Nintendo officially reveals the OLED model Nintendo Switch console



After rumors, claims, and endless debate, Nintendo has proven that it was all true: there is a new Nintendo Switch model coming. Simply titled the Nintendo Switch (OLED model) this version of the console features a 7-inch 720p OLED screen, a new stand for the tablet, 64GB internal storage, "enhanced audio", and a dock that comes with a LAN port. The OLED Switch will retail for $349.99 USD, and launches October 8, 2021.

The system will be available in either white or the traditional Switch colors of neon blue and red. Nintendo's official site refrains from mentioning any new or more powerful processing power over the original Nintendo Switch, and states that the system will max out at 1080p/60fps when docked.

Nintendo Switch (OLED model) console



Nintendo Switch (OLED model) console
Size 102mm x 242mm x 13.9mm (with Joy-Con controllers attached)
Please note: 28.4mm at the thickest, from the tips of the analogue sticks to the ZL/ZR Button protrusions.
Weight Approx. 320g
(With Joy-Con controllers attached: 420g)
Screen Capacitive touch screen / 7-inch OLED / 1280x720 resolution
CPU/GPU NVIDIA customised Tegra processor
System memory 64 GB

You can increase your console's storage with compatible microSD cards (sold separately). For more information on compatible microSD cards, please visit our support section.

Please note: a portion of the internal memory is reserved for use by the system.
Communication features Wireless LAN (IEEE 802.11 a/b/g/n/ac compliant) / Bluetooth 4.1
In TV mode, it's also possible to use a wired LAN connection.
Video output Maximum resolution: 1920x1080, 60 fps
Please note: output via HDMI cable in TV mode. In tabletop mode and handheld mode, the maximum resolution is 1280x720, which matches the screen resolution.
Audio output Supports linear PCM 5.1ch
Please note: output via HDMI cable in TV mode.
Speakers Stereo
USB terminal USB Type-C terminal
Used for charging or for connecting to the Nintendo Switch dock.
Audio jack 4 pole stereo 3.5mm mini plug (CTIA standard)
Please note: Nintendo cannot guarantee functionality with all products.
Game card slot Exclusively for Nintendo Switch game cards.
microSD card slot Compatible with microSD, microSDHC and microSDXC memory cards. Please read our microSD Card FAQ for more information on compatible microSD cards.

Please note: an update via an internet connection is required to use microSDXC memory cards.
Sensors Accelerometer / gyroscope / brightness sensor
Operating environment Temperature: 5 - 35°C / Humidity: 20 - 80%
Internal battery Lithium ion battery / battery capacity 4310mAh
Please note: the internal battery cannot be removed. If the battery needs to be replaced, it can be replaced for a fee via Nintendo Customer Support.
Battery life Approx. 4.5-9 hours

The battery life will depend on the games you play. For instance, the battery will last approximately 5.5 hours for The Legend of Zelda: Breath of the Wild.
Charging time 3 hours approx.
Please note: this is the time taken to charge while the console is in sleep mode.
 

playstays_shun

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I do have multiple Vitas, and you are correct, they are the superiour way to enjoy PS1 games. Along with PSP games, and obviously first party Vita games. The Vita is my backup homebrew device in case anything happens to my hacked Lite, as it can basically do everything in terms of homebrew that the switch can, albeit with much less processing power and a smaller screen.

I can always play my Switch games on my unmodded switch in that scenario too :yayswitch: edit: This is because unfortunately the battery life is too poor on my v1 for it to be a viable handheld

I have also noticed such variations my screens too. v1 = cold color temp (My favorite for gaming), v2 = warm color temp with noticable horizontal lines, Lite = warm color temp with no noticeable lines. If you trade in your mint v2 for a mint OLED, I do not see any loss as long as the OLED panel has good color temps with no "manufacturing variances". Something I have noticed happens with Nintendo's screens, hence my curiosity as to how these OLED panels will turn out.

I collect handhelds and am quite fussy when it comes to things like the screen, so yes, there are other neurotic and excessive people out here on the internet :grog:



As long as you do not have any WiFi networks saved on your emunand on your hacked switch, you can connect locally to your unhacked switch and transfer the update data across without going online. I have been doing this since I hacked my original v1, and have not run into issues (yet).

As far as telemetry goes, I am unsure if this is something Nintendo would record, although it isn't out of the realm of possibility. It is just a risk I accept, as I do not use online features on my hacked switches anyway.

last question thanks for all this good info to weigh it all out- does the modded switch have to be on latest fw to do that with the un modded one? If so how do you get around that and not getting it online?

Oh and you just do cfw with retro arch you don’t do lakaka or whatever it’s called some other OS?
 
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SG854

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I do have multiple Vitas, and you are correct, they are the superiour way to enjoy PS1 games. Along with PSP games, and obviously first party Vita games. The Vita is my backup homebrew device in case anything happens to my hacked Lite, as it can basically do everything in terms of homebrew that the switch can, albeit with much less processing power and a smaller screen.

I can always play my Switch games on my unmodded switch in that scenario too :yayswitch: edit: This is because unfortunately the battery life is too poor on my v1 for it to be a viable handheld

I have also noticed such variations my screens too. v1 = cold color temp (My favorite for gaming), v2 = warm color temp with noticable horizontal lines, Lite = warm color temp with no noticeable lines. If you trade in your mint v2 for a mint OLED, I do not see any loss as long as the OLED panel has good color temps with no "manufacturing variances". Something I have noticed happens with Nintendo's screens, hence my curiosity as to how these OLED panels will turn out.

I collect handhelds and am quite fussy when it comes to things like the screen, so yes, there are other neurotic and excessive people out here on the internet :grog:



As long as you do not have any WiFi networks saved on your emunand on your hacked switch, you can connect locally to your unhacked switch and transfer the update data across without going online. I have been doing this since I hacked my original v1, and have not run into issues (yet).

As far as telemetry goes, I am unsure if this is something Nintendo would record, although it isn't out of the realm of possibility. It is just a risk I accept, as I do not use online features on my hacked switches anyway.
There will be panel variance even if it's not Nintendo. That is unavoidable on a budget OLED display.

Knowing this I tend not to fuss over it
 

Benja81

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.38 inches bigger screen :rofl:
To be even as lame as the 3DS to new 3DS screen "enhancement" (1.2x bigger), would need to be about 8 inches.
So this is about 1.06x times bigger than the original Switch. Literally just big enough to legally say its bigger!
But can you really even notice that? Since I could barely notice the 1.2x size difference with the New 3DS I'm guessing no, not at all. The oled is nice of course but not worth it unless you are switchless IMO. Which is disappointing to most fans.
 

SG854

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I know but I hope they dont have poopy panels. THat would suck considering screen IS the upgrade here
I don't know

My phone has a newer oled but it has slow dark level transition. So it creates this black smearing effect. It looks like a VA panel on how it smears. If a $800 dollar phone has that then I doubt the quality will be good on a $350 console. There will be compromises. It's really the TV's that have the best oled panels.
 

playstays_shun

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I don't know

My phone has a newer oled but it has slow dark level transition. So it creates this black smearing effect. It looks like a VA panel on how it smears. If a $800 dollar phone has that then I doubt the quality will be good on a $350 console. There will be compromises. It's really the TV's that have the best oled panels.

yeah but Nintendo art styles and watered down graphics for ports may not be as noticeable

it’s not like the games are photorealistic or anything

even a decent panel (just one that isn’t straight up poopy) could be a really nice upgrade

the IPS panels
In good unit switches are pretty for cheapie binned parts IMO. But not denying there is a lottery I’ve seen some that look horrible and like urine stained and lacking any pretense of contrast it’s a gamble
 

SG854

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yeah but Nintendo art styles and watered down graphics for ports may not be as noticeable

it’s not like the games are photorealistic or anything

even a decent panel (just one that isn’t straight up poopy) could be a really nice upgrade

the IPS panels
In good unit switches are pretty for cheapie binned parts IMO. But not denying there is a lottery I’ve seen some that look horrible and like urine stained and lacking any pretense of contrast it’s a gamble
The Switch panel was a big step up from their previous panels. The wii u game pad was horrible. Washed out image. The 3ds ips lacked color. The gamut was small so colors looked washed out. Switch was the first display from Nintendo to be actually good.
 
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playstays_shun

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The Switch panel was a big step up from their previous panels. The wii u game pad was horrible. Washed out image. The 3ds ips lacked color. The gamut was small so colors looked washed out. Switch was the first display from Nintendo to be actually good.

I agree, i guess i meant to qualify the are cheapie binned panels, that when you win the lottery, are pretty good!

I wish it didn’t have an air gap though and was laminated
 

SG854

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I agree, i guess i meant to qualify the are cheapie binned panels, that when you win the lottery, are pretty good!

I wish it didn’t have an air gap though and was laminated
Contrast and white point can vary. But they all should all have the same color gamut. So they should be the same in color Saturation. It's mostly the white point, color of white that pee color people will notice the most which tells me it's a calibration issue. I think they all use the same panel manufacturer innolux.
 
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playstays_shun

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Contrast and white point can vary. But they all should all have the same color gamut. So they should be the same in color Saturation. It's mostly the white point people will notice the most which tells me it's a calibration issue. I think they all use the same panel manufacturer innolux.

It’s Innolux and AUO I think

If the screen is yellow and/or not bright it can definitely affect contrast (color saturation)

Look at this garbage top unit:
https://i.redd.it/4xxux7udy6y31.jpg



For what its worth I’m sure these will be decent OLED panels. I think Samsung is supplying them
 
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D34DL1N3R

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There will always be failure / defect reports soon after launch of an in-demand electronic entertainment device, and usually they are just part of a vocal minority who are well within industry norm failure rates



If that were the case then why are OLED screen phones still plentiful in East Asia where mobile gaming is huge. . .? You can bet they have "static images on their screen for longer periods of time like a Switch user would".

And if it is so guaranteed then how come my almost decade old launch model Vita has no burn-in? I don't recall ever even seeing retention on it and it has had plenty of use. If it's a golden sample then I guess I must be pretty lucky because I actually have a second OLED unit and that has no issues either. . . I know multiple others who still have good units too, not to mention OLED Vitas typically command higher prices on the second hand market than used LCD Vita Slims of equivalent condition, which is odd, if things are as you say.

I also have two 2019 OLED TVs which have seen plenty of gaming. No burn-in and TVs are typically less resistant than mobile tech OLED implementations. The 2017 OLED TV which I had prior to the aforementioned 2019 models was sold to a family member who is rather lax about static images (TV and DVD forgetfully left on pause sometimes for hours at a time despite my advice to be more mindful) and yet they haven't had burn-in either. . .

Fact is, burn-in is far less common than it once was. Screens are far more resistant to it these days due to improvements in design and manufacture and in the various counter measures built into devices that use them such as pixel orbiting, pixel refresher cycles and auto-dimming of static elements.

When the Vita launched, sure there was a bunch of reports, but those died down relatively quickly suggesting they are mostly to have been from bad production batches. And like I said, that was a panel from almost a decade ago, the Switch will have a more modern and thus more resistant implementation.

Extensive burn in testing by the professionals says otherwise. But whatever.
 

SG854

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It’s Innolux and AUO I think

If the screen is yellow and/or not bright it can definitely affect contrast (color saturation)

Look at this garbage top unit:
https://i.redd.it/4xxux7udy6y31.jpg



For what its worth I’m sure these will be decent OLED panels. I think Samsung is supplying them
If the switch had a white balance control that would of been fixable. It would also save Nintendo alot of headaches of dealing with returns.
 

FFTfanatic

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last question thanks for all this good info to weigh it all out- does the modded switch have to be on latest fw to do that with the un modded one? If so how do you get around that and not getting it online?

Oh and you just do cfw with retro arch you don’t do lakaka or whatever it’s called some other OS?

My two cents:

In terms of basic compatibility and just playing at 1:1 original experience, then Vita can be said to be better.

PS1

There are some PS1 games that have issues or do not even run at all on Adrenaline / Vita due to the lack of PSP's Popsloader plugin.

Moreover, on Switch, between Atmosphere Retroarch, Lakka Retroarch, Ubuntu Retroarch, Switchroot Android Retroarch and the standalone emulators Android Duckstation, EPSXE and FPSE, it's possible to get most popular PS1 games running at not only full speed but, unlike Vita, with a plethora of enhancements too. For example, natively rendering at 2x, 3x original resolution and with enhancements like antialiasing shaders, anisotropic filtering and various rendering calculation optimsations in relation to textures and geometry etc. thereby almost eliminating the texture warping and pixel jitter that so many titles suffer from. Adrenaline on Vita on the other hand, just has CPU filters and basic bilinear filtering.

PSP


The story for PSP on Switch is not dissimilar. The Vita has near-universal plug and play compatibility. and it can natively up-render the resolution of *some* games to differing degrees of compatibility via the Gepatch plugin, but there are still plenty of popular games that can run full speed emulated on Switch via PPSSPP while being made to look much better than they do on Vita. PPSSPP can be run standalone on Atmosphere, Switchroot Android, L4TUbuntu, or as a core in Retroarch on Atmosphere, Retroarch Lakka, Retroarch in Ubuntu and Retroarch on Android.

To my knowledge, as it stands, PPSSPP on Atmosphere, whether standalone or as a Retroarch core, doesn't yet support Vulkan or certain other features such as texture shaders. Lakka does support Vulkan, not sure about texture shaders. I would think that using the PPSSPP standalone on Android would offer the best performance and have the most enhancement features.
 
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playstays_shun

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My two cents:

In terms of basic compatibility and just playing at 1:1 original experience, then Vita can be said to be better.

PS1

There are some PS1 games that have issues or do not even at all on Adrenaline / Vita due to the lack of PSP's Popsloader plugin.

Moreover, on Switch, between Atmosphere Retroarch, Lakka Retroarch, Ubuntu Retroarch, Switchroot Android Retroarch and the standalone emulators Android Duckstation, EPSXE and FPSE, it's possible to get most popular PS1 games running at not only full speed but, unlike Vita, with a plethora of enhancements too. For example, natively rendering at 2x, 3x original resolution and with enhancements like antialiasing shaders, anisotropic filtering and various rendering calculation optimsations in relation to textures and geometry etc. thereby almost eliminating the texture warping and pixel jitter that so many titles suffer from. Adrenaline on Vita on the other hand, just has CPU filters and basic bilinear filtering.

PSP


The story for PSP on Switch is not dissimilar. The Vita has near-universal plug and play compatibility. and it can natively up-render the resolution of *some* games to differing degrees of compatibility via the Gepatch plugin, but there are still plenty of popular games that can run full speed emulated on Switch via PPSSPP while being made to look much better than they do on Vita. PPSSPP can be run standalone on Atmosphere or Switchroot Android or as a core in Retroarch on Atmosphere, Retroarch in Lakka and Retroarch in Android.

To my knowledge, as it stands, PPSSPP on Atmosphere, whether standalone or as a Retroarch core, doesn't yet support Vulkan or certain other features such as texture shaders. Lakka does support Vulkan, not sure about texture shaders. I would think that using the PPSSPP standalone on Android would offer the best performance and have the most enhancement features.

Love reading stuff like this. Thanks for that!

Can you clarify what you mean by Atmosphere Retroarch, Lakka Retroarch, etc?

Is that all differing in quality from cfw with retroarch sideloaded?

And are there are other reasons for people choosing what i presume to be Atmosphere OS + same retroarch, and lakka + same , or more specifically Atmosphere OS + atmosphere tailored retroarch, lakka OS + lakka tailored retroarch, etc if thats what it is?
 

FFTfanatic

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Love reading stuff like this. Thanks for that!

Can you clarify what you mean by Atmosphere Retroarch, Lakka Retroarch, etc?

Is that all differing in quality from cfw with retroarch sideloaded?

And are there are other reasons for people choosing what i presume to be Atmosphere OS + same retroarch, and lakka + same , or more specifically Atmosphere OS + atmosphere tailored retroarch, lakka OS + lakka tailored retroarch, etc if thats what it is?

By "Atmosphere Retroarch", I just meant Retroarch on Atmosphere. That's the only Retroarch for Atmosphere. Although decent, this was, the last time I checked a few months back, probably the least performant of the various Retroarch options on the Switch and not as fully featured as the others.

Lakka is a linux distribution. Think of it as its own OS packaged in the form of Retroarch, an all-in-one, fixed function bundle if you will, thereby differing from the previous case where Retroarch is just an application running on Atmosphere. IIRC, you just drag and drop a couple of folders on to the SD, you don't need to manually create any partitions for it. Updates (and therefore optimisation) have historically been very sporadic and patchy but it has received a couple of major ones recently so maybe that's an indicator of change going forward.

L4T Ubuntu is another linux distribution OS but is not fixed function like Lakka, instead it has a fully featured user environment (desktop etc.). You can install Retroarch and various standalone emulators on it in addition to other applications. You have to manually create a partition on the SD card in order to install. Haven't done it myself but setup after that is quite involved too from what I understand.

Like I said, they differ a bit in terms of performance, feature set and game compatibility. Android is probably the best bet unless you are a power user, in which case maybe Ubuntu in some contexts. After that, Lakka and then finally Atmosphere.
 

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So if someone wasn’t interested in other stuff just cfw + retroarch is the move ?
If you want the best emulation peformance, compatibility and enhancements, Android will be best in most cases. It has far more standalone emulators and those emulators are often better optimised and more regularly maintained than any equivalent cores on retroarch. Put it this way, for PS1 on Atmosphere, you pretty much only have one viable option, the PCSX Rearmed core in Retroarch, that's it. And it's not great in comparison to the alternatives.

On Android, Retroarch itself will be better optimised and in some cases, the cores more fully featured than on Atmosphere. Not only would PCSX Rearmed be better on Android Retroarch than on Atmosphere, but you would also have at least a further 3 standalone options for PS1, notably Duckstation, EPSXE and FPSE, any or all of which could feasibly provide a better experience for a given game than PCSX Rearmed.
 
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spriteice

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last question thanks for all this good info to weigh it all out- does the modded switch have to be on latest fw to do that with the un modded one? If so how do you get around that and not getting it online?

Oh and you just do cfw with retro arch you don’t do lakaka or whatever it’s called some other OS?

I usually update to the latest fw using daybreak on my modded switch as soon as atmosphere comes out. I beleive they have to be close in firmware (I have had it working with 12.0.3 - 12.1.0, but not with 10.2.0 - 12.0.3).

I just use retroarch for emulation, it is a neat all in one solution that I have used for years and am comfortable using.
 

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It looks very nice, but i'm a bit disappointed that they didn't do even a slight upgrade to the specs (well, except the storage)
I don't mean 4k either, due to the chip shortages i think it's understandable they wanted to take 1 year for that. I mean, the switch is very outdated in 2021, and the oled model could really use a couple of small internal updates. I watched MVG's video about this yesterday and it talks about this in detail:
 
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I was going to buy the Switch V2 until I saw the news about the OLED model. I guess I'll just wait until it comes out and see how much better it is over the Switch lite which I have now.
 

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