ED64 Plus... my impressions. Any Owners around here?

Elru

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Well I can't get either rom to boot past start screen. Original black ED64Plus cart with N/P switch on top, ariahiro's altra version 2.0.3.b

The firmware creates some files in SDSAVE folder every time i try to boot it (should be legit 128k flashram save file) but on my end - still no success. Tried wiping them and boot clean rom couple times too...

Could You upload mentioned save via PM ?
Sure no problem
 

grizz_85

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Yees Now It's working !!! Thank You a LOOOT

also, yoshi's story on dpad sounds really cool


For anyone interested in playing cubivore proto just throw PMs, what a great community :)
 
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Dimka

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Puyo puyo sun 64 translation works in Altra if you change the CIC to 5167 and save to EEPROM 4k
Привет всем а у меня : Puyo Puyo Sun 64 работает вот так CIC : 6102 Save : Eeprom 4k .Прошивка Altra64 : v2.0.0 ED64 firmvare : v110. Патч с japanese озвучкой. :)
 
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grizz_85

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With a little tinkering I've come to conclusion - with altra You can not turn off console while in game - it corrupts save file (happened to me twice with doubutsu banchou proto) luckily everytime it saves also creates separate save file so not *all is lost
 
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Dimka

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Altra64: v2.0.0 Прошивка ED64: v110
Тоже перезаписывает файлы save, если выключить Nintendo во время игры, в основном это файлы Eeprom 4k. Нажимай на сброс вовремя игры и все будет в порядке. С игрой Legend of Zelda Majora's Mask такаеже история игра сохраняется, но не сохраняет сову. Иконка совы проподает при сбросе в меню сохранений ...
 
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horokeusama

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Altra64: v2.0.0 Прошивка ED64: v110
Тоже перезаписывает файлы save, если выключить Nintendo во время игры, в основном это файлы Eeprom 4k. Нажимай на сброс вовремя игры и все будет в порядке. С игрой Legend of Zelda Majora's Mask такаеже история игра сохраняется, но не сохраняет сову. Иконка совы проподает при сбросе в меню сохранений ...

At least use a translator...
 

horokeusama

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With a little tinkering I've come to conclusion - with altra You can not turn off console while in game - it corrupts save file (happened to me twice with doubutsu banchou proto) luckily everytime it saves also creates separate save file so not *all is lost

Yeah, sometimes it corrupts de files inside the cart, and the only way to solve it is by copying altra64 files again to the SD card.
 

grizz_85

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It looks like gameblabla is still around - a while ago , an email :

@gameblabla pushed 20 commits.

  • 86785bc Add Dockerfile and make it buildable as-is
  • 3733e67 Implement numbered saves to avoid catastrophic save game loss
  • 485227f add moparisthebes's improvements and build with docker
  • 49b49d0 fixed the info screen formatting
  • 6dc617f removed embarrasing default wallpaper sprite and reenabled sound
  • 718ab6c remove artificial wait for mempak menu
  • 70b02b7 officially merge with moparisthebest who is truely the best
  • 395ce0b store old sprites
  • a3dd8d4 Merge pull request #3 from AriaHiro64/moparisthebest-master
  • 7c3a32b fixed weird leftovers from merge
  • e2650f1 Merge pull request #4 from AriaHiro64/moparisthebest-master
  • 6017c59 Update README.md
  • 9505e3f extract old assets
  • 465064c add polish to sound stuff
  • d6bf3e6 make bgm toggleable via ini
  • fc740cf slight cleanup
  • 12a8279 slight cleanup
  • fe42b2f optimised gb loading and fixed mp3 playback
  • eeaf4f9 O3 to greatly increase mp3 quality and responsiveness
  • 8afb574 Merge pull request #5 from AriaHiro64/master

You are receiving this because you are subscribed to this thread.
 

Dimka

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Аltra64 на самом деле хороший форк как дополнение к ED64 Plus не знаю куда смотрели некоторые люди, когда придумывали меню для ED64 Plus на верное это был своего рода эксперимент с меню. На моём телеке Sony Bravia, меню Altra64 через кабель S-Video смотрится очень классно ...
 
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Dimka

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На самом деле реальный:
Super Modern Mario 64 Mod произведите патч через плавающий инструмент для игрушки Super Mario 64 NTSC U и он реально станет современным. Проверено на тележке ED64 Plus Altra64: v2.0.0 прошивка ED64: v110. :):):):):):):):);)
https://github.com/Sonic-Spinball/Nintendo-64
 

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grizz_85

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Delete save functionality

Repository: AriaHiro64/altra64 · Tag: 2.0.3.c · Commit: 349869a · Released by: AriaHiro64

Skawo added the ability to delete saves.
How this works currently:

  1. navigate to your save folder
  2. press A the screen will clear
  3. press L+R at the same time
  4. press A to delete and B to cancel
    pretty straight foward, if you need to read the controls press Z twice.
Known issues:
viewing real mempaks give an error "not formatted", this doesnt indicate anything is wrong with it and backup works.
nes games should be run through nes padder to ensure whole rom being read.
msx gamegear and mp3s havent worked since before i got my hands dirty, injecting them however will work.
Some games like Custom Robo don't save
There's no database for Problematic games(ie press c right and set Dinosaur planet to flash saves and the 6102 cic chip.)
music lags in the file menu, this does not indicate anything is wrong with your ed64p.


This release has 3 assets:

  • Altra64.zip
  • Source code (zip)
  • Source code (tar.gz)
Visit the release page to download them.


You are receiving this because you are watching this repository.
 
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Elru

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It would be better if they (or he?) disable the auto save or make it optional, I really don't see the point of having 20 save files from a single game, at least with this update we can delete them without having to occupy a laptop...
 
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gratje

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Ok, I recently took out the N64 and started playing around with my ED64plus (with N-P switch).
I have a PAL N64 and have PAL ROMS.
I downloaded the 2.0.3c ALT64 firmware. In ALT64.ini I did set my tv_mode=2 (PAL).
But still a lot of PAL ROMS don't boot. When I go to the ROM select c-right then I see tv mode is set to force off.
When I set it to PAL and save the config the ROM Boots just fine. This happens with 50% of all my PAL ROMS.
Isn't it taking the tv_mode=2 setting from the ini file?

and other question: Is there a way to emulate a controller pack?
 
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grizz_85

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No way to emulate controller pak, You have to have one physically (also change the lithium battery while You're at it)

I strongly suggest To abandon Pal mode. If Your TV supports NTSC, games run faster, have proper screen borders ,and most important much less flickering (60>50hz) . It's as easy as booting ntsc us/jpn rom N/P switch stays on P
 

michalt

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I have just got a 2nd hand ED64Plus. I have opened it and it seems a different board than shown in Micro-64 article. Basically mine is manufactured by KYTechnology and has Samsung memory it seems. Is it a good version? or all versions are ok? Thanks.
 

Elru

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and other question: Is there a way to emulate a controller pack?

Yes! now exists a way to emulate a controller pak, there is a project for connect every Bluetooth controller to retro consoles called "Blueretro" and for N64 it comes with 4 built in memory paks, even with rumble support, i installed internally one of those "ESP32 chips" for the 4 ports and it's amazing, i use a wii u pro controller and other ones.

Here it's all the info:
https://github.com/darthcloud/BlueRetro
 
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horokeusama

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Yes! now exists a way to emulate a controller pak, there is a project for connect every Bluetooth controller to retro consoles called "Blueretro" and for N64 it comes with 4 built in memory paks, even with rumble support, i installed internally one of those "ESP32 chips" for the 4 ports and it's amazing, i use a wii u pro controller and other ones.

Here it's all the info:
https://github.com/darthcloud/BlueRetro

He's talking about the memory card, not actual controllers. And no, right now I don't think you can emulate controller paks usind ED64 Plus. Don't know about the official Krikkz version though.

But there are counterfeit controller paks being sold at sites like aliexpress that are cheap and functional. If you can spend money on ED64plus, you can easily buy a controller pak there too.
 

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