Gaming Im porting FNaF 1 to the PSP!

BasHeemskerkDEV

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YES, its NOT a troll, im working on a PSP remake of the first FNaF game, and if development goes smoothly, you can expect more remakes in the future. So far everything has been coded in C++ and uses OSL and an image lib i got from someone (ChaCheeChoo) on the PSP server (Which will sadly make this project unable to be open source, though, i might change to OSL for image rendering in the future!). I have made a video showcasing the current features a few hours ago, and i will frequently live stream the development of the project!

Yes, i still have to find a way to verify that the user has the game, which i hope to implement before release to make it more legal, if you guys got any tips on this, feel free to let me know!

I hope you guys enjoy the remake when it is finished and running on the PSP!

video:
 
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CeeDee

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Frankly, I'm shocked this looks to be an actual project with actual progress, and not another of the seemingly endless amounts of 14 year old script kiddies wishing to "port" a hit and popular game to a console they actually own.

Keep it up.
 
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GanjiMEX

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That's awesosme man! Hope you dont end up making a thing like Persona 3 Portable where you have to hover an object using a litte ball as a cursor (trust me, in a game line FNAF this could end up making the game near unplayable)
If you're looking for betatesters, I'm always willing to help on little projects like this one.
 

BasHeemskerkDEV

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Hello y'all, after taking quite the time for one of my other projects i have came back to release a new update (video)! The link is down below!

Video:
 

Corrupted-innocence

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Can't wait to see where this goes in the future. If I might make a suggestion, could you make it so some actions like the wall button presses are liked to different buttons? The reason is that it would probably make it easier to play since the game was made for the mouse so it seems like if you don't then the only other way is to use the directional pad as a fake mouse which would make the game almost impossible to play.
 

BasHeemskerkDEV

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Can't wait to see where this goes in the future. If I might make a suggestion, could you make it so some actions like the wall button presses are liked to different buttons? The reason is that it would probably make it easier to play since the game was made for the mouse so it seems like if you don't then the only other way is to use the directional pad as a fake mouse which would make the game almost impossible to play.
actually, when you are looking at the right/left, you have to press the square for the light and the cross for the door. I dont know if that answers your question but i hope so :)
 
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Pomegrenade

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