Minecraft Java Edition on Wii U

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And there's also hardware limitations.

Exactly, and there's almost nothing that you can do about that on a console. By design consoles are not meant to be upgradable, especially from a user-end. So if someone tried to like, say give a PS4 more RAM it just straight up wouldn't work because one, the mobo most likely has a hard-limit. 2, they probably have a proprietary format which only works when certain Serials match up. 3, even if it did work, the OS for the console, not to even mention the games themselves wouldn't even take advantage of it as literally none of them were made with that in mind. What is someone gonna do? Modify it to the point where it's not even a console anymore, render it basically useless, and then proceed to have to dump months of time into every single game you want to use on it? or have to modify a proprietary Operating System to even get the damn thing to boot? Hell no.

I suppose Minecraft is a tad bit different being a Java application. You can run it on everything from a 20 year old PowerPc Mac to a Nintendo Switch with enough command-line fuckery because all you really need is a java environment and OpenGL support. The game running well is a different story, but I digress. OP is most likely oblivious to these technicalities and their brain probably hasn't developed the proper cognitive abilities required to use google.

Fair enough. It's true that Java can run on pretty much everything, but that doesn't mean it would run well lmao.
 
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i meant like classic minecraft bro like 2009 minecraft could run on wii u

There's more than just the game running. Java, in and of itself, regardless of the Game that's running is the problem.

Like we said, in order to do it on the Native OS you'd need to port the Java JDK and have OpenGL support, which by itself that would take years of work, even if you had all the free-time in the world.

Secondly, there'd be performance issues with Java itself, there's more to factor in here than just the game dude.
 
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V10lator

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@jbheydude In case you still think this needs just one person interested: Why aren't you doing it? Can't be that much work, right?

Really, I fail to see how to tell you why this won't work as you won't really listen... But let me try one more time:
  • Linux for Wii U is in the works since around 10 years with a lot of developers involved (in the past. To my knowledge there's only one person left working on it these days) with the result: Nothing really works. Might take 30+ years to get it into a state where it could run oldscool Minecraft.
  • java JRE and all the other dependencies: Well, there has been work on OpenGL only and that's also in the works since around 10 years with the result: Around 2% finished. Translating this to all the dependencies means more like 0.0002% done. So doing that will probably take 100+ years.
 

Leqz

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i meant like classic minecraft bro like 2009 minecraft could run on wii u
If we're talking about 2009 Minecraft, that could be a different story.
While yes, the original 0.30 Classic Java version would still be hard to run based on what everyone said before me, a reimplementation of that version could be ported.

There's CrossCraft-Classic, a homebrew reimplementation of 0.30 Classic for PSP, PS Vita and PC's. It perfectly reimplement gameplay elements of that version and the server allow multiplayer between CrossCraft and CrossCraft or all standard Minecraft Classic client.

Though just because I said it's possible doesn't mean it will happen. If there's no one with the technical know-how to port it is interested then it won't happen. Just as @lone_wolf323 said, just because you stared this thread doesn't mean it's suddenly alive.
 

Dudee15

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If we're talking about 2009 Minecraft, that could be a different story.
While yes, the original 0.30 Classic Java version would still be hard to run based on what everyone said before me, a reimplementation of that version could be ported.

There's CrossCraft-Classic, a homebrew reimplementation of 0.30 Classic for PSP, PS Vita and PC's. It perfectly reimplement gameplay elements of that version and the server allow multiplayer between CrossCraft and CrossCraft or all standard Minecraft Classic client.

Though just because I said it's possible doesn't mean it will happen. If there's no one with the technical know-how to port it is interested then it won't happen. Just as @lone_wolf323 said, just because you stared this thread doesn't mean it's suddenly alive.
So technically couldnt you run CrossCraft-Classic inside of PPSSPP on Wii U?
 
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What's wrong with the official port of Minecraft? If you turn the Gamepad off, it runs just as well an any other version of the game I've played. Besides that probably the closest thing you are gonna get is an unofficial remake like WiiCraft2 or MiniCraft on GBA (through VBA GX), especially since porting and running Java on Wii U seems rather difficult/time consuming after reading this thread.
 

sombrerosonic

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It's all other than a homebrew but sure: https://gitlab.com/linux-wiiu/linux-wiiu

Just don't expect anything you need to get a full Java experience working. Hell, you won't even get a hint of a desktop expierence... So running Minecraft from this is out of scope, too. I mean you see for how many years Linux for the Wii U is in the works and at what state it is today?

For real: First it sounded like you want to have Java running on CafeOS, which would be a tough task, but now you want Java to run on a completely different OS on the Wii U, so you want every single bit of software the Wii U holds to get replaced with open source software just to run Minecraft?!? What's next, you want Windows 11 on the Wii U to run Minecraft?
Windows 11 on a Wii U would be trippy

Just like the Windows 10 on a 3DS

(Yea, its a shitpost)

1669743093277.png
 
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Isn't Minecraft (Bedrock, But it still works fine) already on the fucking Wii U?

Not that I know of, there's the Native Legacy versions though. But it would be considerably easier to port a version of Bedrock as it's written in C++ ( The Legacy versions were also C++ ).

Still though, the amount of work it'd take for even that still leaves it in the realm of near impossibility.
 

sombrerosonic

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Not that I know of, there's the Native Legacy versions though. But it would be considerably easier to port a version of Bedrock as it's written in C++ ( The Legacy versions were also C++ ).

Still though, the amount of work it'd take for even that still leaves it in the realm of near impossibility.
Was talking about legacy as said version is based on bedrock
 

Leqz

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Was talking about legacy as said version is based on bedrock
No, legacy version is different from Bedrock. Bedrock is based of Pocket Edition. Legacy Console Edition is it's own thing.

So technically couldnt you run CrossCraft-Classic inside of PPSSPP on Wii U?
From what I heard, the game don't run really well on the emulator on Android, probably going to be worse on Wii U
 

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