Homebrew re3-wiiu - GTA III Wii U Port

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CrisMod

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Adding to this, if anyone is interested in getting rid of the RE-3 logo boot screen and logo, I'm sharing some .tga files I use.
Here's how they look.

View attachment 244682

You can download 'em down below if you like to.
All these TGAs and icon was already here in this post (second page), with the sound as well...:
Happy New year to everyone :yayu:!


So, just for references to @GaryOderNichts and to whom would like to compare the situations between all of us.

These past couple of days, I did different tests on the installation process and build the files; to understand what can be possible, what no and which things could be better with this GTA 3 port.

For all these tests I used the followings game version and hardware (even if all we well know the bottleneck interface of the Wii U, but the (SD/USB) over specs it stills to influence on it and beneficial from in positive way):
  • GTA 3 v. 1.1.

  • Micro SD Card (with adapter) Read: up to 100MB/s - Write: up to 90MB/s

  • Latest USB Pen driver model Read: up to 300MB/s - Write: up to (around) 70MB/s
About Build preparation and Installation:

  • From my side I noticed that CEMU (Wii U emulator), it’s not working with this port because will freeze on the first booting GTA 3 picture. I have tested it, in 3 ways:

  1. The files packed with the channels.zip by loading the re3.rpx
  2. Install the game by the meta.xml as a real installation with the same building from the channels.zip.
  3. The files packed with gamefiles.zip + the proper re3.rpx and loading the own re3.rpx as you make with HBL.

  • Use the code, content and meta folder to run the game from Loadiine GX2 (so the game loading and run by the SD). The Game plays smoothly and conversely to @GaryOderNichts , I don’t have any issues with the delay or cracking fps when stream the Audio. So, the Audio it’s well synchronized with the rest of the images. Probably here, what plays well, it’s the choice of the hardware specs that everyone it’s choosing to play with it. And lastly, for strange, the loading time from USB and SD are perform in the same way. Where with the Wii U games, I can see slightly the differences in loading time between SD and USB, but could be many things (that way how Loadiine GX2 manage the packages or the optimizations or the bus speed for some specific high-performance game. But here, no differences).

  • Install the game as Wii U channel to the USB, it performs well

  • Install the game to the Internal NAND, the game it will install by the WUP GX2 Installer but for weird once I try to open the game from the Wii U menu I will get the Code Error 199-9999. That this, couldn’t be possible because I have the CBHC and in the USB side it’s run well, but in the NAND side it will not. I have tested in 3 Wii U console with the same result, here could be the RPX file? @GaryOderNichts what do you think?
  • To run by the HBL, I didn’t try but I believe that should working.
About Build preparation with mods:

As per title, I did try to prepare the game with some High-Quality Mod Texture (in internet you can find a loooot on this game), but always I got freeze on the boot game. The minor changes mods, are seems to working (like guns and so on) this need to be tested more deeply because to test you can choose really a lot of files in internet. I tested all the High Images Mod to improve the textures, by CEMU and real Console but nothing works for now; I tried to do it in different ways, like with some extra files textures or replace exactly the same as the same files that needs to run the game on Wii U.

So, this it’s my actual situation. And to whom would like to replace the Re images from the icon, icon title to the booting; below I leave the TGAs modified to have GTA 3 looking. So, if you would like the game icon and booting to feel more GTA 3 style, replace the entire meta folder with the one below.

In general the game it's perform well ;)
 
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XDel

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Happy New year to everyone :yayu:!


So, just for references to @GaryOderNichts and to whom would like to compare the situations between all of us.

These past couple of days, I did different tests on the installation process and build the files; to understand what can be possible, what no and which things could be better with this GTA 3 port.

For all these tests I used the followings game version and hardware (even if all we well know the bottleneck interface of the Wii U, but the (SD/USB) over specs it stills to influence on it and beneficial from in positive way):
  • GTA 3 v. 1.1.
  • Micro SD Card (with adapter) Read: up to 100MB/s - Write: up to 90MB/s
  • Latest USB Pen driver model Read: up to 300MB/s - Write: up to (around) 70MB/s
About Build preparation and Installation:

  • From my side I noticed that CEMU (Wii U emulator), it’s not working with this port because will freeze on the first booting GTA 3 picture. I have tested it, in 3 ways:
  1. The files packed with the channels.zip by loading the re3.rpx
  2. Install the game by the meta.xml as a real installation with the same building from the channels.zip.
  3. The files packed with gamefiles.zip + the proper re3.rpx and loading the own re3.rpx as you make with HBL.
  • Use the code, content and meta folder to run the game from Loadiine GX2 (so the game loading and run by the SD). The Game plays smoothly and conversely to @GaryOderNichts , I don’t have any issues with the delay or cracking fps when stream the Audio. So, the Audio it’s well synchronized with the rest of the images. Probably here, what plays well, it’s the choice of the hardware specs that everyone it’s choosing to play with it. And lastly, for strange, the loading time from USB and SD are perform in the same way. Where with the Wii U games, I can see slightly the differences in loading time between SD and USB, but could be many things (that way how Loadiine GX2 manage the packages or the optimizations or the bus speed for some specific high-performance game. But here, no differences).
  • Install the game as Wii U channel to the USB, it performs well
  • Install the game to the Internal NAND, the game it will install by the WUP GX2 Installer but for weird once I try to open the game from the Wii U menu I will get the Code Error 199-9999. That this, couldn’t be possible because I have the CBHC and in the USB side it’s run well, but in the NAND side it will not. I have tested in 3 Wii U console with the same result, here could be the RPX file? @GaryOderNichts what do you think?
  • To run by the HBL, I didn’t try but I believe that should working.
About Build preparation with mods:

As per title, I did try to prepare the game with some High-Quality Mod Texture (in internet you can find a loooot on this game), but always I got freeze on the boot game. The minor changes mods, are seems to working (like guns and so on) this need to be tested more deeply because to test you can choose really a lot of files in internet. I tested all the High Images Mod to improve the textures, by CEMU and real Console but nothing works for now; I tried to do it in different ways, like with some extra files textures or replace exactly the same as the same files that needs to run the game on Wii U.

So, this it’s my actual situation. And to whom would like to replace the Re images from the icon, icon title to the booting; below I leave the TGAs modified to have GTA 3 looking. So, if you would like the game icon and booting to feel more GTA 3 style, replace the entire meta folder with the one below.

In general the game it's perform well ;)


When I replace your meta with the original and try to build, I get this error:


-----
Apply rule /content/.*
Set content to 00000008 (0003D8F7,0003D8F7) for: /content/gamecontrollerdb.txt
Set content to 00000008 (000D4F71,0009767A) for: /content/data/main_d.scm
Set content to 00000008 (000D55C3,00000652) for: /content/data/main_freeroam.scm
Set content to 00000008 (000DAE43,00005880) for: /content/data/PARTICLE.CFG
Set content to 00000008 (001DBBEB,00100DA8) for: /content/models/fonts_j.txd
Set content to 00000008 (0032C993,00150DA8) for: /content/models/fonts_p.txd
Set content to 00000008 (0047D73B,00150DA8) for: /content/models/fonts_r.txd
Set content to 00000008 (00E42963,009C5228) for: /content/models/menu.txd
Set content to 00000008 (00E6188B,0001EF28) for: /content/models/x360btns.txd
Set content to 00000008 (00E62EE1,00001656) for: /content/neo/carTweakingTable.dat
Set content to 00000008 (00E7FE89,0001CFA8) for: /content/neo/neo.txd
Set content to 00000008 (00E81447,000015BE) for: /content/neo/rimTweakingTable.dat
Set content to 00000008 (00E818A0,00000459) for: /content/neo/worldTweakingTable.dat
Set content to 00000008 (00EB74B0,00035C10) for: /content/TEXT/american.gxt
Set content to 00000008 (00EE937C,00031ECC) for: /content/TEXT/english.gxt
Set content to 00000008 (00F24E8A,0003BB0E) for: /content/TEXT/french.gxt
Set content to 00000008 (00F5F9CA,0003AB40) for: /content/TEXT/german.gxt
Set content to 00000008 (00F9A2F2,0003A928) for: /content/TEXT/italian.gxt
Set content to 00000008 (00FB7F98,0001DCA6) for: /content/TEXT/JAPANESE.gxt
Set content to 00000008 (00FF28D2,0003A93A) for: /content/TEXT/polish.gxt
Set content to 00000008 (010286D0,00035DFE) for: /content/TEXT/russian.gxt
Set content to 00000008 (01061C36,00039566) for: /content/TEXT/spanish.gxt
-----
Generating the FST.
The file "drvmgt.dll" is not assigned to any content (.app).
Please delete it or write a corresponding content rule
 

CrisMod

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When I replace your meta with the original and try to build, I get this error:


-----
Apply rule /content/.*
Set content to 00000008 (0003D8F7,0003D8F7) for: /content/gamecontrollerdb.txt
Set content to 00000008 (000D4F71,0009767A) for: /content/data/main_d.scm
Set content to 00000008 (000D55C3,00000652) for: /content/data/main_freeroam.scm
Set content to 00000008 (000DAE43,00005880) for: /content/data/PARTICLE.CFG
Set content to 00000008 (001DBBEB,00100DA8) for: /content/models/fonts_j.txd
Set content to 00000008 (0032C993,00150DA8) for: /content/models/fonts_p.txd
Set content to 00000008 (0047D73B,00150DA8) for: /content/models/fonts_r.txd
Set content to 00000008 (00E42963,009C5228) for: /content/models/menu.txd
Set content to 00000008 (00E6188B,0001EF28) for: /content/models/x360btns.txd
Set content to 00000008 (00E62EE1,00001656) for: /content/neo/carTweakingTable.dat
Set content to 00000008 (00E7FE89,0001CFA8) for: /content/neo/neo.txd
Set content to 00000008 (00E81447,000015BE) for: /content/neo/rimTweakingTable.dat
Set content to 00000008 (00E818A0,00000459) for: /content/neo/worldTweakingTable.dat
Set content to 00000008 (00EB74B0,00035C10) for: /content/TEXT/american.gxt
Set content to 00000008 (00EE937C,00031ECC) for: /content/TEXT/english.gxt
Set content to 00000008 (00F24E8A,0003BB0E) for: /content/TEXT/french.gxt
Set content to 00000008 (00F5F9CA,0003AB40) for: /content/TEXT/german.gxt
Set content to 00000008 (00F9A2F2,0003A928) for: /content/TEXT/italian.gxt
Set content to 00000008 (00FB7F98,0001DCA6) for: /content/TEXT/JAPANESE.gxt
Set content to 00000008 (00FF28D2,0003A93A) for: /content/TEXT/polish.gxt
Set content to 00000008 (010286D0,00035DFE) for: /content/TEXT/russian.gxt
Set content to 00000008 (01061C36,00039566) for: /content/TEXT/spanish.gxt
-----
Generating the FST.
The file "drvmgt.dll" is not assigned to any content (.app).
Please delete it or write a corresponding content rule
Yes, take out the meta.xml file and grab just the TAGs, sounds and so on ...thank you to point me out. The meta.xml file was the firts metafile with the previous Gary version. I will re-upload with out it. ;)
 

XDel

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Yes, take out the meta.xml file and grab just the TAGs, sounds and so on ...thank you to point me out. The meta.xml file was the firts metafile with the previous Gary version. I will re-upload with out it. ;)


My bad, it was not you, it was me, I failed to put the files in the right folder. Sorry, nothing to fix on your end.
 
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E1ite007

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All these TGAs and icon was already here in this post (second page), with the sound as well...:
Neat... I did 'em as well and mine is with a different icon.
They are also from different dates:

upload_2021-2-14_23-56-36.png


Yeah, sure I didn't make 'em first, but those aren't the ones you did.
And, no your boot sound is different from the one @ploggy did (the one I'm using), is not the same as yours fades at ~10 secs and ploggy's continues.
 

CrisMod

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Neat... I did 'em as well and mine is with a different icon.
They are also from different dates:

View attachment 246644

Yeah, sure I didn't make 'em first, but those aren't the ones you did.
And, no your boot sound is different from the one @ploggy did (the one I'm using), is not the same as yours fades at ~10 secs and ploggy's continues.
Doesn't matter who make first or second , just to say that you have the same bootDRC and can save your time ;)..... if you noticed the one that I did I reilaborate the base pic to converted it in HD and then re-adapted for the Wii U Resolution (it's slightly detailed).
After more differencies come out and beter it's for all the comunity. No worries on it my friend they are just icons all the thankful job goes to Gary.
 
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E1ite007

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Doesn't matter who make first or second , just to say that you have the same bootDRC and can save your time ;)..... if you noticed the one that I did I reilaborate the base pic to converted it in HD and then re-adapted for the Wii U Resolution (it's slightly detailed).
After more differencies come out and beter it's for all the comunity. No worries on it my friend they are just icons all the thankful job goes to Gary.
Yeah... it's funny, 'cause I've seen yours long before I posted here and I was perplexed that someone had the same idea as I. Ha, ha, ha, ha.
Don't worry man, I was just clarifying in case someone would jump claiming that I stole it from you or some shit, but I do understand that yours has more quality put onto it with that scaling and the fading boot sound.
 
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Yeah... it's funny, 'cause I've seen yours long before I posted here and I was perplexed that someone had the same idea as I. Ha, ha, ha, ha.
Don't worry man, I was just clarifying in case someone would jump claiming that I stole it from you or some shit, but I do understand that yours has more quality put onto it with that scaling and the fading boot sound.
Yea quite funny that we got the same pic idea :D
 
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Can you send it in a private message? I don't know if that works...

I do plan to at least port Vice City over to the Wii U. Maybe more will follow...
This is so cool, is there any chance of having GTA Sandreas too ?, in my opinion it is by far the best game in the franchise.
 

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This is so cool, is there any chance of having GTA Sandreas too ?, in my opinion it is by far the best game in the franchise.
Liberty City Stories is currently being reverse engineered and decompiled. Maybe San Andreas will follow after that?
Would be cool to see every GTA game of the so called "3D Universe" on the Wii U :D
 

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Hello, I can't even begin to wonder what I did wrong, but every time I try to download the channel version, I get the "Install Failed, Verify WUP files are correct & complete. DLC/E-shop require Sig Patch" message from WUP GX2. I manage to compile it and everything but when I try and download it (I've remade the channel 3 times) it gives me this message. Could somebody please tip me in the right direction to troubleshoot or something? Look I'm pretty new (only 2 months) doing homebrew, so anything, even the stupid sounding solutions could help.
 

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Hello, I can't even begin to wonder what I did wrong, but every time I try to download the channel version, I get the "Install Failed, Verify WUP files are correct & complete. DLC/E-shop require Sig Patch" message from WUP GX2. I manage to compile it and everything but when I try and download it (I've remade the channel 3 times) it gives me this message. Could somebody please tip me in the right direction to troubleshoot or something? Look I'm pretty new (only 2 months) doing homebrew, so anything, even the stupid sounding solutions could help.
Make sure to run a CFW before trying to install the channel.
 

harry9887

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Make sure to run a CFW before trying to install the channel.
I have cbhc installed, I read that I couldn't but is it possible to run another CFW over it? Also I tried the Sig Patch thing aswell, I downloaded the one from the homebrew store but it didn't change anything.I compiled it once using the NUPacker (or whatever its called), I also tried it with the gui version that CrisMod put in earlier, but that didn't work either. The version I'm using is the North America WiiU, and I installed GTA3 from steam. Any ideas on what to look at next, or any photos I could post? Sorry for bothering you with this.
 
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