Homebrew Unofficial 3DS RetroArch builds

placebo_yue

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Can any retroarch cores use the bottom screen? i know some guy modified bubble's emulators to use only the bottom screen and that'd be a cool option, but.. what about retroarch? possible? has it been done?
 

justinweiss

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Can any retroarch cores use the bottom screen? i know some guy modified bubble's emulators to use only the bottom screen and that'd be a cool option, but.. what about retroarch? possible? has it been done?

It's possible, but has not been done. I always thought it would be cool if you could use both screens for vertical games, or add a couple virtual buttons to the bottom screen, or even a soft keyboard. Since it would only be valuable for 3ds, though, I don't think it's had much attention.

Just moving the top screen on the bottom would be even easier, I think.
 

placebo_yue

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Just moving the top screen on the bottom would be even easier, I think.

yes tbh that's all i expected, and i figure that's doable for people in here.
The rest of what you said, not that it wouldn't be cool, but it sounds like too much work for something that's just gonna be used on a console that's on it's way out, if it didn't happen yet i doubt it will
 

g_west

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Not sure is this is the right thread; but how would I go about creating a banner and icon for one of the retroarch emulators that doesn't currently have one? I'm referring specifically to bluemsx.
 

Deleted member 42501

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How do you get the MAME cores working? What files are you meant to dump where for the BIOS, config etc... as that info is a bit thin on the ground. Rest of the systems work perfectly but none of the MAME ones do and thats quite odd as the ROM set works perfectly on the PSC version of RA.
 

Deleted member 42501

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I have had no problem getting MAME 2003 Plus to work. There’s no bios or other setup required. Just drop the correct rom set in.

Hmm, thats odd as I'm certain that was the first one I tried and it wouldn't load any games (just frozen on a black screen needing hard reset of the n3DS). Do you have a link to the cores you're using please?
 

UltraSyko

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Some games work, some don't. For example, Aliens and Battletoads arcade runs perfectly. But something like SegaSonic will crash. Dunno if there's some defined 3DS compatibility list for MAME.
 
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Deleted member 42501

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I tried a few basic ones, everything freezes at the black screen but the same ROMs worked with FBA. Set also works on the PS Classic flawlessly so think its something to do with the emulator on 3DS as none of the variants of MAME worked.
 

TheToaster

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It seems that the nightlies after the 11/18 one are all missing the PCSX Rearmed CIA. I can't find them in any of the recent nightlies for some reason.
 

TheToaster

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Daily builds went live again a short while ago. They are available starting today.

Edit: Holy Schieße! The Mednafen core finally has CHD support! Just saved me a gig of space!
Were you able to find PCSX Rearmed on the latest (post 11/18) nightlies? Because I don't see it in the cores folder
 

MrHuu

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Not sure is this is the right thread; but how would I go about creating a banner and icon for one of the retroarch emulators that doesn't currently have one? I'm referring specifically to bluemsx.

You'll need an 48x48 icon, name it: bluemsx.png
and a 128x256 banner, name it: bluemsx_banner.png

For reference, the assets available can be found here:
https://github.com/libretro/RetroArch/tree/master/pkg/ctr/assets

- add both, icon and banner, to the assets directory: 'retroarch/pkg/ctr/assets'
- edit: 'retroarch/pkg/ctr/Makefile.cores'

Change these two lines:
https://github.com/libretro/RetroAr...93dcdcd96d4bf5/pkg/ctr/Makefile.cores#L34-L35

from:
Code:
APP_ICON    = pkg/ctr/assets/default.png
APP_BANNER  = pkg/ctr/assets/libretro_banner.png
to:
Code:
APP_ICON    = pkg/ctr/assets/bluemsx.png
APP_BANNER  = pkg/ctr/assets/bluemsx_banner.png

- Re-build the project and/or create a PR over at the libretro github repository.
 

g_west

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You'll need an 48x48 icon, name it: bluemsx.png
and a 128x256 banner, name it: bluemsx_banner.png

For reference, the assets available can be found here:
https://github.com/libretro/RetroArch/tree/master/pkg/ctr/assets

- add both, icon and banner, to the assets directory: 'retroarch/pkg/ctr/assets'
- edit: 'retroarch/pkg/ctr/Makefile.cores'

Change these two lines:
https://github.com/libretro/RetroAr...93dcdcd96d4bf5/pkg/ctr/Makefile.cores#L34-L35

from:
Code:
APP_ICON    = pkg/ctr/assets/default.png
APP_BANNER  = pkg/ctr/assets/libretro_banner.png
to:
Code:
APP_ICON    = pkg/ctr/assets/bluemsx.png
APP_BANNER  = pkg/ctr/assets/bluemsx_banner.png

- Re-build the project and/or create a PR over at the libretro github repository.
Thank you. It looks like I'm going to have to do some research into building from github. What exactly is a PR?
 

MarioKartFan

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A pull request. As the creator of new changes, you submit your changes for incorporation into the repository via a pull request. Basically, the owner of the repository sees your request, attempts to validate that the changes do not break anything and then pulls the changes in.
 

MrHuu

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Thank you. It looks like I'm going to have to do some research into building from github. What exactly is a PR?

Or just leave the images here, so me or someone else can add them to the project, then wait for the buildbot to include them.
 

MrHuu

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Being able to use the online updater is going to save a lot of time manually copying files around.

The option to only update installed cores is also pretty nice.

It's also much easier to offer retroarch through channels like Universal-Updater.
Only needing to serve just one core, from which you can set-up most of retroarch. Except bios files and roms.
 

justinweiss

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Being able to use the online updater is going to save a lot of time manually copying files around.

I just grabbed the latest nightly build -- this is great! It's going to be a totally different experience having a bunch of cores available, but just installing / updating the ones you actually use.
 

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