What is your favorite anti-piracy message?

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For as long as video games have existed, so too have pirates. No matter the personal reasoning behind their choices, there's always gamers out there eagerly waiting for the second a game launches, not to buy it, but rather so that the scene teams can get their hands on it and undo the DRM protecting the game's files, or so that it can be played on an emulator.

Sometimes, these quick DRM-removal uploads miss something, and the game KNOWS that you're playing an illegal copy. Depending on what tricks the developers left in the game, it could mean a secret hidden message that calls you out on your actions, or it's a simple way of messing with the player. One of the most notable "anti-piracy" messages comes from Pokemon Fire Red and Leaf Green, which famously has a message that triggers when playing a copy on an early version of a GBA emulator, or so the story goes. While talking to the ferryman who checks your ticket to board the S.S. Anne, he'll let you through, but not before giving you a passing message of, "By the way: if you like this game, buy it or die".

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The legitimacy of the text has been debated for years, and interested dataminers have tried their best to find this mysterious message in the ROM's files. Present in only a single incredibly early ROM dump and nowhere else, the most sensible explanation is that the original hacker who backed up their game left the text in a place where it wouldn't immediately be found, but would be seen by just enough people to make waves across the internet.

And it did, for years. Both startling and funny, the message's legendary status likely inspired developers to include such references in their data. A legitimate occurrence of a game's developers having their last laugh at pirates can be found in Game Dev Tycoon, a game about making games. As you build upon your career as a video game maker, your company will grow and prosper...at least until you're given a report within the first hour of the game. If you're playing a "cracked" copy--which was uploaded specifically by creators themselves, they left a sneaky surprise. Your studio has tons of fans, and your games are well-liked, but it seems that...gamers keep pirating your games! Game Dev Tycoon goes meta, claiming that if the players don't support the official release and rely on piracy, then the company you've spent a while managing will go bankrupt! Well played.

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Recently, fake anti-piracy messages have been flooding YouTube, attempting to make realistic-looking or creepy-pasta level AP text, proving that players are still amused by hidden messages from developers still to this day. Whether it's Pokemon Black and White trolling the player by not giving you any EXP at all, Earthbound upping the encounter rate to an unbearable degree to punish you, or Mirror's Edge taking away the ability to run, what's your favorite anti-piracy message or effect?
 

KurisuWaifu

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One of the best is the one put by Kojima in Metal Gear Solid, is not a real "anti-piracy message" but during a mission it asks you to input a codec frequency that is written "on the back of the CD case". It's not a CD inside the game but the actual back of the retail copy.
 
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HarveyHouston

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Is that legit? I’m actually running DDR extreme JP on an NA PS2 using open ps2 loader, and haven’t run into that.
This seems faked, to me. There are plenty of fake piracy message "screenshots" out there; it's the real ones that are better.

FBI Warnings are pretty standard, especially on DVDs, and alll these "do not copy" messages in manuals or when first starting a game is also pretty standard - but when programmers put little pirate warning "Easter eggs" in their games, that's part of what makes people want to pirate games, or at least rip ROMs off of cartridges and discs and play on unofficial hardware just so they can see these messages and situations in-game.

Would I put a piracy message in a game I made? I might; I wouldn't expect to make a living off of video games myself. I prefer opensource, anyway, so I might not make games for consoles unless I could do it for free. Then again, that's just me.
 
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BlackZero500

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Definitly "Devinity 2 - Ego Draconis". I didnt even know it was because of the cracked game. If it was Cracked you couldnt use any of the Waypoints. Always thought it was strange you hat to walk to everything and never understood what those strange altars where for. What made me suspicious was that when you get your Dragonpowers you get about 7000 skill points. Cheat like. Thought it was some kind of weird bug. After a bit of research and the revelation that there are in fact waypoints i concocted a quick solution for my problem. Some of you may still know the Program Game Jackal? You could make a "Profile" from a CD in your Drive. Not like an Image. Way smaller. But it was enought to fool the game into believing the game was still in the drive, Which the Image could not achieve. That way it worked.

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I'm surprised no one mentioned the AP measure put in Pokémon B2/W2.
The game was basically a no EXP run (Which there are some speedrun of it. I don't know if it's an official category though.).

It was mentioned. About even on the First page of this Thread.
 
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Bladexdsl

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Spyro 3: Year of The Dragon! My most memorable for sure.
LOL that's why after i learnt about these fucking protections the very first thing i did after renting a game (that's how i got ps1 games back than) was go straight to my fav hacking site to see if there was a patch needed and most of the time there was so i never saw most of these screens. didn't even try burning it until it was patched. also most of the time i had to patch every game anyway because of the NTSC to PAL BS...
 
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KelpyG

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I do like the anti piracy measures in the legend of zelda spirit tracks where you cannot get past the game's tutorial.
 

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