Homebrew PS1/2 Emulator Project WiiSX / CubeSX (PCSXGC) with Lightrec Project - Beta testers & feedback needed!

SaulFabre

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Thunderforce5 game crashes with WIISTATION Lightrec during trying to pass level 1 Boss, it gives black screen with error messages or reboots, i've checked multiple time, same thing with WIISX Lightrec, but it doesn't do that with the Dynarec version. So the Lightrec has much more performance but less compatibility for Games. At the moment I am checking quite a few games.
That's why i made an archive for the last change of WiiStation before adding the Lightrec for replace the PPC dynarec. U can look for it on GitHub, at saulfabregwiivc/WiiStation at branch oldPPCdynarec-latest.
 

niuus

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That's why i made an archive for the last change of WiiStation before adding the Lightrec for replace the PPC dynarec. U can look for it on GitHub, at saulfabregwiivc/WiiStation at branch oldPPCdynarec-latest.
It's like the eerie sequel to that guy that only posted comparisons between PCSX on PC vs Wii and demanded Driver 2 to work. :rofl:

BTW, can anyone confirm that boot through BIOS seems broken on Wiistation since at least september last year? (I tested the oldest build in my SD). To be specific, the BIOS starts, but no game boots, it will stay at the BIOS menu, you need to disable the option. Just noticed yesterday as I was just casually watching the interface changes between the PSX and the PSOne. WiiSX omits the BIOS boot whether you turn the option on or off so that's not an issue there.

PSP BIOS doesn't count as that one autoboots anything and doesn't have an internal menu.

With the dsound commit recently, audio in Forsaken, Revolt, Fighting force and a few others is now working correctly!
Wasn't it working properly? Is it specific levels? I tested those briefly some time ago and didn't have any notorious issues with audio. For example, a game that now has broken music is Mega Man X3.
 
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ploggy

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It's like the eerie sequel to that guy that only posted comparisons between PCSX on PC vs Wii and demanded Driver 2 to work. :rofl:

BTW, can anyone confirm that boot through BIOS seems broken on Wiistation since at least september last year? (I tested the oldest build in my SD). To be specific, the BIOS starts, but no game boots, it will stay at the BIOS menu, you need to disable the option. Just noticed yesterday as I was just casually watching the interface changes between the PSX and the PSOne.

PSP BIOS doesn't count as that one autoboots anything and doesn't have a internal menu.


Wasn't it working properly? Is it specific levels? I tested those briefly some time ago and didn't have any notorious issues with audio. For example, a game that now has broken music is Mega Man X3.
Nah, For Forsaken the audio issue was in the title screen and then ingame, with Revolt, it was in the 3,2,1 countdown and when collecting items and on Fighting Force it was in the title screen and in game iirc.
 
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SaulFabre

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BTW, can anyone confirm that boot through BIOS seems broken on Wiistation since at least september last year? (I tested the oldest build in my SD). To be specific, the BIOS starts, but no game boots, it will stay at the BIOS menu, you need to disable the option. Just noticed yesterday as I was just casually watching the interface changes between the PSX and the PSOne. WiiSX omits the BIOS boot whether you turn the option on or off so that's not an issue there.
@niuus

Uhhh...
I didn't even notice that issue.

I always had run my PS1 games on WiiStation (all builds) with Boot Through Bios set to ON and guess what? I didnt even had issues with that.
But... the games need to have a CUE file per game in order for run them on WiiStation.

What did you exactly do for have that issue?
 

niuus

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New commit today, should boost all games by 10% or so.
Hi emukidid, is the bug that doesn't allow the console return to homebrew or reset after a DSI crash in libogc2? (According to this report). Would it be complicated to resolve? You're forced to turn off and on or unplug the console every time a crash occurs, which for now it is common.

Nah, For Forsaken the audio isuue was in the title screen and then ingame, with Revolt, it was in the 3,2,1 countdown and when collecting items and on Fighting Force it was in the title screen and in game iirc.
Hmm, okey okey. Not sure on Wiistation but with RX 3.3, Fighting Force sounds perfectly normal both in the title screen, FMVs, and in-game, full speed too. Same case of normal sound with Forsaken, Fighting Force 2. Couldn't test Re-Volt as that one I don't have currently.

@niuus

Uhhh...
I didn't even notice that issue.

I always had run my PS1 games on WiiStation (all builds) with Boot Through Bios set to ON and guess what? I didnt even had issues with that.
But... the games need to have a CUE file per game in order for run them on WiiStation.

What did you exactly do for have that issue?
Exactly what I described, nothing out of the ordinary, just have it on, and load any game. But correct on the CUE difference, it's the only way that it will boot through, I just did it seconds ago after reading your comment. Though I don't use that extra screen, just thought that it was weird that no one mentioned it before as there is quite a few people obsessed with the placebo effects of the PSX BIOS versions on Wii compatibility.
 

ploggy

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Hi emukidid, is the bug that doesn't allow the console return to homebrew or reset after a DSI crash in libogc2? (According to this report). Would it be complicated to resolve? You're forced to turn off and on or unplug the console every time a crash occurs, which for now it is common.


Hmm, okey okey. Not sure on Wiistation but with RX 3.3, Fighting Force sounds perfectly normal both in the title screen, FMVs, and in-game, full speed too. Same case of normal sound with Forsaken, Fighting Force 2. Couldn't test Re-Volt as that one I don't have currently.


Exactly what I described, nothing out of the ordinary, just have it on, and load any game. But correct on the CUE difference, it's the only way that it will boot through, I just did it seconds ago after reading your comment. Though I don't use that extra screen, just thought that it was weird that no one mentioned it before as there is quite a few people obsessed with the placebo effects of the PSX BIOS versions on Wii compatibility.
It maybe just a WiiSX/GCSX issue, it was Fighting Force 2, I wasn't 100% sure from memory if it was the first or second game but I just re-checked and it was Fighting Force 2 :) I cant remember the other couple games that had messed sound.
 

SaulFabre

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Just finished the Arcade Mode of Tekken 3 on latest build of WiiSX with Lightrec.
The best PS1 fighting game i could play.

20230321_163810.jpg
 

niuus

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Just finished the Arcade Mode of Tekken 3 on latest build of WiiSX with Lightrec.
The best PS1 fighting game i could play.

View attachment 360582
Tekken 2 is working 100% speed on Wii with the new lightrec. Tekken 3 does need the overclock for now. The latter I already finished on RX months ago with all characters, i'm only missing one more hidden character to unlock everything. I'd recommend you Bloody Roar 2 if you're looking for games better than the Tekken series.
 

mrmagicm

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That's why i made an archive for the last change of WiiStation before adding the Lightrec for replace the PPC dynarec. U can look for it on GitHub, at saulfabregwiivc/WiiStation at branch oldPPCdynarec-latest.
Well yes, I kept the lastest wiistation with Dynarec so no problem ^^.....I was just happy to give feedback about the bug I discovered as all is perfectly nice in thunderforce V until you beat the 1st boss.....Some people might not be even able pass the 1st level, it take time to test 1st level with differents versions of wiisrx/wiisxrx/wiistation to be sure ^^
 
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Tetsuo Shima

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I must say that I'm really impressed by these WiiSX updates. It seems that both performance and compatibility gained a great boost with lightrec, all the games I'm throwing at it are starting, and most of them are fully enjoyable on the Wii, running at fullspeed or close to it.
Games don't need to be patched anymore, now cd audio works perfectly, the only exception was Tomb Raider 2 NTSC: the cutscene at the end of level 1 was mute, no audio at all. Tried with different rips. The Pal version has not this issue, I can hear the dialogue.
I only had 2 crash dumps during gameplay, with Apocalypse NTSC and Xenogears NTSC, but the latter was patch translated to italian.
Other than that, I tried to play Ape Escape and I think the right stick is not properly working in all directions.
Here's the list of the games I've tried:
PAL:
Alundra
Final Fantasy 7, 8 , 9
Metal Gear Solid
Oddworld - Abe's Oddysee
Oddworld - Abe's Exoddus
Resident Evil 2
Resident Evil 3
Silent Hill
Tomb Raider 2

NTSC:
Ape Escape
Apocalypse
Blood Omen: Legacy of Kain
Brave Fencer Musashi
Breath of Fire IV Uncensored
Castlevania SOTN
Chrono Cross
Colin McRae Rally 2.0
Fade to Black
Final Fantasy 7, 8 , 9
Final Fantasy Tactics
Gran Turismo
Gran Turismo 2 - Simulation Mode
Harvest Moon - Back to Nature
Macross - Do You Remember Love
Nightmare Creatures
Resident Evil
Silent Hill
Spyro the Dragon 3 - Year of the Dragon
Street Fighter Alpha 3
Strider 2
Tekken 2
Tekken 3
Tomba! 2
Tomb Raider
Tomb Raider 2
Tomb Raider 3
Tomb Raider 4
Warcraft 2
Xenogears
These few issues aside, I was never expecting such a result on the Wii. Emukidid is really incredible and will never be praised enough!
 
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Tetsuo Shima

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Hi Tetsuo Shima Nice list of tested games, do all these games work? It's better if you speak "only" of game that don't work as the majority seems to work, no? I agree with you, let's give offerings to Emukidid for his futur reincarnation!! :switch:

All the listed games are working, except for the issues I mentioned. Frame rate is near fullspeed, except for Tekken 3 which is still very slow. I notice that certain graphical effects with trasparent textures produce slowdowns, like at the beginning of soul reaver
 

MeXen

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I am surprised to see the OG WiiSX being revived as well, any chances of 240p?
Post automatically merged:

Also i tested the new WiiSX for the first time, and just like Wiistation (not for deminish this project), 2D games now seem to run mostly at full speed, but here, i constantly see graphical milisecond pop-up of some DSI crash style message of the emulator performing some commands, and sometimes it happens while loading ISOs but mostly during gameplay, half of the screen, and is distracting as all hell.

The fact that SOTN and Rockman 8 run now at full speed both here and on Wiistation its a nice welcome, just please do 240p and it will be all that we need aside from basic refining.

This Lightrec thing really gave a boost to PS1 emulation to the Wii then ever before, although i haven't tested any 3D title, and it seems only as long as you run dithering on ''default'', specially considering that before that, Wiistation seemed like ''As best as it could possibly be done on the Wii because not enough RAM power yadda yadda'', i always had the suspicion the emulators just needed care and work, if GBA can run flawlessly on mGBA after years of inertia with VBA, i still have hope, and the previous pessimistic statements were just mostly that, pessimism, like when Krikkz keep procrastinating about SFX and SA-1 simulation on the SD2SNES for 5 years and Redguy accomplish in only half a year what the former refused to do.
 
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Maeson

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Those messages are showing because the compiled files of this version of the emulator are still early development versions and not a publicly released, let's call it "finished" first release.

I agree the VM messages are obnoxious, they even cause screen tearing, but they're not something we will see whenever this gets an official first release, emukidid said as much.

Good to know MM8 plays well on this one, it's the one missing so you could play all but MM11 on the Wii (unless we use the GC collection which isn't ideal).

Of course having a new recompiler is something that not everyone would know or be bold enough to get going, so for most when they say "it's not going to get better than x" I assume is said with that in mind.

And that's what made this new thing so exciting. About 240p... that would be ideal but might take some time to implement. And for 480p taking away the bilinear filter would do wonders to improve the visuals, which should be simpler but I don't know what entails.
 

SaulFabre

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niuus

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Those messages are showing because the compiled files of this version of the emulator are still early development versions and not a publicly released, let's call it "finished" first release.

I agree the VM messages are obnoxious, they even cause screen tearing, but they're not something we will see whenever this gets an official first release, emukidid said as much.

Of course having a new recompiler is something that not everyone would know or be bold enough to get going, so for most when they say "it's not going to get better than x" I assume is said with that in mind.

And that's what made this new thing so exciting. About 240p... that would be ideal but might take some time to implement. And for 480p taking away the bilinear filter would do wonders to improve the visuals, which should be simpler but I don't know what entails.
Even if it was said many times before, these are, like you described, early development versions, not intended for everyone. But that's one of the biggest problems on the Wii scene, a lot of users are takers and complainers. Do this, do that, implement this, implement that, it's so slow, why don't they make it faster, why doesn't it look better, I don't like distractions, why don't they make a port of this plugin, etc. But nevertheless, exciting times indeed, emu_kidid and co. are doing a phenomenal job and they can't be commended enough for all the work they have given out for free for more than a decade.

Latest builds of WiiSX and CubeSX with Lightrec until git 8b7abde
https://github.com/emukidid/pcsxgc/commit/8b7abdef720ec087ac77c2909f63e28d5ea9cb2d

Latest change is fixing save states on PCSXGC (WiiSX/CubeSX), so now saving and loading savestates are now working.

Compiled with Lightrec library until git e78ab28

Please test these builds, thanks :)
Save states working fine on Wii.

Some advice for Gamecube users: I had the chance to test the Cube build, it wasn't working with the SD Gecko at all. Turns out, if you have a SD2SP2 it will give priority to it, and since they are using the same button (Load from SD), it is not immediately apparent, so just unplug the SD2SP2 temporarily. Some 2D games work 100% smoothly on my brief tests: Earthworm Jim 2, Mortal Kombat Trilogy, others need a bit more power: Bust-A-Move 4. I'll later test some Street Fighter games to check if they can reach full speed. I copied files over devices and tested the same games with the SD2SP2, no issues at all.

3D games like Metal Gear Solid seem very playable (only 1st area tested), and Tekken 2 as a mild stress test runs between 20-30fps max, which was expected, but impressive nonetheless. :grog:
 

mrmagicm

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Hi. There is no wii u gamepad support ?
Wiisxrx/wiistation have it but NOT wiiSx , but you have to have ALSO a wiiU channel forwarder on front page of the wiiu, Repeat with me "In order to have the gamepad support, we must have the wiiU forwarder+The wii forwarder in the wii (might be not mandatory depending of how the wiiU channel is done+ the app that supports it!", For example wiistation support the gamepad, many homebrew don't support the gamepad ;-)
Gamepad brings tremendous experience to many homebrew, it is so nice to play a PS1 game with it, It is so nice to be able to play the gamepad AND the Analog stick! .....and I prefer the wiiu gamepad to any other existing gamepad, too bad it didn't get another name.
 
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