Thank you for your hard work!Support for 13.1.0 is complete. I will make a release in the next couple of hours, just want to squeeze in a small workaround I promised a couple of users first.
https://github.com/ndeadly/MissionControl/issues/385I really love the wotk you have been doing with mission control during all this time. It has become a #1 tool for me. I wanted to ask if someone else is having the same issue as me on your latest version. The issue is that whenever I connect my ps4 controller it starts vibrating and won't stop doing it no matter what I do. I'm on fw 13.10, ams 1.2.4 and mission Control 0.61.
No, the battery notifications cannot be controlled and are a direct result of the battery level being reported by the controller. It's possible the conversion between the PS4 and switch battery levels needs to be tuned better so that the warnings start later, I've never tested thoroughly because of the amount of time required to run down a battery while checking the reported values.Is it possible to disable battery notification for dual shock 4 on a separate release or even disable it through the config file ? I ve been getting low battery notification for hours and it really sucks even with the alarm disabled the notification still pops in the screen.
Thank you for your efforts. Amazing module!
It's a software issue. The bluetooth driver has full support for LE, and these functions are even exposed via the IPC interface. Connecting an LE controller is relatively trivial, the core problem is integration with the OS. The only LE device officially supported is the Pokeball Plus controller, which implements its own proprietary services rather than the standard hid profile, thus there is no existing code waiting to handling incoming data reports, connection events etc for these kind of controllers. Of course we could implement this stuff ourselves, but there is still the question of how to make the console interact with LE controllers correctly when all the device management code has been written with regular bluetooth connections in mind.Thank you for your efforts. Amazing module!
Just a question purely for interest: is bluetooth LE a hurdle that is limited by software or by hardware? E.g. should she switch implement it in their kernel first or would we be able to implement a custom stack in the sysmodule. (Or not at all because of the hardware)
Not currently, unless you want to get into editing the source code and compiling for yourself. Banz99 has been working with me to create a pull request to add a bunch of controller configuration options, and swapping the left stick and dpad is one of them. It's a work in progress, and probably needs to be updated to work with the latest changes I've made to Mission Control, but you can check out the source code here. This will eventually be merged and released when I've finished the tesla overlay and/or homebrew applet for interacting with the controller settings.1. Any way to remap the Wiimote dpad to act as a joystick instead so it can function in games such as Mario 3D world, the same way it did back on the Wii U
This is an issue that popped up with one of the recent Atmosphere releases. Not exactly sure why, as I didn't change any MC code related to rumble, but my theory is that the issue was always there and some change to Atmosphere made it much more likely to trigger. Anyways, the main point of the new release posted above (0.6.2) was to address this and a couple of other rumble issues people had reported. Have you updated to this version?2. I’m facing a DualShock 4 issue, when I connect my Joycon’s and the ds4 as well, the ds4 vibrates forever. Is this a common issue with 13.0.1? Didn’t face it before that’s why I’m wondering
Thanks as always for all the work!
Normally it would just be a case of adding the vid/pid to the list, since support for other MOGA controllers is already implemented and this one likely uses the same reporting format. This particular controller uses Bluetooth LE however, which is not supported at the moment so currently it's not possible to actually connect the controller to the console. There's an issue on github tracking it already https://github.com/ndeadly/MissionControl/issues/330was wondering how adding controllers to the compat list at source code level works? I have a MOGA XP5-X plus I'd like to add to work on my switch normally used on mobile phones/tablets can also be used on PC/Mac
heres the controller
https://www.amazon.com/gp/product/B08F6H8TBD/ref=ppx_yo_dt_b_asin_title_o09_s00?ie=UTF8&th=1
Firstly, just to be clear, when you say pairing are you referring to synching the controller at the Change Grip/Order screen or simply reconnecting to the console? Many people seem to use the terms interchangeably (or think you need to do the former every time you want to connect the controller) and it gets confusing.Thank you again @ndeadly , I'm a big advocate of mission control. as of lately, I'm finding that I need to re-pair my ps4 controller a lot more than normal. (and I don't even use the controller with anything else).
the amount of times I'm pairing isn't really the problem though, the biggest thing I'm running into is the unreliability of it pairing. I've spent the better part of an hour trying to pair last week, and just when I was about to give up, it finally paired. I did not restart or change anything, just kept trying and trying and trying and trying and trying..lol.
I thought it was really cool the way the mayflash adapter pairs with controllers. you connect it with a usb cable, this does the initial pair, and then bam, its instant pairs wirelessly every time after that.
I know you don't support connecting via USB, but I was wondering if it would be possible for mission control to somehow do the initial pair VIA usb connection (this would make it instant), rather than relying on the pairing mode of the ps4 controller. Is this feasible? In a way, similar to how you pair a Nintendo switch pro controller quickly.
The past week, every time I want to enjoy a gaming session, I've resorted to using the mayflash adapter because it pairs more reliably, I cant afford to spend upwards of an hour trying to pair every time.
I'm also pretty sure this is just my bad luck, so I'm not surprised.
I am still a big advocate of mission control. If you require any testing or need me to capture any debug information, let me know and ill do what I can.
Firstly, just to be clear, when you say pairing are you referring to synching the controller at the Change Grip/Order screen or simply reconnecting to the console? Many people seem to use the terms interchangeably (or think you need to do the former every time you want to connect the controller) and it gets confusing.
Re-pairing should not be a thing that's required unless the controller or console has forgotten the link key (ie. the controller has been re-paired with something else or reset) Are you switching between emummc and sysnand or anything? Once these become desynchronised it's essentially the same as connecting to two separate consoles.
I do feel like DS4 pairing has become a little less reliable since maybe 13.0.0. Couldn't really say why this is as it's kind of out of my control. All mission control really does is modifiy a few values on the fly so that the existing Nintendo code will actually attempt to pair the controller. Everything responsible for the actual pairing is all official Nintendo code. What can make a big difference to pairing reliability is hitting the reset button on the controller. Some of the earlier DS4 models have always been a bit unreliable, and through resetting the controller will often connect right away. It might also help to clear your pairing database in case something weird is happening with that. I had a handful of reports from people saying they needed to do this after updating to 13.0.0.
As for the USB pairing, I can look into it but it's probably more trouble than it's worth. I've toyed around with this kind of thing already for the DS3 controller so I know it's possible to exchange some things via USB. As far as I can tell though, without patching the bluetooth stack to skip over a bunch of things, you would still need to finalise the pairing via the same means as a wireless connection in order for the pairing info to be stored to the database (landing us in the same situation). The thing to realise here is that MayFlash has complete control over the bluetooth stack running on their hardware and can tune it accordingly to play nice with the DS4 controller.
The v2 DS4 controller is actually the more reliable of the two. That said, I have two of them and one will pair almost instantly every time, whereas the other one can sometimes take a couple of tries. I've put it down to hardware variations.If it helps. I'm not using the very first ds4, but maybe the second gen one? Not the latest. (The first one that had the lightbar bleed).
I intend to add database export/import a feature when I finally finish writing the companion homebrew applet for Mission Control. Ideally, I would like to have a configuration option to redirect the pairing database to a file on SD card so that this could take place automatically. To do so, however, would require a MITM of the set service. Unfortunately this is not possible because Atmosphere itself already MITM's this service. I have raised this issue with SciresM in the past and he believed this was outside of the scope of something Atmosphere should be handling.I guess in my particular use case, I only use the controller with my sysnand and emummc, so maybe if there was a way for me to get the databases in sync without requiring a full recreation of emummc would be cool. I feel like this might be more of a feature for atmosphere rather than mission control though?