SM64 for the PS2

godreborn

Welcome to the Machine
OP
Member
Joined
Oct 10, 2009
Messages
38,471
Trophies
3
XP
29,116
Country
United States
I finally got sm64 to run on ps2 hardware. it takes about a minute or less to load up, but it works quite well. now, I'm only down to sonic mania on the ps3. I got sm64 running on there, so I'm not sure what the problem is. however, the master has a lot of problems.
20221129_091102.jpg
 

godreborn

Welcome to the Machine
OP
Member
Joined
Oct 10, 2009
Messages
38,471
Trophies
3
XP
29,116
Country
United States
I don't remember how it was with the dsi, but I compiled that recently as well. wish I could share them, but the assets would be grounds for deletion. I was able to load the dsi version through twilight menu on the 3ds.
 
  • Like
Reactions: SylverReZ

godreborn

Welcome to the Machine
OP
Member
Joined
Oct 10, 2009
Messages
38,471
Trophies
3
XP
29,116
Country
United States
It would, seeing as the port requires the ROM for building.
the web assembly version of sonic mania requires the rsdk. I made every build for both sm64 and sonic mania. that rsdk or assets for that build was the only one to require that file. they said not to do a git push due to it being copyright.
 
  • Like
Reactions: SylverReZ

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    Sonic Angel Knight @ Sonic Angel Knight: :ninja: