Why the Lack of Wii U Homebrew and Ports?

EldritchPenumbra

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The majority of the best homebrew software and ports exist for the Wii and vWii, while the Wii U, with all it's AMAZING and one of a kind features, sits dormant? I believe the only ports it has that I am aware of are GTA 3, Super Mario 64, and Zelda Ocarina of Time. With double screens, some amazing ports could be done, how come no one seems interested, or is the development kit under developed or something?
 
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pedro702

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well the console flopped and barely sold anything, then the homebrew scene didnt grow due to lack of interest and gx2(wiiu gpu) is poorly documented making it hard to any any port with hardware acceleration and the switch is an imidiate sucess so most people jumped to the next ship, so its a mixture of many factors really.
 

Evilengine

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For what it is and for the fact that there is the Switch, it pretty much has everything it should have.
Just recently I changed from the old Haxchi to the latest environment and this console got more love, homebrew wise, than PS4 and PS3 (Retroarch).
The vWii Homebrew is also rich and plenty, especially Nintendont and the possibility to play Gamecube and Wii on the Gamepad in perfect 480p quality is still better than what the Switch is able to emulate.
Nuspli is worth a try and all in all the WiiU can really handle an incredible amount of games, for it's limited hardware. The DS emulator also does a proper job.
It will always be more of an exotic first step, to what the Switch is, but really not a bad console. Like a "Super Wii", that suffered strongly on it's marketing, fast development of tablet computers and strong competitors.
 
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EldritchPenumbra

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well the console flopped and barely sold anything, then the homebrew scene didnt grow due to lack of interest and gx2(wiiu gpu) is poorly documented making it hard to any any port with hardware acceleration and the switch is an imidiate sucess so most people jumped to the next ship, so its a mixture of many factors really.
All that makes perfect sense, except the Switch and everything else but maybe the DS and 3DS, are just plain old every day hardware. The Wii U has something that no other hardware can do. At any rate, thankfully we are able to inject our DS games as Virtual Channels. I'll never play the DS Castlevanias and Metal Max's among others, on anything but my Wii U at this point.
 
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Port-wise, I'd have to say the main factor(s) against it are because of the fact that One : It just takes a lot of time, and people don't want to have to deal with that on an outdated, poorly documented piece of hardware - and Two : people usually get the mind-set to where they think something along these lines, "well it can emulate pretty much every console under the sun, soooo" Which I mean, it makes sense. The emulation scene for the Wii U is objectively some of the best I've ever seen on any console, so much so that I've seen countless people get a Wii U specifically for that fact. But I get where you're coming from, more ports would be nice but- I wouldn't count on a lot more progress any time soon.

Although imagine if Skyrim was on the Wii U, we need to spread it's dominance onto every possible platform somehow. :rofl2:
 

EldritchPenumbra

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Port-wise, I'd have to say the main factor(s) against it are because of the fact that One : It just takes a lot of time, and people don't want to have to deal with that on an outdated, poorly documented piece of hardware - and Two : people usually get the mind-set to where they think something along these lines, "well it can emulate pretty much every console under the sun, soooo" Which I mean, it makes sense. The emulation scene for the Wii U is objectively some of the best I've ever seen on any console, so much so that I've seen countless people get a Wii U specifically for that fact. But I get where you're coming from, more ports would be nice but- I wouldn't count on a lot more progress any time soon.

Although imagine if Skyrim was on the Wii U, we need to spread it's dominance onto every possible platform somehow. :rofl2:
Forget Skyrim, imagine if Open Morrowind was in there, which is a more realistic goal. And imagine if you dealt with all your map and item options on the gamepad rather than the TV, ala Breath of the Wild. or Classic DOOM with the Map on the Bottom Screen, etc. Gamer devs and coders these days... they must lack imagination.

 
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Forget Skyrim, imagine if Open Morrowind was in there, which is a more realistic goal. And imagine if you dealt with all your map and item options on the gamepad rather than the TV, ala Breath of the Wild. or Classic DOOM with the Map on the Bottom Screen, etc. Gamer devs and coders these days... they must lack imagination.

I would actually rather Oblivion over Morrowind, but you're right - it would be a more realistic goal. It would just take a decent amount of time that I doubt anyone's going to put forth.
 

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It was a pig to code for -- not the most RAM and a three core CPU that was an ancient architecture stapled together badly.

Install base was minimal (not the worst thing out there but also far from a non factor) and hacks for it for a lot of its "active" life were a bit annoying.

Laptops you could plug into the TV trivially were commonplace.
Raspberry pis you could plug into the TV were really hopping at that point (other than Wii and Wii U games anything the Wii could plausibly do could be done on a pi).
Phones were well entrenched by this point.

That then leaves the few devs that want a challenge, those that want to see what can be done with "second screen"/asymmetric gaming (seemingly a low number compared to all the creative stuff I saw on the wii, ds, xbox and such), that that do it for the scene/because blanket coverage of things is good and not much else.

While today most are considered impossibly weak then most consoles and handhelds prior to this represented best in class devices, with functionality that could tie it to your biggest screen (while I had svideo out, somewhat rare in the UK as things go, on laptops and other things for years it was an active pursuit to do it and most TVs prior barely had VGA when the xbox was current and even then the shift to "HD" was only most of the way there during the later 360 era*).

*still regret not picking up all those nice component having massive widescreen CRTs that littered charity shops of the time.
 

Lostbhoy

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I don't mind that most is on vWii as it runs pretty well from what I use emulator wise. Most of them are regularly still being updated and worked on also.

My only ultimate wish is we could patch the vWii fully (possibly the channel?) with gamepad support for any titles that use the classic controller so it just always an option if required. I have a few titles that I would love to be able play on the gamepad. Openbor would be great with that, I have a rik dangerous port with enhanced gfx on the wii that the source code is no longer available for so any further development with that is gone and the good old head fuck that is NSMBW.

Still so much potential with the Wii U however as stated above, the wii u is notoriously hard to develop for and people moved on especially once the switch appeared.

Still, many great have been happening in the Wii U of late so there is still love for the old girl out there!
 

EldritchPenumbra

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It was a pig to code for -- not the most RAM and a three core CPU that was an ancient architecture stapled together badly.

Install base was minimal (not the worst thing out there but also far from a non factor) and hacks for it for a lot of its "active" life were a bit annoying.

Laptops you could plug into the TV trivially were commonplace.
Raspberry pis you could plug into the TV were really hopping at that point (other than Wii and Wii U games anything the Wii could plausibly do could be done on a pi).
Phones were well entrenched by this point.

That then leaves the few devs that want a challenge, those that want to see what can be done with "second screen"/asymmetric gaming (seemingly a low number compared to all the creative stuff I saw on the wii, ds, xbox and such), that that do it for the scene/because blanket coverage of things is good and not much else.

While today most are considered impossibly weak then most consoles and handhelds prior to this represented best in class devices, with functionality that could tie it to your biggest screen (while I had svideo out, somewhat rare in the UK as things go, on laptops and other things for years it was an active pursuit to do it and most TVs prior barely had VGA when the xbox was current and even then the shift to "HD" was only most of the way there during the later 360 era*).

*still regret not picking up all those nice component having massive widescreen CRTs that littered charity shops of the time.
Indeed, it would be neat to see an open source Wii U like alternative. Not a Laptop and a TV screen so much, but something like the Wii U, with a screen in your controller as well as the TV, only with hardware that everyone knows how to develop for, as well as modern hardware that will only appeal to people who must have every version of the iPhone because last year's is "out of date", etc.
 

FAST6191

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I would not bother with such a thing and instead find some means of having either dual displays or display streaming to another device, as was the intention of many doing it for the other consoles of the time with phones/tablets (today usb c being fast enough, as is wifi, opens up doors).

Asymmetric games (an actual term in game theory), imperfect information and such could potentially yield some wonderful results (indeed see most online PC games, RTS games, shooters where players have a dedicated screen and most of those don't do anything to lean into it) but tying it to a piece of hardware like that is a bit like complaining that the 32x was under used.
 

EldritchPenumbra

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I would not bother with such a thing and instead find some means of having either dual displays or display streaming to another device, as was the intention of many doing it for the other consoles of the time with phones/tablets (today usb c being fast enough, as is wifi, opens up doors).

Asymmetric games (an actual term in game theory), imperfect information and such could potentially yield some wonderful results (indeed see most online PC games, RTS games, shooters where players have a dedicated screen and most of those don't do anything to lean into it) but tying it to a piece of hardware like that is a bit like complaining that the 32x was under used.
The 32x was underused, the new DOOM port is proof! ;)
 

MikaDubbz

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While I would love more native Wii U ports of many Wii homebrew and emulators, it's hard to be too annoyed when the best of them have added support for the pro controllers and the GamePad.

I only want a native Wii U port if something more is done with the extra resources. Like for example for the VBAGX emulator, allow for 2 Game Boys to be emulated and linked to at once, one on the TV, one on the GamePad. If they aren't going to bother making use of the extra power and resources, then the vWii versions with GamePad and pro controller support suffices more than enough.
 

EldritchPenumbra

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I'd also like to see a multiplayer GBA emu. That would be amazing!!!
Likewise I would not complain if we had a port of Quake, Duke 3D, and the like, though where the screen is HUD free, and the HUD is on the tablet.
 
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pedro702

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I'd also like to see a multiplayer GBA emu. That would be amazing!!!
Likewise I would not complain if we had a port of Quake, Duke 3D, and the like, though where the screen is HUD free, and the HUD is on the tablet.
lol hud on the gamepad would be godawful, quake and doom are very fast paced games so looking down on the gamepad to see how much health or amno you have would be a huge hinderance, gamepad is fine for stuff like maps or inventory management but not for critical things in fast paced games.
 

EldritchPenumbra

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lol hud on the gamepad would be godawful, quake and doom are very fast paced games so looking down on the gamepad to see how much health or amno you have would be a huge hinderance, gamepad is fine for stuff like maps or inventory management but not for critical things in fast paced games.
pussy
 

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It makes some sense but it's still a shame. Easier to mod a wii u vs modding a switch where only some models can be softmodded. Most switch models need a hardmod.
 

BaamAlex

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But he's right. Best example is star fox for the wii u. It is such a pain in the ass to play this game because the cockpit view is on the gamepad (or was it on screen? I dunno) and the action on the tv. And this is annoying as fuck when you have to move your head up and down the whole time to "enjoy" a game. In my opinion, the gamepad wasn't neccessary. It's a nice gimmick, but that's it. Games like zelda twilight princess or wind waker implemented the gamepad function good (but it isn't perfect). I just want a relatively powerful console from nintendo with a good controller and not a bulky gamepad which is required to access the system settings for example.
 
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