRX settings.cfg

Sharing a folder.
Right click the folder you want to share (in my case I had a folder called WiiSXRX with a folder called isos inside that)
Select properties
Then Sharing tab
Click share
In the pull down bar select everyone, click share.
Your folder should now be shared.

In the Settings.cfg.
smbusername = "name of computer"
smbpassword = "" (I left mine blank)
smbsharename = "wiisxrx" (name of my shared folder)
smbipaddr = "your ip4 address"
Save your changes

Load up Wiistation/WiiSXRX and try to load your game from SMB. It may say something like network not ready if you try to load a game too fast, just give it a sec then try again ;)
 

danny19901

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on wiiu you could always play the jap version biohazard 2 on wiiu vc inject(only jap works) now if niius has some work done on wii64/not64 i have no idea, or if he used some mod to make ps1 RE with n64 stuff lol
RE2 Is probably one of the hardest N64 Games to emulate properly or else you have odd issues where leon or claire will cip or hover through objects and enemies can be seen through walls. Im unsure how this Wiisxrx thread ended up becoming a Wiistation and Wii64 and Not64 related thing Anyway Have to say great work Niuus However will chd format become a thing or even vcd reason on asking is i have a modded ps2 which reads .vcd format for PS1 games with Popstarter also do you think the GUI could be merged from Wii64 With the boxart etc?
 

niuus

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Im unsure how this Wiisxrx thread ended up becoming a Wiistation and Wii64 and Not64 related thing Anyway Have to say great work Niuus However will chd format become a thing or even vcd reason on asking is i have a modded ps2 which reads .vcd format for PS1 games with Popstarter also do you think the GUI could be merged from Wii64 With the boxart etc?
CHD i'm really interested in, VCD not so much, as that would only matter if by any chance you have a lot of converted games for use on a real PS2 and you somehow deleted the original files. Kinda obscure case.

Some months ago I was experimenting with a boxart / CD artwork version like Snes9xRX, but while it looked nice the GUI was leaking memory somewhere. I deleted it to start from scratch, but haven't made anything about it since. Just want to get NeoCDRX out of the way this month, among other things.

tell me... tell me how
Wii U VC injection.
 

niuus

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@niuus
Sorry for bump :P
Looks like this small fix is so lots of easier than u think :)
This small "problem" of the pesky black bars can be fixed if you change this line 54 on the file Gamecube/libgui/GraphicsGX.cpp :

Before (at line 54):

Code:
#if 0
        if(CONF_GetAspectRatio()) {
            vmode->viWidth = 678;
            vmode->viXOrigin = (VI_MAX_WIDTH_PAL - 678) / 2;
        }
#endif
        if (memcmp( &vmode_phys, &TVPal528IntDf, sizeof(GXRModeObj)) == 0)
            memcpy( &vmode_phys, &TVPal576IntDfScale, sizeof(GXRModeObj));
        break;

After (at line 54):

Code:
#if 1
        if(CONF_GetAspectRatio()) {
            vmode->viWidth = 678;
            vmode->viXOrigin = (VI_MAX_WIDTH_PAL - 678) / 2;
        }
#endif
        if (memcmp( &vmode_phys, &TVPal528IntDf, sizeof(GXRModeObj)) == 0)
            memcpy( &vmode_phys, &TVPal576IntDfScale, sizeof(GXRModeObj));
        break;

And that's it, you have a bit more stretched out displayed image to fill 16:9 screen better, specially if you're using the Wii U GamePad.

This was taken from @FIX94's Mupen64GC-FIX94, but i personally have tested this fix on Dolphin (and it works fine for me). Didn't test it on real hardware though.

I've made a small PR for that, hope you can test it and merge it.
https://github.com/niuus/WiiSXRX/pull/87

Also, i saw this https://gbatemp.net/threads/wiisx-rx-a-new-fork.570252/post-9193517
So i decided to help with this "unknown" fix.
Could be useful for those that hate their eyes :D . Jokes aside, the problem is that those black bars are necessary, they allow the aspect ratio to be preserved, or else you'll always have a stretched image. But LOL, I know, I know, there are people that loves horribly stretched images just to fill the screen, but I guess it could be an optional build at least. Maybe even a future button so it is accessible with one build. Thanks for the pull request.
 

pedro702

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Could be useful for those that hate their eyes :D . Jokes aside, the problem is that those black bars are necessary, they allow the aspect ratio to be preserved, or else you'll always have a stretched image. But LOL, I know, I know, there are people that loves horribly stretched images just to fill the screen, but I guess it could be an optional build at least. Maybe even a future button so it is accessible with one build. Thanks for the pull request.
well doesnt extrems have like 4:3/16/9 and Forced 16:) on not64? could be part of the forced 16:9 option imo.
 

niuus

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well doesnt extrems have like 4:3/16/9 and Forced 16:) on not64? could be part of the forced 16:9 option imo.
Yep, something in that vein.
Post automatically merged:

Some news regarding WiiSXRX:

RX 3.4 is almost ready. A small maintenance release, this is probably the last one with the current version of the Dynarec core.

RX 4.0 is ready and includes the new version of the Dynarec, nicknamed Lightrec, from parent emulator WiiSX (by talented devs emukidid / pcercuei). This improves speed very nicely for Wii users allowing most games that were almost there to reach sustained full speed now. Also a cherry on the pie that i've just tested and can confirm: 60 FPS progressive/interlaced games like Tekken 3 and Ridge Racer Turbo Mode are now full speed when using overclocking on the Wii U! A first for these emulated games that pushed the original PlayStation hardware.

I've read about other 60 FPS games, but not sure on the info. I'll list them to check later: Tobal No. 1, Tobal 2, Battle Arena Toshinden 3, Gran Turismo (Hi-Fi mode on 3 tracks within Time Trials), Motorhead, Colin McRae Rally (with a cheat code, Time Trial only?), Rapid Racer, WCW Nitro (hidden arena), Kensei - Sacred Fist, Omega Boost, Wip3out, Bloody Roar, Bloody Roar 2, Dead or Alive, Ehrgeiz - God Bless the Ring, Einhänder, Forsaken, G-Darius, Rival Schools.
 
Last edited by niuus,

danny19901

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Yep, something in that vein.
Post automatically merged:

Some news regarding WiiSXRX:

RX 3.4 is almost ready. A small maintenance release, this is probably the last one with the current version of the Dynarec core.

RX 4.0 is ready and includes the new version of the Dynarec, nicknamed Lightrec, from parent emulator WiiSX (by talented devs emukidid / pcercuei). This improves speed very nicely for Wii users allowing most games that were almost there to reach sustained full speed now. Also a cherry on the pie that i've just tested and can confirm: 60 FPS progressive/interlaced games like Tekken 3 and Ridge Racer Turbo Mode are now full speed when using overclocking on the Wii U! A first for these emulated games that pushed the original PlayStation hardware.

I've read about other 60 FPS games, but not sure on the info. I'll list them to check later: Tobal No. 1, Tobal 2, Battle Arena Toshinden 3, Gran Turismo (Hi-Fi mode on 3 tracks within Time Trials), Motorhead, Colin McRae Rally (with a cheat code, Time Trial only?), Rapid Racer, WCW Nitro (hidden arena), Kensei - Sacred Fist, Omega Boost, Wip3out, Bloody Roar, Bloody Roar 2, Dead or Alive, Ehrgeiz - God Bless the Ring, Einhänder, Forsaken, G-Darius, Rival Schools.
This is awesome news also in recent events Wiidev/Blackb0x Who is now working on USB Loader GX now has a Wii U I sent him a Wii U and he sourced everything for it Gamepad etc... But from recent talks he may be planning a Emulator Front end to boot these games which will be even more awesome specially on Wii U and Wii.
 

niuus

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All aboard the lightrec hype train. WiiSXRX 4.0 Preview available, you can :arrow:download here. 2D games exhibit now full speed on Wii! Many 3D games are now running 100% too. Compatibility will vary when compared to 3.3 and previous releases, so check the mini list in the same release post.

Enjoy your gaming weekend.


Some of the games tested on the Wii, all working full speed: Metal Gear Solid, Metal Gear Solid - VR Missions, R-Type Delta, Ace Combat 3 - Electrosphere. Descent, Forsaken, Cool Boarders, Cool Boarders 2, Ready 2 Rumble Boxing, Ready 2 Rumble Boxing - Round 2, Mortal Kombat 4, Street Fighter EX2 Plus, Tekken 2, Primal Rage, Chrono Cross, Star Wars - Episode I - The Phantom Menace, CTR - Crash Team Racing, Need for Speed - High Stakes, Need for Speed - V-Rally, Ridge Racer Revolution, WipeOut 3, Test Drive 6, Test Drive Off-Road, Crash Bandicoot, Crash Bandicoot 2 - Cortex Strikes Back,Crash Bandicoot - Warped, Earthworm Jim 2, Mortal Kombat Trilogy, Fighting Force, Fighting Force 2, Rayman, Mega Man 8, Mega Man X3 (NTSC), Mega Man X4, Mega Man X5, Mega Man X6, Star Wars - Dark Forces.

Some games might not be working right now due to the big change, just use previous versions meanwhile. You can use both with another folder name and have the best of both worlds. Special thanks to the WiiSX team for their incredible contribution!

But from recent talks he may be planning a Emulator Front end to boot these games which will be even more awesome specially on Wii U and Wii.
Let's hope for the best for the Wii U scene in the near future.
 
Last edited by niuus,

JuanMena

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All aboard the lightrec hype train. WiiSXRX 4.0 Preview available here. 2D games exhibit now full speed on Wii! Many 3D games are now running 100% too. Compatibility will vary when compared to 3.3 and previous releases, so check the mini list in the same release post.

Enjoy your gaming weekend.


Let's hope for the best for the Wii U scene in the near future.
:hrth::toot::grog:
 

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