Ocarina of Time fan PC port expected to release in April

Screenshot-of-Link-as-an-adult-from-Ocarina-of-Time-Nintendo-1998.png

Last November, the Zelda Reverse Engineering Team successfully reverse-engineered the entire source code to The Legend of Zelda: Ocarina of Time. After this happened with Super Mario 64 in 2019, a PC port soon followed, and it looks as though the same will be happening with Ocarina of Time soon. Speaking to VGC, a group calling themselves Harbour Masters have announced that they're working on a PC port of the project, and that they're expecting to release it at the beginning of April. “I’d give it approximately 90%. We’ve been hoping to be complete by the middle of February and use a month or so until April 1st to refine the game before release," said Kenix, a developer from the group. "We’re hoping to have a public repository available in late February.”

The group also plans to make a number of enhancements to the original title, like widescreen support and plans for a 60fps release down the line. Harbour Masters' port will also make modding easier for their title, allowing for HD texture packs or other enhancements to be more easily made, because "[their] game has an asset loading pipeline much more similar to modern games."

Like the Super Mario 64 decompilation, it's unlikely this project will be taken offline because the team wrote new code by deconstructing Ocarina of Time, rather than basing it off of leaked proprietary documents. "We packed assets into an external archive," Kenix told VGC. "No assets are linked into the exe. Our belief is that this will prevent a DMCA takedown from Nintendo as SM64 linked all of the assets into the .exe file." Only executables that included those assets were struck by Nintendo; the reverse-engineered code itself was fine. However, Take-Two is currently taking legal action against similar decompilation projects, so only time will tell if things are safe for this project.

You can follow Harbour Masters' progress on their Discord server.

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MadMakuFuuma

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But nintendont can go for them on the grounds that The Legend of Zelda is their trade marked IP and all characters.

But is there any point in porting N64 games when emulators can already do the same job.
the port is way better than any emulator i have played. 1: the input latency is close to 0. the frame rate is better than any emulator can delivery nowadays. the game code has been optimized to the point that the majority of bugs has been fixed (something even emulators can't do now) a good way to see why this port is better than play on emulators is watch one of MVG videos.

---------------------------

that said, i can't wait to play for the 3287438787213413 time OOT, now with (i hope) 60fps. what a dream
 

Deleted member 323844

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Everyone keeps saying it will get DMCA'd, but didn't the Mario 64 reverse engineering project stay up without issue? The only of these kinds of decompilation projects that I'm aware of to be taken down by a dev were the GTA 3, Vice City, and Liberty City Stories decompilations. And I believe it was Take Two specifically that took them down, not Rockstar.
T2 claimed first to GitHub, the project was automatically blocked, it was when someone counter claimed the project again, and consequentially restored, that T2 sued people.

No excusing T2, of course, they are a bunch of morons. re3, reVC and reLCS wouldn't affect the crappy remasters sales at all.
 

codezer0

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Everyone keeps saying it will get DMCA'd, but didn't the Mario 64 reverse engineering project stay up without issue? The only of these kinds of decompilation projects that I'm aware of to be taken down by a dev were the GTA 3, Vice City, and Liberty City Stories decompilations. And I believe it was Take Two specifically that took them down, not Rockstar.
Take two *is* Rock star.
 

MikaDubbz

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Take two *is* Rock star.
Rock Star is a part of Take Two, in that Take Two owns them, but I wouldn't say it's fair to say they're one in the same. Similarly, I would say that Bethesda is a part of Microsoft, but I wouldn't say Bethesda IS Microsoft.
 

chrisrlink

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Rock Star is a part of Take Two, in that Two owns them, but I wouldn't say it's fair to say they're one in the same
agreed and companies under companies have different opinions but must listen to their f-ing masters like the obident slaves they are an example of this Masuda of gamefreak enjoys the creativity of Pokemon fan games but his hands are tied as long as they are tied to shitendo

https://www.slashgear.com/pokemon-producer-masuda-shares-his-thoughts-on-fan-games-19460726/
 

chrisrlink

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personally if i was masuda i'd give nintendo the old middle finger and desolve the contract reason being i never wish to work for a big company and rather be self hired per job
 

MikaDubbz

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agreed and companies under companies have different opinions but must listen to their f-ing masters like the obident slaves they are an example of this Masuda of gamefreak enjoys the creativity of Pokemon fan games but his hands are tied as long as they are tied to shitendo

https://www.slashgear.com/pokemon-producer-masuda-shares-his-thoughts-on-fan-games-19460726/

That's kind of a bad example in that Nintendo doesn't own Gane Freak, the two do jointly own The Pokemon Company though, which ensures the franchise will stay under Nintendo's umbrella. But Game Freak as a whole is still free to develop games for Microsoft or Sony if they desire.
 

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