1. MaeseJesus liked NoobletCheese's post in the thread Possible to Disable the Wii's (De)Flicker Filter?.

    Next on the to-do list: patching VIConfigure to reliably set viTVMode and viWidth (since patching the GXRenderModeObjs is unreliable). I believe you wanted to change viTVMode for Mega Man 9 which is stuck at 480i, and I'd like to adjust viWidth...

    May 15, 2021 at 6:43 AM
  2. MaeseJesus replied to the thread Possible to Disable the Wii's (De)Flicker Filter?.

    Darn, good job, NoobletCheese! I will look around in other games too this weekend. The reset behaviour changes from game to game as you say, some literally reboot, others have like a quick start feature. Edit: I found the exact string on the...

    May 14, 2021 at 9:45 PM
  3. MaeseJesus liked NoobletCheese's post in the thread Possible to Disable the Wii's (De)Flicker Filter?.

    Just to report I've discovered the binary for GXSetCopyFilter -- its address and length is specified in the .map files created by RVL SDK when compiling .elf's. Haven't yet figured out how to patch it to stop it from setting the vfilter. We...

    May 14, 2021 at 9:40 PM
  4. MaeseJesus liked NoobletCheese's post in the thread Possible to Disable the Wii's (De)Flicker Filter?.

    Hunk: Kind=HUNK_GLOBAL_CODE Name="GXSetCopyFilter" Size=484 8001E880: 2C030000 cmpwi r3,0x0000 8001E884: 418200F8 beq *+248 ; 0x8001E97C 8001E888: 89040000 lbz r8,0(r4) 8001E88C: 38000000 li r0,0...

    May 14, 2021 at 9:39 PM
  5. MaeseJesus liked NoobletCheese's post in the thread Possible to Disable the Wii's (De)Flicker Filter?.

    2C050000 cmpwi r5,0x0000 ... 8001E9E0: 41820040 beq *+64 ; 0x8001EA20 ^ appears to be branching ahead 64 bytes if reg5 is 0 (i.e if vf = GX_FALSE). So we can change it to always branch: 48000040 b *+64...

    May 14, 2021 at 9:39 PM
  6. MaeseJesus liked NoobletCheese's post in the thread Possible to Disable the Wii's (De)Flicker Filter?.

    Just to note that in ULGX, pressing HOME > Reset reloads the game without 'use alternate DOL' so you lose the patch. edit: it seems some games just go back to the title screen on Reset instead of rebooting the whole executable and shouldn't lose...

    May 14, 2021 at 9:39 PM
  7. MaeseJesus liked NoobletCheese's post in the thread Possible to Disable the Wii's (De)Flicker Filter?.

    I'm not confident Swiss's GameCube patching code for GXSetCopyFilter is compatible with Wii. In Swiss's GXSetCopyFilterPatch.s, the replacement function references the variable in RAM called VAR_VFILTER_ON at address 0x80002E10. This means the...

    May 13, 2021 at 6:19 AM
  8. MaeseJesus replied to the thread Mario party 8 runs at 30 fps (Pal).

    I only know of a code for the japanese version and it's only for the boards, and even then I don't know how well it works. I checked again and it seems like Mario Party 8 wasn't even compatible with Pal60, it's a 50Hz only for some amazingly...

    May 11, 2021 at 6:16 PM
  9. MaeseJesus replied to the thread Mario party 8 runs at 30 fps (Pal).

    Mario Party 8 does run at 30 FPS, which is disappointing and no video setting will increase the frame rate. One clarification: 60Hz does not mean 60 FPS. The frame rate can be affected by the Hz at which a console is working at, but it's not a...

    May 11, 2021 at 4:58 PM