Why the Lack of Wii U Homebrew and Ports?

EldritchPenumbra

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But he's right. Best example is star fox for the wii u. It is such a pain in the ass to play this game because the cockpit view is on the gamepad (or was it on screen? I dunno) and the action on the tv. And this is annoying as fuck when you have to move your head up and down the whole time to "enjoy" a game. In my opinion, the gamepad wasn't neccessary. It's a nice gimmick, but that's it. Games like zelda twilight princess or wind waker implemented the gamepad function good (but it isn't perfect). I just want a relatively powerful console from nintendo with a good controller and not a bulky gamepad which is required to access the system settings for example.
And you're a pussy too!
For Quake, DOOM, and the like I generally only have to glance at my health once in a blue moon. I can generally tell how I am doing by how well I am dodging and avoiding hits. I only glance at the HUD when I get a second to breath after a battle where I was struggling. I guess I'm just that good; good enough to want more screen view space. ;)

Star Fox is easy, just pay attention to the pad when you need detail hits, and the top screen when you don't have tiny targets. It's weird, it's different, but it's not terrible.
 

BaamAlex

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And you're a pussy too!
For Quake, DOOM, and the like I generally only have to glance at my health once in a blue moon. I can generally tell how I am doing by how well I am dodging and avoiding hits. I only glance at the HUD when I get a second to breath after a battle where I was struggling. I guess I'm just that good; good enough to want more screen view space. ;)

Star Fox is easy, just pay attention to the pad when you need detail hits, and the top screen when you don't have tiny targets. It's weird, it's different, but it's not terrible.
Have fun on my blocklist :P
 
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MikaDubbz

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But he's right. Best example is star fox for the wii u. It is such a pain in the ass to play this game because the cockpit view is on the gamepad (or was it on screen? I dunno) and the action on the tv. And this is annoying as fuck when you have to move your head up and down the whole time to "enjoy" a game. In my opinion, the gamepad wasn't neccessary. It's a nice gimmick, but that's it. Games like zelda twilight princess or wind waker implemented the gamepad function good (but it isn't perfect). I just want a relatively powerful console from nintendo with a good controller and not a bulky gamepad which is required to access the system settings for example.
The key was holding the GamePad in such a way where you could view both screens at once. I agree that Star Fox Zero was initially awkward to control, but if you held the Game Pad in the right way, it was totally viable.

I'll agree that FPS games aren't great contenders for 2 screen controls. But there are plenty of games that excelled with the setup for sure. Designing in Super Mario Maker 1 will forever be a far more enjoyable experience than in Super Mario Maker 2.
 

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I know 1gb of usable ram isn't a lot, but for homebrew purposes I find it to be a quite generous amount of ram.
About that, I was always bothered with the OS using a whole GB of RAM.

I mean, if for example you can change between ANY Wii U Game and app, then it's fine I guess. But I remember when I got some Wii U Chat calls I had to close my game to answer them... still don't know how a freaking GB of RAM couldn't handle the Game plus that app.
It would make more sense if, idk, the U used 256MB for the OS, and the rest for gaming, but 1GB for what the OS was doing was ridiculous.

Even Switch uses a lot of RAM for the OS... which is bare bones and doesn't even have themes or sound... 768MB...
 

EldritchPenumbra

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I would not bother with such a thing and instead find some means of having either dual displays or display streaming to another device, as was the intention of many doing it for the other consoles of the time with phones/tablets (today usb c being fast enough, as is wifi, opens up doors).

Asymmetric games (an actual term in game theory), imperfect information and such could potentially yield some wonderful results (indeed see most online PC games, RTS games, shooters where players have a dedicated screen and most of those don't do anything to lean into it) but tying it to a piece of hardware like that is a bit like complaining that the 32x was under used.
You got me curious, I looked into this screen streaming that you were talking about and it does produce some pretty amazing results. I've got a 10" tablet with an Android controller that it sets in and have been testing this with Citra. I'm really enjoying this and find it's not near as difficult to set up as I thought it would be.
 

The Real Jdbye

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The majority of the best homebrew software and ports exist for the Wii and vWii, while the Wii U, with all it's AMAZING and one of a kind features, sits dormant? I believe the only ports it has that I am aware of are GTA 3, Super Mario 64, and Zelda Ocarina of Time. With double screens, some amazing ports could be done, how come no one seems interested, or is the development kit under developed or something?
Nobody bought it, and the few devs the Wii U scene did have jumped ship pretty quickly, either to the Switch or P$.
Things might get better in the future, once the Wii U reaches nostalgia status and people decide to pick it back up again.
 
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SylverReZ

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Nobody bought it, and the few devs the Wii U scene did have jumped ship pretty quickly, either to the Switch or P$.
Things might get better in the future, once the Wii U reaches nostalgia status and people decide to pick it back up again.
I've got mine back in 2013. It is an excellent console for anything emulation related as well as to play a vast majority of great games.
 
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EldritchPenumbra

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I've got mine back in 2013, it is an excellent console for anything emulation related and to play many great games.
I got mine instantly too. I tend to put it away sometimes to focus on my other systems, but when I dust the Wii U back off again, I quickly remember why it's my favorite hardware.
 
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FAST6191

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Nobody bought it, and the few devs the Wii U scene did have jumped ship pretty quickly, either to the Switch or P$.
Things might get better in the future, once the Wii U reaches nostalgia status and people decide to pick it back up again.
Has any failure to launch homebrew scene saw a resurgence upon general console itself nostalgia being achieved?

All the ones I have seen come back have been things that were mightily popular in their day and for quite a while afterwards as well. Most things get maybe someone looking at it for giggles, for a university thesis, as a learning project for whatever embedded processor used in the console they care about for some industrial device and are being paid to handle but can't face reading a dry specs sheet for, few randoms doing a "commercial" game and that is about it. Maybe a few security bypass hacks as well but that is nothing too drastic.
 
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The Real Jdbye

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Has any failure to launch homebrew scene saw a resurgence upon general console itself nostalgia being achieved?

All the ones I have seen come back have been things that were mightily popular in their day and for quite a while afterwards as well. Most things get maybe someone looking at it for giggles, for a university thesis, as a learning project for whatever embedded processor used in the console they care about for some industrial device and are being paid to handle but can't face reading a dry specs sheet for, few randoms doing a "commercial" game and that is about it. Maybe a few security bypass hacks as well but that is nothing too drastic.
Not exactly, but it's certainly brought the homebrew scene back to life in some cases, like Game Boy.
Edit: Does the virtual boy count That was a complete failure, yet still had an active homebrew scene, more recently even with homemade link cables and patched in multiplayer support.
 
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niuus

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The majority of the best homebrew software and ports exist for the Wii and vWii, while the Wii U, with all it's AMAZING and one of a kind features, sits dormant? I believe the only ports it has that I am aware of are GTA 3, Super Mario 64, and Zelda Ocarina of Time. With double screens, some amazing ports could be done, how come no one seems interested, or is the development kit under developed or something?

Forget Skyrim, imagine if Open Morrowind was in there, which is a more realistic goal. And imagine if you dealt with all your map and item options on the gamepad rather than the TV, ala Breath of the Wild. or Classic DOOM with the Map on the Bottom Screen, etc. Gamer devs and coders these days... they must lack imagination.
Well, unless you're doing it yourself and putting time into it, you could and should pay for those ports, through bounties. That's one place where the Vita scene thrives with excellence. People wants things, money gets exchanged to tap knowledge and talent from devs.

Not exactly, but it's certainly brought the homebrew scene back to life in some cases, like Game Boy.
Edit: Does the virtual boy count That was a complete failure, yet still had an active homebrew scene, more recently even with homemade link cables and patched in multiplayer support.
Hmmm, but "active scene" is kind of a stretch. The most decent homebrew that came out of the few things that were made for it, is the Street Fighter clone.
 
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EldritchPenumbra

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Has any failure to launch homebrew scene saw a resurgence upon general console itself nostalgia being achieved?

All the ones I have seen come back have been things that were mightily popular in their day and for quite a while afterwards as well. Most things get maybe someone looking at it for giggles, for a university thesis, as a learning project for whatever embedded processor used in the console they care about for some industrial device and are being paid to handle but can't face reading a dry specs sheet for, few randoms doing a "commercial" game and that is about it. Maybe a few security bypass hacks as well but that is nothing too drastic.
The original XBOX wasn't the hugest thing when it was around when it was on the market, but it grew in popularity because of it's homebrew.
Well, unless you're doing it yourself and putting time into it, you could and should pay for those ports, through bounties. That's one place where the Vita scene thrives with excellence. People wants things, money gets exchanged to tap knowledge and talent from devs.
If there are any bounties for Wii U ports, please point me to them. I am unaware of any.
I have been funding independent coders since the Dreamcast days. I recall mailing a DC Keyboard, Mouse, and Rumble pack to Australia for the benefit of the nxDOOM port. Not sure it all got supported in the end, but the cause was good. :)
 
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niuus

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The original XBOX wasn't the hugest thing when it was around when it was on the market, but it grew in popularity because of it's homebrew.

If there are any bounties for Wii U ports, please point me to them. I am unaware of any.
I have been funding independent coders since the Dreamcast days. I recall mailing a DC Keyboard, Mouse, and Rumble pack to Australia for the benefit of the nxDOOM port. Not sure it all got supported in the end, but the cause was good. :)
You could initiate it, as there aren't that many, afaik. I think the most "popular" one is the dynarec core that is wanted for PCSX-R on Wii U. Here is the link:

https://app.bountysource.com/issues...-port-of-either-beetle-psx-or-pcsx-r-emulator

After that, it would be a matter of posting about it so people knows, and pitches some good $ in.
 

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Not exactly, but it's certainly brought the homebrew scene back to life in some cases, like Game Boy.
Edit: Does the virtual boy count That was a complete failure, yet still had an active homebrew scene, more recently even with homemade link cables and patched in multiplayer support.
Virtualboy might be a case, quite like its hardware scene as well.
Video that might be the start of the rabbit hole


I generally figure homebrew happens because
1) It connects to the screen of the common man. Back in the time of the original xbox most would still have been rocking CRTs, and maybe a plasma for the high end, rear projection may still just about have been a thing but eh. Either way nice yellow, scart/svideo depending upon location or even RF ports.
To this end a PC like device that connects to it, does not need a keyboard and mouse on my sofa... that yields a rise.
Today when every TV, laptop and whatnot does HDMI, and the average raspberry pi

2) More for handhelds but it is best in class device. Even through most of the DS and PSP life they were as good as it got for portable devices, phones later stepped up and that is presumably why the 3ds, vita and switch are mostly a few injection into commercial emulators, hacked firmware/operating system, because the underlying power and compiler development allows me to press compile rather than having to go all https://prog.world/the-story-of-mel-a-real-programmer/ like the devs of old (the lack of an appreciable challenge there maybe also seeing a few of those tap out, assuming they are not making money doing andrIOS work as was the case with a lot of the DS and PSP peeps).

Virtualboy might belong in the far lesser seen third category of novelty device that maybe does something very well, possibly like we see with people looking at arcade boards, or indeed arcades that maybe do vectors on the screen side of things that take an almost supercomputer today to emulate in a raster screen. The scope for the Wii U to be that both because of lack of games (the GC and N64 might have failed at market and been the origin of the first party CPR thing but you could put together a very respectable library from them, Wii U is a harder sell there from where I sit) to even springboard that nostalgia and the hypothetical dev in what 5 years minimum and more like 10 I can't see a dev sitting there and either inventing games for it or porting what few things might make sense to port*. The best I could see for it is it becomes the ultimate wii and gamecube console (software approaches get most things going on and HDMI out is even more likely to be a necessary thing) and gets someone to look sideways.

*I mentioned above that asymmetrical (people play different games essentially/have different goals) and imperfect information (you don't know every move your opponent has made up to now) have yielded some wonderful games in computer games, even more on board games/tabletop/pen and paper RPG but the computer side of things is mostly by default rather than being lent into in the same ways some devs might plumb the depths of blending mechanics to make a scary game, tell a compelling narrative or the like. This means the second screen mostly acts as a second screen and you either chuck the screen split accordingly (no more screen looking), port a game and have it act as a network emulator (be it officially as it would have been at the time or more unofficially by having the AI positions and whatnot dictated around and running two emulators). That is boring and the Wii U (limited install base as nobody is doing clones of it that quickly, batteries in the tablet part also knackered from deep discharge) will likely offer no compelling use cases over what I can only imagine tablets, USB-C equivalent screens, maybe VR goggles or the like will be offering if you did want to split what players can see but still have them play together.
 

sadptech

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What is left to do really is Wii games on Wii U compatibility layer with gamepad and upscale on tv. Ir has same GPU and CPU architecture ffs. Also i do not believe we cant automagically patch these isos on fly to play with traditional controller. This is really a thing people should focus on. This vWii stuff has got to go...

Also nice additions would be yakuza 5 translation to english patch and Linux with GPU acceleration.

Probably nothing in this list will ever be achieved :(

Atleast we good proper plugin system, GTA ports and free autohack. Thanks for all devs its amazing.
 

pedro702

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What is left to do really is Wii games on Wii U compatibility layer with gamepad and upscale on tv. Ir has same GPU and CPU architecture ffs. Also i do not believe we cant automagically patch these isos on fly to play with traditional controller. This is really a thing people should focus on. This vWii stuff has got to go...

Also nice additions would be yakuza 5 translation to english patch and Linux with GPU acceleration.

Probably nothing in this list will ever be achieved :(

Atleast we good proper plugin system, GTA ports and free autohack. Thanks for all devs its amazing.
why bother? the wiiu runs every wii game with 100% compatibility, so its just a waste of work lol, the wiiu is not strong enough to put wii games running at 1080p without slowing down so all the work to play the same games at original resolution ? why?

Also gx2 is not the same as gx, that is why wiiu has both gx and gx2 inside(different hardware even), they are very different according to the devs, gx2 is a nightmare to work with. so unlike we did with the gamecube compatibility layer in wii mode, they used the exact same gpu, gx2 is not the same so years of work to do what exactly? patch controls? you can already due that in wii mode, someone made an ios that can map motion controls to ps3 or ps4 controllers but i guess there is little interest since most people dont even know what that amazing guy did.
 

godreborn

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not so dumped.

1670361489785.png



this is super mario 64 on the wiiu, which I've never shared for obvious reason (you can turn into a wuhb if you want). I' ve already shared sonic mania for the wiiu. take that for now, the ps3, which is a far more popular console--I have sm64 working on the system, but something is wrong with sonic mania, and I have no idea how to fix it with no communication. :-/
 

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