First of all, hello. This is my first time posting here and I'm already giving a try at some serious hacking.
I'm a programmer, know some Japanese and like hacking stuff when I have the free time, so I decided to try something for the DS.
I've been trying to hack Daikoukai Jidai 4 - Rota Nova for the DS and had some success. To summarize what I have:
Now for the technical stuff. This is a .zip file with some information I've gathered and an application which I've written in Python and PyGTK.
If you try importing the file SC0.DK4(available after unpacking in data/data), you'll notice that a python exception is thrown. An SJIS to UTF-8 conversion wasn't possible. If a certain byte is equal to 00h, I suppose the following data is an SJIS text. Doesn't work everytime.
And, finally, this is my request for hackers alike. What am I missing about this file? Or, what is the best approach to figure out this stuff?
I'm a programmer, know some Japanese and like hacking stuff when I have the free time, so I decided to try something for the DS.
I've been trying to hack Daikoukai Jidai 4 - Rota Nova for the DS and had some success. To summarize what I have:
- I can change most text in the game. However the strings are confined to the same size as the original Japanese one.
- I've found the character texts. Apparently, menu and some other text are images.
- I've figured out some of the format in the character text files.
Now for the technical stuff. This is a .zip file with some information I've gathered and an application which I've written in Python and PyGTK.
If you try importing the file SC0.DK4(available after unpacking in data/data), you'll notice that a python exception is thrown. An SJIS to UTF-8 conversion wasn't possible. If a certain byte is equal to 00h, I suppose the following data is an SJIS text. Doesn't work everytime.
And, finally, this is my request for hackers alike. What am I missing about this file? Or, what is the best approach to figure out this stuff?