CalebW
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  • Hey, I took a look at your breakout3DS and was able reduce some unnecessary CPU cycles (mainly recalculating every brick and displaying it every updatescreen() loop). I have yet to test it as I am not near my 3ds right now. But I am confident it will reduce a lot of the game lag. Will update you when I get home.
    CalebW
    CalebW
    Cool, that was my first attempt at coding anything so I know I probably went about doing things the long way. And I've been so busy I haven't been able to even think about programming. I've been meaning to add some features like 3d, levels, and use arm11.
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CalebW

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