Dragon Quest Monsters 2: Cobi and Tara's Marvelous Mysterious Key

DRAGON QUEST MONSTERS 2
COBI & TARA'S MARVELOUS MYSTERIOUS KEY

(JAPANESE to ENGLISH/FRENCH Fan-Translation)
(Future Multi-lingual Fan-Translation)


title_up_logo.bclim.00.png



Information
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Team
  • Hacking & Programming: Colmines92, Ich_73, Z6n4
  • Translation: Gerb
  • Localization: Gerb, Z6n4, Ich_73
  • Graphics: Ich_73, Colmines92
  • Monster Apps: @Ich_73
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Additional Links


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Help us improve this translation!


Report all bugs to the appropriate github issues page below:
Please try to include any relevant images, a brief description.
Bugs posted here will likely be ignored by the team, as we're a small team, likely to miss it among the other posts.
If a luma crash occurs, please include a crash dump file, or screen shot of the luma crash output, along with an explanation of how it occured.



Download & Patch Instructions:


Patch Instructions for Dragon Quest Monsters 2: Cobi and Tara's Marvelous Mysterious Key:

Everything needed for the english patch (and future language patches) can be found on the github page linked below. Grab the latest patch, and follow the instructions in the wiki

Patch Instructions for Dragon Quest Monsters Transfer App - Terry's Wonderland 3D to Cobi & Tara:

Once you've completed DQM2, you will have the option to download and install the Monster Transfer App from the 3DS eShop, which let's you import monsters from your TW3D save, into DQM2.
We've also provided a translation for that app, which you can apply by following the instructions on the accompanying Wiki (listed below)

Patch Instructions for Dragon Quest Monsters Transfer App - Joker 2 to Terry's Wonderland 3D:

A translation for the app used to import monsters from the NDS title, DQM Joker 2, into Terry's Wonderland 3D (and then using the above app, into DQM2).
We've also provided a translation for that app, which you can apply by following the instructions on the accompanying Wiki (listed below)

Project Backstory

After the team completed work on Dragon Quest Monsters: Joker 3 back in 2016, we took a well rested break!
It wasn't too long afterwards that Joker 3 Pro was released, and we were back to work. In the middle of working on J3Pro, Z6n4 thought to themself, "Why work on a small story extension? We have a whole other game out there that hasn't been completed yet!"
At this point, the team decided to shift their focus towards working on Dragon Quest Monsters 2.

Starting work on this in 2017, the game's underlying framework required little hacking working beyond what the team initially accomplished with Terry's Wonderland 3D, and in no time, they had full scripts of the game ready for translation.
Gerb, a well known translator on the scene who most recently completed work on Slime Mori Mori 3, offered to help.
Within no time, Gerb had ripped through majority of the script, translating both Cobi & Tara's unique dialogue scripts!

Z6n4, however, ran into a major hurdle around this time. Completely stuck with a limitation built into the game by its original developers, the team could not show more than 50 or so characters on screen during any dialog sequence.
While this might have been fine for japanese language, this would not work for a full blown, detailed, english script.
Slowly, Z6n4 looked into this problem, but found no success. The project, to many, seemed like it was destined to never be completed...

Meanwhile, in 2020, a talented developer known as Ich_73 surfaced in our translation scene. They built a remarkable translation tool suite, and offered everything up to the public via github, in the hopes of crowd sourcing and encouraging work on multi-languages for both DQM TW3D and DQM2 3DS.
They weren't satisfied stopping there, however. Ich_73 decided to tackle the DQM 2 translation all by themselves. They ended up running into THE SAME roadblock that Z6n4 was stumped by.

Fortunately, another extremely bright individual going by the name of Colmines92 would also surface. Colmines92 contacted both of us, and in seemly no time, broke right through this barrier that had stumped us both for quite some time.

From this point forward, the 4 of us united and decided that, albeit being a small team... We could finally get this done!
Pooling together everything we had all completed to date, we set out in the last quarter of 2020 to finish this thing once and for all.

Several months later, we released the translation on 4/1/2021!

From the bottom of our hearts, we'd like to thank everyone who kept us motivated, stayed excited, will play our fan-translation & keep the scene alive.

- Z6n4

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FAQs

  • How do I use this!? Please consult the linked github wiki's above. You will need to educate yourself on how to apply a translation/patch to a 3DS game using either a modded 3ds or the emulator citra.
  • Where do I get the game!? We listed some links below. Purchase a physical copy of the game, and then you can follow our tutorial on how to extract it, and modify your files.
  • How do I get the v1.1 update!? 3DS are region locked. You will need a japanese 3DS or way to communicate with the japanese eShop from your 3DS. If you are using a USA region 3DS, when prompted to update, the update WILL NOT WORK (it won't even download). You can extract the update using a japanese 3DS (to a CIA file). Consult our wiki for further questions.
  • Do I need version 1.0 or 1.1? The base game, of any 3ds game is v1.0. At the moment, this game has 1 official update (v1.1) that is required to go online with it. The version number of our patch has NOTHING to do with which version of the game you are using. HOWEVER, make sure you are using the right patch for the game version you are playing.
  • Can I play online with this patch? Yep! As long as you have an official 3DS, you should have no problems, with it running on the latest firmware.
  • Can I use my existing saves? Yes. But all monster names and character names will still be whatever you set them to be, in japanese when you originally played.
  • What's the MD5 Hash for the v1.1 update? 760B11D9BEFDAE746AE1C076A01BA75C
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NOTICE: If you have trouble beyond this, consult the responses in this thread, or the related github wiki's, github issues pages, or ask on our Discord Server (listed above).

--

Where can I get ahold of Dragon Quest Monsters 2 for 3DS?

 
Last edited by Helmax,

Mikemk

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In the previous game you gain a trait at +50, and pick a trait to gain at +☆, so I'm guessing it's a mistranslation. I haven't bred one that high yet though.

It might mean you'll lose the previous +50 trait in favor of the new +50 trait
 
Last edited by Mikemk,

Agasio

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This might be a little off-topic, but has anyone come up with a way to eliminate key recharge timers? Having content in a singleplayer game time-gated seems fairly bunk to me.
 

Mikemk

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This might be a little off-topic, but has anyone come up with a way to eliminate key recharge timers? Having content in a singleplayer game time-gated seems fairly bunk to me.
Does it still seem fairly bunk when you take into account that it's not solely a singleplayer game?
 

JaNDeRPeiCH

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In the previous game you gain a trait at +50, and pick a trait to gain at +☆, so I'm guessing it's a mistranslation. I haven't bred one that high yet though.

It might mean you'll lose the previous +50 trait in favor of the new +50 trait
i have some +99 monsters reaching that level lose some traits always,below to +30 you can have the traits of the monster desired.
 
Last edited by JaNDeRPeiCH,

Agasio

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Okay, I've been hammering away at trying to create a cheat that removes the cooldown time on keys. I've managed to make one that does it for a single key, however I'm not skilled enough to make one that targets all keys or changes the code that determines the cooldown time. The code is here for anyone who wants to give it a go.
Code:
00757F0B 00000000
For reference, this code here targets the first random key you get after beating the Child Arena Class. It's possible it may just target the first random key in the inventory, but I can't be sure as I only have the one random key.


I have managed to use cheat engine to find the assembly code that does control the cooldown duration, so I would definitely appreciate it if someone were to steer me in the right direction on turning Cheat Engine ASM instructions to usable Cheat Codes, if that's possible.

E- Looks like said code only works for my instance of the game. If anyone knows how to turn Cheat Engine ASM into usable codes, that seems like it's the only way.
 
Last edited by Agasio,
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GentlemanPotato

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Okay, I've been hammering away at trying to create a cheat that removes the cooldown time on keys. I've managed to make one that does it for a single key, however I'm not skilled enough to make one that targets all keys or changes the code that determines the cooldown time. The code is here for anyone who wants to give it a go.
Code:
00757F0B 00000000
For reference, this code here targets the first random key you get after beating the Child Arena Class. It's possible it may just target the first random key in the inventory, but I can't be sure as I only have the one random key.

I have managed to use cheat engine to find the assembly code that does control the cooldown duration, so I would definitely appreciate it if someone were to steer me in the right direction on turning Cheat Engine ASM instructions to usable Cheat Codes, if that's possible.


Also if anyone has any info on which monsters have Rival Riler, I'd love to know.
Code didn't work for me (on my only random key), which version of the game is it for?
 

Wooshy

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Hm didn't consider them being in the same spot at the same time actually... Since the game is quite a bit different to the original. But yes usually I check there, hoping to find one but no luck til now I'm in the middle of the snow land, so not very far in the story yet
 

Agasio

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Last edited by Agasio,

Agasio

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The one I'm using for my Metal Menagerie Key is below.

Code:
00757F7B 00000000

No guarantees if it works, though.
 

Agasio

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That's a shame, the only thing I can suggest is using Cheat Engine to search through memory on the level of a key and leveling it up, pinpoint the memory of where the key level is, and watching that area to see what changes when the cooldown starts on the key.
 

Pedeadstrian

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Later in the game you gain the ability to "repair" keys with gold, allowing you use them repeatedly without waiting. If you haven't got that far yet then you probably don't need to replay levels constantly. Once you get to that point you can use this code to give you max gold, allowing you to always be able to repair keys.
[Max Gold, Game v1.1] 00756AAC 000F423F
 
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i must say for a moment i was tempted to use the cheats file this person posted in the other threat for my "rosalina"(?) on my luma3ds. Wanted to set x4 exp and x4 gold ( x2 would be better ) to lower the amount of exp grinding...but it crashes the whole time. have quite some crash dumps on my sd card now.

Edit: Also once activated it doesnt get deactivated anymore and you have to close the game and open it again
 
Last edited by Wooshy, , Reason: forgot something

Clydefrosch

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anyone know what it means when monsters got those weird red boxes in online play?
i keep running into small body monsters with two extra empty red boxes, but i've also seen them just for individual groups of 4 monsters.
are those transfered ones?

also confused about the dlc keys.
It sounds like you only get the monsters like Slivals Ship or Djinnerals once, but I kept getting them for further wins.
also, I just won a main prize, but I'm not sure I saw what I won at all? Does it even mention what the random prize is?


damn, huge bummer, I just finished the story to recheck if the transfer app would work now, but it's still telling me it's corrupt :/
It verifies, but when trying to copy it, it tells me it could not copy monster data because it is corrupt :/
Not sure what would be corrupt though. I did cheat towards the end of that game for 100% scout, but that wouldn't affect anything like that. I didn't edit the save or just gave myself something.
I did use checkpoint to backup and restore a save at one point. Could that have done it?
How's it working for all of you?
 
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Pedeadstrian

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also confused about the dlc keys.
It sounds like you only get the monsters like Slivals Ship or Djinnerals once, but I kept getting them for further wins.
also, I just won a main prize, but I'm not sure I saw what I won at all? Does it even mention what the random prize is?
The prize is a better monster. Compare these two, specifically their skills:
20210412_195531.jpg
20210412_195538.jpg

anyone know what it means when monsters got those weird red boxes in online play?
i keep running into small body monsters with two extra empty red boxes, but i've also seen them just for individual groups of 4 monsters.
are those transfered ones?
Just found this out: it is from using an orb of rebirth (postgame) to replace a smaller monster's trait with a larger one, eg standard body to grand slammer.
 
Last edited by Pedeadstrian,

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