curious what the difference is between v1 and 2? What's broken?Don't use the Encounter Mod-v1 codes, they produce broken pokemon. Use the v2 instead.
curious what the difference is between v1 and 2? What's broken?Don't use the Encounter Mod-v1 codes, they produce broken pokemon. Use the v2 instead.
V1 only changes the pokemon dex ID at the end of the generation process, meaning every other piece of data in it will have been generated for whichever pokemon was originally going to be spawned. V2 changes it at the start, meaning all data is properly generated for the pokemon you will get.curious what the difference is between v1 and 2? What's broken?
The following code should work for 1.1.0, though I haven't tested it yet.Thank you very much for this!
Is it working for the new update?
[Multiply Shiny Chance Off]
04000000 00D2A0B0 340002C8
04000000 00D2A0C0 2A1F03F5
04000000 00D2A0F8 3940FFE8
04000000 00D2A0FC 110006B5
04000000 00D2A100 6B0802BF
04000000 00D2A920 2A1F03F7
04000000 00D2A95C 3940FFE8
04000000 00D2A960 110006F7
04000000 00D2A964 6B0802FF
[Multiply Shiny Chance 16x]
04000000 00D2A0B0 11000508
04000000 00D2A0C0 531C6D15
04000000 00D2A0F8 52800028
04000000 00D2A0FC 510006B5
04000000 00D2A100 6B15011F
04000000 00D2A920 531C6D17
04000000 00D2A95C 52800028
04000000 00D2A960 510006F7
04000000 00D2A964 6B17011F
You would likely be better served by using the no exclusives mod from GameBanana; it's what I'm doing myself.is their a way to update the switch game type fabio
[GameSpawns Scarlet v1.1.0]
580F0000 0437A868
780F0000 0000002C
640F0000 00000000 00000000
[GameSpawns Violet v1.1.0]
580F0000 0437A868
780F0000 0000002C
640F0000 00000000 00000001
{Turn Game into Scarlet (1.1.0)}
04000000 013AF490 2A1F03E1
04000000 013AF49C 52800640
{Turn Game into Violett (1.1.0)}
04000000 013AF490 52800021
04000000 013AF49C 52800660
Will these codes also work on Pokemon Violet 1.1.0?
Post automatically merged:
I would like to do the same because I am playing with my non cfw switch and looking to get fast items from raids.
For 1.0.1 your OHK and dmg multipliers also affect enemies npc/raids. In this version its fixed or still affecting enemies?
Hmm raids are the dens of Tera Pokemons that'll find all over the map. Its only possible to save before and after a Raid. The thing is even the wild pokemons are being affected for ohk or dmg multipliersYes they should work fine on both violet and scarlet, and my inf health and ohk are separate, the master code checks which one is on.
Post automatically merged:
I don’t know what raids are, so I don’t know, if there’s an issue, send me a PM with a save file during a raid or battle that has this issue, and tell me how to get into raid.
It only effects Player… as only player has ID of 1-6 but either way if there’s an issue just let me know with info and save file.
Why dont you use pkhex instead?I'm using this setup to catch a pokemon with X attacks:
[Move Modifier Code]
04000000 03075144 00000WWW
04000000 0307514C 00000XXX
04000000 03075154 00000YYY
04000000 0307515C 00000ZZZ
04000000 0297575C 141BFE70
04000000 0307511C 39108942
04000000 03075120 18000122
04000000 03075124 79082D42
04000000 03075128 18000122
04000000 0307512C 79085942
04000000 03075130 18000122
04000000 03075134 79088542
04000000 03075138 18000122
04000000 0307513C 7908B142
04000000 03075140 D65F03C
I substitute the W,X,Y and Z for the HEX of the abilities that I want but it doesn't work.
Someone help me?
I'm using this setup to catch a pokemon with X attacks:
[Move Modifier Code]
04000000 03075144 00000WWW
04000000 0307514C 00000XXX
04000000 03075154 00000YYY
04000000 0307515C 00000ZZZ
04000000 0297575C 141BFE70
04000000 0307511C 39108942
04000000 03075120 18000122
04000000 03075124 79082D42
04000000 03075128 18000122
04000000 0307512C 79085942
04000000 03075130 18000122
04000000 03075134 79088542
04000000 03075138 18000122
04000000 0307513C 7908B142
04000000 03075140 D65F03C
I substitute the W,X,Y and Z for the HEX of the abilities that I want but it doesn't work.
Someone help me?
Hmm raids are the dens of Tera Pokemons that'll find all over the map. Its only possible to save before and after a Raid. The thing is even the wild pokemons are being affected for ohk or dmg multipliers
Edit: this isnt happening with infinite hp. Just a extra info
[Pokemon Scarlet (US) v1.1.0 TID=0100A3D008C5C000 BID=A4B74EBC314F616A]
{Master Code (includes share functions)}
040E0000 0311CFFC 00000000
040E0000 0311CFF8 00000000
040E0000 0311CFF4 00000000
080E0000 0311CFEC 17E40242 7940B408
080E0000 0311CFE4 17E40249 34000047
080E0000 0311CFDC 180000C7 1B077C21
080E0000 0311CFD4 34000047 18000107
080E0000 0311CFCC D65F03C0 34804967
080E0000 0311CFC4 180001A7 54000081
080E0000 0311CFBC 710004FF 3941C407
040E0000 02A1D8F4 141BFDB2
[Restore Code (Use after unchecking any cheats below)]
040E0000 0311CFFC 00000000
040E0000 02A1CA7C 39508900
040E0000 0311CFF8 00000000
080E0000 0311CFEC 17E40242 7940B408
080E0000 0311CFE4 17E40249 34000047
080E0000 0311CFDC 180000C7 1B077C21
080E0000 0311CFD4 34000047 18000107
080E0000 0311CFCC D65F03C0 34804967
080E0000 0311CFC4 180001A7 54000081
080E0000 0311CFBC 710004FF 3941C407
040E0000 02A1D8F4 141BFDB2
[#01. Inf. Health]
040E0000 0311CFFC 00000001
[#02a Inf. PP ★]
080E0000 0311CFB4 17E3FEB2 39508900
080E0000 0311CFAC 17E3FEB4 39108900
080E0000 0311CFA4 39508D00 37080081
040E0000 0311CFA0 3941C401
040E0000 02A1CA7C 141C0149
[#02b Inf. PP (Enemy Cannot Perform Moves)]
080E0000 0311CF98 17E3FEB9 39108900
080E0000 0311CF90 2A1F03E0 17E3FEBC
080E0000 0311CF88 39108900 39508D00
080E0000 0311CF80 54000081 7100043F
040E0000 0311CF7C 3941C401
040E0000 02A1CA7C 141C0140
[#03. OHK]
040E0000 0311CFF8 00000001
[#04a Damage Multiplier (3x) ★]
040E0000 0311CFF4 00000003
[#04b Damage Multiplier (5x)]
040E0000 0311CFF4 00000005
[#04c Damage Multiplier (8x)]
040E0000 0311CFF4 00000008
[#05. Game Speed (L3+↑/↓ Speed Up/Down]
80002010
18050000 038D0B58 00000000 03F940AB
040F0000 038D0B58 05F5E100
20000000
18050000 038D0B58 00000000 02FAF080
040F0000 038D0B58 03F940AB
20000000
18050000 038D0B58 00000000 01FCA056
040F0000 038D0B58 02FAF080
20000000
20000000
80008010
18050000 038D0B58 00000000 02FAF080
040F0000 038D0B58 01FCA056
20000000
18050000 038D0B58 00000000 03F940AB
040F0000 038D0B58 02FAF080
20000000
18050000 038D0B58 00000000 05F5E100
040F0000 038D0B58 03F940AB
20000000
20000000
Encounter Mod wrong?Changelog
Updated Page 305
Added:
1.1.0 ScVi
[Inf PP] Instrumental/Ruimusume/Khuong
[Inf HP] Ruimusume/ReclaimerShawn/Khuong
[One hit kill] Khuong
[Damage multiplier] Khuong
[Encounter Codes] Falo
[Game Speed] Sweet
[Language mod] Fabiocapela
Full living dex of pk9 files for pkhex users. Huge thanks to @Ultimos54 These can be found in the resources folder.
Changed:
---
Removed:
---
Comments/Notes:
I cannot test yet the tera orb code update from ruimusume as i dont have the tera yet. once i cant confirm it works ill also silently add that into the file.
Made a Move Modifier Code for Pokemon Scarlet/Violet v1.0.0 and v1.0.1. To get this to work, go into a wild pokemon battle and enable the code. Then use your first move. After that, run away. Then look to see if your pokemon has the moves you want on the summary screen. If it does, save your game and use the disable code.
[Move Modifier Code]
04000000 0301AE4C 00000WWW
04000000 0301AE54 00000XXX
04000000 0301AE5C 00000YYY
04000000 0301AE64 00000ZZZ
04000000 0291F228 141BEEFE
04000000 0301AE20 39108942
04000000 0301AE24 18000142
04000000 0301AE28 79082D42
04000000 0301AE2C 18000142
04000000 0301AE30 79085942
04000000 0301AE34 18000142
04000000 0301AE38 79088542
04000000 0301AE3C 18000142
04000000 0301AE40 7908B142
04000000 0301AE44 D65F03C0
[Disable Move Modifier Code]
04000000 0291F228 39108942
WWW = First Move[Move Modifier Code]
04000000 03075144 00000WWW
04000000 0307514C 00000XXX
04000000 03075154 00000YYY
04000000 0307515C 00000ZZZ
04000000 0297575C 141BFE70
04000000 0307511C 39108942
04000000 03075120 18000122
04000000 03075124 79082D42
04000000 03075128 18000122
04000000 0307512C 79085942
04000000 03075130 18000122
04000000 03075134 79088542
04000000 03075138 18000122
04000000 0307513C 7908B142
04000000 03075140 D65F03C0
[Disable Move Modifier Code]
04000000 0297575C 39108942
XXX = Second Move
YYY = Third Move
ZZZ = Fourth Move
A list of Move IDs can be found here: https://gbatemp.net/threads/pokemon-scarlet-violet-cheat-database.621563/post-9997777
Credits to Ruimusume and Instrumental for the code, as this uses the instruction that writes to PP in order to write to moves too.
The code test I updated here is valid
yeah my bad i used replace all function on the smaller custom encounter codes and forgot it would overwrite what in the main encounters too. i have now fixed and reuploaded[Move Modifier Code]
04000000 0311CB44 00000WWW
04000000 0311CB4C 00000XXX
04000000 0311CB54 00000YYY
04000000 0311CB5C 00000ZZZ
04000000 02A1CB78 141BFFE9
04000000 0311CB1C 39108942
04000000 0311CB20 18000122
04000000 0311CB24 79082D42
04000000 0311CB28 18000122
04000000 0311CB2C 79085942
04000000 0311CB30 18000122
04000000 0311CB34 79088542
04000000 0311CB38 18000122
04000000 0311CB3C 7908B142
04000000 0311CB40 D65F03C0
[Disable Move Modifier Code]
04000000 02A1CB78 39108942Post automatically merged:
The code test I updated here is valid
https://gbatemp.net/threads/pokemon-scarlet-violet-cheat-database.621563/post-10013829
However, I see that the code entered is somewhat different
any one else used cheats on raid with friends and it just kicks them out to it seems to happen once the cheat code takes effect like OHK is fine untill someone attacks
When cheating, online or any multiplayer game, that isn't just visual.. everyone must be running the same cheats/codes.. or the netcode will desync..