Hacking ROM Hack Pokemon Scarlet & Violet Cheat Database

lucky

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code by @theboy181
“Pokémon Scarlet,ver1.0.0”
“0100A3D008C5C000”
CA44E7DD62E61A2A.txt

“Pokémon Violet,ver1.0.0”
“01008F6008C5E000”
959ED651BF1AE0CC.txt

[60FPS v1.0.0]
04090000 009A2B38 52800021

[30FPS v1.0.0]
04090000 009A2B38 11000681




“Pokémon Scarlet,ver1.0.1”
“0100A3D008C5C000”
B26A631109A29124.txt

“Pokémon Violet,ver1.0.1”
“01008F6008C5E000”
F7F74F8045642CBE.txt

[60FPS v1.0.1]
04090000 009BE554 52800021

[30FPS v1.0.1]
04090000 009BE554 11000681




“Pokémon Scarlet,ver1.1.0”
“0100A3D008C5C000”
A4B74EBC314F616A.txt

“Pokémon Violet,ver1.1.0”
“01008F6008C5E000”
14C369FA85B5D3CB.txt

[60FPS v1.1.0]
04090000 009D0708 52800021

[30FPS v1.1.0]
04090000 009D0708 11000681
 
Last edited by lucky,

phil3254

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Just a heads up there will be a new version of pokemon coming soon so if your on OFW and want to keep dupe glitch active go to settings on your switch and disable automatic software updates or it will update above 1.0.1

On a side note !

I am currently giving away shiny mons on ryujinx LDN from the shiny livingdex save and having fun
so ill keep my OFW right at 1.0.1 till home or a dlc drop lulz

Post automatically merged:

Will the Charizard Special raid at friday be available for hacked switches? Or is there the option to create a code for it?

Gesendet von meinem 2201123G mit Tapatalk
yes because we can just check project pokemon for the pk9 file and import it to our save using pkhex infact it wouldnt surprise me if pkhex updates soon after for sake of its "encounter data base" and "event data base" but yeah we can simply dump the save file and extract the event mon as a file then share it thanks to pkhex :) no FOMO for a homebrewer.

we may be already distributing them across the world who knows! lol
 
Last edited by phil3254,
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demetrio12

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hey can someone help. when i change codes for encounter pokémon ids and item ids edizon doesn’t detect cheats anymore. all i had done was change hex id# in text
had the same problem, don't have a clue why this happen.
If you manage to get the answer DM me please.
 

FabioCapela

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yes because we can just check project pokemon for the pk9 file and import it to our save using pkhex infact it wouldnt surprise me if pkhex updates soon after for sake of its "encounter data base" and "event data base" but yeah we can simply dump the save file and extract the event mon as a file then share it thanks to pkhex :) no FOMO for a homebrewer.​

we may be already distributing them across the world who knows! lol

I haven't tested yet, but AFAIK you can inject the raid events themselves into your save using PKHex, which will cause whichever event raid you injected to appear randomly among your regular raids. The files for the Eevee raids are aready available.
 

ChicagoMel

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It
so no performance fix on 1.1.0
  • Season 1 of Ranked Battles will kick off, allowing you to enjoy Ranked Battles through the Battle Stadium.
    • Please check the in-game notice for more details about Ranked Battles Season 1.
  • An issue has been fixed that caused the music to not play correctly during the battles with the Elite Four and the Top Champion in the Victory Road path.
  • Other select bug fixes have been made
The bug fixes could be performance fixes
 

serenity42

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It

The bug fixes could be performance fixes
There was another statement that they will work on performance for the future so don't expect any performance increases with v1.1.

Also to everyone, DON'T UPDATE YOUR GAME if you want to continue using cheats/mods/glitches. Glitches will most likely be patched with this considering how wide spread they were and cheats/mods will ALL instantly break and will require updates.
 
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Mudkipzzz

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[Disable Exp Share v1.0.0]
04090000 011268A8 D503201F
04090000 011268AC D503201F

[Disable Exp Share(off) v1.0.0]
04090000 011268A8 EB0802FF
04090000 011268AC 54FFE741




[Disable Exp Share v1.0.1]
04090000 010BABD8 D503201F
04090000 010BABDC D503201F

[Disable Exp Share(off) v1.0.1]
04090000 010BABD8 EB0802FF
04090000 010BABDC 54FFE741
It works with normal direct battles, but it doesn't work when using the Let's Go feature.
 
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dsdavis6

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Screenshot_20221201_181251.png

Somebody was asking about being able to encounter cover legendary again after catching it. This is likely the flag on pkhex. You would want to set it to Bool1 to encounter again I believe.

Edit: Can confirm this works
 
Last edited by dsdavis6,

johnma2

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I'd like to note, while using PKHex and using the Encounter Database, if you're wanting to make more of the second cover legendary, there's only five variables that can be changed. The TID, SID, Encryption Constant, PID, and OT Trainer Name/Current Handler are the only fields I could change. Everything else gets flagged as "Unable to match encounter from origin game."
 
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H1B1Esquire

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hey can someone help. when i change codes for encounter pokémon ids and item ids edizon doesn’t detect cheats anymore. all i had done was change hex id# in text
Did you check to see if the lines "globbed" together?
I've noticed, sometimes when you edit cheats outside of note, your syntax becomes a smudge.
There is not check for iv, not everyone would believe everything is 6iv
Do you mean there is no way to check IV in the game? If that is what you meant, you can check IVs from the "judge" function (after you complete the game).
So I'm guessing that will invalidate all the current codes :P
Only if the code gets changed in the update. Sometimes you can just change BID......
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is there a code for moon jump??
It appears the code is from gamebanana
......Or check page 294 and Sherlock yourself.
 
Last edited by H1B1Esquire,

PokeGen

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Just a heads up there will be a new version of pokemon coming soon so if your on OFW and want to keep dupe glitch active go to settings on your switch and disable automatic software updates or it will update above 1.0.1

On a side note !

I am currently giving away shiny mons on ryujinx LDN from the shiny livingdex save and having fun
so ill keep my OFW right at 1.0.1 till home or a dlc drop lulz

Post automatically merged:


yes because we can just check project pokemon for the pk9 file and import it to our save using pkhex infact it wouldnt surprise me if pkhex updates soon after for sake of its "encounter data base" and "event data base" but yeah we can simply dump the save file and extract the event mon as a file then share it thanks to pkhex :) no FOMO for a homebrewer.

we may be already distributing them across the world who knows! lol

Can you share the Charizard file?

EDIT: Ahh.. He's offline LOL
 
Last edited by PokeGen,

jaguark

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Just a heads up there will be a new version of pokemon coming soon so if your on OFW and want to keep dupe glitch active go to settings on your switch and disable automatic software updates or it will update above 1.0.1

On a side note !

I am currently giving away shiny mons on ryujinx LDN from the shiny livingdex save and having fun
so ill keep my OFW right at 1.0.1 till home or a dlc drop lulz

Post automatically merged:


yes because we can just check project pokemon for the pk9 file and import it to our save using pkhex infact it wouldnt surprise me if pkhex updates soon after for sake of its "encounter data base" and "event data base" but yeah we can simply dump the save file and extract the event mon as a file then share it thanks to pkhex :) no FOMO for a homebrewer.

we may be already distributing them across the world who knows! lol

I have tried to create Charizard via PKHex and even have got a charmander on it without any errors on pkhex but it isn't allowing me to trade neither pokemon. Any chance you have the pk9 file for the charizard?
 

PokeGen

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I have tried to create Charizard via PKHex and even have got a charmander on it without any errors on pkhex but it isn't allowing me to trade neither pokemon. Any chance you have the pk9 file for the charizard?
He's trolling.. just noticed he's offline
 

FabioCapela

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This has not been fully tested — testing random things is a pain in the ass — but these codes should make shiny pokemon more common without making everything shiny. 16x should make shiny pokemon without any buffs twice as common as they would be with full buffs in the vanilla game (and make about one in 33 shiny when you have all the buffs), and is low enough it should never cause lag by itself.

[Multiply Shiny Chance Off] 04000000 00D0A698 340002C8 04000000 00D0A6A8 2A1F03F5 04000000 00D0A6E0 3940FFE8 04000000 00D0A6E4 110006B5 04000000 00D0A6E8 6B0802BF 04000000 00D0AF08 2A1F03F7 04000000 00D0AF44 3940FFE8 04000000 00D0AF48 110006F7 04000000 00D0AF4C 6B0802FF [Multiply Shiny Chance 16x] 04000000 00D0A698 11000508 04000000 00D0A6A8 531C6D15 04000000 00D0A6E0 52800028 04000000 00D0A6E4 510006B5 04000000 00D0A6E8 6B15011F 04000000 00D0AF08 531C6D17 04000000 00D0AF44 52800028 04000000 00D0AF48 510006F7 04000000 00D0AF4C 6B17011F

For those that want to make different versions, and know the basics of making ASM codes, you need to change two lines:

04000000 00D0A6A8 531C6D15 lsl w21, w8, #4 04000000 00D0AF08 531C6D17 lsl w23, w8, #4

Change that to put into w21/w23 the number of rolls you want; w8 has the original number of rolls. Keep in mind that making it too high will cause lag.
 

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