Emulation Latest Emulator Updates

niuus

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Im just updating each emulator with sign_c2w_patcher compatibility in each release for Wii U I want to keep all emulators in one place
They all work great, forwarders don't need updating for sign_c2w_patcher, so I don't know where did you get that myth. Paraphrasing Pedro, even the most ancient ones have no issues.

Some injects tend to break things though as i've seen with wii64 by emukidid his latest release I could never get working as a inject also i have been making both wiisxrx and wii station builds tbh it's hard to keep track these days of each iteration of emulators
You're creating your own problem: don't create channel injects with the emulator embedded, there's no useful reason for this. Channel Forwarders are much more useful, as they don't need installing and reinstalling for each new version, as you would be basically wearing out the NAND for no gain.
 

pedro702

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They all work great, forwarders don't need updating for sign_c2w_patcher, so I don't know where did you get that myth. Paraphrasing Pedro, even the most ancient ones have no issues.


You're creating your own problem: don't create channel injects with the emulator embedded, there's no useful reason for this. Channel Forwarders are much more useful, as they don't need installing and reinstalling for each new version, as you would be basically wearing out the NAND for no gain.
yah like i said why keep reinstalling channels when he could just replace a file on sd card and always use the same forwarder? makes no sense to me either.
 

mrmagicm

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I support Danny, doing like he does is interesting for 2 reasons:
There is a gain of speed when loading and If the emulator auto update inside his injection, like Nusspli can update, it might become interesting doing like he does!
Danny, is there anyway you can create a injection like you do with sign_c2w_patcher.elf? Like that we would be able to overclock for wiistation directly from the front page of the wiiu ;)
Also when Danny does an injection, isn't the gamepad directly compatible with his injection mode?
So mednafen might work with gamepad with his way?

pedro702 We don't have a "good" Vectrex emu on wiiU, Retroarch has a really bad vectrex emu, would you know if it would be possible to create vectrexy emu for wiiu as the source code is available? what tool would be used to compile?​

available at https://github.com/amaiorano/vectrexy, the vectrefy emu would be perfectly suited for danny's injection way as once done, it won't change, the emu is perfect.​

 
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pedro702

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I support Danny, doing like he does is interesting for 2 reasons:
There is a gain of speed when loading and If the emulator auto update inside his injection, like Nusspli can update, it might become interesting doing like he does!
Danny, is there anyway you can create a injection like you do with sign_c2w_patcher.elf? Like that we would be able to overclock for wiistation directly from the front page of the wiiu ;)
Also when Danny does an injection, isn't the gamepad directly compatible with his injection mode?
So mednafen might work with gamepad with his way?

pedro702 We don't have a "good" Vectrex emu on wiiU, Retroarch has a really bad vectrex emu, would you know if it would be possible to create vectrexy emu for wiiu as the source code is available? what tool would be used to compile?​

available at https://github.com/amaiorano/vectrexy, the vectrefy emu would be perfectly suited for danny's injection way as once done, it won't change, the emu is perfect.​

just becuase the wiiu gamepad is compatible with the injector doesnt make it compatible with whatever you put inside of it, the program itself needs to have the wiiu gamepad codding to recognize it.

Basically making the injector wiiugamepad compatible is very very easy, but then if the app inside doesnt recognize the values that the wiiu gamepad sends if its not codded for it, that is why not64 doesnt support wiiugamepad even tough you can creat an injector with wiiu gamepad compatibility.

I already told you you cant make an injector that automatically runs c2w pather before starting itself, you would need to code an entire new program, you cant modify a wiiu vc inject to do that.

installing stuff over stuff is just begging to corrupt your nand/program, just isnt worth it, you still need an sd card for roms so you gain nothing from this method.

Be happy with the vectrex emulator you have, no one is gonna trouble themselves to get an emulator that runs the exact same thing just because you dont like it...Just having the source code means nothing an emulator is not a game, if its not written for PPC you have massive work to do.
 

mrmagicm

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I already told you you cant make an injector that automatically runs c2w pather before starting itself, you would need to code an entire new program, you cant modify a wiiu vc inject to do that.
Sorry, I didn't remember, what is PPC? The langage for wiiU? how can you convert the source code of vectrefy into a work dol?
 
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pedro702

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Sorry, I didn't remember, what is PPC? The langage for wiiU? how can you convert the source code of vectrefy into a work dol?
ppc is the cpu architeture of both wii and wiiu, and its complex and ancient, afaik no recent hardware uses ppc anymore so its kinda an almost dead language.

you cant just click and convert doesnt work like that, you would have to redo most of the code redirect calls to wiiu cpu calls/gpu and so on.

if porting stuff was so easy then everything would be ported.
 
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danny19901

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its not very easy if everytime an emulator gets updated you need to uninstall one wiiu channel and install a new one every time imo.
Don't have to remove it just overwrites if the title ID's match Which at somepoint I will document each Emulators Title ID to prevent an emulator accidentally overwriting a different emulator I found this out with a NES and SNES emu
Post automatically merged:

I support Danny, doing like he does is interesting for 2 reasons:
There is a gain of speed when loading and If the emulator auto update inside his injection, like Nusspli can update, it might become interesting doing like he does!
Danny, is there anyway you can create a injection like you do with sign_c2w_patcher.elf? Like that we would be able to overclock for wiistation directly from the front page of the wiiu ;)
Also when Danny does an injection, isn't the gamepad directly compatible with his injection mode?
So mednafen might work with gamepad with his way?

pedro702 We don't have a "good" Vectrex emu on wiiU, Retroarch has a really bad vectrex emu, would you know if it would be possible to create vectrexy emu for wiiu as the source code is available? what tool would be used to compile?​

available at https://github.com/amaiorano/vectrexy, the vectrefy emu would be perfectly suited for danny's injection way as once done, it won't change, the emu is perfect.​

I have a plugin for sign_c2w_patcher it's for aroma works great but also breaks things
On another note so once a inject/forwarder is created if just the .dol is replaced does this guarentee to still have the sign_c2w_patcher patch If so I may Just rebase everything around that It may fix many problems if it is the case but if It doesn't still accept that patch then I will still need to use this method
 
Last edited by danny19901,

Malkata

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Didn't know that mGBA has a new version latest version I know for mGBA was 0.9.2, is the new update better than the previous one?
 

aaaaaaaaaaaaaaaaaaaa

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Hi for mGBA emulator, I'm getting a lot of stuttering, like the game freezes for 1 second, audio also stops for 1 second and makes the brrzt sound every 5-10 seconds of playing.

Games I tested Dragon ball z buus bury, Dragon ball z the legacy of goku 2, Kirby and the amazing mirror, Pokemon emerald and Super mario advance 4: super mario bros. 3 all USA version.

I tried Kirby and the amazing mirror from Wii U USBHELPER and injection through UWUVCI injector tool and they both ran fine no stuttering issue like above.

What am I doing wrong? do I need this sign_c2w_patcher thingy? I thought that was for PS1 emulation in vWII and I didn't homebrew my vWII and I don't use vWII sorry.

Edit: I prefer to use emulator because of ease of setup and injecting one rom at a time is a bit tedious although the game runs better wihtout issues.

I don't want to use RetroArch on either of my new 2ds xl, wii u and ps vita because it's a tedious setup, slow to update cores etc inside the RetroArch app, the only core I want to use is mGBA but it's always 600mb and takes ages to transfer from PC to console and update cores etc.

How did you guys get is to run 100% speed like full 60FPS without stuttering?
 
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ChibiMofo

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It's less complex than ARM or MIPS, and by far, x86. It's still in use today.
Not even close to being true. MIPS and PPC are both late 80s/early 90s RISC CPU architectures, and ARM was meant to be a low-cost version of what the MIPS/Alpha/PPC RISC chips provided. The x86 architecture had more instructions (being CISC, obviously), but that doesn't make it "far" more complex! You'd do well to stay in your lane when actual programmers are present.
 

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