Fun fact: I'm using SDL to run the game but the controls for the SDL port to the Wii just suck so I'm using arbitrary code for that which works pretty well.
@nitr8, When there's a will, there's always a way, I suppose. Arent there any other SDL libraries that are up-to-date to support the Wii, or other compatibles?
There exists a SDL2 port to the Wii. But as far as I can tell it's worse than the SDL v1.2 port. I couldn't even manage to get the 32x240 screen of the game stretched to the 640x480 viewable region of the port. It would only work when using game resolution 640x480 as well but due to the game video being run as software emulation, it just runs slow with anything higher than 320x240