heh, watch my video, performance is amazing!
Fair!
On top of hexen, seeing quake and the castlevania run well has convinced me, I'd like to install this thing XD
heh, watch my video, performance is amazing!
Fighting force isn't too slow, you obviously haven't tried changing the settingsFighting Force is way too slow in retroarch. I don't know what gzdoom is. From the thread I found, it says the performance isn't great.
It was very slow for me. I don't know if settings would help. In any case I don't like overclocking if that's what you mean.Fighting force isn't too slow, you obviously haven't tried changing the settings
No, mupen settings. Gotta put in some work then it's all goodIt was very slow for me. I don't know if settings would help. In any case I don't like overclocking if that's what you mean.
But yeah it would just be a lot simpler with injection.
In that case, can you say which settings would help? I haven't really found what does. Also, are those settings you'd use for all your games, or just that one ?No, mupen settings. Gotta put in some work then it's all good
Correct. Fighting Force 64 runs like crap even tweaking every mupen64plus core config, overclocking to max doesnt help at all. Same for NSO N64. Typical users decides by themselves that some games are "playable/great" just because the game boots, even with clearly stuttering/lag issues here and there or random slowdowns.Fighting Force is way too slow in retroarch. I don't know what gzdoom is. From the thread I found, it says the performance isn't great.
Is there going to be more support for the rest of the games that can't boot / run well? Or we should try Lakka / Retroarch?
I have waited forever for CastleVanias and WWF NM.
Hope we can help in any way to make that happen.
Why wouldn't you already be using RA for the games that don't work? You could've been playing them all this timeIs there going to be more support for the rest of the games that can't boot / run well? Or we should try Lakka / Retroarch?
I have waited forever for CastleVanias and WWF NM.
Hope we can help in any way to make that happen.
That's up to others to work on. I abandoned my interest in working on dtz's months ago.
I provided the methods, sheets and forms for other people to work on dtz's themselves and submit them. But interest from others happened to die off just as I lost interest myself. I was interested in it when it was fun, but the fun I had was quickly siphoned away leading me to move my focus onto developing CaVE v2.0. I currently have no plans to return to dtz work, but its not 100% ruled out. For others... I think it was just riding the hype wave of when NSO-N64 was new, and as far as only picking the low hanging fruit.
I check a few unfinished dtz's each update, like I did when I found the Goldeneye was suddenly working better. But thats it.
As for those games... all three boot. So you are waiting for nothing. There are 2 stages of dtz development. Getting a game to boot, and getting it to run well. The boot work is the hard part. But the second part can and SHOULD be done by users. Try different options, reference the cfg options tab of the sheet to help guide you, whatever. You have the tools to figure it out on your own.
As for what I can say of those games. I don't know anything about Castlevania's texture issues. I have worked on LoD a little though, but havent been able to advance it much. All I can say is that setting it to 4MB RAMSizeInGame can at least make some particle effects display something garbled instead of nothing at all. And WWF NM... You can try adjusting TicksPerInst. That may help the audio issues.
Noob question,
How does it work when there's a new update, like now it's up to 2.2.0 I think, with the addition of Mario Golf.
Does the cave manager need to be updated to make the database work with the new version?
Edit:
I found the .json on the site that I think helps with this? I put it in the folder and now I just say update database to 2.2.0 and it should work ?
Edit2:
I thnk it's working, though I'm surprised Mario Golf isn't in there, If I have to add it with the import option for the commercial game, I'm curious why that has to be done when before didn't need to be done ?
hi! how to modify the n64 cheats into the switch mod with this application does anybody have a template or something i had no clue thanks
Mario Golf update?
I happy to help, so many people shit on videos without even watching them. I aimed to be as detailed as possible.Fair!
On top of hexen, seeing quake and the castlevania run well has convinced me, I'd like to install this thing XD
THIS 100%NSO and the cave manager is amazing. And I do want to give props for it, a lot.
I guess just unfortunately certain games do have problems so retroarch can be an alternative until some meta data files might make it better. if or hopefully ;p