Hacking Configurable USB Loader

RunningSnakes

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CFG supports emunand. Your folder name/structure is not correct.

@V800
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Folder must be named "nand" on the root of usb/sd without a named sub-folder. The path sould look like this...

dev:/nand/

...inside the nand folder these folders should be located...

import
meta
shared1
shared2
sneekcache
sys
ticket
title
tmp
wfs...

Hope this helps.
 
Last edited by RunningSnakes,
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XFlak

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It is definitely supposed to support emunands. Check the sample config txt files that come with the loader when u download it from modmii. You may need to specify your emunand path, or maybe it needs to be on the device root instead of the nands folder which is where they typically go these days
 
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impeeza

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Back in the days only a emuNAND was supported at time, you needed on the path SD:/NAND. today the standard between homebrew is multiple emuNANADs on the paths SD:/NANDS/0, SD:/NANDS/1, SD:/NANDS/3 etc. so you need to config your paths according to your setup. A problem is what some old homebrew assume paths and you only can configure the device where the emuNAND is.
 

V800

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Thanks for your answer @CoolMe @RunningSnakes and co. To begin with, yes, I've tried both usb loader gx and wiiflow and both work very well. I was just messing up with cfg loader, exploring its options. Maybe the issue is just as simple as changing USB:/nands for USB:/nand or NAND or maybe copying the emunand folders at the root of the device (as @XFlak has kindly remarked).
 

XFlak

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Thanks for your answer @CoolMe @RunningSnakes and co. To begin with, yes, I've tried both usb loader gx and wiiflow and both work very well. I was just messing up with cfg loader, exploring its options. Maybe the issue is just as simple as changing USB:/nands for USB:/nand or NAND or maybe copying the emunand folders at the root of the device (as @XFlak has kindly remarked).
It may be more like USB:/nands/pl_us (or whatever the folder name is for the emunand you're using). Sorry don't have it in front of me to check at the moment
 
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matto21

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the nands I have are inserted like this to keep them separate from the loaders
2022-11-15_092128.jpg

add this string to the config.txt file located in the usb-loader folder
2022-11-15_093428.jpg
 

matto21

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@matto21

I noticed the argument...
return_to_channel = UCXF ...

Is this allowing return to CFG loader after exiting any game? I did not know CFG was capable of returning to loader.
Yes
@matto21

I noticed the argument...
return_to_channel = UCXF ...

Is this allowing return to CFG loader after exiting any game? I did not know CFG was capable of returning to loader.
Yes
 
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RunningSnakes

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@matto21

Would you mind sharing your config.txt? I would like to see how you have things set up if you would be so kind.

I'm sure it would be a appreciated by others now and for future reference as well.
 

matto21

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@matto21

Would you mind sharing your config.txt? I would like to see how you have things set up if you would be so kind.

I'm sure it would be a appreciated by others now and for future reference as well.

 

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XFlak

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Also check out this bundle
https://github.com/modmii/modmii.gi...emp/Cfg_USB_Loader_70_Mod_r78.11.zip?raw=true

It includes the latest configurator for configurable USB loader exe (which supports the return to option, that's an old feature), and the sample config files include some of the newer features added more recently like nand path and Nintendont (which aren't configurable using the configurator exe gui)

I haven't looked at matto21's config above, so it could be just as good, but thought I'd share so u can look at both
 

RunningSnakes

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Thanks @matto21 & @XFlak.

I have new found love for CFG after many years, now knowing "return to loader" and changing emunand path does work.

I have always kept CFG loaded but mainly for testing but have had a good time today getting back up to speed.

New cfg works very well for emunand.
 

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    CFG config.txt.png
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matto21

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Thanks @matto21 & @XFlak.

I have new found love for CFG after many years, now knowing "return to loader" and changing emunand path does work.

I have always kept CFG loaded but mainly for testing but have had a good time today getting back up to speed.

New cfg works very well for emunand.
I'm glad you picked up CFG again

@XFlak

the path to the mighty.dol plugin should look like this
usb-loader folder > plugins folder > mighty.dol
my config.txt is very basic but has the two essentials and works fine
nand_emu_path = usb:/nand/
return_to_channel = UCXF
for the rest you have to enter the loader setting
 
Last edited by matto21,

XFlak

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I'm glad you picked up CFG again

@XFlak

the path to the mighty.dol plugin should look like this
usb-loader folder > plugins folder > mighty.dol
my config.txt is very basic but has the two essentials and works fine
nand_emu_path = usb:/nand/
return_to_channel = UCXF
for the rest you have to enter the loader setting
So the mighty dol needs to come out of the apps folder and move to device:/usb-loader/plugins/mighty.dol

Is that right?
 
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XFlak

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I don't recall what version last used the neek2o.dol, but I think it should have gone in the plugins folder so I guess I'll move it there for completeness (that way if someone wants to use it, they just need to downgrade the boot.dol in the apps folder). I couldn't find much info on it, but it was definitely used by an older version referenced here. Are you sure it's no longer used? Perhaps the best person to ask is maybe @nitraiolo who was the last person to develop the loader (recently active again here)
 

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Is there any consensus on which of the 'Configurable USB Loader' repositories on github is considered the most official?
And which one is most modern?
 

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