Can you load switch games from a HDD?

linuxares

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I'm not sure if Nintendo can even detect AMS. Since he reversed engineered their modules and made his own opensource alternatives. Plus Atmosphere can blocks telemetry.
 
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Dragon91Nippon

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In theory he can just stop updating Atmosphere or implement anti-piracy measure. Not that I think he would do either nor care about trying to stop people for backups. Thankfully the Switch is still selling well and it's such a small minority that pirates for it anyway.
I mean he could but that wouldn't really stop them someone would just pick up the torch or fork it to remove the DRM. You're probably right in that he wouldn't do any of that though.
 

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People won't do it because XCI mounting/HDD mounting is piracy, SciresM doesn't support piracy.
I don’t even care about XCI mounting, I just want the USB port to be fully capable of accessing an external storage device, just like every other device on the market with a USB port. The reasoning for not including this basic functionality is asinine to me - the community has gone through the trouble of getting heaps of software ported to the platform, from DOOM to Linux, but the system is intentionally gimped because nobody out there thinks it’s necessary or prudent to develop a proper USB driver. As far as I can tell, this is unprecedented - over the years we’ve shoved hard drives into every device that could possibly spin them, and some devices that were never intended to use them at all. I fail to see how a 1TB external drive is any different than a 1TB SD card in any way other than cost to the end user.

EDIT: For the record, I put partial blame on Nintendo since *they* should be the ones implementing this feature in the first place, as standard, on every unit. Unfortunately, what we get is the ability to transfer screenshots and videos only, when realistically I should be able to store whatever I want - I’m the user, user is king.
 

The Real Jdbye

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I'm not sure if Nintendo can even detect AMS. Since he reversed engineered their modules and made his own opensource alternatives. Plus Atmosphere can blocks telemetry.
Some of the modules were recreated, but far from all of them.
DNS blocking is effective, but it's still a bruteforce way of blocking, which not only blocks telemetry but all access to Nintendo servers, it's not really ideal. It'd be ideal if we could just block or spoof the telemetry so that Nintendo servers see a normal, legit looking console, but that's not how it works right now.
You might be thinking of the creport module though? Crash logs are not the only thing that normally gets sent back to Nintendo servers, but it's certainly an important step towards stealthy CFW.
I'm certain Nintendo could detect Atmosphere if they tried hard enough, using similar methods to how anti-cheat software detects cheat usage, detecting unauthorized changes to kernel, memory or files and obfuscating said code to make it harder for people to find and remove, along with adding code in other places to detect if the code has been disabled or removed, and making constant changes to it in updates to break patches that have been made to disable it. It would be a constant game of cat and mouse that Nintendo probably don't see as worth it because it wouldn't make them any money, pirates would continue pirating and nothing would really change, but it would be doable.
I don’t even care about XCI mounting, I just want the USB port to be fully capable of accessing an external storage device, just like every other device on the market with a USB port. The reasoning for not including this basic functionality is asinine to me - the community has gone through the trouble of getting heaps of software ported to the platform, from DOOM to Linux, but the system is intentionally gimped because nobody out there thinks it’s necessary or prudent to develop a proper USB driver. As far as I can tell, this is unprecedented - over the years we’ve shoved hard drives into every device that could possibly spin them, and some devices that were never intended to use them at all. I fail to see how a 1TB external drive is any different than a 1TB SD card in any way other than cost to the end user.

EDIT: For the record, I put partial blame on Nintendo since *they* should be the ones implementing this feature in the first place, as standard, on every unit. Unfortunately, what we get is the ability to transfer screenshots and videos only, when realistically I should be able to store whatever I want - I’m the user, user is king.
Is it not already, though? I'm pretty sure a bunch of homebrew supports accessing USB storage already and there are libraries available for any homebrew dev who wishes to add support in their homebrew.
 

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Is it not already, though? I'm pretty sure a bunch of homebrew supports accessing USB storage already and there are libraries available for any homebrew dev who wishes to add support in their homebrew.
Not on the level of the OS there isn’t. You can’t move anything to an external storage device. You can’t archive your software, you can’t copy your save files, you can’t do anything that you, logically, should be able to do. I copy a lot of screenshots and video, and each time I have to hook the Switch up to a PC. I can do all that on a PS4/5 or an Xbox One/S/X, vanilla, let alone modified, but not on the Switch. The *Wii U* could do it, but not the Switch - the Switch is a holy cow and half the functionality is just good enough.
 

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I fail to see how a 1TB external drive is any different than a 1TB SD card in any way other than cost to the end user.
Also longevity, SD cards can wear out much Faster than Hard drives and SSDs so it would be much better to have one of those instead of or even alongside of an SD card.
 

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Also longevity, SD cards can wear out much Faster than Hard drives and SSDs so it would be much better to have one of those instead of or even alongside of an SD card.
As far as I’m concerned, the “piracy” ship has sailed - it’s happing and it can’t be stopped. Restricting launching retail NSP’s out of the box is well and good, restricting the machine’s functionality is just bizarre to me. We can only hope someone with a different mindset eventually comes along.
 

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As far as I’m concerned, the “piracy” ship has sailed - it’s happing and it can’t be stopped. Restricting launching retail NSP’s out of the box is well and good, restricting the machine’s functionality is just bizarre to me. We can only hope someone with a different mindset eventually comes along.
They will eventually, it happened with DS, Wii, and 3DS and it'll happen with Switch as well, it'll just take time and someone with the courage to do it and the knowledge to do it.
 
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linuxares

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As far as I’m concerned, the “piracy” ship has sailed - it’s happing and it can’t be stopped. Restricting launching retail NSP’s out of the box is well and good, restricting the machine’s functionality is just bizarre to me. We can only hope someone with a different mindset eventually comes along.
Its a safety thing. If he enabled piracy their github etc could get nuked and worst get lawyers involved
 
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gokuz

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Its a safety thing. If he enabled piracy their github etc could get nuked and worst get lawyers involved
Well, no one is stopping him or anyone to "anonymously" upload it. Hopefully with the surge of RP2040, someone will take that mantle.

Edit: I miss having a docked switch with 2tb hdd in SX core days..
 
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hippy dave

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Not on the level of the OS there isn’t. You can’t move anything to an external storage device. You can’t archive your software, you can’t copy your save files, you can’t do anything that you, logically, should be able to do. I copy a lot of screenshots and video, and each time I have to hook the Switch up to a PC. I can do all that on a PS4/5 or an Xbox One/S/X, vanilla, let alone modified, but not on the Switch. The *Wii U* could do it, but not the Switch - the Switch is a holy cow and half the functionality is just good enough.
The OS is specifically designed to not let you copy your save files, to avoid exploits. The only place you're officially allowed to copy saves to is Nintendo's servers.
Once you're using a homebrew save manager to access and decrypt the saves anyway, it doesn't feel like a big imposition to use a homebrew file manager with USB support to copy the files to an external drive.

In general tho, for USB support at the OS level so an external drive can be seen and accessed by the OS as part of its regular filesystem, you need to change the FS module. This will be infinitely easier once Atmosphere eventually reimplements the module, and source modifications can be made. Before that it would need to be done by reverse engineering and patching the binary, and nobody has gone to that much effort for USB support besides TX, because those who have the knowledge and skills don't have the interest, and vice versa.
 
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Foxi4

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Its a safety thing. If he enabled piracy their github etc could get nuked and worst get lawyers involved
Not piracy, just access would be good. That’s neither here nor there though.
The OS is specifically designed to not let you copy your save files, to avoid exploits. The only place you're officially allowed to copy saves to is Nintendo's servers.
Once you're using a homebrew save manager to access and decrypt the saves anyway, it doesn't feel like a big imposition to use a homebrew file manager with USB support to copy the files to an external drive.

In general tho, for USB support at the OS level so an external drive can be seen and accessed by the OS as part of its regular filesystem, you need to change the FS module. This will be infinitely easier once Atmosphere eventually reimplements the module, and source modifications can be made. Before that it would need to be done by reverse engineering and patching the binary, and nobody has gone to that much effort for USB support besides TX, because those who have the knowledge and skills don't have the interest, and vice versa.
Yup, which is why I lay partial blame on Nintendo for being the only ones out of the big three who don’t include basic functionality into their OS. The scene should fix such things, but hey, that’s just my opinion.
 
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Foxi4

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Stuff gets done because someone wants to do it. If you want them to do it, but they don't want to, then 🤷 it's not really about excuses.
That’s all well and good - I totally understand not wanting to do it and I’m fully aware that it’d take a lot of work. What I don’t like are the excuses, because they come across as “dog ate my homework”. When I don’t feel like doing something and prefer to focus on something else, I don’t make up an excuse to go along with it. I also don’t understand the routine you’re pulling here - what is this, dev shielding? I don’t think people’s feelings are getting hurt, you don’t have to defend people on their behalf unprompted. It’s critique, nobody’s immune from it.
 
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hippy dave

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That’s all well and good - I totally understand not wanting to do it and I’m fully aware that it’d take a lot of work. What I don’t like are the excuses, because they come across as “dog ate my homework”. When I don’t feel like doing something and prefer to focus on something else, I don’t make up an excuse to go along with it. I also don’t understand the routine you’re pulling here - what is this, dev shielding? I don’t think people’s feelings are getting hurt, you don’t have to defend people on their behalf unprompted. It’s critique, nobody’s immune from it.
Have you noticed that the excuses you mention are mostly being made by other people on the devs' behalf? The devs are just getting on with what they want to do. And if a publicly known dev does say that they're not going to support piracy, because it could have obvious implications on their real lives and grown up jobs, you dismissing that as a whiney excuse rather than just common sense is a bit weird. Maybe the scene is a bit different than the old days because there are adults doing their work in the open with their real names, who are providing most of the skill and effort compared to the anonymous kiddies trying to be l33t.
 

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