Can you load switch games from a HDD?

Ryab

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Depends on what you play, AAA titles are a lot bigger than like indies.
I mean I have some rather large games. Both Hyrule Warriors, both Fire Emblem games, all 3 Xenoblade games, Topical Freeze and a few more. Back when I used to pirate tons of stuff I don't think I even made it close to 512gb.
 

Lamcza

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There is not a lot of point to doing this, since newer games & game updates simply won't work on 11.0. If your goal is to have more space for games on the cheap by using a USB HDD, limiting what games you can run by running old FW would really be shooting your Switch in the foot.

Also, you can use USB drives on Atmosphere, just not in the way you are thinking. Homebrew can use it as extra storage, so you can store nsps on a USB drive and title managers can install directly from it allowing you to easily & quickly switch out the games you have installed and without needing a PC to do it.
If you play in handheld mode then this arguably has the same effect as storing xci's on a USB drive; it's obviously not practical to plug a USB HDD in when you're playing handheld so even with SX OS you'd need to move xcis back and forth so that you have the games you want to play in handheld mode available.
For docked mode use, it's admittedly not as convenient as xci's on a USB HDD, but also note - USB HDDs are quite slow, so playing xcis directly off a USB HDD is likely to increase load times in games by a lot, it's far from a perfect solution either.

Considering 1 TB microSD cards exist now, and 2 TB cards are right around the corner, this obsession with running games off a USB HDD on a freaking handheld console is frankly absurd.
Yes, they are expensive, that much is true. But looking at more reasonable 512 GB cards, they can be had for only $40 on Amazon right now. Both Samsung and SanDisk cards, whichever you prefer. That is not far off from being able to compete with 2.5" HDDs on price, and it's way more practical. And speaking from experience, 512 GB is plenty of storage for Switch games.
man 1tb sd card costs around 120-150$ sometimes more i can get 2tb nvm or 2x 1tb for that, don't even want to count hdd space in this price xD is it similar in terms of 512gb you can get 1tb m2 drive for like 50$. It will be nice to boot games from the dock and have them stored there(or even boot them from usb straight from the drive on the go). :D I get that this is impossible for now and perhaps never will be possible but don't just put a reasonable card here in terms of the price differences between slow and overheating sd cards(mainly lexar play) vs proper m2 disk or even solid as quack hdd :D
Btw i have 512gb sd card it is not that much of space in there especially if you put some roms for emulators on it :D
 

LogicalMadness

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I didn't see you mention a single reason as to why you think MicroSD cards are garbage.

Yes, there is a reason phone manufacturers stopped putting MicroSD slots - so they can upsell you on overpriced internal storage. Don't kid yourself into thinking it's about anything other than money.
A simple point to prove this - look at low priced entry level phones, and how many of them have microSD slots compared to current flagships. You'd be hard pressed to find a single current flagship that has a MicroSD slot. The manufacturer knows very well that the target audience for those products have the money to spend on overpriced internal storage, so they push it hard. On the other hand, the majority of entry level phones seem to have it, because it's an entirely different target audience that cares about getting bang for their buck, so having the option to upgrade the storage and not need to make a big upfront investment is a big deal to them.
Then you have the mid tier phones that are somewhere inbetween - where you can find products that cater to either target audience.

FWIW, in my life (and about 15 years of using them in phones), I've had 3 memory cards fail on me. The first was a Transcend card that only lasted 6 months before it corrupted irrecoverably and couldn't be used anymore. I haven't bought a Transcend card since.
The second was a SanDisk. But it was an old card that had survived many years of light use. It corrupted, but the data was recoverable.
The third was also a SanDisk, but a much newer one, this was my main MicroSD card across 2 phones, it lasted maybe 3-4 years but it saw heavy use, having numerous apps stored on & running off it, and having large amounts of data copied to it as I stored quite a lot of media (TV/movies) on it when travelling. When it did fail, it went read only. It failed gracefully, I could copy all the data off it, I just couldn't write new data to it.
From my experience (although this is not a huge sample size), it seems like modern MicroSD cards are better at failing, in that they're less likely to corrupt and instead fail gracefully and allow you to copy most, if not all the data off without problems.
Memory cards certainly don't last as long as SSDs, but none of us are putting SSDs in our phones anyways. Either way, you're dealing with a single flash chip, these have limited life span whether they're integrated in your phone or in the form of a memory card, they just don't have the advanced wear leveling that SSDs use to improve life span.
Integrated memory in a phone isn't inherently better than a MicroSD card, other than the fact that the UFS flash modern smartphones use is faster than SDXC. But you pay a huge price premium for that extra speed, and for most use cases (like recording video/taking photos, watching videos, listening to music) that extra speed is wasted - so if you have a phone with a smaller internal storage and you store your apps on the internal storage and everything else on a large MicroSD card, you aren't likely to notice any speed difference between a single large UFS storage.
Lemme start w\, my bad... I see now I was letting old bias' cloud my judgement. Most of the cards that 'died on me' were a long time ago, majority were probably cheap and I never tried recovery software on them. I also see your point about the slots being about the 'bottom line' (how did I miss that!?! The VAST MAJORITY of questions, EVER, can be answered with "$?").

Years ago, I noticed the slots being taken away from phones and tried an 'experiment' on my phone (Verizon Droid I think? Old stuff, now), I took the mSD out and it did actually perform way faster. My assumption was that mSDs are glitchy as a medium and an OS constantly trying to access said glitchy-ness from a pogo-pin-using-card (possibly the reason for the glitchies, in my mind), while bouncing around in your pocket, made a revolving mess that killed cards that are already prone to "dying". Just had one die a couple days ago, but... again, old, unlabeled and I didn't try recovery software. That being said, I still 'just don't like them'. It feels like they're trying to shove too much into an old tech. How many times has 'small USB' changed since we've been using these pogo-pin mSDs? Seems we're way overdue for 'the next SD card'... wonder if it has anything to do with money? Sony sure as hell has 'tried' a few times, though 😆

I still don't get the IMMEDIATELY angry attitude of the opposition to the functionality associated with OP's question. How can ANYONE be opposed to functionality?

All your pros for SSDs are exactly what I want and I don't mind having a bigger portable to attain it (built-in dock w\ mini-HDMI 🧑‍🔬). With CAD, a 3D printer and an open mind, sky's the limit.

I was wrong about the new Pico FW being able to help in this, it's on the OS to implement. If this is the functionality of the OS that keeps NINjas away, fine. I don't buy it though. As stated, I can always be wrong though.
 

The Real Jdbye

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Lemme start w\, my bad... I see now I was letting old bias' cloud my judgement. Most of the cards that 'died on me' were a long time ago, majority were probably cheap and I never tried recovery software on them. I also see your point about the slots being about the 'bottom line' (how did I miss that!?! The VAST MAJORITY of questions, EVER, can be answered with "$?").

Years ago, I noticed the slots being taken away from phones and tried an 'experiment' on my phone (Verizon Droid I think? Old stuff, now), I took the mSD out and it did actually perform way faster. My assumption was that mSDs are glitchy as a medium and an OS constantly trying to access said glitchy-ness from a pogo-pin-using-card (possibly the reason for the glitchies, in my mind), while bouncing around in your pocket, made a revolving mess that killed cards that are already prone to "dying". Just had one die a couple days ago, but... again, old, unlabeled and I didn't try recovery software. That being said, I still 'just don't like them'. It feels like they're trying to shove too much into an old tech. How many times has 'small USB' changed since we've been using these pogo-pin mSDs? Seems we're way overdue for 'the next SD card'... wonder if it has anything to do with money? Sony sure as hell has 'tried' a few times, though 😆

I still don't get the IMMEDIATELY angry attitude of the opposition to the functionality associated with OP's question. How can ANYONE be opposed to functionality?

All your pros for SSDs are exactly what I want and I don't mind having a bigger portable to attain it (built-in dock w\ mini-HDMI 🧑‍🔬). With CAD, a 3D printer and an open mind, sky's the limit.

I was wrong about the new Pico FW being able to help in this, it's on the OS to implement. If this is the functionality of the OS that keeps NINjas away, fine. I don't buy it though. As stated, I can always be wrong though.
The MicroSD form factor is good, no need to change it. The internals have changed and improved a lot though, take UHS-II for example, it's not as common as UHS-I but adds more pins for extra data lanes similar to USB 3.0. I guess most devices just don't need that kind of speed, so they don't bother supporting the extra pins, since it's backwards compatible, and UHS-II cards are more expensive. I'd like to see it supported more widely, though.
There's also SDUC which is the successor to SDXC - who knows what kind of improvements we will see when that goes mainstream.
 

Dragon91Nippon

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I had to adjust your thread title a little bit for the sake of clarity. As for your question, the answer is “yes, but actually, no” - the only custom firmware that supported USB loading (for instance from a HDD, or a USB thumb stick) was SX-OS. You can still use that functionality on the latest available release, however since the CFW is no longer updated due to the dissolution of Team Xecutor, it would be completely useless on current firmware revisions. The feature could be implemented in Atmosphere, but was intentionally omitted because the developers believe it would only be beneficial to pirates. I disagree with that assessment, but hey - their firmware, their choice.
Would someone be able to make it independently of the Atmosphere Devs, like as an external sysmodule? I mean people were able to do that for other Rejected Atmosphere features.
 

linuxares

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Would someone be able to make it independently of the Atmosphere Devs, like as an external sysmodule? I mean people were able to do that for other Rejected Atmosphere features.
Yes, it's fully possible to do. No one have done it so far for threereasons.

1) Scared of Nintendo
2) No needed because of nsp works fine.
3) Ethics since XCI is only for piracy

EDIT: Added the third reason people told me
 

Foxi4

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Would someone be able to make it independently of the Atmosphere Devs, like as an external sysmodule? I mean people were able to do that for other Rejected Atmosphere features.
I mean, SX-OS relied on a lot of Atmo’s code base as it is, I can’t imagine the functionality couldn’t be added, there’s just no interest from the community to do so.
 

Dragon91Nippon

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People won't do it because XCI mounting/HDD mounting is piracy, SciresM doesn't support piracy.
Does SciresM have a say in what third party devs do with Atmosphere? I mean it's not like he has any power to really stop them.

Also I should note that people have said the same thing back in the Wii community with regards to USB loading (some continue to do so to this day but most sensable people gave up that argument long ago) give it some time and things will change.
 
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linuxares

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Does SciresM have a say in what third party devs do with Atmosphere? I mean it's not like he has any power to really stop them.
In theory he can just stop updating Atmosphere or implement anti-piracy measure. Not that I think he would do either nor care about trying to stop people for backups. Thankfully the Switch is still selling well and it's such a small minority that pirates for it anyway.
 

Hayato213

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i dont even eject my card. only if i replace it.

I don't get how your SD card flex keep getting broken though.
Post automatically merged:

Does SciresM have a say in what third party devs do with Atmosphere? I mean it's not like he has any power to really stop them.

Also I should note that people have said the same thing back in the Wii community with regards to USB loading (some continue to do so to this day but most sensable people gave up that argument long ago) give it some time and things will change.

I don't think he care what other devs does, he just won't support it, that why you don't see sig patches with atmosphere on atmosphere github, unlike ReiNX came with sig patches.
 

Purple_Heart

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I don't get how your SD card flex keep getting broken though.
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I don't think he care what other devs does, he just won't support it, that why you don't see sig patches with atmosphere on atmosphere github, unlike ReiNX came with sig patches.
this confuses me aswell. i wouldnt had say anything if i did, but i dont do it.
 

JonJaded

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I don't think he care what other devs does, he just won't support it, that why you don't see sig patches with atmosphere on atmosphere github, unlike ReiNX came with sig patches.
True. It's also pretty obvious why SM doesn't ship AMS with patches. Look at all the sigpatch repos that got taken down the last year.

It just makes sense to provide AMS as a product which an end user can use as they please. I know people who use AMS and still use the console completely vanilla, online; they just use it for game mods and game cheats. (Smash Ultimate, mainly.) AMS is so compliant that people don't even worry about bans unless you're actually doing something stupid like running backups that aren't yours.
 
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