Good job, I trided to check where is the bug, so i played because i was curious about a reason.
It seems my tools had some minor bug that is causing crash on real hardware.
Sometimes they don't count all the pointers like (loctext_InGameFormsTutorial_ENG_US) is ignoring last empty pointer.
To fix it just for now is to add one empty line at the end of extracted text file in the one I mentioned.
To check validation I recommend compare at 0C (hex) position translated with original binary files, that value have to be equal.
Maybe I'll do it soon.
So I compared all the files, and this is complete file list that should have one empty-line more at the end:
Good job, I trided to check where is the bug, so i played because i was curious about a reason.
It seems my tools had some minor bug that is causing crash on real hardware.
Sometimes they don't count all the pointers like (loctext_InGameFormsTutorial_ENG_US) is ignoring last empty pointer.
To fix it just for now is to add one empty line at the end of extracted text file in the one I mentioned.
To check validation I recommend compare at 0C (hex) position translated with original binary files, that value have to be equal.
Maybe I'll do it soon.
So I compared all the files, and this is complete file list that should have one empty-line more at the end:
The tools compress correctly... difference is the leading zeros at the end of file. (header and pointer table is auto-generating, so it's possible for this type of issue)
I generated loctext_InGameFormsTutorial_ENG_US from textfile with one more empty line and game doesn't crash anymore.
I did binary compare for all the files, so the files I listed, should have one more empty line in extracted ( *.txt) file at the end to prevent from the same issue, please test it.
To be precise - my tools doesn't have a bug for correct input data. Just some of them differ.
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