And It won't work, that model hasn't running animations, npcs usually don't have running animations (exceping Steven).it doesn't matter anymore i managed to do it myself but the running animation doesn't work
And It won't work, that model hasn't running animations, npcs usually don't have running animations (exceping Steven).it doesn't matter anymore i managed to do it myself but the running animation doesn't work
hmm, i did a hex maniac mod some time ago and the running and even bike animations worked. i can try to fiddle around with this when i have free time but i think i can get it to work. however not the battle intro animations.it doesn't matter anymore i managed to do it myself but the running animation doesn't work
hmm, i did a hex maniac mod some time ago and the running and even bike animations worked. i can try to fiddle around with this when i have free time but i think i can get it to work. however not the battle intro animations
Hmm did the same long time ago but I couldn't get solid results, maybe I should see it again, nice to see someone could do It.hmm, i did a hex maniac mod some time ago and the running and even bike animations worked. i can try to fiddle around with this when i have free time but i think i can get it to work. however not the battle intro animations.
been busy lately and totally forgot about this until recently and I got it finished. seems to be working properly for the most part. be aware that this only for overworld, battle model isn't touchedOk y how are animations edited? i could try it myself
been busy lately and totally forgot about this until recently and I got it finished. seems to be working properly for the most part. be aware that this only for overworld, battle model isn't touched
np and yeah with Pk3ds. the directory to the file is a/0/2/1. you unpack the 1 file garc and you add the files and then you repack itok thanks and how do i put it? I must compile it myself with garc?
been busy lately and totally forgot about this until recently and I got it finished. seems to be working properly for the most part. be aware that this only for overworld, battle model isn't touched
No, that's fine, I don't mind at all. As for Eli, I'm sure he'd give you the models if you asked him. He's helped me out with models several times. Namely, he helped me get pants on Ash and Red, as well as saved me the time of doing up Ash-Greninja by doing it himself for this video here:
Battle starts at 1:20
Ash Greninja at 6:50
He's given me other models, too, like N, Hilbert, Mega Milotic, Shadow Mewtwo and a few others, I just haven't made use of them yet. Honestly, if I had more time, I'd love to make more models and what not, but unfortunately, life gets in the way of that.
Yeah, unfortunately, body editing isn't easy past a few small scale edits. I'm no modeling editing expert, but I'm fairly sure it's because we can't Import and Export the bones that each model has. I'm sure that if we could, things would go a whole lot smoother on this front.
hey i know this is 2 years ago but where can i download this!!!Here there are some models I have done, they are Misty (I wanted to copy Mixeli's MIsty) Professor Oak(by me), Team Plasma's recruit (BW 2)(by me)
Ash and red, both are playable with 0 bugs, you can run and do anything you want. I desbugged @gryz red's models and added the bag and the texture's bag, same with Ash but Ash has not bag, Ash's textures are made by my friend @Punxhi05 View attachment 227319 View attachment 227320
Hi! I'm the creator of that models, you can find some of them in Whack a Hack, @Punxhi05 a good friend, made a post where you con download some edited models.hey i know this an ancient post but can someone tell me where can i download these models
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hey i know this is 2 years ago but where can i download this!!!
I know this is old, but damn, I really NEED that team plasma recruit model, it looks insane, is it finished ? If yes, is it possible to get a download link for this model ?Here there are some models I have done, they are Misty (I wanted to copy Mixeli's MIsty) Professor Oak(by me), Team Plasma's recruit (BW 2)(by me)
Ash and red, both are playable with 0 bugs, you can run and do anything you want. I desbugged @gryz red's models and added the bag and the texture's bag, same with Ash but Ash has not bag, Ash's textures are made by my friend @Punxhi05 View attachment 227319 View attachment 227320
All involves 3D editing and weight and texture editing. It's a long process, you'll need to work in base pokémon existing models (a008), nowadays it's not posible to add Pokémon without "deleting" an existing oneWould you mind telling me how you get the mega evolutions to work and if possible, how to add forms to pokemon. Would it have to be done with hex, or just adding to the romfs?
Ok then, are there any surplus pokemon forms i can sacrifice then. The plan is to give the kalos starters mega evolutions, to give mewtwo and charizard mega z forms, and clone/repurpose the dna splicers, but for the kalos trio. I was going to add the hoenn megas, but that can be scrapped. Nonetheless, how would i go about these plans?All involves 3D editing and weight and texture editing. It's a long process, you'll need to work in base pokémon existing models (a008), nowadays it's not posible to add Pokémon without "deleting" an existing one
Can you teach me how to add pokémon , or give a link to a tutorialAll involves 3D editing and weight and texture editing. It's a long process, you'll need to work in base pokémon existing models (a008), nowadays it's not posible to add Pokémon without "deleting" an existing one
Can you teach me how to add Pokémon , or give a link to a tutorialAll involves 3D editing and weight and texture editing. It's a long process, you'll need to work in base pokémon existing models (a008), nowadays it's not posible to add Pokémon without "deleting" an existing one