What does it take for you to lose your faith in a game studio?

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It's been an eventful week, and you've no doubt read a veritable deluge of information and ranting about Cyberpunk 2077's highly-criticized launch. Why don't we take a little time to reflect, and recap these recent events? Or, perhaps, even compare CD Projekt Red and their woes to a very familiar bug-prone studio.

For a time, Bethesda could do no wrong. Consumer support was strong after the landmark release of The Elder Scrolls V: Skyrim, and their revival of the Fallout series in its third installment. Followed by publishing Dishonored, DOOM, and Wolfenstein reboots, it seemed the company was the prodigal child of the industry. Beloved by all, even in the face of its flaws.

It peaked when Bethesda revealed Fallout 4 for the very first time, with a release date just mere months away. But when the game did launch, the praise and hype were marred by complaints of bugs, a weak narrative, and endless vapid radiant side quests. The dissent was taken further when gamers began questioning Bethesda’s writing abilities, going back to Fallout 3 and claiming that it was never good in the first place, compared to what came before. The drama further unfurled when Bethesda released Fallout 76, a few years later, and the game suffered a downright terrible launch, which brings us to their reputation today: a studio that is still popular, but has lost a fair amount of the vocal and dedicated fan base it built in a decade in a matter of years, thanks to questionable practices and endlessly buggy releases.

In a very similar vein, it took a little over a week to sour gamers’ opinions of the once darling studio that could also do no wrong: CD Projekt.

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Having developed one of the most renowned modern RPGs, The Witcher 3, and their creation of Good Old Games, a storefront dedicated to releasing DRM-free PC games, CD Projekt became an absolute titan of a company. Combined with their PR department valuing being transparent with fans, it was the perfect recipe for success. With Cyberpunk 2077’s hype through the roof and looking like the perfect send-off to the PlayStation 4 and Xbox One, the stage was set for them to take the throne as the most-loved company in the industry, besides Nintendo, of course.

Then, the delays hit. Pushed back a few months here, delayed a few weeks there. But players had waited nearly a decade for the game, and a few more months didn’t matter much in the long run: after all, a delayed game is eventually good, but a rushed game is forever bad, right? Around the time of one of the few delays that Cyberpunk 2077 faced, questions began to arise regarding the working conditions of those at CD Projekt Red, hard at work on the game. While 2020 has featured many dramatic industry revelations, one of the biggest topics has been that of development “crunch” at major game studios.

So, when the higher-ups at CD Projekt Red ensured that its team wouldn’t force crunch on its workers, at least on a large, mandatory scale, it seemed like yet another win for everyone’s favorite developer...Until it wasn’t. As the new September release date loomed ever closer, an investor call revealed that there would be some degree of crunch happening in order to get the game out on time, followed by further reports of crunch becoming “mandatory”, to hit the shifted November release date, then things began to involve over-time and 6-day workweeks, all to reach a newly-established launch date of December 10th. A game eight years in the making had been unable to meet multiple deadlines, and the development team had been pushing themselves for over a year like this. Still, many defended the choice, as CD Projekt would be kind enough to compensate their workers, and even promised a large bonus to its team, based on the profits made following Cyberpunk 2077’s release. Not many other companies would do the same.

Still, it was enough to begin to shake some peoples’ faith in the game, or even the company itself. Even so, CD Projekt Red was still beloved by many, and fans fervently defended them across the internet when anyone dared question their developmental problems.

When review scores were published, it seemed like Cyberpunk had hit the mark, delivering well within instant-classic status, with Opencritic’s average sitting at 88/100, and its Metacritic score similarly around 90/100. It was curiously observed that review codes for the console versions of the game weren’t being provided prior to release, but the concern didn’t really gain traction until after Cyberpunk 2077 had hit retail shelves. By then, the public had realized that the game was not nearly what players had expected, to the point of refunds being demanded.

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As aggregates began to publish reviews for the Xbox One and PlayStation 4 versions of the game, the Opencritic average score of 88 fell to an 81, while Metacritic’s decreased from 90 to 87 (as of the time of writing). It was then that CD Projekt began to walk back its initial claims of giving employees a bonus payment if Cyberpunk 2077 hit a 90 or above on Metacritic, to promising a bonus no matter what the score was, as it had fallen from its threshold, and continued to tick down with every passing day.

Now, the fanbase had become incensed, thanks to a launch that saw reportedly awful performance on last-gen consoles, low resolution textures that hit instant meme status, and so many bugs and glitches on PC that players had lost count. The rage furthered, as PS4 users continued to demand refunds for digital copies, which were no longer being offered, despite being guaranteed originally. CD Projekt publicly apologized for releasing the game in such a state, attempting to smooth things over by promising performance patches and constant quality updates, though the biggest bugfixes would require patiently waiting until February--more than two months after launch.

Irritation grew towards CD Projekt issuing yet another yellow-background apology note, and for the inconsistent quality of the game. As if they hadn’t hogged the entire news flow for a week, things got worse, as CD Projekt barred the sale of Devotion from their GOG storefront, mere hours after the developer announced its release on the platform, with minimal explanation other than a vague and confusing “many messages from gamers” had influenced their decision.


With the ongoing drama regarding refunds and shady subterfuge over the console release of Cyberpunk 2077, Sony stepped in, removing the game from sale on the PlayStation Store entirely, and refunding any and all customers who bought the game and wished for their money back. A major AAA title had been pulled from sale overnight--a rather startling sight to behold. If things couldn't get worse, physical retailers like Best Buy were allowing refunds for the game, alongside Microsoft also letting digital buyers refund their copy, even if it was over the 2-hours played limitation.

The story isn’t even close to ending yet--it’s only a matter of time before the next headline regarding CD Projekt’s latest move or Cyberpunk 2077’s most recent pitfall hits the front page of every gaming website out there. But in this past week alone, it seems that the company has repeatedly shot itself in the foot, to the point where even the most devout of fans have been shaken. At the same time, CD Projekt appears willing to please unsatisfied customers by allowing these refunds on the basis of false promises and constant crashes, to the point of saying they'll pay for some players' refunds out of their own pocket. Even the game that helped boost CD Projekt to their critical acclaim--The Witcher 3--didn't release without its own set of issues, all the way back in 2015.

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Have the negative events of this past week been dramatic enough to deter you from CD Projekt and their practices, despite years of quality content prior to this, much like how gamers found themselves done with Bethesda after Fallout 76's mess of a release? Was Cyberpunk 2077 doomed to never live up to its hype, even if it launched bug-free? And have you given up on the game, or are you holding out hope, waiting for that eventual bug-fixing patch or PS5/XSX|S release?
 

ChaosEternal

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As for Devotion, eh, they were unapologetically antagonistic to another country, a country that for better or worse foots the bill on most of the games we enjoy today. China can suck a big one, but to sacrifice jobs for one games "freedom" is unreasonable.
If you call that antagonistic and unapologetic, then the Chinese have already succeeded in their propaganda campaign. You're right about the Chinese pressure though. This is why laws are needed that combat that kind of pressure. The sooner governments realize that pressure from rival governments on domestic businesses can be used to further geopolitical aims, the better.
 

Hells Malice

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I could really care less about a company or developer itself. There's really no point. You can kind of infer a conclusion or result based on the past but in the end it's better to just judge games individually. I love Demon's Souls, Dark Souls and Armored Core and yet FromSoft still released trash like Sekiro and Bloodborne. If I was just blindly going on faith and loyalty i'd own both but thankfully I was smart enough to judge them before buying them and ended up getting neither.

Most of the Cyberpunk buzz is because it was highly anticipated and people expected the second coming of Jesus. The console ports thing is derpy as hell but realistically i'm not too sure what people actually expected. Last gen consoles were literally crawling on two shattered legs trying to run games by the end. Getting like 15 FPS in games. Then we get Cyberpunk which is pretty gorgeous and massive, so obviously you need some good shit to actually play it.

It's ironic you bring up Fallout 76 since, like Cyberpunk, aside from mostly comical glitches the launch really wasn't that bad for a majority (millions) of players and if you came in with no expectations both were super fun to play even at launch. Cyberpunk falls slightly behind because it does actually have one really fucking annoying issue and that's the crashes. I have it on an NVME so it's like 30 seconds to get it back up but it's still obnoxious.

Also Bethesda games have always been a nightmare lol. Morrowind, Oblivion, Skyrim, Fallout 3 were all buggy messes. People just didn't really care as much back then. Most of the bugs were hilarious, and they still are honestly. Fallout 3 had an issue on consoles that the save files got so big they'd crash your damn console and corrupt the save. Amazing. I dunno why people treat Bethesda like they've "slipped" in recent years. They've stayed the exact same and that's actually the issue lol. It's just that with cancel culture becoming extremely popular it kind of bled into gaming where any sort of negative thing that happens during a popular titles launch snowballs into an avalanche of hate very, very quickly. Fallout 76 saw that in spades. When all is said and done it was absolutely no buggier than Fallout 3 or 4 and yet it got shit on for its bugs. It got shit on for not having NPCs even though it was literally announced as not having any so why did people expect them. People just wanted to bitch and cry at the sky.

These days, the absolute last thing I will look at or care about, is community outcry. Because people are fucking idiots and cry about everything. But I won't blindly trust a developer either, even if I love their games every time.

And I really wish people would move past review scores. They're stupid as hell and mean nothing. Either the score is for the publisher, or it's for the views. It's a meaningless and arbitrary tl;dr that delivers absolutely no information. When I reviewed games I was like Eh fuck it it feels like an 8 or whatever. That's pretty much every reviewer in a nutshell. Even with a process that's typically all it boils down to. It *feels like* this number, so here it is.

If you call that antagonistic and unapologetic, then the Chinese have already succeeded in their propaganda campaign. You're right about the Chinese pressure though. This is why laws are needed that combat that kind of pressure. The sooner governments realize that pressure from rival governments on domestic businesses can be used to further geopolitical aims, the better.

Lets be real here you're just some kid in his basement you don't know a god damn thing about China except what your government has allowed you to see lol.
We all know the Chinese government sucks. Just like the US government sucks. And the Russian government. It's no secret, they all suck. They're all run by money. But most of the shit you're fed with a shovel is literal propaganda to make you hate your countries enemies, and if you think what you do well then damn I guess their propaganda worked!
 
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the_randomizer

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Hate to say it, I never saw appeal in their games before, and after this, I sure as hell never will. Their games are overrated and overhyped IMO.

Honestly, there is just way too much drama in the gaming industry for such small beans, we need to relax.
People are holding CDPR to be the next EA simply because they were pressured to beat the holidays by investors, it was more an act of desperation than an evil scheme like twitter would have you believe. All while an actual scumbag company like Ubisoft is selling $70 games with half the content of Cyberpunk with microtransactions and we're just shrugging it off.

As for Devotion, eh, they were unapologetically antagonistic to another country, a country that for better or worse foots the bill on most of the games we enjoy today. China can suck a big one, but to sacrifice jobs for one games "freedom" is unreasonable.
My faith is still chill with CDPR.

China's government and their fatass President Xi can piss on right off. Bunch of sensitive pantywaists.
 

Dubbicakes

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More laws would just remove half of the funding in the video game industry. You're not wrong though.
If you call that antagonistic and unapologetic, then the Chinese have already succeeded in their propaganda campaign.
I mean, mocking a world leader in their game in multiple aspects that I'm too lazy to list is kinda antagonistic. They should be allowed to do it for sure, but platforms are going to choose billions of dollars in funding over a game that won't even break a million in sales. =[
Don't know about propaganda, it's pretty universal that everyone including their own country believes china are the bad guys.
 

DS1

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I can’t speak to Cyberpunk (I understand it’s really popular/anticipated and Keanu is part of the advertising, but not informed outside of that), but I’ll say that nothing can make me lose faith in a studio. I still check Genki’s website every now and then with blind faith that they’ll make another 90s Japanese racing subculture game. Almost every studio I’m aware of that was “dead” has come through in the past few years (SNK with KOF, Capcom with DMC5) or even more recent (SE with TWEWY Neo, holy cow). Jut watch, Konami is gonna come back with some crazy stuff since Arcades are getting slaughtered.
 

MaxToTheMax

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I think that hype ruins game studios. The Twitter mob gets too excited for a game to come out and then the game is just a game. It wasn’t a life changing experience, and it was not nearly what the mob wanted it to be, so then the game gets shitty reviews and the studio gets fucked.

I’m not saying that’s exactly what happened with Cyperpunk, the game was fundamentally flawed on a coding level. I do think hype played a huge part into it though.

in short, what makes people lose hope in a game studio? Twitter. What makes me lose hope in a game studio? When their names are EA, Ubisoft, or Bethesda.
 

Seliph

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Mistreatment of employees (every AAA publisher) lying to fans (most AAA publishers, especially Bethesda), Predatory business practice like loot boxes (EA), mistreatment of fans (Nintendo fucking over practically every fan project ever), transphobia, racism, and other silly things like that (CDPR), etc.

At this point the only studios I really care about are Indie studios, however some studios like Fromsoft I still quite like. I only pay for indie games and I've pirated most of the AAA games I own except for Dark Souls and a few others.

Oh also if a studio makes bad games, that'd make anyone lose faith I'd think.
 
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bobmcjr

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More laws would just remove half of the funding in the video game industry. You're not wrong though.

Honestly that's a sacrifice I'd be willing to make. Restraining China's political influence on the world should absolutely be a priority over maximizing corporate profits, and in this particular case, losing out on funding for some titles in an already saturated market.
 
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Dubbicakes

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Honestly that's a sacrifice I'd be willing to make. Restraining China's political influence on the world should absolutely be a priority over maximizing corporate profits, and in this particular case, losing out on funding for some titles in an already saturated market.
Again, you're not wrong, but that's also a countless number of developers left jobless in an already crowded industry. Removing billions of dollars in funding and forcing billions of dollars of lost profit in an already unstable market could cause another crash.
 
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bobmcjr

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We all know the Chinese government sucks. Just like the US government sucks. And the Russian government. It's no secret, they all suck. They're all run by money. But most of the shit you're fed with a shovel is literal propaganda to make you hate your countries enemies, and if you think what you do well then damn I guess their propaganda worked!
Ah yes, all countries and their governments are equally evil and we should treat them all as the same threat. I totally I got disappeared for mocking the US president. Oh wait.

No country is perfect, and the US has certainly made poor decisions at times, but it isn't unreasonable to consider a country that punishes its citizens and attempts to punish foreigners for the sole crime of insulting its politicians as a greater concern than other countries.

Again, you're not wrong, but that's also a countless number of developers left jobless in an already crowded industry. Removing billions of dollars in funding and forcing billions of dollars of lost profit in an already unstable market could cause another crash.
I would absolutely rather the video game industry shrink than be subsidized by a country that is likely doing so for the primary purpose of expanding its influence. If the these companies' business models can't sustain themselves, perhaps they should reconsider their operations. But really, you're not going to get a "video games are dead" crash like what happened with Atari in this day and age. There will always be indie devs who's works are more accessible than ever. And I get it, there's a ton of people that want to make video games, but the industry really is saturated and it's not like their skills aren't applicable to other sectors. Not everyone can be a self-sustaining artist, musician, or athlete. Video games aren't much different. Honestly I'm surprised AAA studios aren't hemorrhaging developers 24/7 given the conditions so many work under.
 
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eriol33

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I lost my faith in Squenix's Final fantasy after that disaster called FF XV. Everyone said FF XIII trilogy was the worst entry of FF games, but at least we had a complete experience. FF XV splits the story into movies, DLCs, radio dramas, trailers, and a novella. The result was so disappointing. FF XVI would be their last chance to regain trust of this dying franchise.
 

Foxi4

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We knew that the PS4 and Xbox One were reaching their limits way back when Fallout 76 just barely chugged on them, so I wasn't surprised that Cyberpunk 2077, a game that heavily relies on streaming assets on the fly, has issues with LOD. Cyberpunk is patient zero and the first example of storage making or breaking a game - Sony and Microsoft weren't kidding when they said that SSD's will be used to leverage modern games - they're not optional anymore, you only have so much RAM/VRAM to work with. I suspect that the problems will be ironed out eventually and having spent a good few days playing Cyberpunk on the PS5 I think people are doing themselves a great disservice by not playing it - it's great, even without a native PS5 version that will really let it spread its wings. I've suffered quite a few crashes myself, but I don't know how many of them could be attributed to poor optimisation and how many are a result of early days PS5 firmware - probably 70/30, given the fact that Demon's Souls crashes in a similar manner, but not as frequently. I try to keep in mind that throughout the bug fixing process the team was working remotely from their homes, so I'm willing to give them the benefit of the doubt in these rather unique circumstances. It's hard to judge the game you've been waiting almost a decade for that managed to deliver exactly what you expected in terms of narrative and gameplay, but failed at optimisation out of the gate - if I were to review it, I'd have to score it on the grounds of what's in front of me here and now, which would dock the score, but the potential is there to become possibly the best game this generation, period.

As for Devotion getting delisted, GOG is a business and China is a growing market, I'm not surprised that financial interests trumped principle - in fact, I would expect no less. I'm not in support of censorship and I don't think that the game should be delisted from anywhere - in a perfect world, that is. Principles are great, but you can't eat them, CD Projekt's first and foremost responsibility is maintaining the business on behalf of their investors, and that means sacrifices. I don't remember a similar stink being raised over controversial titles getting delisted from Steam when they insulted western sensibilities. Ideally the marketplace should be welcoming for all content and it's the customers who should choose how to spend their money without outside interference, whatever the game might be - I'm no fan of moral policing. Sadly we don't live in an ideal world and both government interference and online mobs made deplatforming an everyday occurrence, so nothing shocks me in this regard anymore.

So, what's the conclusion here? Play Cyberpunk, just play it on hardware that can support it properly or wait for patches, or the inevitable GOTY edition which will run like butter, the same as Witcher 3 which had similar, albeit less pronounced issues. Support developers who get deplatformed, support independent platforms. GOG is still one of the good guys and the only storefront that delivers DRM-free copies of software for the customer's convenience, but if they are to grow, they need to operate internationally - this includes China, which happens to have an oppressive government with "special" requirements. You can clutch your pearls and take your money elsewhere, just be aware that by doing so you are fueling far inferior alternatives that are not interested in your digital rights nearly as much as CDP is.
 
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hamohamo

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For the game studio to be anti consumer, not respect the fans and continue to use cash grab services and take advantage of the fans for money. Nintendo and ea being the example here.

A studio can make a bad game or riddle it with bugs. Doesn't mean It's a bad game studio.
 
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If we're drawing parallels with Bethesda, as an Elder Scrolls fan, I lost faith after Morrowind; if some of you are too young to remember, it's about that time they started shutting out the Modding community which was fixing their asinine bugs for free. They also removed Levitation from the gameplay mechanics which drained the joy of exploration for most, including myself; nothing like enchanting a Soul Gem with a Golden Saint and using Levitation to fly around the World.

Similarly, Fallout 3 was my cut-off point, so much so that I digressed to playing Fallout Tactics which feels like the last best representation of the game, albeit non-canonical. Overall, Bethesda looks like they're still using Poser to model their 3D game assets from those days to 2020.

Conversely, CD Projekt Red always seemed to try too hard at bringing realism above what is physically possible for the generation's hardware; it's a nice self-serving ideal but is a pathetic way of marketing to Gamers.

There have been decades of Gaming history that made the best use of their respective current-generation hardware to make memorable Hall of Famers, so I see little point in patronising the Community with a title that's, to paraphrase, "Too good that it can only work with the Next-Next-Generation."

Sounds like a you-problem with optimisation to me, Developer.
 
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pedro702

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As far as I'm concerned, store fronts and console makers are enabling it by allowing these games through certification.
to be fair on an interview the devs adimited lying to sony and microsoft when they were asked about the game bugs, the said to sony and microsoft they would fix the bugs with a day one patch which didnt fix much, that is why sony and microsoft let it pass.
 

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I mean I guess it's pretty clear that China in one way or another has some financial control over CDP in some way (be it direct investment, or asshole shareholders who want to keep China as a potential market despite GOG not even supporting the currency), but this Chinese bootlicking is absolutely going to cause significant problems. GOG could have easily kept the moral highground they've kept by being reasonably pro-consumer with their lack of DRM, etc, but this just throws it all away.

I have absolutely no interest in purchasing further games from GOG at this time, and I hope at least a few more indie devs shun the platform as at least one or two have already done.


It's not going to happen, but I think it'd be hilarious if Epic Games picked it up and put it on EGS given who owns 40% of them. That'd actually put EGS on my acceptable list.

Pardon me for being out of the loop, what do we have for tangible evidence anyhow? I wasn't aware GOG or its parent company have conducted business in an official capacity in China to date, nor has announced plans to begin releasing their games in China.
 

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