Ah I see. So animations are handled in the midi file? If so are you working on a method to prevent a static camera or some implementation to "randomise" the camera angle? Any clues on how RB2 interprets the midi file to an animation?
FoF customs Gonna need some more SD cards! You mention quickplay only - what is the problem playing these in campaign mode?
On a different note I was trying to get my RB2 save last night and the internet went down as I was d/l the savedump program...will try again this evening.
I can't remember which page it was on, but someone mentioned that the entire RB1 track list only took up 1.1GB right? That still leaves plenty of room for customs.
Can you still use SD cards that are larger than 2GB using the "cheat" method by ensuring there is
I've been following this thread with much anticipation since I'm itching to get some custom DLC on my wii. Currently I'm playing an imported version of RB2 and cannot access the online content until it gets released in Europe (whenever that comes around!!)
If this actually happens I can't...