The SNESticle Liberation Project: A script that isolates the SNES emulator from Fight Night Round 2 (GCN)

320px-Fightnightround2title.png

It's old news that EA's FIght Night Round 2 for the Gamecube includes the SNES Super Punch-Out!! game, and that within the game's code is a reference to the term "SNESticle". NESticle was a relatively early and wildly popular NES emulator for DOS, and one of its programmers, Icer "Sardu" Addis, later went on to work for EA, as summarized in this VICE article. However, Fight Night Round 2 is the only project known to bear the SNESticle name.

Johannes Holmberg has created a script to isolate the SNES emulator from the Fight Night Round 2 ISO for those who want to use it to run other SNES games. A port of Snes9x to the Gamecube has been available for a long time and includes many features that are lacking from this workaround, but those curious about SNESticle now have a means of seeing it for themselves.

The SNESticle Liberation Project
Vice: Programmer Uses NSA Tool to Liberate Legendary Super Nintendo Emulator From EA
 

JuanMena

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Interesting.
Lots of crazy ideas comes to mind, for instance, a standalone SNESticle Emulator for the Wii and Gamecube... and who knows? a Core for RetroArch?

I'm curious to know if SNESticle can emulate roms that SNES9X has problems with, like Top Gear 3000 or Super Mario World 2: Yoshi's Island.
Maybe audio sync with overclocked FX games?
 

Shuny

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It's funny that an NSA tool was used to achieve this.
The title is a huge clickbait though. Ghidra is quite popular in the reverse-engineering world because it's free and doing a decent job vs expensive competitors like IDA Pro ... but it's completely irrelevant to the story and nothing done here couldn't have been done with another tool.

Still an interesting feat
 

r0ni

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Interesting.
Lots of crazy ideas comes to mind, for instance, a standalone SNESticle Emulator for the Wii and Gamecube... and who knows? a Core for RetroArch?

I'm curious to know if SNESticle can emulate roms that SNES9X has problems with, like Top Gear 3000 or Super Mario World 2: Yoshi's Island.
Maybe audio sync with overclocked FX games?
None of the expansion chips are supported. No SuperFX, DSP, nothin…
It’s pretty bare-bones but it is a functional demonstration of what we missed out on when SNESticle never ended up releasing.
 

Kaioh

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It's old news that EA's FIght Night Round 2 for the Gamecube includes the SNES Super Punch-Out!! game, and that within the game's code is a reference to the term "SNESticle". NESticle was a relatively early and wildly popular NES emulator for DOS, and one of its programmers, Icer "Sardu" Addis, later went on to work for EA, as summarized in this VICE article. However, Fight Night Round 2 is the only project known to bear the SNESticle name.

Johannes Holmberg has created a script to isolate the SNES emulator from the Fight Night Round 2 ISO for those who want to use it to run other SNES games. A port of Snes9x to the Gamecube has been available for a long time and includes many features that are lacking from this workaround, but those curious about SNESticle now have a means of seeing it for themselves.

The SNESticle Liberation Project
Vice: Programmer Uses NSA Tool to Liberate Legendary Super Nintendo Emulator From EA
Has anyone ever taken the time to exploit the n64 emulator in The Legend of Zelda Ocarina of Time Master Quest? I once heard people got Mario 64 running on GameCube full speed, but I haven't been able to find a ton of information on the subject.
 

ChiefReginod

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I still remember when the last versions of Genecyst and Nesticle were posted to Zophar's Domain with a little note about how that was the end of it. They were two of the most popular emulators at the time, so it came as quite a shock. And as someone who made heavy use of the both of them it was a very sad moment.

I get the feeling Snesticle wasn't released because there were so many other up and coming SNES emulators at the time and it wouldn't have made as much of an impact. Nesticle and Genecyst didn't have a whole lot of competition. KGen98 did some things better than Genecyst (you could actually see the roads in Road Rash) but it was a tad bit slower and didn't have as many options. But you could count the number of "playable" NES and Genesis emulators on one hand while it seemed like a new SNES emulator was coming out every week.

Also, I don't think the 1997 date should be taken seriously at all. Maybe he started it by then, but it's almost certain that the majority of work to get it to whatever state it's in in the GC disc was done later on. Because if it was as playable then as it is in the "final" version, it would have been way too revolutionary to sit on.
 

Mark McDonut

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Has anyone ever taken the time to exploit the n64 emulator in The Legend of Zelda Ocarina of Time Master Quest? I once heard people got Mario 64 running on GameCube full speed, but I haven't been able to find a ton of information on the subject.
there used to be a rom injector and a set of roms that were confirmed working. I remember starfox 64 worked, as did a few others, you used to have to send the modified gcm's that you made one per game over this broadband utility from your pc, over a crossover LAN cable into the gamecobe BBA and load it with a phantasy star online hacked save back before the sd card in the memory card slot methods worked.

was 100% speed but the game saves always copied over each other since they were all seen as zelda.
 

Elrinth

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yes I remember I tested the whole nes library with the zelda gc nes emulator using phantasy star online 1&2 to send data to the gamecube. I made a pack of the working nes games with that emulator. it didn't support too many mappers, but something like 80 games or so did work :)
 

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