Homebrew re3-wiiu - GTA III Wii U Port

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E1ite007

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Yes, if you copy the necessary folders into the Gary channel folder and you get 1.2GB in the end it will be too big (have means there are some extra folder) and if the entire channel folder will be just 340mb it will be too small, from the first there are some extra files in the sub folders and on the 340mb for sure it's missing the files to the sub folders:). Should be around 9xxmb if I don't mistake
I copy only the required files as Gary stated in OP, and it still is 1.21 GB.

[/ATTACH]
upload_2021-1-2_17-6-50.png
It's important to note that I'm using Steam's latest version.
 
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GaryOderNichts

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In case anyone has the 199-9999 error even when running CFW please try packing the channel with the version I attached.
Note: This has a different tite id.
 

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E1ite007

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In case anyone has the 199-9999 error even when running CFW please try packing the channel with the version I attached.
What does this change? 'Cause when I was helping V10lator with the WUP version of NUSspli, his release ended on a 199-9999 on some consoles but my didn't.
I never came with a solution.
 

GaryOderNichts

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What does this change? 'Cause when I was helping V10lator with the WUP version of NUSspli, his release ended on a 199-9999 on some consoles but my didn't.
I never came with a solution.
Title IDs should be in a specific range and follow a specific structure. This version just changes the title ID to be more "Wii U Game"-like. I don't know if that actually fixes things as I don't have that issue.
 

E1ite007

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Title IDs should be in a specific range and follow a specific structure. This version just changes the title ID to be more "Wii U Game"-like. I don't know if that actually fixes things as I don't have that issue.
Thanks fam. I never thought about it, and although I never faced a 199-9999 error with this, it should help a lot of people.
Also, I will try it with the WUP version of NUSspli. Thanks.
 

CrisMod

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I copy only the required files as Gary stated in OP, and it still is 1.21 GB.

It's important to note that I'm using Steam's latest version.
If it's fresh (without installation) and slighllty bigger as soon it will work it's fine,but obviously 340mb it really too small and for sure it's missing somenthing x_orange90_x side.... seems I noticed the space on the wording 'tx d' folder it's that ok?
 

E1ite007

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If it's fresh (without installation) and slighllty bigger as soon it will work it's fine,but obviously 340mb it really too small and for sure it's missing somenthing x_orange90_x side.... seems I noticed the space on the wording 'tx d' folder it's that ok?
Well, if you take out the 'audio' folder from the Steam version you are left with a 650-ish MB Grand Theft Auto III instalation.
Maybe it was different in the original CD release, but at least the audio takes a big chunk of data from the folder.
 
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CrisMod

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Oops looks like my patch script didn't work on msys2. I've updated my gist, Please try again.
If building still fails please upload your config.log.
OK @GaryOderNichts , good man there is some other progresses there but it still gives me another error now (for to be sure I re-downloaded all the files as fresh installation and to help you better below, I attached the zip file with the errors detailed in config.log), and it's as below:
Code:
# '/home/libsndfile/configure-libsndfile-wiiu.sh'
patching file configure.ac
Hunk #1 succeeded at 599 with fuzz 1 (offset 1 line).
checking for autogen ... yes
checking for autoconf ... yes
checking for automake ... yes
checking for libtool ... libtoolize
checking for pkg-config ... yes
checking for python ... yes
Generating configuration files for libsndfile, please wait ...
  aclocal
  libtoolize --automake --force
  autoheader
  automake --add-missing
configure.ac:58: installing 'build-aux/ar-lib'
configure.ac:38: installing 'build-aux/compile'
configure.ac:28: installing 'build-aux/config.guess'
configure.ac:28: installing 'build-aux/config.sub'
configure.ac:33: installing 'build-aux/install-sh'
configure.ac:33: installing 'build-aux/missing'
Makefile.am: installing 'build-aux/depcomp'
  autoconf

Installing git pre-commit hook for this project.

configure: loading site script /mingw64/etc/config.site
checking whether configure should try to set CFLAGS/CXXFLAGS/CPPFLAGS/LDFLAGS... no
checking build system type... x86_64-w64-mingw32
checking host system type... powerpc-unknown-eabi
checking for a BSD-compatible install... /usr/bin/install -c
checking whether build environment is sane... yes
checking for powerpc-eabi-strip... powerpc-eabi-strip
checking for a thread-safe mkdir -p... /usr/bin/mkdir -p
checking for gawk... gawk
checking whether make sets $(MAKE)... yes
checking whether make supports nested variables... yes
checking whether make supports nested variables... (cached) yes
checking for powerpc-eabi-gcc... /opt/devkitpro/devkitPPC/bin/powerpc-eabi-gcc
checking whether the C compiler works... no
configure: error: in `/home/libsndfile':
configure: error: C compiler cannot create executables
See `config.log' for more details
 

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GaryOderNichts

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OK @GaryOderNichts , good man there is some other progresses there but it still gives me another error now (for to be sure I re-downloaded all the files as fresh installation and to help you better below, I attached the zip file with the errors detailed in config.log), and it's as below:
Code:
# '/home/libsndfile/configure-libsndfile-wiiu.sh'
patching file configure.ac
Hunk #1 succeeded at 599 with fuzz 1 (offset 1 line).
checking for autogen ... yes
checking for autoconf ... yes
checking for automake ... yes
checking for libtool ... libtoolize
checking for pkg-config ... yes
checking for python ... yes
Generating configuration files for libsndfile, please wait ...
  aclocal
  libtoolize --automake --force
  autoheader
  automake --add-missing
configure.ac:58: installing 'build-aux/ar-lib'
configure.ac:38: installing 'build-aux/compile'
configure.ac:28: installing 'build-aux/config.guess'
configure.ac:28: installing 'build-aux/config.sub'
configure.ac:33: installing 'build-aux/install-sh'
configure.ac:33: installing 'build-aux/missing'
Makefile.am: installing 'build-aux/depcomp'
  autoconf

Installing git pre-commit hook for this project.

configure: loading site script /mingw64/etc/config.site
checking whether configure should try to set CFLAGS/CXXFLAGS/CPPFLAGS/LDFLAGS... no
checking build system type... x86_64-w64-mingw32
checking host system type... powerpc-unknown-eabi
checking for a BSD-compatible install... /usr/bin/install -c
checking whether build environment is sane... yes
checking for powerpc-eabi-strip... powerpc-eabi-strip
checking for a thread-safe mkdir -p... /usr/bin/mkdir -p
checking for gawk... gawk
checking whether make sets $(MAKE)... yes
checking whether make supports nested variables... yes
checking whether make supports nested variables... (cached) yes
checking for powerpc-eabi-gcc... /opt/devkitpro/devkitPPC/bin/powerpc-eabi-gcc
checking whether the C compiler works... no
configure: error: in `/home/libsndfile':
configure: error: C compiler cannot create executables
See `config.log' for more details
You need to export WUT_ROOT using:
Code:
export WUT_ROOT=/opt/devkitpro/wut
 

CrisMod

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In case anyone has the 199-9999 error even when running CFW please try packing the channel with the version I attached.
Note: This has a different tite id.
YES Gary YESSSSS you are the man :bow:..............the weired problem for 199-9999 NAND installation error was the ID title.
So, to give the reason of this story, have means for this error it seems more sensible/influence the Wii U USA version at 5.3.3 for this reason maybe some has this error and some one not. You should have the European Wii U right?
 

GaryOderNichts

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YES Gary YESSSSS you are the man :bow:..............the weired problem for 199-9999 NAND installation error was the ID title.
So, to give the reason of this story, have means for this error it seems more sensible/influence the Wii U USA version at 5.3.3 for this reason maybe some has this error and some one not. You should have the European Wii U right?
Yeah I have a EUR one. I'll update the channel.zip on github and make a small note about it in the OP.
Thanks for testing!

Edit: Updated. Sorry for the inconvenience this caused.
 
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You need to export WUT_ROOT using:
Code:
export WUT_ROOT=/opt/devkitpro/wut
with the export command now seems it works, really, number one. this it's the result:
Code:
# '/home/libsndfile/configure-libsndfile-wiiu.sh'
patching file configure.ac
Reversed (or previously applied) patch detected!  Assume -R? [n]
Apply anyway? [n]
Skipping patch.
1 out of 1 hunk ignored -- saving rejects to file configure.ac.rej
checking for autogen ... yes
checking for autoconf ... yes
checking for automake ... yes
checking for libtool ... libtoolize
checking for pkg-config ... yes
checking for python ... yes
Generating configuration files for libsndfile, please wait ...
  aclocal
  libtoolize --automake --force
  autoheader
  automake --add-missing
configure.ac:38: installing 'build-aux/compile'
configure.ac:33: installing 'build-aux/missing'
Makefile.am: installing 'build-aux/depcomp'
  autoconf
configure: loading site script /mingw64/etc/config.site
checking whether configure should try to set CFLAGS/CXXFLAGS/CPPFLAGS/LDFLAGS... no
checking build system type... x86_64-w64-mingw32
checking host system type... powerpc-unknown-eabi
checking for a BSD-compatible install... /usr/bin/install -c
checking whether build environment is sane... yes
checking for powerpc-eabi-strip... powerpc-eabi-strip
checking for a thread-safe mkdir -p... /usr/bin/mkdir -p
checking for gawk... gawk
checking whether make sets $(MAKE)... yes
checking whether make supports nested variables... yes
checking whether make supports nested variables... (cached) yes
checking for powerpc-eabi-gcc... /opt/devkitpro/devkitPPC/bin/powerpc-eabi-gcc
checking whether the C compiler works... yes
checking for C compiler default output file name... a.out
checking for suffix of executables...
checking whether we are cross compiling... yes
checking for suffix of object files... o
checking whether we are using the GNU C compiler... yes
checking whether /opt/devkitpro/devkitPPC/bin/powerpc-eabi-gcc accepts -g... yes
checking for /opt/devkitpro/devkitPPC/bin/powerpc-eabi-gcc option to accept ISO C89... none needed
checking whether /opt/devkitpro/devkitPPC/bin/powerpc-eabi-gcc understands -c and -o together... yes
checking whether make supports the include directive... yes (GNU style)
checking dependency style of /opt/devkitpro/devkitPPC/bin/powerpc-eabi-gcc... gcc3
checking for /opt/devkitpro/devkitPPC/bin/powerpc-eabi-gcc option to accept ISO C99... none needed
checking how to run the C preprocessor... /opt/devkitpro/devkitPPC/bin/powerpc-eabi-gcc -E
checking for grep that handles long lines and -e... /usr/bin/grep
checking for egrep... /usr/bin/grep -E
checking for ANSI C header files... yes
checking for sys/types.h... yes
checking for sys/stat.h... yes
checking for stdlib.h... yes
checking for string.h... yes
checking for memory.h... yes
checking for strings.h... yes
checking for inttypes.h... yes
checking for stdint.h... yes
checking for unistd.h... yes
checking minix/config.h usability... no
checking minix/config.h presence... no
checking for minix/config.h... no
checking whether it is safe to define __EXTENSIONS__... yes
checking for powerpc-eabi-g++... powerpc-eabi-g++
checking whether we are using the GNU C++ compiler... yes
checking whether powerpc-eabi-g++ accepts -g... yes
checking dependency style of powerpc-eabi-g++... gcc3
checking for C compiler vendor... gnu
checking for a sed that does not truncate output... /usr/bin/sed
checking for C compiler version... 10.2.0
checking for C++ compiler vendor... gnu
checking for C++ compiler version... 10.2.0
checking for a sed that does not truncate output... (cached) /usr/bin/sed
checking for powerpc-eabi-ar... /opt/devkitpro/devkitPPC/bin/powerpc-eabi-ar
checking the archiver (/opt/devkitpro/devkitPPC/bin/powerpc-eabi-ar) interface... ar
checking how to print strings... printf
checking for a sed that does not truncate output... (cached) /usr/bin/sed
checking for fgrep... /usr/bin/grep -F
checking for ld used by /opt/devkitpro/devkitPPC/bin/powerpc-eabi-gcc... c:/devkitpro/devkitppc/powerpc-eabi/bin/ld.exe
checking if the linker (c:/devkitpro/devkitppc/powerpc-eabi/bin/ld.exe) is GNU ld... yes
checking for BSD- or MS-compatible name lister (nm)... /opt/devkitpro/devkitPPC/bin/powerpc-eabi-nm -B
checking the name lister (/opt/devkitpro/devkitPPC/bin/powerpc-eabi-nm -B) interface... BSD nm
checking whether ln -s works... no, using cp -pR
checking the maximum length of command line arguments... 8192
checking how to convert x86_64-w64-mingw32 file names to powerpc-unknown-eabi format... func_convert_file_noop
checking how to convert x86_64-w64-mingw32 file names to toolchain format... func_convert_file_noop
checking for c:/devkitpro/devkitppc/powerpc-eabi/bin/ld.exe option to reload object files... -r
checking for powerpc-eabi-objdump... powerpc-eabi-objdump
checking how to recognize dependent libraries... unknown
checking for powerpc-eabi-dlltool... no
checking for dlltool... dlltool
configure: WARNING: using cross tools not prefixed with host triplet
checking how to associate runtime and link libraries... printf %s\n
checking for powerpc-eabi-ar... (cached) /opt/devkitpro/devkitPPC/bin/powerpc-eabi-ar
checking for archiver @FILE support... @
checking for powerpc-eabi-strip... (cached) powerpc-eabi-strip
checking for powerpc-eabi-ranlib... /opt/devkitpro/devkitPPC/bin/powerpc-eabi-ranlib
checking command to parse /opt/devkitpro/devkitPPC/bin/powerpc-eabi-nm -B output from /opt/devkitpro/devkitPPC/bin/powerpc-eabi-gcc object... ok
checking for sysroot... no
checking for a working dd... /usr/bin/dd
checking how to truncate binary pipes... /usr/bin/dd bs=4096 count=1
checking for powerpc-eabi-mt... no
checking for mt... no
checking if : is a manifest tool... no
checking for dlfcn.h... no
checking for objdir... .libs
checking if /opt/devkitpro/devkitPPC/bin/powerpc-eabi-gcc supports -fno-rtti -fno-exceptions... no
checking for /opt/devkitpro/devkitPPC/bin/powerpc-eabi-gcc option to produce PIC... -fPIC -DPIC
checking if /opt/devkitpro/devkitPPC/bin/powerpc-eabi-gcc PIC flag -fPIC -DPIC works... yes
checking if /opt/devkitpro/devkitPPC/bin/powerpc-eabi-gcc static flag -static works... yes
checking if /opt/devkitpro/devkitPPC/bin/powerpc-eabi-gcc supports -c -o file.o... yes
checking if /opt/devkitpro/devkitPPC/bin/powerpc-eabi-gcc supports -c -o file.o... (cached) yes
checking whether the /opt/devkitpro/devkitPPC/bin/powerpc-eabi-gcc linker (c:/devkitpro/devkitppc/powerpc-eabi/bin/ld.exe) supports shared libraries... yes
checking whether -lc should be explicitly linked in... no
checking dynamic linker characteristics... no
checking how to hardcode library paths into programs... immediate
checking whether stripping libraries is possible... yes
checking if libtool supports shared libraries... no
checking whether to build shared libraries... no
checking whether to build static libraries... yes
checking how to run the C++ preprocessor... powerpc-eabi-g++ -E
checking for ld used by powerpc-eabi-g++... c:/devkitpro/devkitppc/powerpc-eabi/bin/ld.exe
checking if the linker (c:/devkitpro/devkitppc/powerpc-eabi/bin/ld.exe) is GNU ld... yes
checking whether the powerpc-eabi-g++ linker (c:/devkitpro/devkitppc/powerpc-eabi/bin/ld.exe) supports shared libraries... no
checking for powerpc-eabi-g++ option to produce PIC... -fPIC -DPIC
checking if powerpc-eabi-g++ PIC flag -fPIC -DPIC works... yes
checking if powerpc-eabi-g++ static flag -static works... yes
checking if powerpc-eabi-g++ supports -c -o file.o... yes
checking if powerpc-eabi-g++ supports -c -o file.o... (cached) yes
checking whether the powerpc-eabi-g++ linker (c:/devkitpro/devkitppc/powerpc-eabi/bin/ld.exe) supports shared libraries... no
checking dynamic linker characteristics... no
checking how to hardcode library paths into programs... immediate
checking for powerpc-eabi-windres... no
checking for windres... windres
checking whether ln -s works... no, using cp -pR
checking for python... /mingw64/bin/python
checking for python version... 3.8
checking for python platform... win32
checking for python script directory... ${prefix}/lib/python3.8/site-packages
checking for python extension module directory... ${exec_prefix}/lib/python3.8/site-packages
checking for autogen... yes
checking for wine... no
checking for xcode-select... no
checking for ANSI C header files... (cached) yes
checking endian.h usability... no
checking endian.h presence... no
checking for endian.h... no
checking byteswap.h usability... no
checking byteswap.h presence... no
checking for byteswap.h... no
checking locale.h usability... yes
checking locale.h presence... yes
checking for locale.h... yes
checking sys/time.h usability... yes
checking sys/time.h presence... yes
checking for sys/time.h... yes
checking immintrin.h usability... no
checking immintrin.h presence... no
checking for immintrin.h... no
checking for sys/wait.h that is POSIX.1 compatible... yes
checking whether S_IRGRP is declared... yes
checking size of wchar_t... 4
checking size of short... 2
checking size of int... 4
checking size of long... 4
checking size of float... 4
checking size of double... 8
checking size of void*... 4
checking size of size_t... 4
checking size of int64_t... 8
checking size of long long... 8
checking size of off_t... 8
checking for ssize_t... yes
checking whether byte ordering is bigendian... yes
checking for malloc... yes
checking for calloc... yes
checking for realloc... yes
checking for free... yes
checking for open... yes
checking for read... yes
checking for write... yes
checking for lseek... yes
checking for lseek64... yes
checking for fstat... yes
checking for fstat64... yes
checking for ftruncate... yes
checking for fsync... yes
checking for snprintf... yes
checking for vsnprintf... yes
checking for gmtime... yes
checking for gmtime_r... yes
checking for localtime... yes
checking for localtime_r... yes
checking for gettimeofday... yes
checking for mmap... yes
checking for getpagesize... yes
checking for setlocale... yes
checking for pipe... yes
checking for waitpid... yes
checking for library containing floor... none required
checking for floor... yes
checking for ceil... yes
checking for fmod... yes
checking for lrint... yes
checking for lrintf... yes
checking pkg-config is at least version 0.9.0... yes
checking for flac >= 1.3.1 ... no
checking for ogg >= 1.3.0 ... yes
checking for vorbis >= 1.2.3 ... yes
checking for vorbisenc >= 1.2.3 ... yes
checking for opus >= 1.1 ... no

configure: WARNING: *** One or more of the external libraries (ie libflac, libogg and
configure: WARNING: *** libvorbis) is either missing (possibly only the development
configure: WARNING: *** headers) or is of an unsupported version.
configure: WARNING: ***
configure: WARNING: *** Unfortunately, for ease of maintenance, the external libs
configure: WARNING: *** are an all or nothing affair.

checking for sqlite3 >= 3.2 ... no
checking processor clipping capabilities... none
checking for ALSA... no
checking whether C compiler accepts -Wall... yes
checking whether C compiler accepts -Wextra... yes
checking whether C compiler accepts -Wpointer-arith... yes
checking whether C compiler accepts -Wcast-align... yes
checking whether C compiler accepts -Wcast-qual... yes
checking whether C compiler accepts -Wshadow... yes
checking whether C compiler accepts -Wwrite-strings... yes
checking whether C compiler accepts -Wundef... yes
checking whether C compiler accepts -Wuninitialized... yes
checking whether C compiler accepts -Winit-self... yes
checking whether C compiler accepts -Wno-format-truncation... yes
checking whether C compiler accepts -Wvla... yes
checking whether C compiler accepts -Wbad-function-cast... yes
checking whether C compiler accepts -Wnested-externs... yes
checking whether C compiler accepts -Wstrict-prototypes... yes
checking whether C compiler accepts -Wmissing-prototypes... yes
checking whether C compiler accepts -Wmissing-declarations... yes
checking whether C compiler accepts -Waggregate-return... yes
checking whether C++ compiler accepts -Wall... yes
checking whether C++ compiler accepts -Wextra... yes
checking whether C++ compiler accepts -Wpointer-arith... yes
checking whether C++ compiler accepts -Wcast-align... yes
checking whether C++ compiler accepts -Wcast-qual... yes
checking whether C++ compiler accepts -Wshadow... yes
checking whether C++ compiler accepts -Wwrite-strings... yes
checking whether C++ compiler accepts -Wundef... yes
checking whether C++ compiler accepts -Wuninitialized... yes
checking whether C++ compiler accepts -Winit-self... yes
checking whether C++ compiler accepts -Wno-format-truncation... yes
checking whether C++ compiler accepts -Wctor-dtor-privacy... yes
checking whether C++ compiler accepts -Wnon-virtual-dtor... yes
checking whether C++ compiler accepts -Woverloaded-virtual... yes
checking whether C++ compiler accepts -Wreorder... yes
checking whether C++ compiler accepts -Wsign-promo... yes
checking that generated files are newer than configure... done
configure: creating ./config.status
config.status: creating Makefile
config.status: creating Octave/Makefile
config.status: creating src/version-metadata.rc
config.status: creating include/sndfile.h
config.status: creating tests/test_wrapper.sh
config.status: creating tests/pedantic-header-test.sh
config.status: creating libsndfile.spec
config.status: creating sndfile.pc
config.status: creating Scripts/build-test-tarball.mk
config.status: creating src/config.h
config.status: executing depfiles commands
config.status: executing libtool commands

-=-=-=-=-=-=-=-=-=-= Configuration Complete =-=-=-=-=-=-=-=-=-=-=-

  Configuration summary :

    libsndfile version : .................. 1.0.30

    Host CPU : ............................ powerpc
    Host Vendor : ......................... unknown
    Host OS : ............................. eabi

    CFLAGS : .............................. -Wall -O2 -ffunction-sections -DESPRESSO -mcpu=750 -meabi -mhard-float -D__WIIU__ -D__WUT__ -Wextra -Wpointer-arith -Wcast-align -Wcast-qual -Wshadow -Wwrite-strings -Wundef -Wuninitialized -Winit-self -Wno-format-truncation -Wvla -Wbad-function-cast -Wnested-externs -Wstrict-prototypes -Wmissing-prototypes -Wmissing-declarations -Waggregate-return
    CXXFLAGS : ............................  -Wall -Wextra -Wpointer-arith -Wcast-align -Wcast-qual -Wshadow -Wwrite-strings -Wundef -Wuninitialized -Winit-self -Wno-format-truncation -Wctor-dtor-privacy -Wnon-virtual-dtor -Woverloaded-virtual -Wreorder -Wsign-promo
    CPPFLAGS : ............................
    LDFLAGS : ............................. -Wl,-q -Wl,-z,nocopyreloc -specs=/opt/devkitpro/wut/share/wut.specs

    Experimental code : ................... no
    Using ALSA in example programs : ...... no (auto)
    External FLAC/Ogg/Vorbis/Opus : ....... no
    Building Octave interface : ...........

  Tools :

    C Compiler Vendor is : ................ gnu (10.2.0)
    CXX Compiler Vendor is : .............. gnu (10.2.0)

    Sanitizer enabled : ................... no
    Stack smash protection : .............. no

  Installation directories :

    Library directory : ................... /opt/devkitpro/portlibs/wiiu/lib
    Program directory : ................... /opt/devkitpro/portlibs/wiiu/bin
    Pkgconfig directory : ................. /opt/devkitpro/portlibs/wiiu/lib/pkgconfig
    HTML docs directory : ................. /opt/devkitpro/portlibs/wiiu/share/doc/libsndfile

Compiling some other packages against libsndfile may require
the addition of '/opt/devkitpro/portlibs/wiiu/lib/pkgconfig' to the
PKG_CONFIG_PATH environment variable.
 
Last edited by CrisMod,

CrisMod

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Ok @GaryOderNichts , I don't know what I did with all these movements but for sure I installed everything, and as you wrote me, after that I made:
make
make install

And the shell finished well all the processes. Sorry for my noob mode now, but as per my understanding with Mingw64 shell I go into to the "re3-wiiu" folder and proceed with the command make to start to build the rpx. So, if I start this command will still persist the problem at the beginning, i attach the shell pic below.
And I attach the folder where the 'libsndfile' folder and 're3-wiiu' are located and separately like that...It's that correct? Also I still need the 'libsndfile' folder or I can delete it? Because theoretically I finished with the libsndfile installation right? Or it needs to be placed some where in the DevKitPro sub folders?

Sorry for too many questions but please I would like to learn and understand what i'm doing
 

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Last edited by CrisMod,

GaryOderNichts

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Ok @GaryOderNichts , I don't know what I did with all these movements but for sure I installed everything, and as you wrote me, after that I made:
make
make install

And the shell finished well all the processes. Sorry for my noob mode now, but as per my understanding with Mingw64 shell I go into to the "re3-wiiu" folder and proceed with the command make to start to build the rpx. So, if I start this command will still persist the problem at the beginning, i attach the shell pic below.
And I attach the folder where the 'libsndfile' folder and 're3-wiiu' are located and separately like that...It's that correct? Also I still need the 'libsndfile' folder or I can delete it? Because theoretically I finished with the libsndfile installation right? Or it needs to be placed some where in the DevKitPro sub folders?

Sorry for too many questions but please I would like to learn and understand what i'm doing
Do you have discord? Send a friend request to Gary#4139.
 
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E1ite007

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I began to ask myself. Could HD texture packs could work?
I ask 'cause most of these only change the txd.dir and txd.img containers of the game, and don't require external mods as Modloader or CLEO to work.
Another question. Would the Wii U could be capable of running the game with these texture packs?
:blink:
 

CrisMod

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I began to ask myself. Could HD texture packs could work?
I ask 'cause most of these only change the txd.dir and txd.img containers of the game, and don't require external mods as Modloader or CLEO to work.
Another question. Would the Wii U could be capable of running the game with these texture packs?
:blink:
It's what I was testing all the times these days...... but it seems that always I'm getting freezing on the game , could be that I mistake something or that the txd it simply doesn't work.....but on PC side i didn't test yet, so it still a topic open under this point. It will be nice, because there are soooo many mods to apply to the game without brake it, because it's just to replace the files.
 

x_orange90_x

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Update!

I got the game to work! In case anyone needs a hand and/or is stuck in a similar situation like I was, here's what I did:

*I'm running firmware 5.5.1 stock and using Mocha CFW, Simple Signature Patcher, and WUP Installer through web exploit*

-Download and install the latest Steam version

-Copy the necessary files mentioned in the OP to the re3\content folder (do not overwrite obviously!)

-Compile the re3_channel using the Java command in OP

-Copy the compiled re3_channel to the sd:\install folder

-Once sd card is back in the WiiU, launch web exploit of your choosing in order to get into HBC

-Run Mocha CFW, then Simple Signature Patcher

-Run WUP Installer and install the re3_channel (or whatever you may have named the folder) to NAND (should be over 1.2gb)

-Reboot once finished, return to HBC, run Mocha, then Signature Patcher

-Press Home until you return to the system menu and finally, launch RE3.

Note: if you don't run Mocha and Signature Patcher before starting the game you will get the 199-9999 error.
 

CrisMod

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Update!

I got the game to work! In case anyone needs a hand and/or is stuck in a similar situation like I was, here's what I did:

*I'm running firmware 5.5.1 stock and using Mocha CFW, Simple Signature Patcher, and WUP Installer through web exploit*

-Download and install the latest Steam version

-Copy the necessary files mentioned in the OP to the re3\content folder (do not overwrite obviously!)

-Compile the re3_channel using the Java command in OP

-Copy the compiled re3_channel to the sd:\install folder

-Once sd card is back in the WiiU, launch web exploit of your choosing in order to get into HBC

-Run Mocha CFW, then Simple Signature Patcher

-Run WUP Installer and install the re3_channel (or whatever you may have named the folder) to NAND (should be over 1.2gb)

-Reboot once finished, return to HBC, run Mocha, then Signature Patcher

-Press Home until you return to the system menu and finally, launch RE3.

Note: if you don't run Mocha and Signature Patcher before starting the game you will get the 199-9999 error.
Happy to hear that man...congrats

--------------------- MERGED ---------------------------

Yeah I have a EUR one. I'll update the channel.zip on github and make a small note about it in the OP.
Thanks for testing!

Edit: Updated. Sorry for the inconvenience this caused.
Don't say sorry please, we should say only THANKS to you....on building side there are billions a variables situations to solve, it's quite normal ;)
 

Jilou

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Hello everyone,
Happy new year ! ^^.
Thank you for your amazing work ! I wonder if is it possible to make a portage on Wii U of Saturn Bomberman ? I'm a big fan of Sega Saturn's games (like Saturn Bomberman, Sega Rally, Daytona USA,...). Or make a portage of Power Bomberman (it's a fangame) ? Can you do it please ? <3
P.S. : Sorry for my english, it's not my native language :&
 
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