I have been working on BLOOD for the Wii for a few weeks but that was 2 years ago until I noticed that it would randomly crash out of a sudden at some point and I never managed to find the origin of the bug.
@nitr8, If you consider open-sourcing this, then I'm sure somebody could point out the bugs for you in the repository, such as walking through step-by-step on what it's doing.
I have 2 USB Gecko's. I'm using one for debug printout messages while I use the second one for realtime debugging within Eclipse where I make changes to the code
You need two if you want realtime-debugging AND debug printout at the same time. The problem is that GDB (the GNU debugger) needs a connection over a serial port while the other one also needs a connection over a serial port. You cannot send debugging commands and printout messages over the same port. It just wouldn't work. I've tested this.
I should probably see if I can run this natively on a PC using the original commits where I pulled the code from. Basically the repository is the same but the commits were different when it comes to the main game code and the engine overlay...
The original developers put an image into the code which would be shown once this bug happens. It's the one you see at the end of the video and it's also the same image I'm using as an avatar.
Anyway, I hope BLOOD will finally make it's way onto the Wii. I ported DOOM, HERETIC, HEXEN, STRIFE, ROTT and HEXEN II before years ago. I simply cannot imagine that it's too hard to get the game
running stable.