Review cover Ghosts 'n Goblins Resurrection (Nintendo Switch)
Official GBAtemp Review

Product Information:

  • Release Date (NA): February 25, 2021
  • Publisher: Capcom
  • Developer: Capcom
  • Genres: Action, Platform

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
The infamous and beloved platformer is back on the Switch! How does Ghosts ‘n Goblins Resurrection fare in breathing new life into this series?

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I feel like to most fans of retro games, Ghosts ‘n Goblins needs no introduction. A relic from the days of arcades and retro consoles, where “replayability” was synonymous with difficulty, this is a game infamous for being a cut above the rest. Pitting you against a seemingly endless onslaught of enemies, with no more than two hits to spare, Ghosts ‘n Goblins has a reputation for being punishingly difficult. Now the franchise is back on the Nintendo Switch after sitting dormant for over a decade, and Capcom has taken steps to shake the franchise up and make it a bit more accessible for new and old fans alike. But does this resurrection live up to the Ghosts ‘n Goblins legacy? 

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At its core, Ghosts ‘n Goblins Resurrection sticks true to what the series is known for: brutal difficulty, pattern based platforming gameplay, and pushing yourself through each level until you eventually win. And that’s exactly what you’ll find in this latest iteration of the franchise as you guide Arthur through the demon realm to rescue the princess; business as usual for this gallant knight. All of your favourite enemies and weapons make a triumphant return as well, and even some classic stages and bosses return to plague Arthur’s quest. For long-time fans of the franchise, there’s plenty that’s familiar to complement the new additions, so you should feel right at home as you get slaughtered through the hordes of monsters. One complaint I do have, however, is that compared to other entries in the franchise, this game seems particularly slow. Whereas previous games would have you running, jumping, and throwing weapons as fast as you can against monsters that quickly close in on you, Resurrection sees Arthur almost taking an afternoon jog through the realm, flopping about while the creatures of the night slowly shamble towards you. It’s not game-breaking by any means, but when comparing gameplay here to previous entries, it was an obvious change that just doesn’t quite feel right. Branching pathways now give you options for how you progress through the game, able to choose between two stages every time you complete one. And the new shadow stage feature transforms both the look and difficulty of stages you’ve already completed when you return for your second playthrough, adding more difficulty and replayability to the game in this twist on the series’ classic loop.

There’s a number of gameplay changes that mix things up, while sticking true to the heart of Ghosts ‘n Goblins. The most prominent change? The addition of new difficulty options, a concept first introduced in the PlayStation Portable entry Ultimate Ghosts ‘n Goblins. There’s four available here, “Page” which is the easiest, as well as “Squire,” “Knight,” and “Legendary” which is described as being the true Ghosts ‘n Goblins experience. The primary differences you’ll notice in these lower difficulties is that each one has progressively less enemies, you have more in-game checkpoints, and you get one extra hit before dying. The last change is a huge departure from form in the series which infamously gives you only two hits until death. The Page difficulty also has a particularly different feature, that respawns you in safety within a couple seconds of dying which might actually be the least “Ghosts ‘n Goblins” thing I can possibly think of. The rest of these changes, however, are done in a way that keeps with the spirit of the franchise; there might be fewer enemies on screen in these lower difficulties, but those who remain still tenaciously pursue you, and require some pattern memorization to get through. It’s easier for sure, but I still wouldn’t necessarily call it “easy.” I spent plenty of time trying out each difficulty option, and while I was able to make some progress on the Knight setting I was most comfortable on the Squire option, and felt it struck the proper balance of “tough, but not overwhelmingly so.” For those who want the traditional, brutal Ghosts ‘n Goblins experience, though? Legendary is there to give you exactly what you’re looking for: two hit points, a ton of monsters, and fewer checkpoints in each level, putting emphasis on the progress you do manage to make. The four difficulty options gives you plenty of options, and the ability to, in a way, train yourself to get good. There’s also some content locked behind the higher difficulties that cheesing your way through on Squire won’t show you, so there’s a layer of replayability and incentive to get better built in. While some may argue that this goes against what Ghosts ‘n Goblins is “about,” I personally welcome these new options to make the franchise more accessible.

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The magic system first introduced in the arcade sequel Ghouls ‘n Ghosts makes a return as well, this time in the form of the umbral tree. This is a literal branching system that allows you to customize and choose the magic abilities and skills that can assist Arthur along his quest. These unlockable abilities include a four way lightning blast to clear hordes of enemies, a couple of fire balls that act as a temporary shield, and the ability to turn into a boulder for a short time. These abilities are unlocked by gathering umbral bees in the levels, and they help turn the tides in your favour just a bit more. It isn’t totally weighted in your favour though, as you’ll have to charge each ability without being hit, and even then they don’t last very long at all. It’s helpful, but not a crutch that can be leaned on to get you through the more difficult levels. The final major deviation from classic form is the addition of co-op. You and a friend can now take on the challenge together. Player one will take the role of Arthur, while player two can swap between one of three ghostly companions at will to help take down monsters alongside the gallant protagonist of the series. Each ghost form also has different abilities to help outside of combat, such as building new platforms, carrying items to the player, and even picking up Arthur himself. They do have the limitation of “take a few hits and you die,” but much like in the Page difficulty, player two will respawn shortly after death like nothing ever happened. By nature, having a helping hand does end up making the game easier, but this is balanced a bit by Arthur’s death still being the trigger for a game over. Which means that even with the help, it’s still crucial to hone your skills if you and your player two hope to make it out alive. This co-op feature, like all new features, is entirely optional. Meaning that those who would prefer to brave the quest alone are entirely able to do so.

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Beyond gameplay changes, another noticeable deviation from the classic games is the art direction. Resurrection opts for a very storybook-esque design style, with every monster and character looking like they’re made from paper and journeying through a pop-up book. This follows through into the gameplay itself as well, with new locations, set pieces, and enemies literally popping through the environment and in your path. The depth of a pop-up style world also comes into effect with a few enemies and boss fights, forcing you to change your strategy on the fly and literally adding a new layer to the gameplay. The sound design fits this aesthetic choice as well, with perfectly matching sound effects and music that enhances the dark yet magical feeling portrayed by the art. 

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Ultimately, I’m a fan of what Ghosts ‘n Goblins Resurrection has to offer. It becomes a question of what are you looking for out of the game, and in that respect I think it has something to offer for just about everyone. If you’re new to the franchise and want a place to jump in and work up your skills, this is a perfect point of entry. If you’re a veteran looking to have yourself tested with a more traditional experience, Resurrection has that in spades. The game doesn’t pigeonhole itself into being one or the other, and offers plenty of customization to make the experience what you want while staying true to form for the series. All of that combined with some gorgeous visuals and sound. With all of that in mind, it’s hard not to appreciate this brutally fun title.

Verdict

What We Liked ...
  • Brings changes to the classic series while saying true to the roots of the franchise
  • Gorgeous art design
  • Full customization ability with how many or how few of these changes you want to use
What We Didn't Like ...
  • Game feels slower than previous iterations
8
Gameplay
Still as difficult as ever, but never feeling unfair, the gameplay manages to stay true to the series while adding its own flair. Just a shame that it feels so slow.
9
Presentation
The gorgeous yet twisted story book aesthetic fits the game beautifully, and the sound design matches this perfectly.
8
Lasting Appeal
Whether you're after every umbral bee in each level, wanting to get as high of a score as you can, or just want to push yourself to see if you can beat legendary mode, there's more than enough here to keep players coming back for more.
8.7
out of 10

Overall

True to its name, Ghosts ‘n Goblins Resurrection offers players both the revival of a classic, and plenty of changes to shake things up. Able to be as new and different, or as traditional, as you’d like. Despite this it never waivers from its roots as one of the most difficult retro games out there, rather enhances upon them and evolves. It’s an easy recommendation to both old and new fans alike.
R
I didnt like the controls for the likes of shooting its either left/right/up and to shoot down for some reason i only manage it if jumping.
 
If you're playing with no modifiers and it's basically the same as the SNES version, yes. Lots of NES and SNES era action games and beat 'em ups are harder than Dark Souls, but they vary in their overall fairness toward the player.
Valid argument. Being unfair isn't good for game design, but neither is being fun.

I'm glad the reviewer had fun with the game, cause that's what I feel the game should be. Even if it is a hard game, if there isn't any fun being had, just not worth the struggle to win. :)

BTW: no one should every play nes ghost n goblins. Is just bad, end of story. :ninja:
 
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Damn spent a lot quarters as a kid playing this, was only able to beat it on NES ,hopefully it sells well
 
I guess Its because I wasn't 5 years old when I first played G & G for the first time but playing many versions of this game- I still hate them all. You can tell this shit was built to eat your quarters back in the 80's. The gameplay is not hard, but just cruel and unfair .
 
I haven’t played this myself, but watching my boyfriend play it on SNES was excruciating. That’s some peak 90s crap in terms of jerk level design. The weapon drops where it actively screws over the better one you have already? Heck outta here with that.
 
I haven’t played this myself, but watching my boyfriend play it on SNES was excruciating. That’s some peak 90s crap in terms of jerk level design. The weapon drops where it actively screws over the better one you have already? Heck outta here with that.

That's because it was an Arcade game onky u unlike most Arcade games the ports didn't drop the difficulty in fact the Nes port is harder.
 
Coincidence or not, just removed the dust from my Capcom Generations Disk 2 (Chronicles of Arthur) and I'm about to replay them all.

This comes just in time. This game series is hard as a good challenge should be, just wish it was more rewarding.

Don't have a Switch but I'm sure this game will get in my wish list asap.
 
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Coincidence or not, just removed the dust from my Capcom Generations Disk 2 (Chronicles of Arthur) and I'm about to replay them all.

This comes just in time. This game series is hard as a good challenge should be, just wish it was more rewarding.

Don't have a Switch but I'm sure this game will get in my wish list asap.

The Switch is definitely port overdosed, it has more games that the DS and the 3DS put together and a lot of them are ports or remakes.
 
The Switch is definitely port overdosed, it has more games that the DS and the 3DS put together and a lot of them are ports or remakes.
And more shovelware that the Wii in it's lifetime.

There's a sentence in the article that sums this games rather well: "pattern based platforming gameplay". You play the game as intended, not as you see fit. Some like it, some not.
 
And more shovelware that the Wii in it's lifetime.

There's a sentence in the article that sums this games rather well: "pattern based platforming gameplay". You play the game as intended, not as you see fit. Some like it, some not.

A lot of Arcade games were like that.
 
So is this harder than dark souls? :creep:
Erm...

Me, in ghosts n goblins : oooh, a nice and shiny armor. Sweet! :D
Me : *accidentally touches a bird 's feather*
Game : what? You can't even avoid THAT? Here... Continue playing in your underpants
Me: awww... :( *presses jump button*
Game: *immediately summons a zombie appearing in landing spot *
Me : hey! :angry:
Game : booh! You suck. Fork up more quarters!
Me : this is the nes version!
Game : oh, right. Here... Some more enemies to compensate for not playing the real version.

I know dark souls isn't ready by any meaning, but ghosts n goblins was dark souls before there was a dark souls.
 
I loved it! Something new kinda of paper mario mixed also unlock new techniques and other things. Better start with easy with check point first then your mastered it. I have played all 3 others Ghosts 'n Goblins, Super Ghouls 'n Ghosts and Ultimate Ghouls 'n Goblins also Maximo series on PS2. Hope they bring Maximo's Collection Remastered to Switch in future
 
This crap is $30 on eShop?


I actually dont mind the art style even tho its polarizing, and the original is legendary - but no way at that price
 
This crap is $30 on eShop?


I actually dont mind the art style even tho its polarizing, and the original is legendary - but no way at that price
Yup, same price as Mega Man 11. Except is currently ONLY on nintendo switch, and download ONLY. So... yeah, that too. Unlike mega man 11 which was on all platforms, and retail (with a bonus soundtrack ost dlc)

Kinda hard to compare the two games in content, length and such. But I guess it comes down to just being for the fans that been waiting for a new game in the series. I would never pay more than $20 for a DIGITAL ONLY GAME! :blink:

I miss buying games at a store. :(
Erm...

Me, in ghosts n goblins : oooh, a nice and shiny armor. Sweet! :D
Me : *accidentally touches a bird 's feather*
Game : what? You can't even avoid THAT? Here... Continue playing in your underpants
Me: awww... :( *presses jump button*
Game: *immediately summons a zombie appearing in landing spot *
Me : hey! :angry:
Game : booh! You suck. Fork up more quarters!
Me : this is the nes version!
Game : oh, right. Here... Some more enemies to compensate for not playing the real version.

I know dark souls isn't ready by any meaning, but ghosts n goblins was dark souls before there was a dark souls.
Well, yeah sounds about right for anyone's description for Ghost N goblins. Could be worst. Remake the NES Ninja Gaiden game... or you know, remake the other game.... :creep:

b2be0401-93a0-46b7-aba4-770ae982a687.png


Wonder why this wasn't on the nes online. :ph34r:
 
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This crap is $30 on eShop?


I actually dont mind the art style even tho its polarizing, and the original is legendary - but no way at that price
You can wait for the game to go on sale. Mega Man 11 (which I believe to be the only new Capcom game on the Switch so far) went on sale several times already, so there is a pretty good chance Ghosts 'n Goblins Resurrection would be on sale in the near future as well.
 
I agree with this review. Just finished the game recently myself. It offers varying levels of difficulty that you can pick, right down to a super easy mode if you just want to run through the game once and better understand all the mechanics.
 
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If you're playing with no modifiers and it's basically the same as the SNES version, yes. Lots of NES and SNES era action games and beat 'em ups are harder than Dark Souls, but they vary in their overall fairness toward the player.
Alot of them were harder in the U.S. versions because they wanted kids to keep renting them. Japanese versions were sometimes easier. Contra for genesis.
 
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The Switch is definitely port overdosed, it has more games that the DS and the 3DS put together and a lot of them are ports or remakes.

I don't believe the Switch has more games than the DS and 3DS put together. I don't think it's anywhere close.
 
how many times are you going to remake ghost's 'n goblins guys. That said, the art style looks great though, but the review already said that U ' w ' U
 
I don't believe the Switch has more games than the DS and 3DS put together. I don't think it's anywhere close.

https://en.m.wikipedia.org/wiki/List_of_Nintendo_Switch_games_(A–F)

There are currently 3306 games across this page (A to F), List of Nintendo Switch games (G–P), and List of Nintendo Switch games (Q–Z).

https://en.m.wikipedia.org/wiki/List_of_Nintendo_DS_games

There are 2030 games included in the list.

https://en.m.wikipedia.org/wiki/List_of_Nintendo_3DS_games

There are 1349 games on this list.

DS plus 3DS games: 3,379.

Switch Games: 3306.

However Wikipedia does not list Virtual Console and DSi ware. So yes the DS and 3DS together have more games But just give it a year or two more.
 
My own fault entirely for setting the expectations higher than I should have, but I can't help but feel a little misled by the previews for this game. I was expecting full Ghosts 'N Goblins and Ghouls 'N Ghosts routes, but after stage 2 the game becomes a more linear affair by ditching the route choice and they never showed that in any of their preview/promotional videos. I mainly wanted to hear the entire soundtracks of both games re-arranged, but sadly that wasn't to be.
 
You still were wrong, it comes darn close. And the Switch also has the Nes and Snes games of the paid online service.

You tell me "However Wikipedia does not list Virtual Console and DSi ware. So yes the DS and 3DS together have more games", and then still proceed to tell me I'm wrong? Lmfao. I'm done with you already.
 
Review cover
Product Information:
  • Release Date (NA): February 25, 2021
  • Publisher: Capcom
  • Developer: Capcom
  • Genres: Action, Platform
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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