Kinto13
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Kinto13

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  • SylverReZ @ SylverReZ:
    @Vetusomaru, Developers found it too hard to develop for, lack of proper documentation and was a lot more advanced. Not to mention that the Original Xbox was based on the Windows kernel and that it used DirectX, meaning it was just as easy to port PC games and optimize it for the console.
  • A @ anotherthing:
    The regular Retroid Pocket 4 doesn't do TV out via the USB C. It just has the 720p microHDMI.
    +1
  • K3Nv2 @ K3Nv2:
    Hell some games are still too hard for rpsc3 to run
  • Megadriver94 @ Megadriver94:
    Inferior to the Xbox? yes most definitely, Gamecube, eh, only in terms of graphics. Still stronger than the Dreamcast, both the Gamecube and PS2 are,
    hardware-wise
  • Vetusomaru @ Vetusomaru:
    on an unrelated note, Sony was retarded: they had the perfect success formula with Playstation 1 (cheap console at launch, easily to make games at, diversity of titles) and instead of keeping the formula at later Playstation consoles they fucked it up. especially with PS3 and PS5.
  • K3Nv2 @ K3Nv2:
    Snes took a few good years even up tell early 2000s to emulate good iirc
  • Vetusomaru @ Vetusomaru:
    both the Gamecube and PS2 are, hardware-wise <----- WRONG!
  • Vetusomaru @ Vetusomaru:
    compare games released at both PS2 and Gamecube and do the comparison
  • Vetusomaru @ Vetusomaru:
    also Gamecube games like Star Fox Adventure and Luigi's Mansion could never run on PS2
  • A @ anotherthing:
    SNES emulation was more a matter of some of the crazy things developers would put in the cartridges. Most games were just fine.
  • K3Nv2 @ K3Nv2:
    Ps3 was brand new tech and only Sony set the Blu-ray standard so it wasn't a fuck up it was experiencing with new hardware
  • Vetusomaru @ Vetusomaru:
    the only plus that PS2 had was the dvd format
  • Vetusomaru @ Vetusomaru:
    even with late PS2 games that pushed the console to its limit, they struggled really hard to run on PS2. which is why they had frame rate issues.
  • K3Nv2 @ K3Nv2:
    Xbox didn't even release with hdmi tell later down the road and had huge ass bricks
  • Vetusomaru @ Vetusomaru:
    even Cave shmup werent released on PS2 because of its shitty hardware. and some of the ones that got released on PS2 had shitty port.
  • A @ anotherthing:
    If you have a ROM file that's calling to hardware that's part of the cartridge itself, that makes it tricky for an emulator since it has to do the console and any additional thing that the developer shoved in the cartridge too. Luckily a lot of that was standard.
  • SylverReZ @ SylverReZ:
    @K3Nv2, Sony wanted to compete with HD-DVD and the Xbox 360, so they made the price of the console less than what it was advertised for. And because consumer players were expensive, some people bought one just so they can watch their movies... just like the PS2 as a cheap DVD player (well, depends on how you look at it for the price).
  • K3Nv2 @ K3Nv2:
    The HD DVD was a separate accessory right? ps3 played HD content out of the box
  • SylverReZ @ SylverReZ:
    @anotherthing, And some Game Boy games that had extra SGB features, one example is Space Invaders with a modified version of Space Invaders for the SNES.
    +1
  • A @ anotherthing:
    Kind of lame that the very last console that is likely to ever have a cartridge slot that can add hardware to the system is the DS Lite due to the Slot 2.
    +1
  • Vetusomaru @ Vetusomaru:
    also Dreamcast games that got ported at PS2 were shit at PS2 like Grandia 2
  • K3Nv2 @ K3Nv2:
    Plus 360 had proprietary storage much like they do now with Xbox one ps3 was just a hdd swap
  • SylverReZ @ SylverReZ:
    @K3Nv2, It was a separate accessory for the 360, after it flopped it became cheaper.
  • K3Nv2 @ K3Nv2:
    Still tech wise Playstation beat 360
  • K3Nv2 @ K3Nv2:
    But they were half the price you knew what you were getting
    K3Nv2 @ K3Nv2: But they were half the price you knew what you were getting