Review cover EverDrive GB X7 (Hardware)
Official GBAtemp Review

Product Information:

Review Approach:

Krikzz has been refining his flashcart lately, and after the Mega Everdrive X series, another classic Krikzz cart gets re-released. My full Game Boy collection is ready to be put to the bench to test it.
Ah, the Game Boy. Most of us have fond memories of playing with it. Such an unique experience has created hordes of modders who are always striving to modernise it and bring new features to it, like backlighting. And Krikzz wants a piece of that sweet sweet pie. Enter the EverDrive GB X7, the new version of the EverDrive GB. Can Krikzz make it even better?

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GBAtemp review of the...

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EverDrive GB X7
Developed by: Krikzz
Worldwide sales by: Krikzz Store, Stone Age GamerRetroGateEverdrive.deStuffpoint.ru, RetroTowers.co.uk
Additional sales by: Various, full list here
Also known as: ED GB X7, EverDrive GB X7
Review by raulpica - Completed 03/12/2017

Introduction

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Another year passed and another Krikzz flashcart is out. This time around, it's facelift season for the EverDrive GB. The old version was a pretty solid cart, but it didn't have luxuries like Real-Time Clock or Real-Time Saves (also known as "save-states" on PC emulators). Instead of just tackling on these features, Krikzz decided to step up his game and provide a much higher quality product.

Just like with the GBA, the GB situation was pretty dire until recently. It was either clunky USB solutions with no support at all which required proprietary software (which usually didn't play nice with newer versions of Windows) or heaven-forbid, Parallel Port based solutions. There were some other products on the market, like the Drag'n'derp or the ElCheapo SD, but they were mostly made for musicians, since they didn't care much for commercial games compatibility or in the case of the Drag'n'Derp, even storing more than one ROM at a time. Then the EverDrive GB came along - the first modern Game Boy Flashcart made for people that intended to game on their GBs. But it still wasn't perfect, it lacked things like RTC (essential for Gen 2 Pokémon games, or Harvest Moon... or maybe Mary-Kate and Ashley - Pocket Planner, if you're into that sort of things) and Real Time Save, which is nowadays a necessity for tough-as-nails games like the ones present on Game Boy which often didn't have an internal save system AT ALL.

To fix these two issues and more, here comes the EverDrive GB X7.

 

Important GBAtemp Information:
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Special Thanks:
A special thanks must go out to Krikzz for providing the review sample.

Product Information

Copied straight from the official website, here's the spec-sheet for the flashcart:

  • Max ROM size: 8MByte
  • Max SAVE RAM size: 128KByte
  • Save States function and In-Game menu function
  • Isolated RTC function. "Isolated" means that multiple games can use RTC without interference. Each game will have own copy of time
  • Instant loading
  • Low power consumption
  • High quality 4-layers PCB
  • GameGenie cheat codes
  • Soft reset to menu
  • Supported mappers: MBC1, MBC2, MBC3, MBC5
  • SDHC/SDXC support
  • Compatible with all systems which supports GB and GBC cartridges, including Super Game Boy*
  • OS supports up to 1000 files per folder

*Cartridge may not work with Game Boy pocket.

It is worth keeping in mind that since the cart launches in three different editions, X7, X5 and X3, not all these functions will be available on lower tier carts. Since we're reviewing the X7 here, I'll always refer to features that one model possesses, but it's pretty important to stress that the X5 won't have RTS, RTC and In-Game Menu, while the X3 won't have all of that PLUS you'll have to reboot to menu every time before turning it off or you'll lose all your saved progress. That's a pretty important limitation there, and you should consider it when purchasing an ED GB X series flashcart.

The cart obviously uses microSD cards, which have been the media of choice for pretty much anything produced in the last 5 years. I'm currently using a 4GB Kingston microSD, which is big enough to store the entire GB and GBC romset plus a few extras, like hacked and translated ROMs.

 

Contents, Packaging, Design & Impressions

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You remember the old Krikzz boxes, filled with bubble wrap? Those are GONE. The cart now comes in a fancy black box, with foam inserts to keep the cart snuggly and safe. The box itself feels like it could stand being squished and squashed by even the most careless postman, but it will still protect what's inside. Kudos to Krikzz, that's how every shipping box out there should be. The shell itself feels pretty sturdy, and externally it looks like perfect clone of the official GBC carts of yore (except for the "Game Boy Color" text, for obvious reasons), but in fact, it's a bit bigger and it'll be a tight fit on some GBs, like the Pocket. It comes in a smoky grey colour very similar to the standard GBC one, but it's a bit darker - the fact that the PCB inside is black probably makes it look darker too.

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The PCB looks of excellent quality, and the solder points are all clean and with an adequate amount of solder. No edge-cutting here. Just as in the EverDrive X5, the battery is a CR1220 and it's stored in a handy slot, if the need to replace it ever arises. That means no soldering required! You can also see the In-Game menu button here. Yes, to access it, you'll have to squeeze your ED GB X7 with the cartridge inserted in your Game Boy. More on that later.

Since it's almost 1:1 sized when compared to official carts, there's no risk of anything sticking out from your favourite console.

Setup and Usage

In traditional Krikzz fashion, the OS is directly loaded from the SD card, with a small upgradeable bootloader stored in flash memory on the cart itself. If the need arises, Krikzz can push out low-level upgrades for the cart, for example to fix compatibility issues with some microSD card brands. The OS can simply be upgraded by dragging a new OS file in the appropriate folder on the SD card.

There's no maximum card size specified, which means it'll support cards up to 2TB - not sure why you would do that, though, since the entire romset fits in a little more than 2GBs. But hey, maybe you like to have ten thousand copies of Pokémon Silver on your microSD, and be reassured, you'll be able to do so if you wish. As usual, it is recommended to format the card using the Windows Formatting utility and 32k cluster sizes. Using other programs is not advised nor supported, so please be wary of that. I'm using a cheap Class 4 microSD card, and loading times are pretty much instantaneous on classic Game Boy games, but that's to be expected since the usual GB roms are pretty small for today's standards. Most GBC games also load in a flash, except HUGE games like Dragon Warrior III. For those, loading times can be up to 5-6 seconds, which is not insignificant - I advise splurging out a bit more for a Class 10 microSD and you'll avoid any unnecessary delays when loading games.

You can find the latest software for the ED GB X series in the Downloads section of the cartridge's product page. Currently the software version is GBC O/S v1.01, released on 30.08.2017. It is usually recommended to always update to a newer version as soon as it's released, as they'll fix bugs and improve functionality. Some features are expected to come in a later update, like automatic file sorting.

You'll find a folder named GBCSYS in the zip - just slap it onto your microSD and pronto! Your ED GB X7 is now ready to go. Things like saves and RTC settings will be stored in that folder, so if you're looking on how to take a backup of your saves, that's where you'll need to look.

Let's get on with the cart now, and see what the software is like.

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Well, nothing special here. It's just your bog-standard Krikzz browser. It has no frills at all, but it gets the job done. Some of you might notice that it's pretty similar to the one on the ED GBA and the Super ED, and well, it is. That means it'll also come with some of its downsides, like limited text space and pretty big fonts which... on a Game Boy aren't downsides at all. The menu is always pretty legible, but the choice of colours makes it kinda hard to read the top and the bottom of the screens in some situations on non-backlit GBs if your contrast is set too high. On a GBC the screen is always sharp and nice.

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Like with the ED GBA, files are not automatically sorted by name. The feature was added later on the Super ED, but not on the ED GBA X5, so I'm not sure what to think here. They told me it should happen sometime in the future, but take it with a grain of salt. Until then, a software solution like FAT Sorter is needed if you like to have all your games sorted alphabetically like I do. It's worth noting a limitation of the OS: huge folders (you can't just slam the entire romset in a single folder) or too long names (like for example with David Crane's The Rescue of Princess Blobette Starring A Boy and His Blob (Europe)) will make the OS implode. So you'll have to be a bit creative with folders and renaming when needed. I've already sent a bug report to Krikzz about this and they promised me that it'd get fixed in a future update.

The controls are quite simple: Right and Left will jump pages, Up and Down will let you select individual titles, B takes you back to the previous folder, A brings up the "Game Menu" which lets you start a game, add Cheats to it or see its infos, SELECT gets you to the options screen while START will let you immediately jump back in the last game you loaded in the EverDrive GB X series. Let's have a look at the various options the menus provide:

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Select And Start will load a game and start it immediately, while also keeping the game in the flashcart's memory until you load another one; Select Only will let you preload a game, without starting it (I haven't ever found a reason to do it, though); Rom Info will instead give you some infos about the game you've just selected (like the Save Type or if it uses RTC). Cheats will instead load up a screen which will let you load up to 16 Game Genie codes, which are stored on a per-game basis. If you don't feel like inserting a bunch of codes by hand, you can also directly edit them on a TXT on your computer after inputting the first one. Pretty nifty!

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The remaining options will be stored in the Main Menu, which is accessed by pressing START. There you'll find Options, which will let you disable or enable Cheats globally, Swap A/B which does what it says on the label, Hide GBCSYS which will make the GBCSYS folder disappear from the file browser and Sys Button which enables or disables the internal button which I mentioned earlier while examining the PCB. The other entries in the Main Menu will display your latest played games, fire up a random game, look at the currently set Cheat codes, have more info on your device (like the O/S version or the cart's Serial Number), run some Diagnostics on your cart, set up the internal RTC (which is something you should do as soon as you get the cart anyway, even if you don't intend on using the RTC features, as it'll let the cart use timestamps for things like saves) and see the credits along with a miniguide on controls.

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If you have an X7, you'll be able to squish your ED GB X7 and access the in-game menu, which will let you Load and Save State and also Return to Menu, which will avoid any unnecessary stress on that poor power switch. Good news: the Save and Load State option seems to be working wonderfully on most titles. Bad news: Doesn't work on a very small percentage of games (the menu just won't appear, or it'll just reset the game when a state is loaded) and the button is kinda hard to reach. You'll need to squeeze your entire console to have a hard enough push on the internal switch to trigger the In-Game Menu. I can understand the need to avoid any accidental presses but a key combination would've been nicer. Not sure how doable was that on a Game Boy, though.

Let's get to the meaty part now: Compatibility.

Compatibility

A 4GB Class 4 Kingston microSDHC was used for testing. It was the cheapest microSD I could find, and while it's a bit slow when loading GBC games, it's plenty enough. A Class 10 would certainly be preferable when running GBC games, though. The card was formatted in FAT32 using the Windows Formatter, as recommended by Krikzz. I've used the No-Intro Romset, which contains clean, 100% unaltered dumps of every GB and GBC game out there. I've just slapped both romsets on the microSD and launched some random classics to test it out. I haven't tested the RTS function with every single game on the list, but whenever I used it, it worked flawlessly. Please note that games are to be assumed to always be unpatched unless explicitly marked as such (which is the usually the case for fan-translated games). The (Europe) version was always used when available, if that wasn't the case the (USA) version was used instead. Lastly, if there is no English release, the (Japan) version is the one that has been tested. Most of them were tested on my Game Boy Advance SP.

 

Hardware:

Game Boy Classic (DMG-001) - PASS

Game Boy Pocket (MGB-001) - PASS on Rev. BISSUES on Rev. A

Game Boy Light (MGB-101) - PASS

Game Boy Color (CGB-001) - PASS

Super Game Boy (SNS-027) - PASS

 

Yes. It looks weird to have a "Hardware" category in compatibility, but it's required this time around since the Game Boy Pocket has got some issues with Rev. A, which is what I've got here. The GBP will correctly load the ED GB X7 only after a quick power cycle (quickly turning it off and then on using the power switch). A new revision is already out though, so most purchasers won't have any issues at all with it.

The Super Game Boy works as intended - games correctly identify it and will enable their special features (if they have any) and it'll display the borders and the added colours, if available. Furthermore, the GBA/GBC correctly load the special per-game palettes stored in the GBC BIOS.

Commercial Games:

  • 1942 - PASS
  • Another Bible (w/ Aeon Genesis' English Translation) - PASS
  • Azure Dreams - PASS
  • Balloon Kid GB (w/ dACE's English Translation) - PASS
  • Battletoads - ISSUES (In-game menu not working)
  • B.C. Kid 2 - PASS
  • Bomberman GB - PASS
  • Bomberman Quest - PASS
  • Cannon Fodder - PASS
  • Castlevania Legends - PASS
  • Contra - The Alien Wars - PASS
  • Donkey Kong - ISSUES (Reboots when loading a Save State)
  • Donkey Kong Country - PASS
  • Donkey Kong GB - Dinky Kong & Dixie Kong (w/ Blaziken257's English Translation) - PASS
  • Donkey Kong Land III - PASS
  • Double Dragon - PASS
  • Dragon Ball Z - Legendary Super Warriors - PASS
  • Dragon Warrior - Monsters - PASS
  • Dragon Warrior I & II - PASS
  • Duck Tales 2 - PASS
  • Elevator Action EX - PASS
  • Final Fantasy Legend III - PASS
  • Game Boy Wars 2 (w/ TransBRC's English Translation) - PASS
  • Game Boy Wars Turbo (w/ TransBRC's English Translation) - PASS
  • Gargoyle's Quest - PASS
  • Ghosts'n Goblins - PASS
  • Harvest Moon GB - PASS
  • Harvest Moon 3 GBC - PASS
  • Heracles no Eikou - Ugokidashita Kamigami (w/ HTI's English Translation) - PASS
  • Home Alone - PASS
  • Initial D Gaiden - PASS
  • Jurassic Park - PASS
  • Kaeru no Tame ni Kane wa Naru (w/ ryanbgstl's English Translation) - PASS
  • Keitai Denjuu Telefang - Power Version (w/ andwhyisit's English Translation) - PASS
  • Kirby's Dream Land - PASS
  • Legend of Zelda, The - Link's Awakening - PASS
  • Legend of Zelda, The - Link's Awakening DX - PASS
  • Legend of Zelda, The - Oracle of Seasons - PASS
  • Lufia - The Legend Returns - PASS
  • Magic Knight Rayearth (w/ Kuroi to Aoi Translations' English Translation) - PASS
  • Mega Man - Dr Wily's Revenge - PASS
  • Mega Man Xtreme 2 - PASS
  • Meitantei Conan - Kigantou Hihou Densetsu (w/ mz's English Translation) - PASS
  • Metal Gear Solid - PASS
  • Metroid II - Return of Samus - PASS
  • Mole Mania - PASS
  • Monster Max - PASS
  • Mr Nutz - ISSUES (In-game menu not working)
  • Mystic Quest - PASS
  • Nemesis II - Return of the Hero - PASS
  • Perfect Dark - PASS
  • Pocket Monsters - Green Version (w/ LandaR's English Translation) - PASS
  • Pokemon - Crystal Version - PASS
  • Pokemon - Gold Version - PASS
  • Pokemon - Red Version - PASS
  • Pokemon - Yellow Version - Special Pikachu Edition - PASS
  • Rainbow Islands - PASS
  • Resident Evil Gaiden - PASS
  • Solomon's Club - PASS
  • Super Mario Bros. Deluxe - PASS
  • Super Mario Land - PASS
  • Super Robot Taisen (w/ Aeon Genesis' English Translation) - PASS
  • Survival Kids 2 (w/ NikcDC, hattontown's English Translation) - PASS
  • SWIV - PASS
  • Tetris - PASS
  • Tomb Raider - PASS
  • Turrican - PASS
  • Tyrian 2000 (Proto) - PASS
  • Ultima - Runes of Virtue - PASS
  • Wario Land - Super Mario Land 3 - PASS
  • Wario Land 3 - PASS
  • Wizardry Empire (w/ MrRichard999, Helly, AgentOrange's English Translation) - PASS
  • Worms - PASS
  • X (Proto) - PASS
  • Xenon 2 - Megablast - PASS
  • Yoshi's Cookie - PASS
  • Yu-Gi-Oh! Dark Duel Stories - PASS
  • Zool - Ninja of the 'Nth' Dimension - PASS

The games requiring RTC work flawlessly, and don't interact with each other in any way (this issue was instead present on the ED GBA X5) since they save their respective times in different RTC state-files. Mad kudos to Krikzz for taking the correct approach to this issue, this time around.

I've been told by Krikzz that there isn't much hope for the games having issues with the in-game menu feature as quirks in their code prevent the injection feature used by the ED GB X7.

Homebrew:

  • Biotic Limit - PASS
  • Bung Trivia - PASS
  • Dungeon Escape - ISSUES (In-game menu not working)
  • Poke Mission '97 Final - PASS
  • Soup Raiders: Jailbreak - PASS
  • They Came from Outer Space - PASS
  • uCity - PASS
  • Zork I - The Great Underground Empire - ISSUES (In-game menu not working)

I was seriously impressed how every Homebrew I threw at it just worked, as they all saved and ran correctly even if some of them didn't want to play nice with the in-game menu - quite a different scenario from the ED GBA, which required an update first, before nailing them. Bravo Krikzz! 

I haven't put LSDJ or Nanoloop in the list since I couldn't figure out how they work or how to save with them. They run, though.

Conclusion

The ED GB X7 is another homerun by homebrew hacker extraordinarie Krikzz. It does everything you'd expect it to do, even if with some minor niggles (can we haz automatic file sorting, puh-leez?).

Now onto the most pressing question: is the X7 worth the added cost over the X5? In my humble opinion, yes, without any doubt. RTC support is probably my biggest reason for such an endorsement. Gen2 Pokémon games are getting rarer and rarer (unless you're willing to compromise with Chinese clones) and if you don't own these already, you'll be saving a substantial amount of money. Add on top of that the RTS support, and well, there you go. If you don't really care about either RTS or RTC, then the X5 is a more than decent cart. It'll run everything you'll throw at it and that's what matters the most. I'm a bit torn over the X3, though. I've owned a SuperCard SD in the past, and having to go back to the menu each time before turning it off meant a lot of lost savegames. Personally I'd never go back to that, but if you're on a budget and are ready to put up with that, it'll still do everything else the X5 does for a fraction of the price.

tl;dr: If you love the Game Boy and its games, don't fret - there's nothing better on the market and your money will be money well spent with one of the ED GB X series cart.

Verdict

What We Liked ...
  • Amazing design and build quality
  • No patching needed
  • Excellent ROM compatibility
  • RTC Support (X7 only)
  • RTS Support (X7 only)
What We Didn't Like ...
  • Still no auto-sorting
  • Can't disable/enable cheats from the in-game menu
  • Interface is sometimes hard to see on non-color GBs
  • The SYS button is hard to reach and it doesn't work every time
9.3
out of 10

Overall

Some minor software issues notwithstanding, when compared with the rest of the competition the EverDrive GB X7 is an amazing piece of hardware and totally deserves its score, as it's without any doubt the best solution on the market right now for Game Boy fans.
I wouldn't even waste my time with the X5 or the X3, this X7 is absolutely BOSS, and I'm going to order one now, thanks to this review. Sometimes YouTube reviews don't always sell it to you, but this review did, so thanks @raulpica !
 
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Thanks for the kind words, guys! If any of you wants me to test something in specific, go ahead and I'll report back ASAP. In the meanwhile, I've fixed a typo and added a little note about loading times on GBC games on a Class 4 microSD (which is what I'm using right now).
 
I heard that some flashcard for older consoles have some problems like components that work in 5v but the console sent 3v to the card (or something similar to this, I don't remember properly) and it could damage, even kill the console, this i fixed in this cart?
 
Why would people still play GB roms on GB, they don't even have lighted screen? i play emulated Gb through Dstwo on DSi XL or convert them into cia and install them on 3ds
 
@leon315 playing in the original console another level... some people like that, others are happy enough with emulation so idk hahah any smarthphone could emulate GB nowadays too
 
@Sliter , but none of GB has built-in lighted screen tho... so u can't play it in ur dark bedroom when u've just woken up....
 
it wasn't a issue for 90's kids :v hahaha
having to rely on batteries and not having a proper way to know how much they would last was ever worse than no light ...
but yeah I still want to mod light for my classic gba :v

I can tell you, this freaking difficulty to see the screen was part of GB gaming experience ... it's really better playing a way you can see everything with people around you not disturbing the light, or having to get strange positions to be able to see hahah it's not a good part of the experience but is something to remember XD
 
@Sliter , but none of GB has built-in lighted screen tho...
Hey, GB Light - or of course all the backlight upgrades for all internationally released models :)

I also play GB/C on DSi XL or PSP, but that's because traditional flashcards are compatibility hackjobs and Everdrive overpriced, but give me my contrast dial back :)
 
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The Super Game Boy works as intended - games correctly identify it and will enable their special features (if they have any) and it'll display the borders and the added colours, if available. Furthermore, the GBA/GBC correctly load the special per-game palettes stored in the GBC BIOS.
thanks, i had been wondering about it forever! was scared that the super game boy features wouldn't work\have issues...

2 questions
is it possible to make the gbx7 work with the N64 transfer pak+ poke stadium games?

there are some "gba enhanced" games, for example the zelda oracle games which if detects a gba lets you access a special store, does that works fine as well? http://zelda.wikia.com/wiki/Advance_Shop
 
I think X7 is just too expensive for me. It would be nice to hear some limitation-focused reviews of much cheaper GB X3, X5. Does the GBC Intellivision emulator work on it? That homebrew locks up the old EDGB. However it works in the GBA X5 (using goomba).

It is confusing all these Everdrive names: X7, X5 for GB, X5 for GBA, X3, (old) EDGB.
I think I have understood at least some of the mostly save-related confusions/annoyances straight now:
  • EDGB no "X" in name: only saves SRAM to SD when you switch games. Has battery, so your in-game SRAM save is preserved if you just switch off. No reset switch on the back.
  • GB X3 has NO SRAM BATTERY and the only way to save SRAM to SD is to press the reset button. If you just power off after saving in-game, your save is gone.
  • GB X5 has a battery and your save will survive a power cycle. Also has a reset switch. Does switching games automatically back up your SRAM save to SD like old EDGB does? Pressing reset backs up the SRAM save to SD.
  • GBA X5 has RTC but not PER GAME. (You run into problems if more than one game sets the time.) GB X5, however, does not have one. Calling it "X5" makes one think it might have comparable features to GBA X5, but no.
  • GB X7 has PER GAME RTC. So kludgy Pokemon games that screw up the time can coexist with other games that need a clock.
  • As of Dec 2017, there is no GBA X3, GBA X7, only GBA X5?
  • Robopon and other games with strange mappers, sensors do not work.
  • Revision A of GB X{3,5,7} all do not work well with Gameboy Pocket? Rev. B fixes this. Is that the only change?
 
I personally would've loved to see SD based storage but eh, beggars can't be chosers.
I must say that the cart looks amazing!
Not to mention that sweet sweet packaging!
 
Could you try Densha De Go 2? Since he claims 64 MBit games are compatible this one should work. How are load times for that one and 32 MBit games like Cannon Fodder or Donkey Kong Country? Generally, how are average load times for 8 MBit/16 MBit/32 MBit games? What about HuC games like Robopon, Pokémon Card or Miracle Zone, do they work?
 
@migles
No idea. I still lack an N64 in my collection. Will remedy that ASAP.
If you link me to a savegame for the Oracle games, next to the Advance Shop, I'll gladly test it.

@romanaOne
Nope, looks like Krikzz is saving those for later. As far as I know, yes, it's the only change. Well, you're right. Robopon Sun Version isn't working.BTW, it's kinda expected that games with sensors don't work.

@DinohScene
Me too, I have plenty of those left around :( Oh well, too big-ass, I suppose. Yeah, the packaging is amazing.

@enarky
Just tried it, it works! Loading times are okay. Something like 3-4 seconds. Robopon - Sun Version hangs after the titles, Pokémon TCG works. I did test it while doing the review, I just thought that it wouldn't be cool placing too many Pkmn games on the list. 4-5 secs on here as well. I'm using a super crappy Class 4 microSD, though. Miracle Zone doesn't work, sadly. Welp, that was an obscure game!

Honestly I'm thinking that maybe Robopon and Miracle Zone might be fixed. I'll send an email over to Krikzz.
 
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@raulpica there where games with HUDSON custom MBC, i think robopon is one of them? didn't it had an IR sensor built in the cart?


@romanaOne i find the name scheme actually pretty simple.. the x7 does have everything, while the x3 is the more minimalist

the old evgb is the first GBC cart krikz made, i do believe it's not even supported anymore, i do believe krikz just sells it because still has stock (at least i got this impression, not sure if i am correct)
can talk about it if you want.

the evgb x series are all the new cart, the 3 versions are all the same cart but with different features, so you should expect the same compatibility across them and doesn't need a review.. since it's the same cart.

the x3 doesn't have the battery circuit (or at least the holder), so if you shut down the game boy, the save for the game you were playing is gone, you must press the button in the cart itself to go back into the rom selection menu so your game save gets copied into the sd card (due to krikz choice of using sram in theese carts, not sure why he didn't went with non volatile ram)

the x5 does have a battery holder, so you can turn off your gameboy and the save will be still be kept in the cart ram by it's battery, so when you turn on the console back, the save gets copied to the sd card.. this seems much more simplier if

i do have to point out the difference in price between the x3 and x5 (30 bucks) makes me wonder, you are paying 30 bucks for a battery holder+circuit for the battery, i don't think it costs 30 bucks, but yeah you are basically paying 30 bucks for the feature of not loosing the saves if your gameboy battery runs dry or you forget and shut down the GB

the x7, you get the clock circuit for pokemon\other games that use RTC. and menu with the real time save features

there is no need for a review of all the other 2 carts (the x3 and x5), unless its from someone who had them for months.. but you can pretty much guess what they will tell, with the x3 they will complain about the fact they lost saves due to the gameboy battery dying or creating the habit of pressing the bump to go back into the menu.. with the x5 they will praise it because they are all good carts, but the x5 you have pratically zero risk of current save loss
all the compatibility with games and menu are all the same across theese 3 versions
 
@DinohScene
Me too, I have plenty of those left around :( Oh well, too big-ass, I suppose. Yeah, the packaging is amazing.

Me Supercard SD is.. well SD based ;p
I got a M3 CF as well.

SD would be really nice, usually cause microSD slots are finnicky and annoying and serve a aesthetically better purpose in smaller flashcards like NDS flashcards and the SD2Vita card n what not.

Eh, beggars can't be chosers.
 
@migles
Yep, asked for a compatibility fix. We'll see.

@DinohScene
The SuperCard SD is horrible and I think I'm getting rid of it this Xmas by giving it to a friend. Horrible, I tell you! Well, back then you could also get cheaper 5V components and Flash. Everything changes, I suppose.

@Pippin666
Welp, you're right! I removed one of the cons, since it wasn't actually true (you can go back pressing B). The others are minor niggles, honestly. I put them there hoping that Krikzz will fix them one of these days.
What matters most is compatibility, and since this cart is compatible with 99.9% of the GB/GBC software, along with the RTC support and RTS (in, if I have to estimate, around 90% of the games) just makes it a good 9.3. If it didn't have those issues, then it'd have been a nice 10/10. I'm using it daily with the plethora of GBs I have, and dang, it just works flawlessly.
 
I've actually used me Supercard SD well into 2010.
Granted it mostly served as a cheapo MP3 player... But I must admit that NDS compatibility wasn't to shabby.
GBA compatibility for the most part neither.

There's deffo better carts out there indeed.
 
I've actually used me Supercard SD well into 2010.
Granted it mostly served as a cheapo MP3 player... But I must admit that NDS compatibility wasn't to shabby.
GBA compatibility for the most part neither.

There's deffo better carts out there indeed.
It was okay-ish back then, but the quick-power-cycle thing for saving was just eurghhh.
 
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Thanks for the kind words, guys! If any of you wants me to test something in specific, go ahead and I'll report back ASAP. In the meanwhile, I've fixed a typo and added a little note about loading times on GBC games on a Class 4 microSD (which is what I'm using right now).

I was wondering could you test the homebrew game pokemon prism? Like if the story events trigger ok and if the realtime clock works?

I'm on the edge of buying it but this would really push me over.
 
I was wondering could you test the homebrew game pokemon prism? Like if the story events trigger ok and if the realtime clock works?

I'm on the edge of buying it but this would really push me over.
I was just thinking yesterday that I should totally test Prism. Yeah, I'll slap it on my microSD and see what happens.

Will report back ;)
 
got my x7 like a week ago, really enjoying it.
however i do have to point out, although the card is really nice branded (it even has a pretty krikkz pixelated logo in the back, makes it feel really premium) there is a lack of documentation..
the info can be found scattered in the krikkz forums\internet, but would be cool to have a digital pdf\manual
when i got the card i felt a little "well, what now? how to make it work?"
since i have other flaschcarts i already knew the deal...
the card bootloader (when you boot it without a micro sd card) gives you a hint that you have to download the OS
but going in the forums there seems to be plenty of confusion and lack of understanding about the functionality of the card
the x3 due to the lack of the battery doesnt save unless you press the bump to go back into the menu; there is a thread in the forum of a guy that tought the card was not working because it didn't saved

- The SYS button is hard to reach and it doesn't work every time
you are talking about the bump button in the cartridge right? weird, it works flawlessly for me, and it's really easy to reach it, but i am using a gba sp, and i have "tall" hands i am pretty sure pressing it would also be easy in the GBC as well
i give it extra points because krikkz didn't make shell with the button, used the shell as button, it was a really good idea, the button is not accidentally easily to press either, requires the right amount of strenght lol
sadly there is no back to game option when you press it

i have other "small" complains, krikkz adopted the ".srm" name for saves, i had to batch rename my saves and requires renaming if i want to use the saves with emulators or other stuff, he uses "sav" for the snapshots..
i guess he chosen this way to keep consistent with his other devices?

there is other small complain, the microsd card sticks out of the shell a little, its good for people without fingernails, but it triggers my "obsessive disorder" or maybe its just my cards?

other complain is the sorting as mentioned in this review, but heh, i always can manually sort it with fat sorter software, not an issue for me at all, i kinda preefer this way actually

its hard to say good things, because the card simply works and does it's job, compatibility so far didn't found issues aside from unlicensed stuff with custom mappers (not even sure if they work in emulators anyway, i just downloaded a rom pack and tested some random stuff)
no crashes no problems, its really great, the isolated rtc thing really works as well

the random game option is a blessing and a really neat feature, i had been using it so many times, sadly and weirdly, the algorithm in my case, from all the entire library, selects the same game 3 in 5 times (i guess the card got an obsession with a certain zelda rom hack that i have)
 
Hello, i have a new black Everdrive GB X5 and everything is fine, except the save and load function. I know in X5 there are no Save States. I read something about pressing the game cartridge at the backside to do a soft reset. That works fine, but no saving or loading function. I have all my games in a folder on top of the Micro SD Card. And i have a folder called save but this folder is empty the whole time. I read something about save ram loading but don´t understand it. I realy don´t know whats going wrong. Or do I think wrong about this save and load function? Thank you for your help.
 
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