rgh 1.2 jasper won't glitch

Jokey_Carrot

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Using a CoolRunner chip. All my wires are as short as possible and routed properly. I've tripled checked each wire is on the correct pad. It still boots the retail and however, so I know the board isn't toast. I have tried every timing built into jrunner with extras and haven't been able to get it to xell. I only get 2 short blinks and one long one from the led on the coolrunner. I've also tried bridging pad on the chip and tried all the timing files in jrunner which didn't make any difference. Any ideas?
 

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Sounds a little obvious but did you write the ECC timing file to NAND?

I would suggest going with the RGH3 method, Jaspers are known to be a little stubborn.
 

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Sounds a little obvious but did you write the ECC timing file to NAND?

I would suggest going with the RGH3 method, Jaspers are known to be a little stubborn.
I dumped my nand, did "create xell" then flashed it to the nand if that's what you're asking. I thought about doing RGH 3 but I already had the stuff kicking around or rgh 1.2 and also heard that 1.2 is more reliable on phats than rgh 3, is that no longer true?
 

DinohScene

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Then I suppose your wiring lengths might be the issue, to short of a wire also has a negative impact.
Software side seems fine.
Anyway if the console already has trouble with RGH 1.2 then your only option kinda is RGH3.
 

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Then I suppose your wiring lengths might be the issue, to short of a wire also has a negative impact.
Software side seems fine.
Anyway if the console already has trouble with RGH 1.2 then your only option kinda is RGH3.
Guess I'll have to look into rgh 3. Thanks for you help :)
 
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