PPSSPP version 1.12 out now, adds support for Android 12, fixes graphical glitches, improves multiplayer

PPSSPP-1.0-750x400.jpg

PPSSPP has just gotten a new update that adds a ton of new fixes and improvements. Version 1.12 of the PSP emulator is available to download, bringing with it support for Android 12's scoped storage, along with various optimizations for other platforms. A handful of games also now run without issue on PPSSPP, including NBA Live 08, Ape Academy 2, and more. Lots of audio and graphical improvements were also made, with reverb volume, being able to switch to new audio devices without having to close the emulator, and getting rid of image artifacting in certain games.

There are some new UI options as well, which lets you see how much memory you're using, an undo button for loading a savestate, and a new analog stick mapping menu. For those interested in adhoc play, PPSSPP 1.12 features some improvements on that front, too. Metal Gear Solid: Peace Walker now works and can correctly detect the right source port, response time for online play is better across the board, the emulator no longer crashes when you leave a multiplayer room in-game, and plenty more, which can be seen in the full changelog.

Platform support:

  • Add support for Android 12 Scoped Storage restrictions (#11997)
  • iOS: Fix multitouch tracking (#5099)
  • Android: Fix screenshot orientation on Vulkan (#14053)
  • Linux: Improve support for system FFmpeg 3.1+ (#14176, #14188, #14199)
  • libretro: Always enable function hooks (#14145)
  • AMD: Enable Vulkan rendering on a thread (#13864)
  • Add iOS version detection, turn off JIT on bootup if >= 14.3. (#14201)
  • iOS: Try a different JIT detection method, thanks Halo-Michael (#14241)
  • Windows: Restore window size correctly (#14317)
Game fixes:

  • Fix NBA Live 08 loading (#8288)
  • Display Open Season title screen correctly (#13252)
  • Fix Metal Gear Solid Peace Walker Chinese Patched blue screen (#14127)
  • Load Ape Academy 2 correctly (#14271)
  • Many more...
Graphics and Sound:

  • Add new texture filtering mode "Auto Max Quality" (#14789)
  • Fix Princess Maker 5 Portable half screen in Vulkan (#13741)
  • Fix Pro Yakyu Spirits 2010 (NPJH50234): Rendering errors with hardware transform off (#14167)
  • Support texture replacement filtering overrides (#14230)
  • Fix Yarudora Portable: Double Cast's FMVs artifacting (#13759)
  • Fix Sims 2 Castaway/Pets EA Logo glitched out (#13146)
  • Fix bad size & position on Japanese & Numbers & Alphabets (#14209)
  • Implement basic depth texturing for OpenGL (#14042)
  • Google Cardboard fixes (#14966, #14768)
  • Correct mini-map update in Z.H.P. (#14069)
  • Fix crash in vertex jit on ARM32 (#14879)
  • Add a setting for reverb volume (#14711)
  • Option to switch to new devices or not, on Windows.
UI:

  • Add a setting for choosing background animation in PPSSPP's menus (#14313, #14818, #14810, #14347)
  • Add CRC calculation on game info screen and feedback screen (#14000, #14041)
  • Add a Storage tab to System Information with some path info (#14224, #14238)
  • Track and show memory allocation / usage information in debugger (#14056)
  • Allow searching within the savedata manager (#14237)
  • Enable postshaders to access previous frame (#14528)
  • Add missing japanese keyboard symbol (#14548)
  • Add Reset button on crash screen, allow load state and related (#14708)
  • Implement savestate load and save undo (#14676, #14679, #14697)
  • A lot of minor debugger improvements
Controls:

  • New analog stick calibration menu (#14596)
  • Improved combo button and moved settings to Customize Touch Control -> Customize -> Custom button (#13869)
  • Improved tilt control, allow to change axis (#12530)
  • Add a visual means of control mapping (#14769)
  • Add basic motion gesture support (#13107)
  • Fix touch control DPAD not getting input when dragged over, and make touch analog drag not activate other buttons (#14843)
  • Allow adjusting touch control analog stick head size (#14480)
Adhoc/Network:

  • Fix multiplayer issue on MGS:PW due to detecting an incorrect source port on incoming data (#14140)
  • Always enable TCPNoDelay to improve response time (#14235)
  • Fix Teenage Mutant Ninja Turtles multiplayer (#14284)
  • Fix FlatOut Head On multiplayer (#14290)
  • Prevent flooding Adhoc Server with connection attempts (#14335)
  • Fix crashing issue when leaving a multiplayer game room (ie. GTA Vice City Stories) (#14342)
  • Fix stuck issue when scanning AP to Recruit on MGS:PW (#14345)
  • Fix possible crash issue on blocking socket implementation (ie. Kao Challengers) (#14466)
  • Create GameMode's socket after Master and all Replicas have been created (ie. Fading Shadows) (#14492)
  • Reduce HLE delays due to multiplayer performance regressions (ie. Ys vs. Sora no Kiseki) (#14513)
  • Fix socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy (#14849)

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spielvan

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I was right on googleplay to download the ppsspp gold version 1.12 and only had version 1.11.3 available and dated October 6th.
 

WG481

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spielvan

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Give em a little bit to build the file for all of the other platforms.

I bought the gold version on google play, as well as the drastic (even though I'm a beta tester), epsxe, fpse, real3DOplayer, Nostalgia and the next on my shopping list will be francisco's Mupen64 plus fz, which is wonderful, including I created for him a scanline layer.
 
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p1w1x

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I remember using a nightly build of this emulator back in 2012 on my Xperia Play only for play P3P. What a beautiful memories
 

spielvan

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Nooooooooo they spoiled the ppsspp mapper which was perfect, who had this idea???? I updated to 1.12 and my xbox 360 controller on my android tv box which was all set to ppsspp 1.11.3 and working perfect, then I had to remove the 1.12 I bought and go back to the previous version 1.11.3 because of a smart that it is resolved to play with the pitiful mapper. We want to collaborate by buying the gold version but this makes it more complicated.
 

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