Hacking Sigpatches for Atmosphere (Hekate, fss0, fusee & package3)

pitrako

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I had a tiny problem with Super Mario Odyssey, after installing atmosphere 0.15.0 experimental and the patches provided here It said the game was corrupted, I reinstalled the title and the problem was solved. But It's a bit weird, normally after installing new patches the games work for me without doing anything, I suppose the problem was the new mesosphere build being experimental and conflicting with the patches or something.
 

LyuboA

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I had a tiny problem with Super Mario Odyssey, after installing atmosphere 0.15.0 experimental and the patches provided here It said the game was corrupted, I reinstalled the title and the problem was solved. But It's a bit weird, normally after installing new patches the games work for me without doing anything, I suppose the problem was the new mesosphere build being experimental and conflicting with the patches or something.

or maybe your game just got corrupted and has nothing to do with AMS and mesosphere cant conflict with the patches since both builds use the same loader and sometimes games get corrupt even after OFW upgrade or by a homebrew app or sysmodule there can be many reasons dont jump to the conclusion that its AMS 99% of cases it something else not AMS and no one else has reported any corruption by mesosphere build

--------------------- MERGED ---------------------------

Thank you for this! I couldn't get Mario Bros Deluxe to work on 10.2.0 but for some reason your sigpatches sorted this, despite some games still not loading correctly but the majority I want to work do, so thanks for this!!

its not for "some reason" these patches are exactly for this and if you have all current patches all games should work on 10.2.0 on last AMS if somethings dont work for you then its your setup
 
Last edited by LyuboA,

Keriam

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I've just switching from SxOS to Atmosphere 0.15.0 with those Sigpatchs and i have some old installed games which have the same issue : Mario Odyssey, Sonic Mania, Rayman,...

As i kept SxOS, i can start with it and no issue with SxOS...very strange.

I will try to install a more recent version for one of them to test
 

mrdude

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I've just switching from SxOS to Atmosphere 0.15.0 with those Sigpatchs and i have some old installed games which have the same issue : Mario Odyssey, Sonic Mania, Rayman,...

As i kept SxOS, i can start with it and no issue with SxOS...very strange.

I will try to install a more recent version for one of them to test
It could be that they were xci files that you installed with SXOS - some games installed with SXOS don't work in Atmosphere.
 
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Ian095

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or maybe your game just got corrupted and has nothing to do with AMS and mesosphere cant conflict with the patches since both builds use the same loader and sometimes games get corrupt even after OFW upgrade or by a homebrew app or sysmodule there can be many reasons dont jump to the conclusion that its AMS 99% of cases it something else not AMS and no one else has reported any corruption by mesosphere build

--------------------- MERGED ---------------------------



its not for "some reason" these patches are exactly for this and if you have all current patches all games should work on 10.2.0 on last AMS if somethings dont work for you then its your setup

Nope, the others were for the exact same version yet most games didn't work. Switching it out for this was an instant fix.
 

Maro

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yes they do you could've tested them and find out for yourself much faster
Thanks for the reply.
But it's not that simple to just test it myself, could of corrupted everything if they do not work since I would have to update atmosphere as well.
 

ShadowOne333

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I hope you can create sigpatches for atmosphere pre-release 16 soon, I updated to FW 11.0 by error ;_;
Forgot to reply here.
According to mrdude, the AutoIPS Sig Patcher script still works for Atmosphere 0.16
Loader patch seems to still work on Atmos 16 pre release (only tried 10.2.0 firmware so far).

https://github.com/Atmosphere-NX/Atmosphere/releases/tag/0.16.0

[Loader:0F3850B7CE489F6A]
.nosigchk=0:0x6D9A:0x1:01,00

Generated ips file:
0F3850B7CE489F6A8FAEE9AD301013F66C74E7C8F8D1B7038AB7FE8BA9D5AC24.ips

I didn't try on firmware 11.0 as I won't update my switch just now due to waiting for the impending SXOS update.

Might be handy if someone wants to use auto rcm - update to 11.0, dump the firmware (while still on auto rcm) and then downgrade back to 10.2.0.

For anyone willing to try it out, try adding the "Loader" line at the end of the patches.ini file, and for fusee-primary users, try generating the IPS with the AutoIPS Sigpatcher app, and put it in the appropriate "loader_patches" folder.
 

samuzomoxo

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i test fusee_primary Sigpatches with fusee_secondary.bin with some games and it works ?
is it normal ?
and why sigpatch are different if fusee_secondary is a part of fusee_ primary ?
 

ShadowOne333

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i test fusee_primary Sigpatches with fusee_secondary.bin with some games and it works ?
is it normal ?
and why sigpatch are different if fusee_secondary is a part of fusee_ primary ?
Because the offsets for the patches between primary and secondary tend to vary.
If it works, and you are loading fusee_secondary, then most likely you are using secondary's patches and not primary's
 

devilblue1997

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Forgot to reply here.
According to mrdude, the AutoIPS Sig Patcher script still works for Atmosphere 0.16


For anyone willing to try it out, try adding the "Loader" line at the end of the patches.ini file, and for fusee-primary users, try generating the IPS with the AutoIPS Sigpatcher app, and put it in the appropriate "loader_patches" folder.
okay........ I tried to view how to do it and my brain explodes, I think I will wait until anyone have the files :wacko:
 

ShadowOne333

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okay........ I tried to view how to do it and my brain explodes, I think I will wait until anyone have the files :wacko:

I created the IPS in less than 10 secs with AutoIPS lol
I uploaded the IPS in a ZIP, simply extract it and put it inside "loader_patches" inside the "atmosphere/kip_patches" I believe.

As for the "patches.ini" file, here's what you should write at the very end of the 10.2 file to add support for 11.0:
Code:
[Loader:0f3850b7ce489f6a]
.nosigchk=0:0x6D9A:0x1:01,00


That's it.

Don't forget to let us know if the new patches work with 11.0 and all kinds of install titles (backups, homebrew, etc.)

For those not yet in 11.0. DON'T UPDATE TO 11.0!!!
Wait until Atmosphere/Scires polishes any subsequent bug that might pop up during the week, and then we can create new patches if needed for the new final 0.16.0 version.

For those that have updated by mistake, or just because they feel confident, be sure to tell us if they work.
 

Attachments

  • IPS.zip
    330 bytes · Views: 282
Last edited by ShadowOne333,

UnT7oh

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Don't forget to let us know if the new patches work with 11.0 and all kinds of install titles (backups, homebrew, etc.)

For those not yet in 11.0. DON'T UPDATE TO 11.0!!!
Wait until Atmosphere/Scires polishes any subsequent bug that might pop up during the week, and then we can create new patches if needed for the new final 0.16.0 version.

For those that have updated by mistake, or just because they feel confident, be sure to tell us if they work.

Of course that won't allow everything to work for 11.0.0. That's only the patch for atmosphere's loader and nothing else, FS and ES patches need to be updated for the actual 11.0.0 firmware. The reason it works with 10.2.0 is because those because already exist for that firmware and only loader needs to be patched for the new AMS update.
 
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LyuboA

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Of course that won't allow everything to work for 11.0.0. That's only the patch for atmosphere's loader and nothing else, FS and ES patches need to be updated for the actual 11.0.0 firmware. The reason it works with 10.2.0 is because those because already exist for that firmware and only loader needs to be patched for the new AMS update.

would be nice if someone makes AutoIPS for firmware patches too but very unlikely and seen how ppl now dont want to release patches i just hope we get patches for 11.0.0 cause who knows anymore
 

samuzomoxo

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Because the offsets for the patches between primary and secondary tend to vary.
If it works, and you are loading fusee_secondary, then most likely you are using secondary's patches and not primary's

i launch primary from hekate payload.


is it possible to launch game on atmosphere without sigpatches ?
 

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