Tutorial How to make 3DS Games with Unity

Should I add some Demo Projects?


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    54
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D

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this is disappointing i uploaded here for this forum, yet this 8 people did not even respond, well for this 8 people who red my comments and download my cia thank you for not cooperating, isn't that difficult to say if it's working or not
View attachment 222283
 

lone_wolf323

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this is disappointing i uploaded here for this forum, yet this 8 people did not even respond, well for this 8 people who red my comments and download my cia thank you for not cooperating, isn't that difficult to say if it's working or not
View attachment 222283
You know no one has to do shit for you. They aint paid to do a thing. No ones paid a thing to help around here.
 

placebo_yue

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this is disappointing i uploaded here for this forum, yet this 8 people did not even respond, well for this 8 people who red my comments and download my cia thank you for not cooperating, isn't that difficult to say if it's working or not
View attachment 222283
I tried helping you man, i dunno what else you want from us.
I managed to get a game with a banner running on my own and i'm the person with least skills on this forum. Put more work into it.
And get a better attitude, nobody owes you anything. i didn't even have to reply to your earlier posts since what do i gain from that? but i took like 5 minutes to check the steps and write them down for you
 

lyokohack

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OK I understand your level of development now

I now want you to check something for me, you told me that you forgot the texture combination formula ("A" "A + B", etc ...)

I want you to give me exactly the right formula

and thanks for everything
 

lyokohack

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I have another problem with "amiibo"

I want to know an example with the native plugin under Unity3D to perform a basic code using the amiibo resource and the SDK, I have the example of the UnityN3DS package and also the official doc, but I can no longer achieve anything
 

fb251

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@hatoving

Hey man, just letting you know I got the exact same errors as you. Ive re-edited this response numerous times, whilst trying to figure out some kind of answer. I haven't found the soultion yet, but it might be found if you search the around Nintendo Developer support pages, and check your error messages for any hints of what could be the problem.
 
Last edited by fb251,

Davey159

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Exactly what are the limitations of the New 3DS? Like how many polygons can I have rendering at once, texture less?
 

placebo_yue

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Exactly what are the limitations of the New 3DS? Like how many polygons can I have rendering at once, texture less?
Not sure but develop as if it were for 5 year old android phones and you should be fine i guess. My prototype has an envroment made of nothing but planes except for my character which is a model ripped from a PSP game (therefore one can assume is sorta optimized) and is runs fine (until my audio loops and particle generations ruin the whole for some reason and i start getting lower FPS, but that's not about polygons so nevermind)
 

lyokohack

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I was able to have my banner with Texutre but I have a problem I want my 3Dplane not to follow the rotation of the model only my mesh
 

placebo_yue

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I was able to have my banner with Texutre but I have a problem I want my 3Dplane not to follow the rotation of the model only my mesh
As far as i've seen on the guides, you can either use billboards, or generate a model that rotates counterclockwise at the same speed they rotate clockwise normally.
 

BasHeemskerkDEV

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so i always get this slew of errors and i need em resolved.
I use the 2017 version wich is the only one that shows me the 3DS build option, its also the only version I can use my unity pro license code on.
if i try to add my license to the 5.x version it always says: "License is already assigned. If you think this is incorrect, please contact support"

I have a 3dsBanner folder added to the project.

Note: most times i resolved it by putting my pc's date and time 3 months into the future but it doesnt always work. maybe this has messed up something.

any help would be much appreciated!



Error list:

Error 1:
Failed running C:\Program Files (x86)\ARMCC_Nintendo_5\bin\../bin64\armcc.exe -c -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\bdwgc\include" -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\libil2cpp\include" -I "Temp/StagingArea\il2cppOutput" -I "C:\Nintendo\3DS\SDK\ctr_sdk\include" --gnu --cpu "MPCore" --split_sections --apcs=/interwork --littleend --arm --vfe --signed_chars --no_rtti --wchar --wchar16 --multibyte_chars --dollar --exceptions --remove_unneeded_entities --diag_style=ide --data_reorder --fpmode=fast -O2 "-Otime" --no_debug --no_debug_macros --diag_suppress=1,68,186,368,177,550 -D "NN_COMPILER_RVCT" -D "NN_COMPILER_RVCT_VERSION_MAJOR=4" -D "NN_COMPILER_RVCT_VERSION_MINOR=1" -D "NN_PROCESSOR_ARM" -D "NN_PROCESSOR_ARM11MPCORE" -D "NN_PROCESSOR_ARM_V6" -D "NN_PROCESSOR_ARM_VFP_V2" -D "NN_HARDWARE_CTR" -D "NN_PLATFORM_CTR" -D "NN_HARDWARE_CTR_TS" -D "NN_SYSTEM_PROCESS" -D "NN_DEBUGGER_KMC_PARTNER" -D "NN_COMPILER_OPTION_ARM" -D "NN_EFFORT_FAST" -D "__STDC_LIMIT_MACROS" -DDEBUGMODE=0 -DUNITY_RELEASE=1 -DMASTER_BUILD=1 Temp\StagingArea\il2cppOutput\Bulk_Generics_3.cpp -o Temp\Il2CppCache\Bulk_Generics_3.o

Product: ARM Compiler 5.04 for Nintendo
Component: ARM Compiler 5.04 update 5 Extended Maintenance (build 231)
Tool: armcc [4ce830]armcc : error C9555: License checkout for feature bsp_compiler5 with version 5.0201509 has been denied by Flex back-end. Error code: -88
System clock has been set back.
Feature: bsp_compiler5
License path: C:\Program Files (x86)\ARMCC_Nintendo_5\sw\info\nintendo-anyhost.lic;c:\program files\arm\licenses\license.dat;
FlexNet Licensing error:-88,309. System Error: 2 ""
For further information, refer to the FlexNet Licensing documentation,
available at "www.flexerasoftware.com".
UnityEngine.Debug:LogError(Object)
NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:57)
NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:24)
ArmccCompiler:Compile(String, String, Boolean) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:201)
<CompileDynamicLibrary>c__AnonStorey0:<>m__1(String) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:101)
<ParallelFor>c__AnonStorey1`1:<>m__0(Object) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:86)


Error 2:

Failed running C:\Program Files (x86)\ARMCC_Nintendo_5\bin\../bin64\armcc.exe -c -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\bdwgc\include" -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\libil2cpp\include" -I "Temp/StagingArea\il2cppOutput" -I "C:\Nintendo\3DS\SDK\ctr_sdk\include" --gnu --cpu "MPCore" --split_sections --apcs=/interwork --littleend --arm --vfe --signed_chars --no_rtti --wchar --wchar16 --multibyte_chars --dollar --exceptions --remove_unneeded_entities --diag_style=ide --data_reorder --fpmode=fast -O2 "-Otime" --no_debug --no_debug_macros --diag_suppress=1,68,186,368,177,550 -D "NN_COMPILER_RVCT" -D "NN_COMPILER_RVCT_VERSION_MAJOR=4" -D "NN_COMPILER_RVCT_VERSION_MINOR=1" -D "NN_PROCESSOR_ARM" -D "NN_PROCESSOR_ARM11MPCORE" -D "NN_PROCESSOR_ARM_V6" -D "NN_PROCESSOR_ARM_VFP_V2" -D "NN_HARDWARE_CTR" -D "NN_PLATFORM_CTR" -D "NN_HARDWARE_CTR_TS" -D "NN_SYSTEM_PROCESS" -D "NN_DEBUGGER_KMC_PARTNER" -D "NN_COMPILER_OPTION_ARM" -D "NN_EFFORT_FAST" -D "__STDC_LIMIT_MACROS" -DDEBUGMODE=0 -DUNITY_RELEASE=1 -DMASTER_BUILD=1 Temp\StagingArea\il2cppOutput\Bulk_Generics_4.cpp -o Temp\Il2CppCache\Bulk_Generics_4.o

Product: ARM Compiler 5.04 for Nintendo
Component: ARM Compiler 5.04 update 5 Extended Maintenance (build 231)
Tool: armcc [4ce830]armcc : error C9555: License checkout for feature bsp_compiler5 with version 5.0201509 has been denied by Flex back-end. Error code: -88
System clock has been set back.
Feature: bsp_compiler5
License path: C:\Program Files (x86)\ARMCC_Nintendo_5\sw\info\nintendo-anyhost.lic;c:\program files\arm\licenses\license.dat;
FlexNet Licensing error:-88,309. System Error: 2 ""
For further information, refer to the FlexNet Licensing documentation,
available at "www.flexerasoftware.com".
UnityEngine.Debug:LogError(Object)
NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:57)
NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:24)
ArmccCompiler:Compile(String, String, Boolean) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:201)
<CompileDynamicLibrary>c__AnonStorey0:<>m__1(String) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:101)
<ParallelFor>c__AnonStorey1`1:<>m__0(Object) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:86)


Error 3:
Failed running C:\Program Files (x86)\ARMCC_Nintendo_5\bin\../bin64\armcc.exe -c -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\bdwgc\include" -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\libil2cpp\include" -I "Temp/StagingArea\il2cppOutput" -I "C:\Nintendo\3DS\SDK\ctr_sdk\include" --gnu --cpu "MPCore" --split_sections --apcs=/interwork --littleend --arm --vfe --signed_chars --no_rtti --wchar --wchar16 --multibyte_chars --dollar --exceptions --remove_unneeded_entities --diag_style=ide --data_reorder --fpmode=fast -O2 "-Otime" --no_debug --no_debug_macros --diag_suppress=1,68,186,368,177,550 -D "NN_COMPILER_RVCT" -D "NN_COMPILER_RVCT_VERSION_MAJOR=4" -D "NN_COMPILER_RVCT_VERSION_MINOR=1" -D "NN_PROCESSOR_ARM" -D "NN_PROCESSOR_ARM11MPCORE" -D "NN_PROCESSOR_ARM_V6" -D "NN_PROCESSOR_ARM_VFP_V2" -D "NN_HARDWARE_CTR" -D "NN_PLATFORM_CTR" -D "NN_HARDWARE_CTR_TS" -D "NN_SYSTEM_PROCESS" -D "NN_DEBUGGER_KMC_PARTNER" -D "NN_COMPILER_OPTION_ARM" -D "NN_EFFORT_FAST" -D "__STDC_LIMIT_MACROS" -DDEBUGMODE=0 -DUNITY_RELEASE=1 -DMASTER_BUILD=1 Temp\StagingArea\il2cppOutput\Bulk_Generics_6.cpp -o Temp\Il2CppCache\Bulk_Generics_6.o

Product: ARM Compiler 5.04 for Nintendo
Component: ARM Compiler 5.04 update 5 Extended Maintenance (build 231)
Tool: armcc [4ce830]armcc : error C9555: License checkout for feature bsp_compiler5 with version 5.0201509 has been denied by Flex back-end. Error code: -88
System clock has been set back.
Feature: bsp_compiler5
License path: C:\Program Files (x86)\ARMCC_Nintendo_5\sw\info\nintendo-anyhost.lic;c:\program files\arm\licenses\license.dat;
FlexNet Licensing error:-88,309. System Error: 2 ""
For further information, refer to the FlexNet Licensing documentation,
available at "www.flexerasoftware.com".
UnityEngine.Debug:LogError(Object)
NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:57)
NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:24)
ArmccCompiler:Compile(String, String, Boolean) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:201)
<CompileDynamicLibrary>c__AnonStorey0:<>m__1(String) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:101)
<ParallelFor>c__AnonStorey1`1:<>m__0(Object) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:86)


Error 4:
PLEFailed running C:\Program Files (x86)\ARMCC_Nintendo_5\bin\../bin64\armcc.exe -c -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\bdwgc\include" -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\libil2cpp\include" -I "Temp/StagingArea\il2cppOutput" -I "C:\Nintendo\3DS\SDK\ctr_sdk\include" --gnu --cpu "MPCore" --split_sections --apcs=/interwork --littleend --arm --vfe --signed_chars --no_rtti --wchar --wchar16 --multibyte_chars --dollar --exceptions --remove_unneeded_entities --diag_style=ide --data_reorder --fpmode=fast -O2 "-Otime" --no_debug --no_debug_macros --diag_suppress=1,68,186,368,177,550 -D "NN_COMPILER_RVCT" -D "NN_COMPILER_RVCT_VERSION_MAJOR=4" -D "NN_COMPILER_RVCT_VERSION_MINOR=1" -D "NN_PROCESSOR_ARM" -D "NN_PROCESSOR_ARM11MPCORE" -D "NN_PROCESSOR_ARM_V6" -D "NN_PROCESSOR_ARM_VFP_V2" -D "NN_HARDWARE_CTR" -D "NN_PLATFORM_CTR" -D "NN_HARDWARE_CTR_TS" -D "NN_SYSTEM_PROCESS" -D "NN_DEBUGGER_KMC_PARTNER" -D "NN_COMPILER_OPTION_ARM" -D "NN_EFFORT_FAST" -D "__STDC_LIMIT_MACROS" -DDEBUGMODE=0 -DUNITY_RELEASE=1 -DMASTER_BUILD=1 Temp\StagingArea\il2cppOutput\Bulk_Generics_2.cpp -o Temp\Il2CppCache\Bulk_Generics_2.o

Product: ARM Compiler 5.04 for Nintendo
Component: ARM Compiler 5.04 update 5 Extended Maintenance (build 231)
Tool: armcc [4ce830]armcc : error C9555: License checkout for feature bsp_compiler5 with version 5.0201509 has been denied by Flex back-end. Error code: -88
System clock has been set back.
Feature: bsp_compiler5
License path: C:\Program Files (x86)\ARMCC_Nintendo_5\sw\info\nintendo-anyhost.lic;c:\program files\arm\licenses\license.dat;
FlexNet Licensing error:-88,309. System Error: 2 ""
For further information, refer to the FlexNet Licensing documentation,
available at "www.flexerasoftware.com".
UnityEngine.Debug:LogError(Object)
NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:57)
NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:24)
ArmccCompiler:Compile(String, String, Boolean) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:201)
<CompileDynamicLibrary>c__AnonStorey0:<>m__1(String) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:101)
<ParallelFor>c__AnonStorey1`1:<>m__0(Object) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:86)


Error 5:
Failed running C:\Program Files (x86)\ARMCC_Nintendo_5\bin\../bin64\armcc.exe -c -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\bdwgc\include" -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\libil2cpp\include" -I "Temp/StagingArea\il2cppOutput" -I "C:\Nintendo\3DS\SDK\ctr_sdk\include" --gnu --cpu "MPCore" --split_sections --apcs=/interwork --littleend --arm --vfe --signed_chars --no_rtti --wchar --wchar16 --multibyte_chars --dollar --exceptions --remove_unneeded_entities --diag_style=ide --data_reorder --fpmode=fast -O2 "-Otime" --no_debug --no_debug_macros --diag_suppress=1,68,186,368,177,550 -D "NN_COMPILER_RVCT" -D "NN_COMPILER_RVCT_VERSION_MAJOR=4" -D "NN_COMPILER_RVCT_VERSION_MINOR=1" -D "NN_PROCESSOR_ARM" -D "NN_PROCESSOR_ARM11MPCORE" -D "NN_PROCESSOR_ARM_V6" -D "NN_PROCESSOR_ARM_VFP_V2" -D "NN_HARDWARE_CTR" -D "NN_PLATFORM_CTR" -D "NN_HARDWARE_CTR_TS" -D "NN_SYSTEM_PROCESS" -D "NN_DEBUGGER_KMC_PARTNER" -D "NN_COMPILER_OPTION_ARM" -D "NN_EFFORT_FAST" -D "__STDC_LIMIT_MACROS" -DDEBUGMODE=0 -DUNITY_RELEASE=1 -DMASTER_BUILD=1 Temp\StagingArea\il2cppOutput\Bulk_Assembly-CSharp_0.cpp -o Temp\Il2CppCache\Bulk_Assembly-CSharp_0.o

Product: ARM Compiler 5.04 for Nintendo
Component: ARM Compiler 5.04 update 5 Extended Maintenance (build 231)
Tool: armcc [4ce830]armcc : error C9555: License checkout for feature bsp_compiler5 with version 5.0201509 has been denied by Flex back-end. Error code: -88
System clock has been set back.
Feature: bsp_compiler5
License path: C:\Program Files (x86)\ARMCC_Nintendo_5\sw\info\nintendo-anyhost.lic;c:\program files\arm\licenses\license.dat;
FlexNet Licensing error:-88,309. System Error: 2 ""
For further information, refer to the FlexNet Licensing documentation,
available at "www.flexerasoftware.com".
UnityEngine.Debug:LogError(Object)
NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:57)
NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:24)
ArmccCompiler:Compile(String, String, Boolean) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:201)
<CompileDynamicLibrary>c__AnonStorey0:<>m__1(String) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:101)
<ParallelFor>c__AnonStorey1`1:<>m__0(Object) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:86)


Error 6:
Failed running C:\Program Files (x86)\ARMCC_Nintendo_5\bin\../bin64\armcc.exe -c -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\bdwgc\include" -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\libil2cpp\include" -I "Temp/StagingArea\il2cppOutput" -I "C:\Nintendo\3DS\SDK\ctr_sdk\include" --gnu --cpu "MPCore" --split_sections --apcs=/interwork --littleend --arm --vfe --signed_chars --no_rtti --wchar --wchar16 --multibyte_chars --dollar --exceptions --remove_unneeded_entities --diag_style=ide --data_reorder --fpmode=fast -O2 "-Otime" --no_debug --no_debug_macros --diag_suppress=1,68,186,368,177,550 -D "NN_COMPILER_RVCT" -D "NN_COMPILER_RVCT_VERSION_MAJOR=4" -D "NN_COMPILER_RVCT_VERSION_MINOR=1" -D "NN_PROCESSOR_ARM" -D "NN_PROCESSOR_ARM11MPCORE" -D "NN_PROCESSOR_ARM_V6" -D "NN_PROCESSOR_ARM_VFP_V2" -D "NN_HARDWARE_CTR" -D "NN_PLATFORM_CTR" -D "NN_HARDWARE_CTR_TS" -D "NN_SYSTEM_PROCESS" -D "NN_DEBUGGER_KMC_PARTNER" -D "NN_COMPILER_OPTION_ARM" -D "NN_EFFORT_FAST" -D "__STDC_LIMIT_MACROS" -DDEBUGMODE=0 -DUNITY_RELEASE=1 -DMASTER_BUILD=1 Temp\StagingArea\il2cppOutput\Bulk_Generics_0.cpp -o Temp\Il2CppCache\Bulk_Generics_0.o

Product: ARM Compiler 5.04 for Nintendo
Component: ARM Compiler 5.04 update 5 Extended Maintenance (build 231)
Tool: armcc [4ce830]armcc : error C9555: License checkout for feature bsp_compiler5 with version 5.0201509 has been denied by Flex back-end. Error code: -88
System clock has been set back.
Feature: bsp_compiler5
License path: C:\Program Files (x86)\ARMCC_Nintendo_5\sw\info\nintendo-anyhost.lic;c:\program files\arm\licenses\license.dat;
FlexNet Licensing error:-88,309. System Error: 2 ""
For further information, refer to the FlexNet Licensing documentation,
available at "www.flexerasoftware.com".
UnityEngine.Debug:LogError(Object)
NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:57)
NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:24)
ArmccCompiler:Compile(String, String, Boolean) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:201)
<CompileDynamicLibrary>c__AnonStorey0:<>m__1(String) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:101)
<ParallelFor>c__AnonStorey1`1:<>m__0(Object) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:86)


Error 7:

Failed running C:\Program Files (x86)\ARMCC_Nintendo_5\bin\../bin64\armcc.exe -c -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\bdwgc\include" -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\libil2cpp\include" -I "Temp/StagingArea\il2cppOutput" -I "C:\Nintendo\3DS\SDK\ctr_sdk\include" --gnu --cpu "MPCore" --split_sections --apcs=/interwork --littleend --arm --vfe --signed_chars --no_rtti --wchar --wchar16 --multibyte_chars --dollar --exceptions --remove_unneeded_entities --diag_style=ide --data_reorder --fpmode=fast -O2 "-Otime" --no_debug --no_debug_macros --diag_suppress=1,68,186,368,177,550 -D "NN_COMPILER_RVCT" -D "NN_COMPILER_RVCT_VERSION_MAJOR=4" -D "NN_COMPILER_RVCT_VERSION_MINOR=1" -D "NN_PROCESSOR_ARM" -D "NN_PROCESSOR_ARM11MPCORE" -D "NN_PROCESSOR_ARM_V6" -D "NN_PROCESSOR_ARM_VFP_V2" -D "NN_HARDWARE_CTR" -D "NN_PLATFORM_CTR" -D "NN_HARDWARE_CTR_TS" -D "NN_SYSTEM_PROCESS" -D "NN_DEBUGGER_KMC_PARTNER" -D "NN_COMPILER_OPTION_ARM" -D "NN_EFFORT_FAST" -D "__STDC_LIMIT_MACROS" -DDEBUGMODE=0 -DUNITY_RELEASE=1 -DMASTER_BUILD=1 Temp\StagingArea\il2cppOutput\Bulk_Generics_5.cpp -o Temp\Il2CppCache\Bulk_Generics_5.o

Product: ARM Compiler 5.04 for Nintendo
Component: ARM Compiler 5.04 update 5 Extended Maintenance (build 231)
Tool: armcc [4ce830]armcc : error C9555: License checkout for feature bsp_compiler5 with version 5.0201509 has been denied by Flex back-end. Error code: -88
System clock has been set back.
Feature: bsp_compiler5
License path: C:\Program Files (x86)\ARMCC_Nintendo_5\sw\info\nintendo-anyhost.lic;c:\program files\arm\licenses\license.dat;
FlexNet Licensing error:-88,309. System Error: 2 ""
For further information, refer to the FlexNet Licensing documentation,
available at "www.flexerasoftware.com".
UnityEngine.Debug:LogError(Object)
NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:57)
NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:24)
ArmccCompiler:Compile(String, String, Boolean) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:201)
<CompileDynamicLibrary>c__AnonStorey0:<>m__1(String) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:101)
<ParallelFor>c__AnonStorey1`1:<>m__0(Object) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:86)


Error 8:

Failed running C:\Program Files (x86)\ARMCC_Nintendo_5\bin\../bin64\armcc.exe -c -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\bdwgc\include" -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\libil2cpp\include" -I "Temp/StagingArea\il2cppOutput" -I "C:\Nintendo\3DS\SDK\ctr_sdk\include" --gnu --cpu "MPCore" --split_sections --apcs=/interwork --littleend --arm --vfe --signed_chars --no_rtti --wchar --wchar16 --multibyte_chars --dollar --exceptions --remove_unneeded_entities --diag_style=ide --data_reorder --fpmode=fast -O2 "-Otime" --no_debug --no_debug_macros --diag_suppress=1,68,186,368,177,550 -D "NN_COMPILER_RVCT" -D "NN_COMPILER_RVCT_VERSION_MAJOR=4" -D "NN_COMPILER_RVCT_VERSION_MINOR=1" -D "NN_PROCESSOR_ARM" -D "NN_PROCESSOR_ARM11MPCORE" -D "NN_PROCESSOR_ARM_V6" -D "NN_PROCESSOR_ARM_VFP_V2" -D "NN_HARDWARE_CTR" -D "NN_PLATFORM_CTR" -D "NN_HARDWARE_CTR_TS" -D "NN_SYSTEM_PROCESS" -D "NN_DEBUGGER_KMC_PARTNER" -D "NN_COMPILER_OPTION_ARM" -D "NN_EFFORT_FAST" -D "__STDC_LIMIT_MACROS" -DDEBUGMODE=0 -DUNITY_RELEASE=1 -DMASTER_BUILD=1 Temp\Il2CppCache\__N3DS_AssemblyLinkInfo.cpp -o Temp\Il2CppCache\__N3DS_AssemblyLinkInfo.o

Product: ARM Compiler 5.04 for Nintendo
Component: ARM Compiler 5.04 update 5 Extended Maintenance (build 231)
Tool: armcc [4ce830]armcc : error C9555: License checkout for feature bsp_compiler5 with version 5.0201509 has been denied by Flex back-end. Error code: -88
System clock has been set back.
Feature: bsp_compiler5
License path: C:\Program Files (x86)\ARMCC_Nintendo_5\sw\info\nintendo-anyhost.lic;c:\program files\arm\licenses\license.dat;
FlexNet Licensing error:-88,309. System Error: 2 ""
For further information, refer to the FlexNet Licensing documentation,
available at "www.flexerasoftware.com".
UnityEngine.Debug:LogError(Object)
NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:57)
NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:24)
ArmccCompiler:Compile(String, String, Boolean) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:201)
ArmccCompiler:CreateLinkInfo(String[], String) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:313)
ArmccCompiler:CompileDynamicLibrary(String, IEnumerable`1, IEnumerable`1, IEnumerable`1, IEnumerable`1) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:103)
UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:161)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:41)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)


Error 9:

IL2CPP compile failed.
at NativeCompiler.RunProgram (System.Diagnostics.ProcessStartInfo startInfo) [0x000e6] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\NativeCompiler.cs:59
at NativeCompiler.Execute (System.String arguments, System.String compilerPath) [0x00012] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\NativeCompiler.cs:24
at ArmccCompiler.Compile (System.String file, System.String includePaths, Boolean force) [0x00183] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\ArmccCompiler.cs:201
at ArmccCompiler.CreateLinkInfo (System.String[] sources, System.String includePaths) [0x00230] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\ArmccCompiler.cs:313
at ArmccCompiler.CompileDynamicLibrary (System.String outputFile, IEnumerable`1 sources, IEnumerable`1 includePaths, IEnumerable`1 libraries, IEnumerable`1 libraryPaths) [0x001af] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\ArmccCompiler.cs:103
at UnityEditorInternal.IL2CPPBuilder.Run () [0x00105] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:161
at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean debugBuild) [0x0000f] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:41
at UnityEditor.PostProcessN3DS.PostProcess (BuildTarget target, BuildOptions options, System.String installPath, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String stagingAreaDataManaged, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00146] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\PostProcessN3DS.cs:198
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)


PLEASE HELP ME GODS OF GBATEMP!

--------------------- MERGED ---------------------------

so i always get this slew of errors and i need em resolved.
I use the 2017 version wich is the only one that shows me the 3DS build option, its also the only version I can use my unity pro license code on.
if i try to add my license to the 5.x version it always says: "License is already assigned. If you think this is incorrect, please contact support"

I have a 3dsBanner folder added to the project.

Note: most times i resolved it by putting my pc's date and time 3 months into the future but it doesnt always work. maybe this has messed up something.

any help would be much appreciated!



Error list:

Error 1:
Failed running C:\Program Files (x86)\ARMCC_Nintendo_5\bin\../bin64\armcc.exe -c -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\bdwgc\include" -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\libil2cpp\include" -I "Temp/StagingArea\il2cppOutput" -I "C:\Nintendo\3DS\SDK\ctr_sdk\include" --gnu --cpu "MPCore" --split_sections --apcs=/interwork --littleend --arm --vfe --signed_chars --no_rtti --wchar --wchar16 --multibyte_chars --dollar --exceptions --remove_unneeded_entities --diag_style=ide --data_reorder --fpmode=fast -O2 "-Otime" --no_debug --no_debug_macros --diag_suppress=1,68,186,368,177,550 -D "NN_COMPILER_RVCT" -D "NN_COMPILER_RVCT_VERSION_MAJOR=4" -D "NN_COMPILER_RVCT_VERSION_MINOR=1" -D "NN_PROCESSOR_ARM" -D "NN_PROCESSOR_ARM11MPCORE" -D "NN_PROCESSOR_ARM_V6" -D "NN_PROCESSOR_ARM_VFP_V2" -D "NN_HARDWARE_CTR" -D "NN_PLATFORM_CTR" -D "NN_HARDWARE_CTR_TS" -D "NN_SYSTEM_PROCESS" -D "NN_DEBUGGER_KMC_PARTNER" -D "NN_COMPILER_OPTION_ARM" -D "NN_EFFORT_FAST" -D "__STDC_LIMIT_MACROS" -DDEBUGMODE=0 -DUNITY_RELEASE=1 -DMASTER_BUILD=1 Temp\StagingArea\il2cppOutput\Bulk_Generics_3.cpp -o Temp\Il2CppCache\Bulk_Generics_3.o

Product: ARM Compiler 5.04 for Nintendo
Component: ARM Compiler 5.04 update 5 Extended Maintenance (build 231)
Tool: armcc [4ce830]armcc : error C9555: License checkout for feature bsp_compiler5 with version 5.0201509 has been denied by Flex back-end. Error code: -88
System clock has been set back.
Feature: bsp_compiler5
License path: C:\Program Files (x86)\ARMCC_Nintendo_5\sw\info\nintendo-anyhost.lic;c:\program files\arm\licenses\license.dat;
FlexNet Licensing error:-88,309. System Error: 2 ""
For further information, refer to the FlexNet Licensing documentation,
available at "www.flexerasoftware.com".
UnityEngine.Debug:LogError(Object)
NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:57)
NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:24)
ArmccCompiler:Compile(String, String, Boolean) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:201)
<CompileDynamicLibrary>c__AnonStorey0:<>m__1(String) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:101)
<ParallelFor>c__AnonStorey1`1:<>m__0(Object) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:86)


Error 2:

Failed running C:\Program Files (x86)\ARMCC_Nintendo_5\bin\../bin64\armcc.exe -c -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\bdwgc\include" -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\libil2cpp\include" -I "Temp/StagingArea\il2cppOutput" -I "C:\Nintendo\3DS\SDK\ctr_sdk\include" --gnu --cpu "MPCore" --split_sections --apcs=/interwork --littleend --arm --vfe --signed_chars --no_rtti --wchar --wchar16 --multibyte_chars --dollar --exceptions --remove_unneeded_entities --diag_style=ide --data_reorder --fpmode=fast -O2 "-Otime" --no_debug --no_debug_macros --diag_suppress=1,68,186,368,177,550 -D "NN_COMPILER_RVCT" -D "NN_COMPILER_RVCT_VERSION_MAJOR=4" -D "NN_COMPILER_RVCT_VERSION_MINOR=1" -D "NN_PROCESSOR_ARM" -D "NN_PROCESSOR_ARM11MPCORE" -D "NN_PROCESSOR_ARM_V6" -D "NN_PROCESSOR_ARM_VFP_V2" -D "NN_HARDWARE_CTR" -D "NN_PLATFORM_CTR" -D "NN_HARDWARE_CTR_TS" -D "NN_SYSTEM_PROCESS" -D "NN_DEBUGGER_KMC_PARTNER" -D "NN_COMPILER_OPTION_ARM" -D "NN_EFFORT_FAST" -D "__STDC_LIMIT_MACROS" -DDEBUGMODE=0 -DUNITY_RELEASE=1 -DMASTER_BUILD=1 Temp\StagingArea\il2cppOutput\Bulk_Generics_4.cpp -o Temp\Il2CppCache\Bulk_Generics_4.o

Product: ARM Compiler 5.04 for Nintendo
Component: ARM Compiler 5.04 update 5 Extended Maintenance (build 231)
Tool: armcc [4ce830]armcc : error C9555: License checkout for feature bsp_compiler5 with version 5.0201509 has been denied by Flex back-end. Error code: -88
System clock has been set back.
Feature: bsp_compiler5
License path: C:\Program Files (x86)\ARMCC_Nintendo_5\sw\info\nintendo-anyhost.lic;c:\program files\arm\licenses\license.dat;
FlexNet Licensing error:-88,309. System Error: 2 ""
For further information, refer to the FlexNet Licensing documentation,
available at "www.flexerasoftware.com".
UnityEngine.Debug:LogError(Object)
NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:57)
NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:24)
ArmccCompiler:Compile(String, String, Boolean) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:201)
<CompileDynamicLibrary>c__AnonStorey0:<>m__1(String) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:101)
<ParallelFor>c__AnonStorey1`1:<>m__0(Object) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:86)


Error 3:
Failed running C:\Program Files (x86)\ARMCC_Nintendo_5\bin\../bin64\armcc.exe -c -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\bdwgc\include" -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\libil2cpp\include" -I "Temp/StagingArea\il2cppOutput" -I "C:\Nintendo\3DS\SDK\ctr_sdk\include" --gnu --cpu "MPCore" --split_sections --apcs=/interwork --littleend --arm --vfe --signed_chars --no_rtti --wchar --wchar16 --multibyte_chars --dollar --exceptions --remove_unneeded_entities --diag_style=ide --data_reorder --fpmode=fast -O2 "-Otime" --no_debug --no_debug_macros --diag_suppress=1,68,186,368,177,550 -D "NN_COMPILER_RVCT" -D "NN_COMPILER_RVCT_VERSION_MAJOR=4" -D "NN_COMPILER_RVCT_VERSION_MINOR=1" -D "NN_PROCESSOR_ARM" -D "NN_PROCESSOR_ARM11MPCORE" -D "NN_PROCESSOR_ARM_V6" -D "NN_PROCESSOR_ARM_VFP_V2" -D "NN_HARDWARE_CTR" -D "NN_PLATFORM_CTR" -D "NN_HARDWARE_CTR_TS" -D "NN_SYSTEM_PROCESS" -D "NN_DEBUGGER_KMC_PARTNER" -D "NN_COMPILER_OPTION_ARM" -D "NN_EFFORT_FAST" -D "__STDC_LIMIT_MACROS" -DDEBUGMODE=0 -DUNITY_RELEASE=1 -DMASTER_BUILD=1 Temp\StagingArea\il2cppOutput\Bulk_Generics_6.cpp -o Temp\Il2CppCache\Bulk_Generics_6.o

Product: ARM Compiler 5.04 for Nintendo
Component: ARM Compiler 5.04 update 5 Extended Maintenance (build 231)
Tool: armcc [4ce830]armcc : error C9555: License checkout for feature bsp_compiler5 with version 5.0201509 has been denied by Flex back-end. Error code: -88
System clock has been set back.
Feature: bsp_compiler5
License path: C:\Program Files (x86)\ARMCC_Nintendo_5\sw\info\nintendo-anyhost.lic;c:\program files\arm\licenses\license.dat;
FlexNet Licensing error:-88,309. System Error: 2 ""
For further information, refer to the FlexNet Licensing documentation,
available at "www.flexerasoftware.com".
UnityEngine.Debug:LogError(Object)
NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:57)
NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:24)
ArmccCompiler:Compile(String, String, Boolean) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:201)
<CompileDynamicLibrary>c__AnonStorey0:<>m__1(String) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:101)
<ParallelFor>c__AnonStorey1`1:<>m__0(Object) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:86)


Error 4:
PLEFailed running C:\Program Files (x86)\ARMCC_Nintendo_5\bin\../bin64\armcc.exe -c -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\bdwgc\include" -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\libil2cpp\include" -I "Temp/StagingArea\il2cppOutput" -I "C:\Nintendo\3DS\SDK\ctr_sdk\include" --gnu --cpu "MPCore" --split_sections --apcs=/interwork --littleend --arm --vfe --signed_chars --no_rtti --wchar --wchar16 --multibyte_chars --dollar --exceptions --remove_unneeded_entities --diag_style=ide --data_reorder --fpmode=fast -O2 "-Otime" --no_debug --no_debug_macros --diag_suppress=1,68,186,368,177,550 -D "NN_COMPILER_RVCT" -D "NN_COMPILER_RVCT_VERSION_MAJOR=4" -D "NN_COMPILER_RVCT_VERSION_MINOR=1" -D "NN_PROCESSOR_ARM" -D "NN_PROCESSOR_ARM11MPCORE" -D "NN_PROCESSOR_ARM_V6" -D "NN_PROCESSOR_ARM_VFP_V2" -D "NN_HARDWARE_CTR" -D "NN_PLATFORM_CTR" -D "NN_HARDWARE_CTR_TS" -D "NN_SYSTEM_PROCESS" -D "NN_DEBUGGER_KMC_PARTNER" -D "NN_COMPILER_OPTION_ARM" -D "NN_EFFORT_FAST" -D "__STDC_LIMIT_MACROS" -DDEBUGMODE=0 -DUNITY_RELEASE=1 -DMASTER_BUILD=1 Temp\StagingArea\il2cppOutput\Bulk_Generics_2.cpp -o Temp\Il2CppCache\Bulk_Generics_2.o

Product: ARM Compiler 5.04 for Nintendo
Component: ARM Compiler 5.04 update 5 Extended Maintenance (build 231)
Tool: armcc [4ce830]armcc : error C9555: License checkout for feature bsp_compiler5 with version 5.0201509 has been denied by Flex back-end. Error code: -88
System clock has been set back.
Feature: bsp_compiler5
License path: C:\Program Files (x86)\ARMCC_Nintendo_5\sw\info\nintendo-anyhost.lic;c:\program files\arm\licenses\license.dat;
FlexNet Licensing error:-88,309. System Error: 2 ""
For further information, refer to the FlexNet Licensing documentation,
available at "www.flexerasoftware.com".
UnityEngine.Debug:LogError(Object)
NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:57)
NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:24)
ArmccCompiler:Compile(String, String, Boolean) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:201)
<CompileDynamicLibrary>c__AnonStorey0:<>m__1(String) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:101)
<ParallelFor>c__AnonStorey1`1:<>m__0(Object) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:86)


Error 5:
Failed running C:\Program Files (x86)\ARMCC_Nintendo_5\bin\../bin64\armcc.exe -c -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\bdwgc\include" -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\libil2cpp\include" -I "Temp/StagingArea\il2cppOutput" -I "C:\Nintendo\3DS\SDK\ctr_sdk\include" --gnu --cpu "MPCore" --split_sections --apcs=/interwork --littleend --arm --vfe --signed_chars --no_rtti --wchar --wchar16 --multibyte_chars --dollar --exceptions --remove_unneeded_entities --diag_style=ide --data_reorder --fpmode=fast -O2 "-Otime" --no_debug --no_debug_macros --diag_suppress=1,68,186,368,177,550 -D "NN_COMPILER_RVCT" -D "NN_COMPILER_RVCT_VERSION_MAJOR=4" -D "NN_COMPILER_RVCT_VERSION_MINOR=1" -D "NN_PROCESSOR_ARM" -D "NN_PROCESSOR_ARM11MPCORE" -D "NN_PROCESSOR_ARM_V6" -D "NN_PROCESSOR_ARM_VFP_V2" -D "NN_HARDWARE_CTR" -D "NN_PLATFORM_CTR" -D "NN_HARDWARE_CTR_TS" -D "NN_SYSTEM_PROCESS" -D "NN_DEBUGGER_KMC_PARTNER" -D "NN_COMPILER_OPTION_ARM" -D "NN_EFFORT_FAST" -D "__STDC_LIMIT_MACROS" -DDEBUGMODE=0 -DUNITY_RELEASE=1 -DMASTER_BUILD=1 Temp\StagingArea\il2cppOutput\Bulk_Assembly-CSharp_0.cpp -o Temp\Il2CppCache\Bulk_Assembly-CSharp_0.o

Product: ARM Compiler 5.04 for Nintendo
Component: ARM Compiler 5.04 update 5 Extended Maintenance (build 231)
Tool: armcc [4ce830]armcc : error C9555: License checkout for feature bsp_compiler5 with version 5.0201509 has been denied by Flex back-end. Error code: -88
System clock has been set back.
Feature: bsp_compiler5
License path: C:\Program Files (x86)\ARMCC_Nintendo_5\sw\info\nintendo-anyhost.lic;c:\program files\arm\licenses\license.dat;
FlexNet Licensing error:-88,309. System Error: 2 ""
For further information, refer to the FlexNet Licensing documentation,
available at "www.flexerasoftware.com".
UnityEngine.Debug:LogError(Object)
NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:57)
NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:24)
ArmccCompiler:Compile(String, String, Boolean) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:201)
<CompileDynamicLibrary>c__AnonStorey0:<>m__1(String) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:101)
<ParallelFor>c__AnonStorey1`1:<>m__0(Object) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:86)


Error 6:
Failed running C:\Program Files (x86)\ARMCC_Nintendo_5\bin\../bin64\armcc.exe -c -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\bdwgc\include" -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\libil2cpp\include" -I "Temp/StagingArea\il2cppOutput" -I "C:\Nintendo\3DS\SDK\ctr_sdk\include" --gnu --cpu "MPCore" --split_sections --apcs=/interwork --littleend --arm --vfe --signed_chars --no_rtti --wchar --wchar16 --multibyte_chars --dollar --exceptions --remove_unneeded_entities --diag_style=ide --data_reorder --fpmode=fast -O2 "-Otime" --no_debug --no_debug_macros --diag_suppress=1,68,186,368,177,550 -D "NN_COMPILER_RVCT" -D "NN_COMPILER_RVCT_VERSION_MAJOR=4" -D "NN_COMPILER_RVCT_VERSION_MINOR=1" -D "NN_PROCESSOR_ARM" -D "NN_PROCESSOR_ARM11MPCORE" -D "NN_PROCESSOR_ARM_V6" -D "NN_PROCESSOR_ARM_VFP_V2" -D "NN_HARDWARE_CTR" -D "NN_PLATFORM_CTR" -D "NN_HARDWARE_CTR_TS" -D "NN_SYSTEM_PROCESS" -D "NN_DEBUGGER_KMC_PARTNER" -D "NN_COMPILER_OPTION_ARM" -D "NN_EFFORT_FAST" -D "__STDC_LIMIT_MACROS" -DDEBUGMODE=0 -DUNITY_RELEASE=1 -DMASTER_BUILD=1 Temp\StagingArea\il2cppOutput\Bulk_Generics_0.cpp -o Temp\Il2CppCache\Bulk_Generics_0.o

Product: ARM Compiler 5.04 for Nintendo
Component: ARM Compiler 5.04 update 5 Extended Maintenance (build 231)
Tool: armcc [4ce830]armcc : error C9555: License checkout for feature bsp_compiler5 with version 5.0201509 has been denied by Flex back-end. Error code: -88
System clock has been set back.
Feature: bsp_compiler5
License path: C:\Program Files (x86)\ARMCC_Nintendo_5\sw\info\nintendo-anyhost.lic;c:\program files\arm\licenses\license.dat;
FlexNet Licensing error:-88,309. System Error: 2 ""
For further information, refer to the FlexNet Licensing documentation,
available at "www.flexerasoftware.com".
UnityEngine.Debug:LogError(Object)
NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:57)
NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:24)
ArmccCompiler:Compile(String, String, Boolean) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:201)
<CompileDynamicLibrary>c__AnonStorey0:<>m__1(String) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:101)
<ParallelFor>c__AnonStorey1`1:<>m__0(Object) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:86)


Error 7:

Failed running C:\Program Files (x86)\ARMCC_Nintendo_5\bin\../bin64\armcc.exe -c -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\bdwgc\include" -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\libil2cpp\include" -I "Temp/StagingArea\il2cppOutput" -I "C:\Nintendo\3DS\SDK\ctr_sdk\include" --gnu --cpu "MPCore" --split_sections --apcs=/interwork --littleend --arm --vfe --signed_chars --no_rtti --wchar --wchar16 --multibyte_chars --dollar --exceptions --remove_unneeded_entities --diag_style=ide --data_reorder --fpmode=fast -O2 "-Otime" --no_debug --no_debug_macros --diag_suppress=1,68,186,368,177,550 -D "NN_COMPILER_RVCT" -D "NN_COMPILER_RVCT_VERSION_MAJOR=4" -D "NN_COMPILER_RVCT_VERSION_MINOR=1" -D "NN_PROCESSOR_ARM" -D "NN_PROCESSOR_ARM11MPCORE" -D "NN_PROCESSOR_ARM_V6" -D "NN_PROCESSOR_ARM_VFP_V2" -D "NN_HARDWARE_CTR" -D "NN_PLATFORM_CTR" -D "NN_HARDWARE_CTR_TS" -D "NN_SYSTEM_PROCESS" -D "NN_DEBUGGER_KMC_PARTNER" -D "NN_COMPILER_OPTION_ARM" -D "NN_EFFORT_FAST" -D "__STDC_LIMIT_MACROS" -DDEBUGMODE=0 -DUNITY_RELEASE=1 -DMASTER_BUILD=1 Temp\StagingArea\il2cppOutput\Bulk_Generics_5.cpp -o Temp\Il2CppCache\Bulk_Generics_5.o

Product: ARM Compiler 5.04 for Nintendo
Component: ARM Compiler 5.04 update 5 Extended Maintenance (build 231)
Tool: armcc [4ce830]armcc : error C9555: License checkout for feature bsp_compiler5 with version 5.0201509 has been denied by Flex back-end. Error code: -88
System clock has been set back.
Feature: bsp_compiler5
License path: C:\Program Files (x86)\ARMCC_Nintendo_5\sw\info\nintendo-anyhost.lic;c:\program files\arm\licenses\license.dat;
FlexNet Licensing error:-88,309. System Error: 2 ""
For further information, refer to the FlexNet Licensing documentation,
available at "www.flexerasoftware.com".
UnityEngine.Debug:LogError(Object)
NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:57)
NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:24)
ArmccCompiler:Compile(String, String, Boolean) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:201)
<CompileDynamicLibrary>c__AnonStorey0:<>m__1(String) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:101)
<ParallelFor>c__AnonStorey1`1:<>m__0(Object) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:86)


Error 8:

Failed running C:\Program Files (x86)\ARMCC_Nintendo_5\bin\../bin64\armcc.exe -c -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\bdwgc\include" -I "C:/Program Files/UnityNew3DS_2_0_0/Editor/Data/PlaybackEngines/N3DS/Tools\il2cpp\libil2cpp\include" -I "Temp/StagingArea\il2cppOutput" -I "C:\Nintendo\3DS\SDK\ctr_sdk\include" --gnu --cpu "MPCore" --split_sections --apcs=/interwork --littleend --arm --vfe --signed_chars --no_rtti --wchar --wchar16 --multibyte_chars --dollar --exceptions --remove_unneeded_entities --diag_style=ide --data_reorder --fpmode=fast -O2 "-Otime" --no_debug --no_debug_macros --diag_suppress=1,68,186,368,177,550 -D "NN_COMPILER_RVCT" -D "NN_COMPILER_RVCT_VERSION_MAJOR=4" -D "NN_COMPILER_RVCT_VERSION_MINOR=1" -D "NN_PROCESSOR_ARM" -D "NN_PROCESSOR_ARM11MPCORE" -D "NN_PROCESSOR_ARM_V6" -D "NN_PROCESSOR_ARM_VFP_V2" -D "NN_HARDWARE_CTR" -D "NN_PLATFORM_CTR" -D "NN_HARDWARE_CTR_TS" -D "NN_SYSTEM_PROCESS" -D "NN_DEBUGGER_KMC_PARTNER" -D "NN_COMPILER_OPTION_ARM" -D "NN_EFFORT_FAST" -D "__STDC_LIMIT_MACROS" -DDEBUGMODE=0 -DUNITY_RELEASE=1 -DMASTER_BUILD=1 Temp\Il2CppCache\__N3DS_AssemblyLinkInfo.cpp -o Temp\Il2CppCache\__N3DS_AssemblyLinkInfo.o

Product: ARM Compiler 5.04 for Nintendo
Component: ARM Compiler 5.04 update 5 Extended Maintenance (build 231)
Tool: armcc [4ce830]armcc : error C9555: License checkout for feature bsp_compiler5 with version 5.0201509 has been denied by Flex back-end. Error code: -88
System clock has been set back.
Feature: bsp_compiler5
License path: C:\Program Files (x86)\ARMCC_Nintendo_5\sw\info\nintendo-anyhost.lic;c:\program files\arm\licenses\license.dat;
FlexNet Licensing error:-88,309. System Error: 2 ""
For further information, refer to the FlexNet Licensing documentation,
available at "www.flexerasoftware.com".
UnityEngine.Debug:LogError(Object)
NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:57)
NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:24)
ArmccCompiler:Compile(String, String, Boolean) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:201)
ArmccCompiler:CreateLinkInfo(String[], String) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:313)
ArmccCompiler:CompileDynamicLibrary(String, IEnumerable`1, IEnumerable`1, IEnumerable`1, IEnumerable`1) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:103)
UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:161)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:41)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)


Error 9:

IL2CPP compile failed.
at NativeCompiler.RunProgram (System.Diagnostics.ProcessStartInfo startInfo) [0x000e6] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\NativeCompiler.cs:59
at NativeCompiler.Execute (System.String arguments, System.String compilerPath) [0x00012] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\NativeCompiler.cs:24
at ArmccCompiler.Compile (System.String file, System.String includePaths, Boolean force) [0x00183] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\ArmccCompiler.cs:201
at ArmccCompiler.CreateLinkInfo (System.String[] sources, System.String includePaths) [0x00230] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\ArmccCompiler.cs:313
at ArmccCompiler.CompileDynamicLibrary (System.String outputFile, IEnumerable`1 sources, IEnumerable`1 includePaths, IEnumerable`1 libraries, IEnumerable`1 libraryPaths) [0x001af] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\ArmccCompiler.cs:103
at UnityEditorInternal.IL2CPPBuilder.Run () [0x00105] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:161
at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean debugBuild) [0x0000f] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:41
at UnityEditor.PostProcessN3DS.PostProcess (BuildTarget target, BuildOptions options, System.String installPath, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String stagingAreaDataManaged, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00146] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\PostProcessN3DS.cs:198
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)


PLEASE HELP ME GODS OF GBATEMP!
the :P arent intended ofcourse
 

Aei

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So, I have an emergency. I've been trying to get this to work for a few months now and any time I try I cannot get it to show me the 3ds build platform. Has anyone else had this?? what did you do to solve it? I dont think there's long before it's taken down now.
 

Aei

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.... well I'm an absolute idiot lol
turns out there's an installer for 3ds support in the download file.
good to know for anyone else who didnt see it there
 
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MxRed

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i have the nintendo development portal and the NDI, but i can't find any info on how setup unity 3ds or any of that stuff, can you help me out?
 

MxRed

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I.get the following error:


Environment variable 'CTRSDK_ROOT' is not set indicating N3DS SDK is not properly installed.
at ArmccCompilerSettings..ctor () [0x00020] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\ArmccCompilerSettings.cs:13
at UnityEditor.N3DS.Il2CppPlatformProvider.CreateNativeCompiler () [0x00001] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\Il2CppPlatformProvider.cs:85
at UnityEditorInternal.IL2CPPBuilder.Run () [0x0009e] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:153
at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean debugBuild) [0x0000f] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:41
at UnityEditor.PostProcessN3DS.PostProcess (BuildTarget target, BuildOptions options, System.String installPath, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String stagingAreaDataManaged, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00146] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\PostProcessN3DS.cs:200
UnityEditor.HostView:OnGUI()



WHAT DO I DO!!?!?!?!?!?!?
 
Last edited by MxRed,

brain_tweaker

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Hi, i'm trying to develop a game for the Nintendo 3DS Using Unity. But every time i attempt to build it, i get this error:

Environment variable 'CTRSDK_ROOT' is not set indicating N3DS SDK is not properly installed.
at ArmccCompilerSettings..ctor () [0x00020] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\ArmccCompilerSettings.cs:13
at UnityEditor.N3DS.Il2CppPlatformProvider.CreateNativeCompiler () [0x00001] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\Il2CppPlatformProvider.cs:85
at UnityEditorInternal.IL2CPPBuilder.Run () [0x0009e] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:153
at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean debugBuild) [0x0000f] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:41
at UnityEditor.PostProcessN3DS.PostProcess (BuildTarget target, BuildOptions options, System.String installPath, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String stagingAreaDataManaged, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00146] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\PostProcessN3DS.cs:200
UnityEditor.HostView:OnGUI()


Note that the project has the 3dsbanner package. And i also have NDI and the SDK installed. Along with the other tools it came with. I really don't know what could be causing this, and it seems like a few other users here have yet to have this same exact problem resolved.
 

MxRed

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Ok. Nevermind, i managed to fix the problem by myself. If you did consider assisting me though, then thank you for your time.
HOW?!
i managed to fix it too by adding the environment variables manually, that seemed to fix it, until i got these errors:
unknown.png
It's to do with the IL2CPP or armcc, im not sure, i did install it and it should work properly, it's also got the same path, the files are there, they just don't work?!
 
Last edited by MxRed,

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