Final Fantasy Pixel Remaster versions of 1, 2, and 3 to launch at the end of July

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Square Enix's track record of re-releasing classic Final Fantasy games hasn't been the greatest in recent years. However, the company hopes to change that with Final Fantasy Pixel Remaster, a set of updated versions of each of the first six Final Fantasy titles. The first three Final Fantasy entries have been revealed to launch at the end of this month--Final Fantasy I, II, and III will all be available on PC and mobile on July 28th. IV through VI will be launching later this year, though they lack a solid release date.

Additionally, the current Steam and mobile versions of Final Fantasy I, II, V and VI will be delisted on July 27th, as to not confuse buyers. These versions launched in 2015, and featured completely redone character portraits and new stylized graphics, which were controversial at the time.

The original FINAL FANTASY comes to life with completely new graphics and audio as a 2D pixel remaster!

A remodeled 2D take on the first game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics. All the magic of the original, with improved ease of play.

Earth, fire, water, wind... The light that once shone within the four Crystals was lost. Darkness covered the land, until the only hope for humanity rested in legends past. Become the Warriors of Light and embark on your own journey to restore power to the Crystals and save the world.

Switch between classes to improve your characters. Traverse the wide world with your airship and other vessels. Return to the game that started it all.

KEY FEATURES:
  • Universally updated 2D pixel graphics, including the iconic FINAL FANTASY character designs created by Kazuko Shibuya, the original artist and current collaborator.
  • Beautifully rearranged soundtrack in a faithful FINAL FANTASY style, overseen by original composer Nobuo Uematsu.
  • Improved gameplay, including modernized UI, auto-battle options, and more!
  • Dive into the world of the game with supplemental extras like the bestiary, illustration gallery, and music player.

ss_270e296a9a7eb3d385eee10b5457b3529d793f78.600x338.jpg ss_593e7fc2c0934273e05afe5a3de3f9a9b0d34cc9.600x338.jpg ss_782504400aa8a8c830409d6c7c059e98bceb7158.600x338.jpg

As to what you can expect from Pixel Remaster, Square Enix claims that these graphics are "completely updated", with designs done by the original character designer and artist, and will include rearranged versions of Nobuo Uematsu's soundtrack. Gameplay-wise, the games will have modernized UI, auto battle options, and new extras such as a music player and bestiary.

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raxadian

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And FFV with the garbage Engrish translation and really muffled sound effects.

Didn't get that one on PS1.

But if you only count the first two games, and this thread is about a remake of the first 3 games, yeah the PS1 version is better..The PSP version of 3 is better that the DS version but it was digital only so no way to get it legally nowadays.
 

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When a "remaster" is barely even a remaster.

Why don't they give some of these the FF3 and FF4 treatment, at the BARE minimum? Or I dunno, port them to Octopath's engine.... something meaningful at least.
 
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pustal

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This could all be bundled in the same game and offered a layer switch option in the game menu. It's shameless they want you to buy the game again and again until you find the one layer that suits you.

Since Square is up for pleasing everyone for money grabbing purposes, they could at least try to please the original two main groups of players as well: the ones who actually enjoyed turn based games and the ones who actually enjoyed a decent story not based on clichés.
 

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*concern intensifies*
they don't like the original hair it seems
The original hairs were, for the most part, a result of having to deal with CRTs and engine limits. They did all sorts of tricks to make things look smoother or sharper to compensate, or to prevent images looking ugly as f. Hair in particular had to have all sorts of things done usually or look horrendous or out of place in many games.

Basically put? We can see the new hairs are closer to the original intents. IE: Rosa actually LOOKS blonde instead of Dirty Blonde for IV.
 

smf

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and they didn't have to pay as much devs for an HD/remaster. (this is not a remake, not a new game, they have the same source code, script, etc.)

1. Inflation
2. There are fewer people with the skill/desire to port ps1 games to modern platforms than there were to write ps1 games back in the 90's.
3. QA/marketing still needs to be done
4. Fewer people will buy it than a new game
5. The price the market will support.
 

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Why are people comparing it to the PS1/PSP/GBA versions? The sprites are clearly meant to be based on the original NES/SNES versions, not the PSP/GBA sprites. Or thank god not the Mobile sprites (compare the '2013' Butz and Faris to the old ones and you'll see my point, they're horrendous)

The idea is they're meant to be true-to-essence upgrades of the original releases, not a redesign (IE: FF1 PS1) and definitely not an abomination ("FF5-2013", "FF6-2014").

The idea is these are supposed to be the original games with vastly improved graphical fidelity and redone spritework. Not a redone version of the PS1/GBA/Etc versions.

Well when I look at the FFV and FFVI sprites I think it looks like they used the original sprites as a base for shape and pixelsize then they took inspiration from the previous mobile remakes for coloring and shading.
It doesn’t look very good…

“The idea is these are supposed to be the original games with vastly improved graphical fidelity and redone spritework. Not a redone version of the PS1/GBA/Etc versions.”

Wasn’t that the idea of those versions as well (not including the 3D remakes)?

I think our point is that they have already remade some of these games with graphics that look better than THIS many many years ago.
So in this new era, does it really make sense to release “remasters” that look inferior to old remasters?

I agree with the people who say that they should have used the PSP versions of 1,2 and 4 as a base.
Those versions look great. They could have just tweaked the gameplay and made it nice looking on modern screen resolutions .
 
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Again, not the Steam RPG Maker VX style of garbage, so that's good

when it comes to FFV and VI I agree.. there was never any good remasters for these (only good ports).

But for the other ones this is a downgrade when compared to some previous remasters. The PSP 2D Final Fantasy titles look so much better than this and that system had a resolution of 480 x 272. On our screens today we have much higher resolution so why do they aim for a sprite resolution lower than what was on the PSP?

I know it’s in the name “pixel remaster” but I am positive that the PSP sprites are pixelated enough even if they have a higher pixelcount than these.

the sprites are so small on the screen that it looks weird in battle, too much empty space and then the highres menu on top…

it seems like Square Enix have terrible artists working on remasters there days.
If you make a pixelated game it looks terrible if different elements have different pixel sizes.
It makes things look out of place. And they keep making this mistake over and over with these mobile ports and remasters. It’s a shame..

Just look at the Final Fantasy VIII HD remaster, higher polygon count and better textures great! But they didn’t do anything with the pre-rendered backgrounds. Then we have Legend of Mana HD remaster, HD remastered backgrounds but super pixelated sprites. How about both characters and backgrounds!?

the level of inconsistency is similar to Microsoft trying to implement a new design language…
 
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Ahhh mobile version wise, give me those but with the fantastic one handed controls from dragon quest. Perfect fit on the train
 

VartioArtel

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“The idea is these are supposed to be the original games with vastly improved graphical fidelity and redone spritework. Not a redone version of the PS1/GBA/Etc versions.”

Wasn’t that the idea of those versions as well (not including the 3D remakes)?

The PS1 took the concepts and made their own unique spins on the graphics. They transformed them rather than simply update them. Case in point, compare the Fighter (FF1 Remake) to the FF1 and FF1HDPR Versions.

upload_2021-7-2_6-52-48.png
to
ddpvhf3.png
to
upload_2021-7-2_6-54-28.png


Bar the change in hair color - the overall armor shape, armor detailing, the sprite coloring, etc, all fit more with the original FF1. The FF1 Remake (middle) adds white (and black in some poses) to the pauldrons for example, removes the eyebrows, etc. While you can still identify them as "Fighter", it does not look like the original "Fighter" design, wherein the FF1HDPR version looks like the original FF1 Fighter to the detail, except the change in hair (due to no longer being limited by 8-Bit limitations).

While some may prefer the PS1 versions, they are ultimately Remakes and not true Remasters.

Well when I look at the FFV and FFVI sprites I think it looks like they used the original sprites as a base for shape and pixelsize then they took inspiration from the previous mobile remakes for coloring and shading.
It doesn’t look very good…

See, the problem with the original games was they were designed with scan lines and CRT TVs in mind (and on a seperate point - limits in the graphics as to how much color depth it could provide), like I said. Let's use an example I found on reddit courtesy of https://www.reddit.com/r/FinalFanta...lockes_sprite_snes_vs_pixel_remaster/h1pn5lh/:
cEZINQQ.jpeg


You can also find in that topic a comparison of old and new Locke:
dyofb6rdo4571.png


These additional black lines/details lead to sprites looking VERY differently. And hence the original sprites were designed with the CRTs in mind.

Thus, the sprites we see are as close to the ideal that Square envisioned these sprites to look like, were the CRT lines non-existent. They also, thanks to the evolution in graphics, can afford to do detailing (IE: Narshe in the cutscene overlooking the village/town) and color changes they couldn't due to either graphical chip limits or the limits of 16-bit of the time.

In short: The hair changes are how they were always intended to look, but wouldn't work due to graphical limitations. This is why Fighter's hair has been Brunette ever since - he was always meant to be brunette but they couldn't work it in due to graphical limitations.

Compare if you will Terra's original sprite portrait, to her new hair:

upload_2021-7-2_7-16-56.png
upload_2021-7-2_7-17-27.png


If anything, excluding the light shinng off the top of her hair, the two tones are almost exactly the same. Seeing as the left is how she was meant to look according to official game art, the match is almost uncanny now.

Now, let's compare Locke as I showed earlier to his sprite portrait.

upload_2021-7-2_7-20-57.png
upload_2021-7-2_7-20-29.png
upload_2021-7-2_7-21-40.png


You can see the lighter bits of Locke's hair in the portrait do match up with the actual darker parts of his new sprite. I even included his original sprite as reference. Muddy and Dark, mostly again to work with the CRT and be less checkered and confusing.

These Remasters are ultimately about redesigning to bring about the ideal forms of the sprites and world as they were intended to look, were CRT not ultimately restricting them.

I think our point is that they have already remade some of these games with graphics that look better than THIS many many years ago.
So in this new era, does it really make sense to release “remasters” that look inferior to old remasters?

Remake, not Remaster. So yes, maybe you prefer the Remake graphics of 1-2-3, but the Remasters are generally just superior in most respects (except maybe Locke's shirt but admittably doesn't look like he has a beer belly covered in Beer stains). For being true-to-the-resource remasters of the original games though I think these look absolutely stellar.

I agree with the people who say that they should have used the PSP versions of 1,2 and 4 as a base.
Those versions look great. They could have just tweaked the gameplay and made it nice looking on modern screen resolutions .

But then it would be the "Remake Remaster", not the "Remaster". These are not supposed to use the Remakes in any form or fashion as a basis.
 

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DaniPoo

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The PS1 took the concepts and made their own unique spins on the graphics. They transformed them rather than simply update them. Case in point, compare the Fighter (FF1 Remake) to the FF1 and FF1HDPR Versions.

View attachment 268948 to
ddpvhf3.png
to View attachment 268950

Bar the change in hair color - the overall armor shape, armor detailing, the sprite coloring, etc, all fit more with the original FF1. The FF1 Remake (middle) adds white (and black in some poses) to the pauldrons for example, removes the eyebrows, etc. While you can still identify them as "Fighter", it does not look like the original "Fighter" design, wherein the FF1HDPR version looks like the original FF1 Fighter to the detail, except the change in hair (due to no longer being limited by 8-Bit limitations).

While some may prefer the PS1 versions, they are ultimately Remakes and not true Remasters.



See, the problem with the original games was they were designed with scan lines and CRT TVs in mind (and on a seperate point - limits in the graphics as to how much color depth it could provide), like I said. Let's use an example I found on reddit courtesy of https://www.reddit.com/r/FinalFanta...lockes_sprite_snes_vs_pixel_remaster/h1pn5lh/:
cEZINQQ.jpeg


You can also find in that topic a comparison of old and new Locke:
dyofb6rdo4571.png


These additional black lines/details lead to sprites looking VERY differently. And hence the original sprites were designed with the CRTs in mind.

Thus, the sprites we see are as close to the ideal that Square envisioned these sprites to look like, were the CRT lines non-existent. They also, thanks to the evolution in graphics, can afford to do detailing (IE: Narshe in the cutscene overlooking the village/town) and color changes they couldn't due to either graphical chip limits or the limits of 16-bit of the time.

In short: The hair changes are how they were always intended to look, but wouldn't work due to graphical limitations. This is why Fighter's hair has been Brunette ever since - he was always meant to be brunette but they couldn't work it in due to graphical limitations.

Compare if you will Terra's original sprite portrait, to her new hair:

View attachment 268958View attachment 268960

If anything, excluding the light shinng off the top of her hair, the two tones are almost exactly the same. Seeing as the left is how she was meant to look according to official game art, the match is almost uncanny now.

Now, let's compare Locke as I showed earlier to his sprite portrait.

View attachment 268963View attachment 268962View attachment 268964

You can see the lighter bits of Locke's hair in the portrait do match up with the actual darker parts of his new sprite. I even included his original sprite as reference. Muddy and Dark, mostly again to work with the CRT and be less checkered and confusing.

These Remasters are ultimately about redesigning to bring about the ideal forms of the sprites and world as they were intended to look, were CRT not ultimately restricting them.



Remake, not Remaster. So yes, maybe you prefer the Remake graphics of 1-2-3, but the Remasters are generally just superior in most respects (except maybe Locke's shirt but admittably doesn't look like he has a beer belly covered in Beer stains). For being true-to-the-resource remasters of the original games though I think these look absolutely stellar.



But then it would be the "Remake Remaster", not the "Remaster". These are not supposed to use the Remakes in any form or fashion as a basis.

I think your definition of remake vs remaster is a messed up as Square Enix definition.

Let me get one thing clear: All of these are remakes because none of these share codebase with the original games.
It doesn't matter if Square Enix calls it a remaster. They are just using the term remaster because of marketing.

They used the word remake for Final Fantasy VII: Remake. But that game doesn't really qualify as a remake.
It's more like a reboot. because that game isn't even the same genre anymore and they made significant changes to the story.

Final Fantasy X/X2 HD was a remaster. It shared the codebase of the original but updated the games assets and added new features.

When they Remade Final Fantasy 1 for the Wonderswan I'm sure they tried to do a faithful job in respects to the original, not just looking at sprites but concept art as well, sure there are small changes but they make sense. If you look at the original sprite you can see some black as well on his chest. I bet that is a black shirt he wears under the armor. I'm willing to bet that it's the black t-shirt you see under his pauldrons in the PS1 version. Where as in the new sprite the black shirt is not seen at all.
You could then argue that the PS1 versions preserved more detail while adding some extra detail that wasn't possible in the original due to technicasl restrictions.

But... you havn't made any comparisons to the PSP sprites.
When I say I think they should have used the PSP version as base I mean that they should use it as a BASE.
They could still feel free to modify the sprites and the gameplay, But at least keep the spritesize the same

Guess which sprite is the PSP one...
GDAov15.png


Then you have the PSP version of Final Fantasy IV
tSYsOt6.png

I guess this sprite is even better than the original with blue hair (in battles and white outside of battle). Because Cecil has white hair in pretty much all artwork and FMV's as well as newer games like Dissida and stuff. there is still some inconsistencies though. Like how he get a haircut every time he enter battle and after the battle the hair grows long again.

This just looks nicer
20100101_064959_thumb.png


And what do you think looks nicer:
ss_782504400aa8a8c830409d6c7c059e98bceb7158-600x338-jpg.268820

or
maxresdefault.jpg
 
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machomuu

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Alright so first off I genuinely don't know why you guys are arguing about whether they're remakes or remasters. Regardless of what they are, they're updated re-releases. Stick to Nippon Ichi terminology and you'll do just fine because the point is wholly irrelevant since what can be changed and added between the two can be pretty similar. Also, Dani, I'll point out that I genuinely have no idea where you're getting this idea that they're using a different...anything. Unless they put out some statement somewhere saying they were "built from the ground up" or something like that there's really no reason to call them anything other than what they call themselves.

Thus, the sprites we see are as close to the ideal that Square envisioned these sprites to look like, were the CRT lines non-existent. They also, thanks to the evolution in graphics, can afford to do detailing (IE: Narshe in the cutscene overlooking the village/town) and color changes they couldn't due to either graphical chip limits or the limits of 16-bit of the time.

Remake, not Remaster. So yes, maybe you prefer the Remake graphics of 1-2-3, but the Remasters are generally just superior in most respects (except maybe Locke's shirt but admittably doesn't look like he has a beer belly covered in Beer stains). For being true-to-the-resource remasters of the original games though I think these look absolutely stellar.
See but this all falls under the supposition that the intended look and what looks good are mutually exclusive. In reality I'd be hardly surprised if people ended up being a bigger fan of what we got rather than what we're getting.
 
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DaniPoo

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Alright so first off I genuinely don't know why you guys are arguing about whether they're remakes or remasters. Regardless of what they are, they're updated re-releases. Stick to Nippon Ichi terminology and you'll do just fine because the point is wholly irrelevant since what can be changed and added between the two can be pretty similar. Also, Dani, I'll point out that I genuinely have no idea where you're getting this idea that they're using a different...anything. Unless they put out some statement somewhere saying they were "built from the ground up" or something like that there's really no reason to call them anything other than what they call themselves.


See but this all falls under the supposition that the intended look and what looks good are mutually exclusive. In reality I'd be hardly surprised if people ended up being a bigger fan of what we got rather than what we're getting.

Come on.. you think they would use the original sourcecode from the NES era??? Of cource they don't..
We are talking about the same company used to get rid of their sourcecode even in the Playstation era.

They don't even have the original sourcecode for a game like Final Fantasy VIII (They might have reverseengineered it though)

"Remastered" is a term borrowed from the Film and Music industry.
I means that you take the original material and improve it usually with modern technology.

Last step you do when you are making a song after it's recorded and mixed is that you master it.
(That's the final tweaking to get the volume and sound quality ready for the listener)

Remastering is basically the same thing as Mastering but it's done a second time with the aim of getting the same song to sound better.
This has traditionally been done to older music because back in the day they didn't have the tools we have today so soundquality and volume can sound pretty terrible.

Remastering doesn't mean "Record the entire song again" or "Make a remix"

It means improve quality of the original source.

To remaster old movies you have AI upscalers and technicolor and and noisereduction as well as audio tools.

But remastering a movie doesnt mean filming the movie again

That's why these games are really not remasters but rather remakes.
 
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They don't?

come on.. You seriously think they would take 34-35 year old NES code and somehow get that code updated so much that it would look like this and run on modern hardware? The same company that are famous for not saving sourcecode for their games...

I think not

It would be easier and faster for them to just remake the games.
 
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machomuu

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Come on.. you think they would use the original sourcecode from the NES era??? Of cource they don't..
We are talking about the same company used to get rid of their sourcecode even in the Playstation era.

They don't even have the original sourcecode for a game like Final Fantasy VIII (They might have reverseengineered it though)
The whole point of calling them pixel remasters is the intent behind them. Them being remasters or remakes literally doesn't matter.
 
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DaniPoo

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The whole point of calling them pixel remasters is the intent behind them. Them being remasters or remakes literally doesn't matter.

doesn't change the fact that I feel an urgent need to correct those who use these words without understanding them
 

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