Thank you soo much !!,,but the poniter in ce didnt workWait, Yuzu actually support cheats? I thought it didn't
Thank you soo much !!,,but the poniter in ce didnt workWait, Yuzu actually support cheats? I thought it didn't
So, I ended up making a few codes so far. I'll edit this post whenever I make more. I can't thank the people of this forum (and the anonymous person that put those IDs up on 4chan) enough.
Pokemon Mystery Dungeon: Rescue Team DX v1.0.2
TID: 01003D200BAA2000
BID: 3AB632DEE82D5944
[Have x999 of Item in Item Slot 1 of Kangaskhan Storage]
580F0000 05561ED8
780F0000 00014010
620F0000 00000000 000003E7
780F1000 00000008
620F0000 00000000 00000XXX
If after inputting the hexadecimal ID there is still letters left next to the number, fill those numbers with 0. For instance, Gravelrock's ID is 0xD. So, if you end up getting this "00000SSD", change it to "0000000D
The best way to use the item code is to get into the game, enable the code, check to see if the item is in storage, and if it is, go to settings, click save and go to main menu, and then close the game. If you want different items alongside that item, withdraw the amount of items you want to save, save and go to main menu, close the game, then repeat the best use process above to generate another item of your choice.
MAKE A BACKUP OF YOUR SAVE, JUST IN CASE THE CODE CORRUPTS YOUR SAVE!
Are you using yuzu??Is there a way someone can update the code for Rescue Team Experience multiplier? 4x, 8x, 16x codes all don’t work. I’m unsure if I’m doing something wrong, but I activate the code after accepting the job and after entering the dungeon and it still doesn’t activate.
Thanks!
I tried scanning exact values for the items in the storage but once I'm left with a few addresses, I try altering the values but they keep changing randomly for no reason. What am I doing wrong?You can just scan the exact value/4 bytes of the quantity in storage
Eg I have 3 of something in storage. I scan 3. I take out one item. I scan 2. I take out another item. I scan 1. I put another item back in. I scan 2. A few addresses are remaining. I paste all the addresses into the bottom panel. Right click em all. Change value to whatever.
Hi I'm using yuzu but cheat engine isn't working for me. Any values that I edit ends up freezing the game and crashes eventually. I searched for exact values 4 bytes to attempt to alter the quantity of item in my storage. Any help would be appreciated.Are you using yuzu??
Is this working on Ryujinx??Just use cheatengine. Install cheatengine, open yuzu and load the game. Open the 64 bit version of cheatengine. Unzip the folder and drag yuzu-pkmn-dungeon_v1.0.1.CT onto cheatengine. Press a checkmark to activate a cheat and double click a value to change it to whatever you want
View attachment 199650
The move IDs are exactly the same as they are in the core games. You're welcome.So, I ended up making a few codes so far. I'll edit this post whenever I make more. I can't thank the people of this forum (and the anonymous person that put those IDs up on 4chan) enough.
Pokemon Mystery Dungeon: Rescue Team DX v1.0.2
TID: 01003D200BAA2000
BID: 3AB632DEE82D5944
[Pokemon 1 A Button Move]
02000000 05562354 00000XXX
[Pokemon 1 B Button Move]
02000000 05562368 00000XXX
[Pokemon 1 X Button Move]
02000000 0556237C 00000XXX
[Pokemon 1 Y Button Move]
02000000 05562390 00000XXX
[Pokemon 2 A Button Move]
02000000 055624A4 00000XXX
[Pokemon 2 B Button Move]
02000000 055624B8 00000XXX
[Pokemon 2 X Button Move]
02000000 055624CC 00000XXX
[Pokemon 2 Y Button Move]
02000000 055624E0 00000XXX
[Pokemon 3 A Button Move]
02000000 055625F4 00000XXX
[Pokemon 3 B Button Move]
02000000 05562608 00000XXX
[Pokemon 3 X Button Move]
02000000 0556261C 00000XXX
[Pokemon 3 Y Button Move]
02000000 05562630 00000XXX
Where X is the Move ID in Hexadecimal. The list will be several hundred long, so when I feel satisfied with said list, I'll release it here. Feel free to experiment with X though, as there are several thousands of moves that appear to work.
sorry but how can i use that on yuzu?Come in get it! New cheat codes for Pokemon mystery DX for the Nintendo Switch. let me know if it works out for you.
Edit: Ive created a cheat file and fixed the codes
[Max Exp]
04000000 055623F4 000003E7
[Partner's Max exp]
04000000 05562544 000003E7
[Max Poke coins]
04000000 05566B24 0000270F
So, I ended up making a few codes so far. I'll edit this post whenever I make more. I can't thank the people of this forum (and the anonymous person that put those IDs up on 4chan) enough.
Pokemon Mystery Dungeon: Rescue Team DX v1.0.2
TID: 01003D200BAA2000
BID: 3AB632DEE82D5944
[Pokemon 1 Species Modifier]
02000000 05562344 00000XXX
[Pokemon 2 Species Modifier]
02000000 05562494 00000XXX
[Pokemon 3 Species Modifier]
02000000 055625E4 00000XXX
[Dungeon Species Modifier Code]
04000000 000001E4 00000XXX
04000000 02627BA0 17676181
04000000 000001A4 18000201
04000000 000001A8 B900BC01
04000000 000001AC D65F03C0
Where X is a value found here:
Duplicate names are Mega Forms, Primal Forms, Shinies, or Duplicate Pokemon.
For the dungeon species modifier code, any pokemon recruited will be the species you set it to. Legendaries will not work for the X values, but shinies will.
[Pokemon 1 Max Attack]
02000000 055622C4 000001F4
02000000 055622C8 000001F4
[Pokemon 1 Max Special Attack]
02000000 055622D4 000001F4
02000000 055622D8 000001F4
[Pokemon 1 Max Defense]
02000000 055622CC 000001F4
02000000 055622D0 000001F4
[Pokemon 1 Max Special Defense]
02000000 055622DC 000001F4
02000000 055622E0 000001F4
[Pokemon 1 Max Speed]
02000000 055622FC 000001F4
02000000 05562300 000001F4
[Pokemon 2 Max Attack]
02000000 05562414 000001F4
02000000 05562418 000001F4
[Pokemon 2 Max Special Attack]
02000000 05562424 000001F4
02000000 05562428 000001F4
[Pokemon 2 Max Defense]
02000000 0556241C 000001F4
02000000 05562420 000001F4
[Pokemon 2 Max Special Defense]
02000000 0556242C 000001F4
02000000 05562430 000001F4
[Pokemon 2 Max Speed]
02000000 0556244C 000001F4
02000000 05562450 000001F4
[Pokemon 3 Max Attack]
02000000 05562564 000001F4
02000000 05562568 000001F4
[Pokemon 3 Max Special Attack]
02000000 05562574 000001F4
02000000 05562578 000001F4
[Pokemon 3 Max Defense]
02000000 0556256C 000001F4
02000000 05562570 000001F4
[Pokemon 3 Max Special Defense]
02000000 0556257C 000001F4
02000000 05562580 000001F4
[Pokemon 3 Max Speed]
02000000 0556259C 000001F4
02000000 055625A0 000001F4
To use the max stat codes, keep the codes turned on until you escape a dungeon and then turn the codes off. Otherwise, the changes won't stick. While the codes are on, you'll have 500 of each stat. However, after turned off, the game will cap each stat to 255. You also cannot revert your stats back unless you write them down, convert them to hexadecimal, and place them back into these codes, so be warned.
[Have x999 of Item in Item Slot 1 of Kangaskhan Storage]
580F0000 05561ED8
780F0000 00014010
620F0000 00000000 000003E7
780F1000 00000008
620F0000 00000000 00000XXX
Where X is the item ID. You may find the Item IDs here:
If after inputting the hexadecimal ID there is still letters left next to the number, fill those numbers with 0. For instance, Gravelrock's ID is 0xD. So, if you end up getting this "00000SSD", change it to "0000000D
The best way to use the item code is to get into the game, enable the code, check to see if the item is in storage, and if it is, go to settings, click save and go to main menu, and then close the game. If you want different items alongside that item, withdraw the amount of items you want to save, save and go to main menu, close the game, then repeat the best use process above to generate another item of your choice.
MAKE A BACKUP OF YOUR SAVE, JUST IN CASE THE CODE CORRUPTS YOUR SAVE!
[Pokemon 1 A Button Move]
02000000 05562354 00000XXX
[Pokemon 1 B Button Move]
02000000 05562368 00000XXX
[Pokemon 1 X Button Move]
02000000 0556237C 00000XXX
[Pokemon 1 Y Button Move]
02000000 05562390 00000XXX
[Pokemon 2 A Button Move]
02000000 055624A4 00000XXX
[Pokemon 2 B Button Move]
02000000 055624B8 00000XXX
[Pokemon 2 X Button Move]
02000000 055624CC 00000XXX
[Pokemon 2 Y Button Move]
02000000 055624E0 00000XXX
[Pokemon 3 A Button Move]
02000000 055625F4 00000XXX
[Pokemon 3 B Button Move]
02000000 05562608 00000XXX
[Pokemon 3 X Button Move]
02000000 0556261C 00000XXX
[Pokemon 3 Y Button Move]
02000000 05562630 00000XXX
Where X is the Move ID in Hexadecimal. The list will be several hundred long, so when I feel satisfied with said list, I'll release it here. Feel free to experiment with X though, as there are several thousands of moves that appear to work.
EXPERIMENTING WITH UNUSED MOVES/GLITCH MOVES MAY CORRUPT YOUR GAME SAVE. EXPERIMENT AT YOUR OWN RISK!
[Dungeon Modifier Code]
01000000 0556214C 000000XX
Where X is the Dungeon ID in Hexadecimal. You may find a list of the Dungeon IDs here:
To properly use this code, enable it outside of a dungeon (like at your team base) and then go and select any dungeon. Regardless of what dungeon you choose, the dungeon specified by XX will be loaded instead. This effect lasts until this code is disabled: if the code remains enabled, you will not be able to go to any other dungeon but the one selected by the code.
SOME OF THE DUNGEONS ARE NOT NORMALLY ACCESSIBLE OR UNTESTED. THIS PUTS SAVES AT A RISK OF CORRUPTION. THE MT. THUNDER WAY DUNGEON ITSELF SEEMS TO MESS WITH SAVE DATA (NOT CORRUPTION, BUT WITH STORY EVENT DATA).
DON'T USE THIS UNLESS YOU HAVE ALL DUNGEONS UNLOCKED AND HAVE COMPLETED THE GAME AND POST-GAME: IT MIGHT INTERFERE WITH THE STORY LINE!
[Wind Never Blows]
04000000 026DF358 D503201F
[Infinite Throwable Items - R when in dungeon, L when out]
80000080
04000000 02808FC8 D503201F
20000000
80000040
04000000 02808FC8 B9001268
20000000
*Whenever you enter a dungeon, press R once. Whenever you leave, press L once. If you don't do this, your items may be deleted upon use or otherwise not infinite.
[Insta-Kill Enemies]
04000000 026CC394 9409F6AD
04000000 026CC3EC 9409F697
04000000 02949E48 F81703E8
04000000 02949E4C B00160C8
04000000 02949E50 910A2108
04000000 02949E54 EB14011F
04000000 02949E58 54000081
04000000 02949E5C F85703E8
04000000 02949E60 B9000A88
04000000 02949E64 D65F03C0
04000000 02949E68 91054108
04000000 02949E6C EB14011F
04000000 02949E70 54000081
04000000 02949E74 F85703E8
04000000 02949E78 B9000A88
04000000 02949E7C D65F03C0
04000000 02949E80 91054108
04000000 02949E84 EB14011F
04000000 02949E88 54000081
04000000 02949E8C F85703E8
04000000 02949E90 B9000A88
04000000 02949E94 D65F03C0
04000000 02949E98 52800028
04000000 02949E9C B9000A88
04000000 02949EA0 D65F03C0
[Disable Insta-Kill]
04000000 026CC394 B9000A88
04000000 026CC3EC B9000A88
*The Insta-Kill Enemies Code has a bug that whenever you take damage, you appear to have 1 HP. This is not true, as when you look in the Status menu, your real HP is shown.
**Anything other than your first three party members will instantly die upon taking damage. This even includes Pokemon recruited in the middle of dungeons.
[Pokemon 1 Rare Quality Modifier Code]
01000000 05562340 000000XX
[Pokemon 2 Rare Quality Modifier Code]
01000000 05562490 000000XX
[Pokemon 3 Rare Quality Modifier Code]
01000000 055625E0 000000XX
Where X is the Rare Quality ID in Hexadecimal. You may find a list of the Rare Quality IDs here:
[Pokemon 1 Ability Modifier Code]
01000000 05562338 000000XX
01000000 0556233C 000000XX
[Pokemon 2 Ability Modifier Code]
01000000 05562488 000000XX
01000000 0556248C 000000XX
[Pokemon 3 Ability Modifier Code]
01000000 055625D8 000000XX
01000000 055625DC 000000XX
Where X is the Ability ID in Hexadecimal. You may find a list of the Ability IDs here:
SOME OF THESE ABILITIES AREN'T NORMALLY IN THE GAME AND ARE UNTESTED. PROCEED AT THE RISK OF DATA CORRUPTION.
[Pokemon 1 Type Modifier Code]
01000000 05562330 000000XX
01000000 05562334 000000YY
[Pokemon 2 Type Modifier Code]
01000000 05562480 000000XX
01000000 05562484 000000YY
[Pokemon 3 Type Modifier Code]
01000000 055625D0 000000XX
01000000 055625D4 000000YY
Where X is Type 1's ID in Hexadecimal and Y is Type 2's ID in Hexadecimal. These codes are NOT permanent: once you leave and enter another dungeon, unless these codes are on, the Pokemon will revert back to its regular type. The Type IDs are as following:
00 = Blank (Used for Lack of a Type in Second Type Slot)
01 = Normal
02 = Grass
03 = Fire
04 = Water
05 = Electric
06 = Ice
07 = Fighting
08 = Poison
09 = Ground
0A = Flying
0B = Psychic
0C = Bug
0D = Rock
0E = Ghost
0F = Dragon
10 = Dark
11 = Steel
12 = Fairy
13 = No type (Has Gray Circle as Icon)