When I try to load the code in Edizon it says "no config for this game was found editing is disabled" Any solution?
[Registeel Rematch]
01100000 50B05698 00000000
[Regirock Rematch]
01100000 50B05628 00000000
[Regice Rematch]
01100000 50B05660 00000000
[Regieleki Rematch]
01100000 50B056D0 00000000
[Regigigas Rematch]
01100000 50B05AF8 00000000
Okay and what about RegigigasHey @SkyQueen,
I am having the issues with these codes working. One or more of these codes is mapped to the wrong variable address. I tried on Shield both the Registeel & Regirock temples since we have proven across Sword & Shield the variables linked to rebattles:
My Sword save that I am able to test with has like no Story progress. I need to do the find Peon's daughter in the Max Lair then catch the 1st 3 Regi's once. Shouldn't take long. (Right now the codes on Sword are crashing the game but I am assuming/hoping that'd due to the Regi mission not being online yet.)
- Registeel (EE1FD86E)
- Regirock (EE3F84E6)
- Regice (DAB3DD3A)
I just finished the 1st Dynamax Adventure. I will flip back to Shield and check it before continuing on with the first 3 bois.what about Regigigas
[Shiny Star (v1.3.0)]
04000000 00766844 1400003A
04000000 00766854 14000036
04000000 007773C4 52000C29
[Shiny Square (v1.3.0)]
04000000 00766844 1400003A
04000000 00766854 14000036
04000000 007773C4 2A0103E9
Nope. These are programming cheat codes (aka it modifies the portion of the game's code running in RAM.) The cheat code edits the portion of the game's mechanics which generate new Pokémon to be encountered. The edit says: erases all the odds checking and replaces it with "yes, it's Shiny."Are the shiny codes for e.g. Sword modifiable to adjust the shiny rate instead of forcing shiny encounters? Thanks.
There are so many codes and we are still in the testing stages that users are expected to create cheat their own .TXT files from the list of codes on page 1.Where to download all this codes
There is no difference between Sword or Shield. The front page has the base version of the code. The 3rd set of digits is the PokéDex in Hexidecimal & the 4th set is the form (value of 0 if it has no forms or for it's base.) (If this makes no sense to you, you should go back a few pages to the person who is trying to map all of Alcremie's forms.)Where can i found more codes of "encounter specific pokemon?
There are so many codes and we are still in the testing stages that users are expected to create cheat their own .TXT files from the list of codes on page 1.
There is no difference between Sword or Shield. The front page has the base version of the code. The 3rd set of digits is the PokéDex in Hexidecimal & the 4th set is the form (value of 0 if it has no forms or for it's base.) (If this makes no sense to you, you should go back a few pages to the person who is trying to map all of Alcremie's forms.)
Different spin on the question then: Is it known if the Shiny Charm would stack with multiple in the Inventory? (e.g. through PKHex)The edit says: erases all the odds checking and replaces it with "yes, it's Shiny."
No, the games source code does not check to see "how many" Charms you have in your Bag. It checks: YES/NO can I find a specific charm. So, it would not matter if you have 1 or 20... the result is the same.Different spin on the question then: Is it known if the Shiny Charm would stack with multiple in the Inventory? (e.g. through PKHex)
@SkyQueen,
The cheats for Registeel, Regirock, & Regice are definely NOT right. You walk into any building with those cheats on and the game crashes... both in Sword & Shield.
No, the games source code does not check to see "how many" Charms you have in your Bag. It checks: YES/NO can I find a specific charm. So, it would not matter if you have 1 or 20... the result is the same.
There's been too much pressure for results from @SkyQueen. (I am sorry if I am adding to it.)the codes just don't work at all.
Yeah unfortunately that isn't possible for Pokemon sword and shield unless I use SX OS to dump memory at least with that I can do it offline but with my current tool will I have to be online. But even still the game is memory has thousands of variables that are constantly changing at randomThere's been too much pressure for results from @SkyQueen. (I am sorry if I am adding to it.)
The only way for the PKHeX Block Data mapping to be any use to a code hunter is if it's possible to compare an entire dump of memory against another entire dump of memory. This is because you would be trying to find a single variable by loading up two nearly identical save files and trying to discover where in memory there's a single change. (The more that I think about it the more of a needle in a haystack this sounds.)
You would need to first setup the base save:
This would reduce the amount of in-game elements which may change other variables.
- Inside a Building (in the game) without any Daily Event related characters in the room.
- Save knowing the date on you Nintendo Switch console (your Switch must always be on that date during the testing.)
- You would want your Switch in Airplane mode
You would need to clone that save. The clone would be edited with PKHeX but only a single variable.
From there, you would load up each of these saves separately and on each you would need to "download" (some how... cause I don't know if tools exist or this is pipe dream territory.) From there, as mentioned, you would need to compare the two dumps to see how many areas of memory were different hoping it was a low (single digit #) or that only 1 area matched the variable type. (Now, inside a Building in Pokémon this should be only a handful of values at most... this is why a lot of broken codes/glitches crash Pokémon games when you go in/out of a building... they are there own little pocket in memory to help load times when you leave said building.)
@SkyQueen, if what I just described is impossible/the tools don't exist or anything of that nature... I am completely sorry if you felt compelled to go out and hunt from scratch codes every time we found a value. ESPECIALLY booleans!!
(I started to remember hunting codes on the original GameBoy and that was all about changing values in the same game session to which this PKHeX scenario is useless. So, I am really starting to feel like we have been encouraging you do so something which on paper seems easy but might not be possible with the current tools.)
The insta KO codes, can we get them modified so that our pokemon are not 1 hit KO's?
Are the shiny codes for e.g. Sword modifiable to adjust the shiny rate to 1/256 instead of forcing shiny encounters? Thanks.
bool __fastcall pml::pokepara::CalcTool::IsRareColor(uint32_t id, uint32_t rnd)
{
return (id & 0xFFF0 ^ (id >> 16) ^ (rnd >> 16) ^ rnd & 0xFFF0) < 0x10;
}
That would be awesome and not a problem to just keep running the cheat for it.I could change the "< 0x10" part to a different value, but that would only work on a game with this cheat enabled.
I think you misunderstood me, if the code is deactivated, your pokemon would change back to normal, it is only shiny with the code activated. So for example if you battle a friend, he would not be able to see it shiny.That would be awesome and not a problem to just keep running the cheat for it.
For me personally a 256 rate would be perfect or something around those lines, thank you!